module Base
{
	sound PistolShoot
	{
		category = Item,
		maxInstancesPerEmitter = 2,
		clip
		{
			event = Weapon/Firearm/Pistol/Shoot,
		}
	}

	sound PistolInsertAmmo
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/Pistol/InsertAmmo,
		}
	}

	sound PistolEjectAmmo
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/Pistol/EjectAmmo,
		}
	}

	sound PistolInsertAmmoStart
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/Pistol/InsertAmmoStart,
		}
	}

	sound PistolInsertAmmoStop
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/Pistol/InsertAmmoStop,
		}
	}

	sound PistolEjectAmmoStart
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/Pistol/EjectAmmoStart,
		}
	}

	sound PistolEjectAmmoStop
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/Pistol/EjectAmmoStop,
		}
	}

	sound PistolRack
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/Pistol/Rack,
		}
	}

	sound PistolJam
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/Pistol/Jam,
		}
	}
    
	sound PistolBringToBear
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/Pistol/BringToBear,
		}
	}
    
	sound PistolEquip
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/Pistol/Equip,
		}
	}
        
	sound PistolUnEquip
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/Pistol/UnEquip,
		}
	}

            
	sound PistolBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/Pistol/Break,
		}
	}

	sound PistolCartridgeFall
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/Pistol/CartridgeFall,
		}
	}
}
