module Base
{
	sound MagnumShoot
	{
		category = Item,
		maxInstancesPerEmitter = 2,
		clip
		{
			event = Weapon/Firearm/Magnum/Shoot,
		}
	}

	sound MagnumInsertAmmo
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/Magnum/InsertAmmo,
		}
	}

	sound MagnumEjectAmmo
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/Magnum/EjectAmmo,
		}
	}

	sound MagnumInsertAmmoStart
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/Magnum/InsertAmmoStart,
		}
	}

	sound MagnumInsertAmmoStop
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/Magnum/InsertAmmoStop,
		}
	}

	sound MagnumEjectAmmoStart
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/Magnum/EjectAmmoStart,
		}
	}

	sound MagnumEjectAmmoStop
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/Magnum/EjectAmmoStop,
		}
	}

	sound MagnumJam
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/Magnum/Jam,
		}
	}
    
	sound MagnumBringToBear
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/Magnum/BringToBear,
		}
	}
    
	sound MagnumEquip
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/Magnum/Equip,
		}
	}
        
	sound MagnumUnEquip
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/Magnum/UnEquip,
		}
	}

            
	sound MagnumBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/Magnum/Break,
		}
	}

	sound MagnumCartridgeFall
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/Magnum/CartridgeFall,
		}
	}
}
