module Base
{
	sound M14Shoot
	{
		category = Item,
		maxInstancesPerEmitter = 2,
		clip
		{
			event = Weapon/Firearm/M14/Shoot,
		}
	}

	sound M14InsertAmmo
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/M14/InsertAmmo,
		}
	}

	sound M14EjectAmmo
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/M14/EjectAmmo,
		}
	}

	sound M14InsertAmmoStart
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/M14/InsertAmmoStart,
		}
	}

	sound M14InsertAmmoStop
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/M14/InsertAmmoStop,
		}
	}

	sound M14EjectAmmoStart
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/M14/EjectAmmoStart,
		}
	}

	sound M14EjectAmmoStop
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/M14/EjectAmmoStop,
		}
	}

	sound M14Rack
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/M14/Rack,
		}
	}

	sound M14Jam
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/M14/Jam,
		}
	}
    
	sound M14BringToBear
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/M14/BringToBear,
		}
	}
    
	sound M14Equip
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/M14/Equip,
		}
	}
        
	sound M14UnEquip
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/M14/UnEquip,
		}
	}
            
	sound M14Break
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/M14/Break,
		}
	}

	sound M14CartridgeFall
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/M14/CartridgeFall,
		}
	}
}
