module Base
{
	sound DesertEagleShoot
	{
		category = Item,
		maxInstancesPerEmitter = 2,
		clip
		{
			event = Weapon/Firearm/DesertEagle/Shoot,
		}
	}

	sound DesertEagleInsertAmmo
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/DesertEagle/InsertAmmo,
		}
	}

	sound DesertEagleEjectAmmo
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/DesertEagle/EjectAmmo,
		}
	}

	sound DesertEagleInsertAmmoStart
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/DesertEagle/InsertAmmoStart,
		}
	}

	sound DesertEagleInsertAmmoStop
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/DesertEagle/InsertAmmoStop,
		}
	}

	sound DesertEagleEjectAmmoStart
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/DesertEagle/EjectAmmoStart,
		}
	}

	sound DesertEagleEjectAmmoStop
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/DesertEagle/EjectAmmoStop,
		}
	}

	sound DesertEagleRack
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/DesertEagle/Rack,
		}
	}

	sound DesertEagleJam
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/DesertEagle/Jam,
		}
	}
    
	sound DesertEagleBringToBear
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/DesertEagle/BringToBear,
		}
	}
    
	sound DesertEagleEquip
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/DesertEagle/Equip,
		}
	}
        
	sound DesertEagleUnEquip
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/DesertEagle/UnEquip,
		}
	}
            
	sound DesertEagleBreak
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/DesertEagle/Break,
		}
	}

	sound DesertEagleCartridgeFall
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/DesertEagle/CartridgeFall,
		}
	}
}
