module Base
{
	sound KatanaHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeLong/Katana/Hit,
		}
	}

	sound KatanaBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeLong/Katana/Break,
		}
	}

	sound KatanaSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeLong/Katana/Swing,
		}
	}

	sound MacheteHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeLong/Machete/Hit,
		}
	}

	sound MacheteBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeLong/Machete/Break,
		}
	}

	sound MacheteSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeLong/Machete/Swing,
		}
	}
    
	sound AxeHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeLong/Axe/Hit,
		}
	}

	sound AxeBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeLong/Axe/Break,
		}
	}

	sound AxeSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeLong/Axe/Swing,
		}
	}
    
	sound WoodAxeHit
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeLong/WoodAxe/Hit,
		}
	}

	sound WoodAxeBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeLong/WoodAxe/Break,
		}
	}

	sound WoodAxeSwing
	{
		category = Item,
		clip
		{
			event = Weapon/Melee/BladeLong/WoodAxe/Swing,
		}
	}
}
