module Base
{
	sound BallPeenHammerHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/BallPeenHammer/Hit,
		}
	}

	sound BallPeenHammerBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/BallPeenHammer/Break,
		}
	}

	sound BallPeenHammerSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/BallPeenHammer/Swing,
		}
	}

	sound BanjoHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/Banjo/Hit,
		}
	}

	sound BanjoBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/Banjo/Break,
		}
	}

	sound BanjoSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/Banjo/Swing,
		}
	}

	sound ChairLegHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/ChairLeg/Hit,
		}
	}

	sound ChairLegBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/ChairLeg/Break,
		}
	}

	sound ChairLegSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/ChairLeg/Swing,
		}
	}

	sound ClubHammerHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/ClubHammer/Hit,
		}
	}

	sound ClubHammerBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/ClubHammer/Break,
		}
	}

	sound ClubHammerSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/ClubHammer/Swing,
		}
	}

	sound DrumstickHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/Drumstick/Hit,
		}
	}

	sound DrumstickBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/Drumstick/Break,
		}
	}

	sound DrumstickSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/Drumstick/Swing,
		}
	}

	sound DumbBellHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/DumbBell/Hit,
		}
	}

	sound DumbBellBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/DumbBell/Break,
		}
	}

	sound DumbBellSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/DumbBell/Swing,
		}
	}

	sound FluteHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/Flute/Hit,
		}
	}

	sound FluteBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/Flute/Break,
		}
	}

	sound FluteSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/Flute/Swing,
		}
	}

	sound FryingPanHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/FryingPan/Hit,
		}
	}

	sound FryingPanBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/FryingPan/Break,
		}
	}

	sound FryingPanSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/FryingPan/Swing,
		}
	}

	sound GriddlePanHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/GriddlePan/Hit,
		}
	}

	sound GriddlePanBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/GriddlePan/Break,
		}
	}

	sound GriddlePanSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/GriddlePan/Swing,
		}
	}

	sound HammerHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/Hammer/Hit,
		}
	}

	sound HammerBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/Hammer/Break,
		}
	}

	sound HammerSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/Hammer/Swing,
		}
	}

	sound LeadPipeHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/LeadPipe/Hit,
		}
	}

	sound LeadPipeBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/LeadPipe/Break,
		}
	}

	sound LeadPipeSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/LeadPipe/Swing,
		}
	}

	sound MetalBarHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/MetalBar/Hit,
		}
	}

	sound MetalBarBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/MetalBar/Break,
		}
	}

	sound MetalBarSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/MetalBar/Swing,
		}
	}

	sound MetalPipeHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/MetalPipe/Hit,
		}
	}

	sound MetalPipeBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/MetalPipe/Break,
		}
	}

	sound MetalPipeSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/MetalPipe/Swing,
		}
	}

	sound NightstickHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/Nightstick/Hit,
		}
	}

	sound NightstickBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/Nightstick/Break,
		}
	}

	sound NightstickSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/Nightstick/Swing,
		}
	}

	sound PickAxeHandleHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/PickAxeHandle/Hit,
		}
	}

	sound PickAxeHandleBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/PickAxeHandle/Break,
		}
	}

	sound PickAxeHandleSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/PickAxeHandle/Swing,
		}
	}

	sound PipeWrenchHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/PipeWrench/Hit,
		}
	}

	sound PipeWrenchBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/PipeWrench/Break,
		}
	}

	sound PipeWrenchSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/PipeWrench/Swing,
		}
	}

	sound PlungerHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/Plunger/Hit,
		}
	}

	sound PlungerBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/Plunger/Break,
		}
	}

	sound PlungerSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/Plunger/Swing,
		}
	}

	sound RollingPinHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/RollingPin/Hit,
		}
	}

	sound RollingPinBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/RollingPin/Break,
		}
	}

	sound RollingPinSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/RollingPin/Swing,
		}
	}

	sound SaucepanHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/Saucepan/Hit,
		}
	}

	sound SaucepanBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/Saucepan/Break,
		}
	}

	sound SaucepanSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/Saucepan/Swing,
		}
	}

	sound SpikedPickAxeHandleHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/SpikedPickAxeHandle/Hit,
		}
	}

	sound SpikedPickAxeHandleBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/SpikedPickAxeHandle/Break,
		}
	}

	sound SpikedPickAxeHandleSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/SpikedPickAxeHandle/Swing,
		}
	}

	sound StoneHammerHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/StoneHammer/Hit,
		}
	}

	sound StoneHammerBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/StoneHammer/Break,
		}
	}

	sound StoneHammerSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/StoneHammer/Swing,
		}
	}

	sound TableLegHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/TableLeg/Hit,
		}
	}

	sound TableLegBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/TableLeg/Break,
		}
	}

	sound TableLegSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/TableLeg/Swing,
		}
	}

	sound ViolinHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/Violin/Hit,
		}
	}

	sound ViolinBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/Violin/Break,
		}
	}

	sound ViolinSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/Violin/Swing,
		}
	}

	sound WoodenMalletHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/WoodenMallet/Hit,
		}
	}

	sound WoodenMalletBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/WoodenMallet/Break,
		}
	}

	sound WoodenMalletSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/WoodenMallet/Swing,
		}
	}

	sound WrenchHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/Wrench/Hit,
		}
	}

	sound WrenchBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/Wrench/Break,
		}
	}

	sound WrenchSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/Wrench/Swing,
		}
	}

	sound RawAxeHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/RawAxe/Hit,
		}
	}

	sound RawAxeBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/RawAxe/Break,
		}
	}

	sound RawAxeSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntShort/RawAxe/Swing,
		}
	}
}