module Base
{
	sound BoxOfRoundsOpenAll
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/BoxOfRounds/OpenAll,
		}
	}

	sound BoxOfRoundsOpenOne
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/BoxOfRounds/OpenOne,
		}
	}

	sound BoxOfRoundsPlaceAll
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/BoxOfRounds/PlaceAll,
		}
	}

	sound BoxOfRoundsPlaceOne
	{
		category = Item,
		clip
		{
			event = Weapon/Firearm/BoxOfRounds/PlaceOne,
		}
	}
}