module Base
{
    model Vehicles_PickUpVanLightsSmashedRight
	{
		mesh = vehicles/Vehicles_PickUpVanLightsCRASH_Right,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.0087,
	}
	vehicle PickUpVanLightsSmashedRight
	{
	    template! = PickUpVanLights,

	    model
        {
            file = Vehicles_PickUpVanLightsSmashedRight,
            scale = 1.8200,
            offset = 0.0000 0.3022 0.0000,
        }

		skin
		{
			texture = Vehicles/vehicle_pickuptruck_ranger,
		}
		skin
		{
			texture = Vehicles/vehicle_pickupfossoilshell,
		}
        skin
        {
            texture = Vehicles/vehicle_pickupfireshell,
        }
		skin
		{
			texture = Vehicles/vehicle_pickuppoliceshell,
		}
	}

    model Vehicles_PickUpVanLightsSmashedLeft
	{
		mesh = vehicles/Vehicles_PickUpVanLightsCRASH_Left,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.0087,
	}
	vehicle PickUpVanLightsSmashedLeft
	{
		template! = PickUpVanLights,

        model
        {
            file = Vehicles_PickUpVanLightsSmashedLeft,
            scale = 1.8200,
            offset = 0.0000 0.3022 0.0000,
        }

		skin
		{
			texture = Vehicles/vehicle_pickuptruck_ranger,
		}
		skin
		{
			texture = Vehicles/vehicle_pickupfossoilshell,
		}
        skin
        {
            texture = Vehicles/vehicle_pickupfireshell,
        }
		skin
		{
			texture = Vehicles/vehicle_pickuppoliceshell,
		}
	}

    model Vehicles_PickUpVanLightsSmashedFront
	{
		mesh = vehicles/Vehicles_PickUpVanLightsCRASH_Front,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.0087,
	}
	vehicle PickUpVanLightsSmashedFront
	{
		template! = PickUpVanLights,

        model
        {
            file = Vehicles_PickUpVanLightsSmashedFront,
            scale = 1.8200,
            offset = 0.0000 0.3022 0.0000,
        }

		skin
		{
			texture = Vehicles/vehicle_pickuptruck_ranger,
		}
		skin
		{
			texture = Vehicles/vehicle_pickupfossoilshell,
		}
        skin
        {
            texture = Vehicles/vehicle_pickupfireshell,
        }
		skin
		{
			texture = Vehicles/vehicle_pickuppoliceshell,
		}
	}

	model Vehicles_PickUpVanLightsSmashedRear
	{
		mesh = vehicles/Vehicles_PickUpVanLightsCRASH_Rear,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.0087,
	}
	vehicle PickUpVanLightsSmashedRear
	{
		template! = PickUpVanLights,

        model
        {
            file = Vehicles_PickUpVanLightsSmashedRear,
            scale = 1.8200,
            offset = 0.0000 0.3022 0.0000,
        }

		skin
		{
			texture = Vehicles/vehicle_pickuptruck_ranger,
		}
		skin
		{
			texture = Vehicles/vehicle_pickupfossoilshell,
		}
        skin
        {
            texture = Vehicles/vehicle_pickupfireshell,
        }
		skin
		{
			texture = Vehicles/vehicle_pickuppoliceshell,
		}
    }
}
