module Base
{
    model Vehicles_SUVSmashedRear
	{
		mesh = vehicles/Vehicles_SUVCRASH_Rear,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.0087,
	}
	vehicle SUVSmashedRear
	{
		template! = SUV,

		model
		{
			file = Vehicles_SUVSmashedRear,
			scale = 1.8200,
			offset = 0.0000 0.2692 0.0000,
		}
	}

    model Vehicles_SUVSmashedRight
	{
		mesh = vehicles/Vehicles_SUVCRASH_Right,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.0087,
	}
	vehicle SUVSmashedRight
	{
		template! = SUV,

		model
		{
			file = Vehicles_SUVSmashedRight,
			scale = 1.8200,
			offset = 0.0000 0.2692 0.0000,
		}
	}

	model Vehicles_SUVSmashedLeft
	{
		mesh = vehicles/Vehicles_SUVCRASH_Left,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.0087,
	}
	vehicle SUVSmashedLeft
	{
		template! = SUV,

		model
		{
			file = Vehicles_SUVSmashedLeft,
			scale = 1.8200,
			offset = 0.0000 0.2692 0.0000,
		}
	}

	model Vehicles_SUVSmashedFront
	{
		mesh = vehicles/Vehicles_SUVCRASH_Front,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.0087,
	}
	vehicle SUVSmashedFront
	{
		template! = SUV,

		model
		{
			file = Vehicles_SUVSmashedFront,
			scale = 1.8200,
			offset = 0.0000 0.2692 0.0000,
		}
	}
}
