module Base
{
	sound M1911Shoot
	{
		category = Item,
		maxInstancesPerEmitter = 2,
		clip
		{
			event = Weapon/Firearm/M1911/Shoot,
		}
	}

	sound M1911InsertAmmo
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/M1911/InsertAmmo,
		}
	}

	sound M1911EjectAmmo
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/M1911/EjectAmmo,
		}
	}

	sound M1911InsertAmmoStart
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/M1911/InsertAmmoStart,
		}
	}

	sound M1911InsertAmmoStop
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/M1911/InsertAmmoStop,
		}
	}

	sound M1911EjectAmmoStart
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/M1911/EjectAmmoStart,
		}
	}

	sound M1911EjectAmmoStop
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/M1911/EjectAmmoStop,
		}
	}

	sound M1911Rack
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/M1911/Rack,
		}
	}

	sound M1911Jam
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/M1911/Jam,
		}
	}
    
	sound M1911BringToBear
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/M1911/BringToBear,
		}
	}
    
	sound M1911Equip
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/M1911/Equip,
		}
	}
        
	sound M1911UnEquip
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/M1911/UnEquip,
		}
	}

            
	sound M1911Break
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/M1911/Break,
		}
	}

	sound M1911CartridgeFall
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/M1911/CartridgeFall,
		}
	}
}
