module Base
{
	sound SniperRifleShoot
	{
		category = Item,
		maxInstancesPerEmitter = 2,
		clip
		{
			event = Weapon/Firearm/SniperRifle/Shoot,
		}
	}

	sound SniperRifleRack
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/SniperRifle/Rack,
		}
	}

	sound SniperRifleJam
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/SniperRifle/Jam,
		}
	}
    
	sound SniperRifleBringToBear
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/SniperRifle/BringToBear,
		}
	}
    
	sound SniperRifleEquip
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/SniperRifle/Equip,
		}
	}
        
	sound SniperRifleUnEquip
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/SniperRifle/UnEquip,
		}
	}

            
	sound SniperRifleBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/SniperRifle/Break,
		}
	}
}
