vec3 addDamage(vec3 col, vec4 texDamage, vec3 paintHSV, vec3 lighting, vec3 TintColourNew, float alpha); vec3 addBlood(vec4 texColorBlood2, vec4 colmask, float intensity, float alpha2, vec3 lighting, vec3 TintColourNew, vec3 colOut); vec3 colorDebug(vec3 col, mat4 texen1, mat4 texen2, float windowAlpha, float frontAlpha, float tailAlpha, float noTintAlpha, vec4 texColorMask); // FF = 1.00 // C0 = 0.75 // 7F = 0.50 // 40 = 0.25 const vec3 colZone1 = vec3(1.00, 0.00, 0.00); // m00 Head const vec3 colZone2 = vec3(0.00, 1.00, 0.00); // m10 Tail const vec3 colZone3 = vec3(0.00, 1.00, 1.00); // m20 Door RH const vec3 colZone4 = vec3(1.00, 1.00, 0.00); // m30 Door RT const vec3 colZone5 = vec3(1.00, 0.00, 1.00); // m01 Door LH const vec3 colZone6 = vec3(0.00, 0.00, 1.00); // m11 Door LT const vec3 colZone7 = vec3(0.00, 0.50, 0.50); // m21 Window RH const vec3 colZone8 = vec3(0.50, 0.50, 0.00); // m31 Window RT const vec3 colZone9 = vec3(0.50, 0.00, 0.50); // m02 Window LH const vec3 colZone10 = vec3(0.00, 0.00, 0.50); // m12 Window LT const vec3 colZone11 = vec3(0.50, 0.00, 0.00); // m22 Window T const vec3 colZone12 = vec3(0.00, 0.50, 0.00); // m32 Window H const vec3 colZone13 = vec3(0.00, 0.75, 0.75); // m03 Guard RH const vec3 colZone14 = vec3(0.75, 0.75, 0.00); // m13 Guard RT const vec3 colZone15 = vec3(0.75, 0.00, 0.75); // m23 Guard LH const vec3 colZone16 = vec3(0.00, 0.00, 0.75); // m33 Guard LT const vec3 colZone17 = vec3(0.00, 0.00, 0.00); // m00 Roof const vec3 colZone18 = vec3(0.25, 0.00, 0.00); // m10 Lights R H const vec3 colZone19 = vec3(0.75, 0.00, 0.00); // m20 Lights L H const vec3 colZone20 = vec3(0.00, 0.75, 0.00); // m30 Lights R T const vec3 colZone21 = vec3(0.00, 0.25, 0.00); // m01 Lights L T const vec3 colZone22 = vec3(0.50, 0.25, 0.00); // m11 StopLights R const vec3 colZone23 = vec3(0.50, 0.75, 0.00); // m21 StopLights L const vec3 colZone24 = vec3(0.75, 0.75, 0.75); // m31 LightBar R const vec3 colZone25 = vec3(0.25, 0.25, 0.25); // m02 LightBar L const vec3 colZone26 = vec3(1.00, 0.00, 0.50); // m12 Hood FF007F const vec3 colZone27 = vec3(0.00, 1.00, 0.50); // m22 Boot 00FF7F