module Base
{
	sound MSR788Shoot
	{
		category = Item,
		maxInstancesPerEmitter = 2,
		clip
		{
			event = Weapon/Firearm/MSR788/Shoot,
		}
	}

	sound MSR788InsertAmmo
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/MSR788/InsertAmmo,
		}
	}

	sound MSR788EjectAmmo
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/MSR788/EjectAmmo,
		}
	}

	sound MSR788InsertAmmoStart
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/MSR788/InsertAmmoStart,
		}
	}

	sound MSR788InsertAmmoStop
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/MSR788/InsertAmmoStop,
		}
	}

	sound MSR788EjectAmmoStart
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/MSR788/EjectAmmoStart,
		}
	}

	sound MSR788EjectAmmoStop
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/MSR788/EjectAmmoStop,
		}
	}

	sound MSR788Rack
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/MSR788/Rack,
		}
	}

	sound MSR788Jam
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/MSR788/Jam,
		}
	}
    
	sound MSR788BringToBear
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/MSR788/BringToBear,
		}
	}
    
	sound MSR788Equip
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/MSR788/Equip,
		}
	}
        
	sound MSR788UnEquip
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/MSR788/UnEquip,
		}
	}

            
	sound MSR788Break
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/MSR788/Break,
		}
	}

	sound MSR788CartridgeFall
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/MSR788/CartridgeFall,
		}
	}
}
