module Base
{
    model Vehicles_PickUpTruckLightsSmashedRear
	{
		mesh = vehicles/Vehicles_PickUpTruckLightsCRASH_Rear,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.0087,
	}
	vehicle PickUpTruckLightsSmashedRear
	{
		template! = PickUpTruckLights,

		model
		{
			file = Vehicles_PickUpTruckLightsSmashedRear,
			scale = 1.8200,
			offset = 0.0000 0.2692 0.0000,
		}

        skin
		{
			texture = Vehicles/vehicle_pickuptruck_ranger,
		}
		skin
		{
			texture = Vehicles/vehicle_pickupfossoilshell,
		}
        skin
        {
            texture = Vehicles/vehicle_pickupfireshell,
        }
	}

    model Vehicles_PickUpTruckLightsSmashedRight
	{
		mesh = vehicles/Vehicles_PickUpTruckLightsCRASH_Right,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.0087,
	}
	vehicle PickUpTruckLightsSmashedRight
	{
		template! = PickUpTruckLights,

		model
		{
			file = Vehicles_PickUpTruckLightsSmashedRight,
			scale = 1.8200,
			offset = 0.0000 0.2692 0.0000,
		}
        skin
		{
			texture = Vehicles/vehicle_pickuptruck_ranger,
		}
		skin
		{
			texture = Vehicles/vehicle_pickupfossoilshell,
		}
        skin
        {
            texture = Vehicles/vehicle_pickupfireshell,
        }
	}

	model Vehicles_PickUpTruckLightsSmashedLeft
	{
		mesh = vehicles/Vehicles_PickUpTruckLightsCRASH_Left,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.0087,
	}
	vehicle PickUpTruckLightsSmashedLeft
	{
		template! = PickUpTruckLights,

		model
		{
			file = Vehicles_PickUpTruckLightsSmashedLeft,
			scale = 1.8200,
			offset = 0.0000 0.2692 0.0000,
		}
        skin
		{
			texture = Vehicles/vehicle_pickuptruck_ranger,
		}
		skin
		{
			texture = Vehicles/vehicle_pickupfossoilshell,
		}
        skin
        {
            texture = Vehicles/vehicle_pickupfireshell,
        }
	}

	model Vehicles_PickUpTruckLightsSmashedFront
	{
		mesh = vehicles/Vehicles_PickUpTruckLightsCRASH_Front,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.0087,
	}
	vehicle PickUpTruckLightsSmashedFront
	{
		template! = PickUpTruckLights,

		model
		{
			file = Vehicles_PickUpTruckLightsSmashedFront,
			scale = 1.8200,
			offset = 0.0000 0.2692 0.0000,
		}
        skin
		{
			texture = Vehicles/vehicle_pickuptruck_ranger,
		}
		skin
		{
			texture = Vehicles/vehicle_pickupfossoilshell,
		}
        skin
        {
            texture = Vehicles/vehicle_pickupfireshell,
        }
	}
}

distributionTable.PickUpTruckLightsSmashedRear = distributionTable.PickUpTruckLights;
distributionTable.PickUpTruckLightsSmashedFront = distributionTable.PickUpTruckLights;
distributionTable.PickUpTruckLightsSmashedLeft = distributionTable.PickUpTruckLights;
distributionTable.PickUpTruckLightsSmashedRight = distributionTable.PickUpTruckLights;