module Base
{
	sound MolotovCocktailExplode
	{
		category = Item,
		clip
		{
			event = Weapon/Throwable/MolotovCocktail/Explode,
		}
	}
	sound MolotovCocktailThrow
	{
		category = Item,
		clip
		{
			event = Weapon/Throwable/MolotovCocktail/Throw,
		}
	}
	sound MolotovCocktailEquip
	{
		category = Item,
		clip
		{
			event = Weapon/Throwable/MolotovCocktail/Equip,
		}
	}
	sound AerosolBombExplode
	{
		category = Item,
		clip
		{
			event = Weapon/Throwable/AerosolBomb/Explode,
		}
	}
	sound AerosolBombEquip
	{
		category = Item,
		clip
		{
			event = Weapon/Throwable/AerosolBomb/Equip,
		}
	}
	
	sound AerosolBombThrow
	{
		category = Item,
		clip
		{
			event = Weapon/Throwable/AerosolBomb/Throw,
		}
	}
	sound FlameTrapExplode
	{
		category = Item,
		clip
		{
			event = Weapon/Throwable/FlameTrap/Explode,
		}
	}
	sound AerosolBombEquip
	{
		category = Item,
		clip
		{
			event = Weapon/Throwable/AerosolBomb/Equip,
		}
	}
	sound FlameTrapExplode
	{
		category = Item,
		clip
		{
			event = Weapon/Throwable/FlameTrap/Explode,
		}
	}
	sound FlameTrapThrow
	{
		category = Item,
		clip
		{
			event = Weapon/Throwable/FlameTrap/Throw,
		}
	}
	sound FlameTrapEquip
	{
		category = Item,
		clip
		{
			event = Weapon/Throwable/FlameTrap/Equip,
		}
	}
	sound PipeBombThrow
	{
		category = Item,
		clip
		{
			event = Weapon/Throwable/PipeBomb/Throw,
		}
	}
	sound PipeBombExplode
	{
		category = Item,
		clip
		{
			event = Weapon/Throwable/PipeBomb/Explode,
		}
	}
	sound PipeBombEquip
	{
		category = Item,
		clip
		{
			event = Weapon/Throwable/PipeBomb/Equip,
		}
	}
	sound SmokeBombThrow
	{
		category = Item,
		clip
		{
			event = Weapon/Throwable/SmokeBomb/Throw,
		}
	}
	sound SmokeBombExplode
	{
		category = Item,
		clip
		{
			event = Weapon/Throwable/SmokeBomb/Explode,
		}
	}
	sound SmokeBombEquip
	{
		category = Item,
		clip
		{
			event = Weapon/Throwable/SmokeBomb/Equip,
		}
	}
	sound NoiseMakerThrow
	{
		category = Item,
		clip
		{
			event = Weapon/Throwable/NoiseMaker/Throw,
		}
	}
	
	sound NoiseMakerActivate
	{
		category = Item,
		clip
		{
			event = Weapon/Throwable/NoiseMaker/Activate,
		}
	}
		
	sound NoiseMakerEquip
	{
		category = Item,
		clip
		{
			event = Weapon/Throwable/NoiseMaker/Equip,
		}
	}
	sound NoiseGeneratorActivate
	{
		category = Item,
		clip
		{
			event = Weapon/Throwable/NoiseGenerator/Activate,
		}
	}
	
	sound TrapTimerExpired
	{
		category = Item,
		clip
		{
			event = Weapon/Throwable/Timer/Expired,
		}
	}
	sound TrapTimerLoop
	{
		category = Item,
		clip
		{
			event = Weapon/Throwable/Timer/Beep,
		}
	}
}

