module Base
{
	sound M9Shoot
	{
		category = Item,
		maxInstancesPerEmitter = 2,
		clip
		{
			event = Weapon/Firearm/M9/Shoot,
		}
	}

	sound M9InsertAmmo
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/M9/InsertAmmo,
		}
	}

	sound M9EjectAmmo
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/M9/EjectAmmo,
		}
	}

	sound M9InsertAmmoStart
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/M9/InsertAmmoStart,
		}
	}

	sound M9InsertAmmoStop
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/M9/InsertAmmoStop,
		}
	}

	sound M9EjectAmmoStart
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/M9/EjectAmmoStart,
		}
	}

	sound M9EjectAmmoStop
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/M9/EjectAmmoStop,
		}
	}

	sound M9Rack
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/M9/Rack,
		}
	}

	sound M9Jam
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/M9/Jam,
		}
	}
    
	sound M9BringToBear
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/M9/BringToBear,
		}
	}
    
	sound M9Equip
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/M9/Equip,
		}
	}
        
	sound M9UnEquip
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/M9/UnEquip,
		}
	}

            
	sound M9Break
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/M9/Break,
		}
	}

	sound M9CartridgeFall
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/M9/CartridgeFall,
		}
	}
}
