module Base
{
	sound BreadKnifeHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/BreadKnife/Hit,
		}
	}

	sound BreadKnifeBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/BreadKnife/Break,
		}
	}

	sound BreadKnifeSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/BreadKnife/Swing,
		}
	}
    
	sound ButterKnifeHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/ButterKnife/Hit,
		}
	}

	sound ButterKnifeBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/ButterKnife/Break,
		}
	}

	sound ButterKnifeSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/ButterKnife/Swing,
		}
	}
    
	sound ForkHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/Fork/Hit,
		}
	}

	sound ForkBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/Fork/Break,
		}
	}

	sound ForkSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/Fork/Swing,
		}
	}
    
	sound HandForkHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/HandFork/Hit,
		}
	}

	sound HandForkBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/HandFork/Break,
		}
	}

	sound HandForkSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/HandFork/Swing,
		}
	}
        
	sound HandShovelHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/HandFork/Hit,
		}
	}

	sound HandShovelBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/HandFork/Break,
		}
	}

	sound HandShovelSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/HandFork/Swing,
		}
	}

	sound HandScytheHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/HandScythe/Hit,
		}
	}

	sound HandScytheBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/HandScythe/Break,
		}
	}

	sound HandScytheSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/HandScythe/Swing,
		}
	}
    
	sound HuntingKnifeHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/HuntingKnife/Hit,
		}
	}

	sound HuntingKnifeBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/HuntingKnife/Break,
		}
	}

	sound HuntingKnifeSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/HuntingKnife/Swing,
		}
	}
    
	sound IcePickHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/IcePick/Hit,
		}
	}

	sound IcePickBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/IcePick/Break,
		}
	}

	sound IcePickSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/IcePick/Swing,
		}
	}
    
	sound KitchenKnifeHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/KitchenKnife/Hit,
		}
	}

	sound KitchenKnifeBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/KitchenKnife/Break,
		}
	}

	sound KitchenKnifeSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/KitchenKnife/Swing,
		}
	}
    
	sound LetterOpenerHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/LetterOpener/Hit,
		}
	}

	sound LetterOpenerBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/LetterOpener/Break,
		}
	}

	sound LetterOpenerSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/LetterOpener/Swing,
		}
	}

	sound MeatCleaverBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/MeatCleaver/Break,
		}
	}
    
	sound MeatCleaverHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/MeatCleaver/Hit,
		}
	}

	sound MeatCleaverSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/MeatCleaver/Swing,
		}
	}

	sound ScalpelBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/Scalpel/Break,
		}
	}
    
	sound ScalpelHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/Scalpel/Hit,
		}
	}

	sound ScalpelSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/Scalpel/Swing,
		}
	}
    
	sound ScissorsHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/Scissors/Hit,
		}
	}

	sound ScissorsBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/Scissors/Break,
		}
	}

	sound ScissorsSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/Scissors/Swing,
		}
	}
    
	sound ScrewdriverHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/Screwdriver/Hit,
		}
	}

	sound ScrewdriverBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/Screwdriver/Break,
		}
	}

	sound ScrewdriverSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/Screwdriver/Swing,
		}
	}
    
	sound SmashedBottleHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/SmashedBottle/Hit,
		}
	}

	sound SmashedBottleBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/SmashedBottle/Break,
		}
	}

	sound SmashedBottleSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/SmashedBottle/Swing,
		}
	}
    
	sound SpoonHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/Spoon/Hit,
		}
	}

	sound SpoonBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/Spoon/Break,
		}
	}

	sound SpoonSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/Spoon/Swing,
		}
	}
    
	sound StakeHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/Stake/Hit,
		}
	}

	sound StakeBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/Stake/Break,
		}
	}

	sound StakeSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/Stake/Swing,
		}
	}
    
	sound StoneKnifeHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/StoneKnife/Hit,
		}
	}

	sound StoneKnifeBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/StoneKnife/Break,
		}
	}

	sound StoneKnifeSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/StoneKnife/Swing,
		}
	}
    
	sound HandAxeHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/HandAxe/Hit,
		}
	}

	sound HandAxeBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/HandAxe/Break,
		}
	}

	sound HandAxeSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeShort/HandAxe/Swing,
		}
	}
}
