module Base
{
	sound DoubleBarrelShotgunShoot
	{
		category = Item,
		maxInstancesPerEmitter = 2,
		clip
		{
			event = Weapon/Firearm/DoubleBarrelShotgun/Shoot,
		}
	}

	sound DoubleBarrelShotgunInsertAmmo
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/DoubleBarrelShotgun/InsertAmmo,
		}
	}

	sound DoubleBarrelShotgunEjectAmmo
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/DoubleBarrelShotgun/EjectAmmo,
		}
	}

	sound DoubleBarrelShotgunInsertAmmoStart
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/DoubleBarrelShotgun/InsertAmmoStart,
		}
	}

	sound DoubleBarrelShotgunInsertAmmoStop
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/DoubleBarrelShotgun/InsertAmmoStop,
		}
	}

	sound DoubleBarrelShotgunEjectAmmoStart
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/DoubleBarrelShotgun/EjectAmmoStart,
		}
	}

	sound DoubleBarrelShotgunEjectAmmoStop
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/DoubleBarrelShotgun/EjectAmmoStop,
		}
	}

	sound DoubleBarrelShotgunJam
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/DoubleBarrelShotgun/Jam,
		}
	}
    
	sound DoubleBarrelShotgunBringToBear
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/DoubleBarrelShotgun/BringToBear,
		}
	}
	
	sound DoubleBarrelShotgunEquip
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/DoubleBarrelShotgun/Equip,
		}
	}
        
	sound DoubleBarrelShotgunUnEquip
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/DoubleBarrelShotgun/UnEquip,
		}
	}

            
	sound DoubleBarrelShotgunBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/DoubleBarrelShotgun/Break,
		}
	}

	sound DoubleBarrelShotgunCartridgeFall
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/DoubleBarrelShotgun/CartridgeFall,
		}
	}
}
