module Base
{
	sound AcousticGuitarHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/AcousticGuitar/Hit,
		}
	}

	sound AcousticGuitarBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/AcousticGuitar/Break,
		}
	}

	sound AcousticGuitarSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/AcousticGuitar/Swing,
		}
	}

	sound BadmintonRacketHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/BadmintonRacket/Hit,
		}
	}

	sound BadmintonRacketBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/BadmintonRacket/Break,
		}
	}

	sound BadmintonRacketSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/BadmintonRacket/Swing,
		}
	}
  
	sound BarbellHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/Barbell/Hit,
		}
	}

	sound BarbellBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/Barbell/Break,
		}
	} 

	sound BarbellSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/Barbell/Swing,
		}
	}

	sound BaseballBatHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/BaseballBat/Hit,
		}
	}

	sound BaseballBatBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/BaseballBat/Break,
		}
	} 

	sound BaseballBatSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/BaseballBat/Swing,
		}
	}

	sound BroomHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/Broom/Hit,
		}
	}

	sound BroomBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/Broom/Break,
		}
	}

	sound BroomSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/Broom/Swing,
		}
	}

	sound CanoePaddleHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/CanoePaddle/Hit,
		}
	}

	sound CanoePaddleBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/CanoePaddle/Break,
		}
	} 

	sound CanoePaddleSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/CanoePaddle/Swing,
		}
	}

	sound CanoePaddleDoubleHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/CanoePaddleDouble/Hit,
		}
	}

	sound CanoePaddleDoubleBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/CanoePaddleDouble/Break,
		}
	}

	sound CanoePaddleDoubleSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/CanoePaddleDouble/Swing,
		}
	}

	sound CrowbarHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/Crowbar/Hit,
		}
	}

	sound CrowbarBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/Crowbar/Break,
		}
	}

	sound CrowbarSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/Crowbar/Swing,
		}
	}
 
	sound ElectricBassHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/ElectricBass/Hit,
		}
	}

	sound ElectricBassBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/ElectricBass/Break,
		}
	}

	sound ElectricBassSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/ElectricBass/Swing,
		}
	}

	sound ElectricGuitarHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/ElectricGuitar/Hit,
		}
	}

	sound ElectricGuitarBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/ElectricGuitar/Break,
		}
	}

	sound ElectricGuitarSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/ElectricGuitar/Swing,
		}
	}

	sound FishingRodHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/FishingRod/Hit,
		}
	}

	sound FishingRodBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/FishingRod/Break,
		}
	} 

	sound FishingRodSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/FishingRod/Swing,
		}
	}

	sound GardenForkHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/GardenFork/Hit,
		}
	}

	sound GardenForkBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/GardenFork/Break,
		}
	} 

	sound GardenForkSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/GardenFork/Swing,
		}
	}

	sound GardenHoeHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/GardenHoe/Hit,
		}
	}

	sound GardenHoeBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/GardenHoe/Break,
		}
	} 

	sound GardenHoeSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/GardenHoe/Swing,
		}
	}

	sound GolfclubHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/Golfclub/Hit,
		}
	}

	sound GolfclubBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/Golfclub/Break,
		}
	} 

	sound GolfclubSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/Golfclub/Swing,
		}
	}

	sound HockeyStickHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/HockeyStick/Hit,
		}
	}

	sound HockeyStickBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/HockeyStick/Break,
		}
	}

	sound HockeyStickSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/HockeyStick/Swing,
		}
	}

	sound KeytarHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/Keytar/Hit,
		}
	}

	sound KeytarBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/Keytar/Break,
		}
	}

	sound KeytarSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/Keytar/Swing,
		}
	}

	sound LacrosseStickHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/LacrosseStick/Hit,
		}
	}

	sound LacrosseStickBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/LacrosseStick/Break,
		}
	}

	sound LacrosseStickSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/LacrosseStick/Swing,
		}
	}
    
	sound LeafRakeHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/LeafRake/Hit,
		}
	}

	sound LeafRakeBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/LeafRake/Break,
		}
	}

	sound LeafRakeSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/LeafRake/Swing,
		}
	}

	sound PlankHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/Plank/Hit,
		}
	}

	sound PlankBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/Plank/Break,
		}
	}

	sound PlankSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/Plank/Swing,
		}
	}

	sound PoolcueHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/Poolcue/Hit,
		}
	}

	sound PoolcueBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/Poolcue/Break,
		}
	}

	sound PoolcueSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/Poolcue/Swing,
		}
	}

	sound RakeHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/Rake/Hit,
		}
	}

	sound RakeBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/Rake/Break,
		}
	}

	sound RakeSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/Rake/Swing,
		}
	}

	sound SaxophoneHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/Saxophone/Hit,
		}
	}

	sound SaxophoneBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/Saxophone/Break,
		}
	}

	sound SaxophoneSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/Saxophone/Swing,
		}
	}
    
	sound ShovelHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/Shovel/Hit,
		}
	}

	sound ShovelBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/Shovel/Break,
		}
	}

	sound ShovelSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/Shovel/Swing,
		}
	}

	sound SledgehammerHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/Sledgehammer/Hit,
		}
	}

	sound SledgehammerBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/Sledgehammer/Break,
		}
	}

	sound SledgehammerSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/Sledgehammer/Swing,
		}
	}

	sound SnowShovelHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/SnowShovel/Hit,
		}
	}

	sound SnowShovelBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/SnowShovel/Break,
		}
	}

	sound SnowShovelSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/SnowShovel/Swing,
		}
	}
    
	sound SpikedBaseballBatHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/SpikedBaseballBat/Hit,
		}
	}

	sound SpikedBaseballBatBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/SpikedBaseballBat/Break,
		}
	}

	sound SpikedBaseballBatSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/SpikedBaseballBat/Swing,
		}
	}

	sound SpikedPlankHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/SpikedPlank/Hit,
		}
	}

	sound SpikedPlankBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/SpikedPlank/Break,
		}
	}

	sound SpikedPlankSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/SpikedPlank/Swing,
		}
	}

	sound TennisRacketHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/TennisRacket/Hit,
		}
	}

	sound TennisRacketBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/TennisRacket/Break,
		}
	}

	sound TennisRacketSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/TennisRacket/Swing,
		}
	}

	sound TrumpetHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/Trumpet/Hit,
		}
	}

	sound TrumpetBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/Trumpet/Break,
		}
	}

	sound TrumpetSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/Trumpet/Swing,
		}
	}
    
	sound PickAxeHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/PickAxe/Hit,
		}
	}

	sound PickAxeBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/PickAxe/Break,
		}
	}

	sound PickAxeSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/PickAxe/Swing,
		}
	}

	sound UmbrellaHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/Umbrella/Hit,
		}
	}

	sound UmbrellaBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/Umbrella/Break,
		}
	}

	sound UmbrellaSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BluntLong/Umbrella/Swing,
		}
	}
}
