module Base
{
	sound PenHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/Pen/Hit,
		}
	}

	sound PenBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/Pen/Break,
		}
	}

	sound PenSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/Pen/Swing,
		}
	}

	/* BreadKnife */

	sound SpearBreadKnifeBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/WoodenSpear/Break,
		}
	}

	sound SpearBreadKnifeHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/BreadKnife/Hit,
		}
	}

	sound SpearBreadKnifeSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/WoodenSpear/Swing,
		}
	}

	sound SpearBreadKnifeStab
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/WoodenSpear/Stab,
		}
	}

	/* ButterKnife */
	
	sound SpearButterKnifeBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/WoodenSpear/Break,
		}
	}

	sound SpearButterKnifeHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/ButterKnife/Hit,
		}
	}

	sound SpearButterKnifeSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/WoodenSpear/Swing,
		}
	}

	sound SpearButterKnifeStab
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/WoodenSpear/Stab,
		}
	}

	/* Crafted */
	
	sound SpearCraftedBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/CraftedSpear/Break,
		}
	}

	sound SpearCraftedHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/CraftedSpear/Hit,
		}
	}

	sound SpearCraftedSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/CraftedSpear/Swing,
		}
	}

	sound SpearCraftedStab
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/WoodenSpear/Stab,
		}
	}

	/* Fork */
	
	sound SpearForkBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/WoodenSpear/Break,
		}
	}

	sound SpearForkHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/Fork/Hit,
		}
	}

	sound SpearForkSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/WoodenSpear/Swing,
		}
	}

	sound SpearForkStab
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/WoodenSpear/Stab,
		}
	}

	/* HandFork */
	
	sound SpearHandForkBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/WoodenSpear/Break,
		}
	}

	sound SpearHandForkHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/HandFork/Hit,
		}
	}

	sound SpearHandForkSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/WoodenSpear/Swing,
		}
	}

	sound SpearHandForkStab
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/WoodenSpear/Stab,
		}
	}

	/* HuntingKnife */
	
	sound SpearHuntingKnifeBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/WoodenSpear/Break,
		}
	}

	sound SpearHuntingKnifeHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/HuntingKnife/Hit,
		}
	}

	sound SpearHuntingKnifeSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/WoodenSpear/Swing,
		}
	}

	sound SpearHuntingKnifeStab
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/WoodenSpear/Stab,
		}
	}

	/* IcePick */
	
	sound SpearIcePickBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/WoodenSpear/Break,
		}
	}

	sound SpearIcePickHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/IcePick/Hit,
		}
	}

	sound SpearIcePickSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/WoodenSpear/Swing,
		}
	}

	sound SpearIcePickStab
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/WoodenSpear/Stab,
		}
	}

	/* Knife */
	
	sound SpearKnifeBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/WoodenSpear/Break,
		}
	}

	sound SpearKnifeHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/KitchenKnife/Hit,
		}
	}

	sound SpearKnifeSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/WoodenSpear/Swing,
		}
	}

	sound SpearKnifeStab
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/WoodenSpear/Stab,
		}
	}

	/* LetterOpener */
	
	sound SpearLetterOpenerBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/WoodenSpear/Break,
		}
	}

	sound SpearLetterOpenerHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/LetterOpener/Hit,
		}
	}

	sound SpearLetterOpenerSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/WoodenSpear/Swing,
		}
	}

	sound SpearLetterOpenerStab
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/WoodenSpear/Stab,
		}
	}

	/* Machete */
	
	sound SpearMacheteBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/WoodenSpear/Break,
		}
	}

	sound SpearMacheteHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeLong/Machete/Hit,
		}
	}

	sound SpearMacheteSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/WoodenSpear/Swing,
		}
	}

	sound SpearMacheteStab
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/WoodenSpear/Stab,
		}
	}

	/* Scalpel */
	
	sound SpearScalpelBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/WoodenSpear/Break,
		}
	}

	sound SpearScalpelHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/Scalpel/Hit,
		}
	}

	sound SpearScalpelSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/WoodenSpear/Swing,
		}
	}

	sound SpearScalpelStab
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/WoodenSpear/Stab,
		}
	}

	/* Scissors */
	
	sound SpearScissorsBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/WoodenSpear/Break,
		}
	}

	sound SpearScissorsHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/Scissors/Hit,
		}
	}

	sound SpearScissorsSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/WoodenSpear/Swing,
		}
	}

	sound SpearScissorsStab
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/WoodenSpear/Stab,
		}
	}

	/* Screwdriver */
	
	sound SpearScrewdriverBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/WoodenSpear/Break,
		}
	}

	sound SpearScrewdriverHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/Screwdriver/Hit,
		}
	}

	sound SpearScrewdriverSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/WoodenSpear/Swing,
		}
	}

	sound SpearScrewdriverStab
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/WoodenSpear/Stab,
		}
	}

	/* Spoon */
	
	sound SpearSpoonBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/WoodenSpear/Break,
		}
	}

	sound SpearSpoonHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/Spoon/Hit,
		}
	}

	sound SpearSpoonSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/WoodenSpear/Swing,
		}
	}

	sound SpearSpoonStab
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/WoodenSpear/Stab,
		}
	}

	/* WoodenLance */
	
	sound WoodenLanceBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/WoodenSpear/Break,
		}
	}

	sound WoodenLanceHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/Stake/Hit,
		}
	}

	sound WoodenLanceSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/WoodenSpear/Swing,
		}
	}

	sound WoodenLanceStab
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/WoodenSpear/Stab,
		}
	}
}
