module Base
{
    model Vehicles_PickUpTruckSmashedRight
	{
		mesh = vehicles/Vehicles_PickUpTruckCRASH_Right,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.0087,
	}
	vehicle PickUpTruckSmashedRight
	{
	    template! = PickUpTruck,

	    model
        {
            file = Vehicles_PickUpTruckSmashedRight,
            scale = 1.8200,
            offset = 0.0000 0.3022 0.0000,
        }

        skin
        {
            texture = Vehicles/vehicle_pickupshell,
        }
        skin
        {
            texture = Vehicles/vehicle_pickupmccoyshell,
        }
	}

    model Vehicles_PickUpTruckSmashedLeft
	{
		mesh = vehicles/Vehicles_PickUpTruckCRASH_Left,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.0087,
	}
	vehicle PickUpTruckSmashedLeft
	{
		template! = PickUpTruck,

        model
        {
            file = Vehicles_PickUpTruckSmashedLeft,
            scale = 1.8200,
            offset = 0.0000 0.3022 0.0000,
        }

        skin
        {
            texture = Vehicles/vehicle_pickupshell,
        }
        skin
        {
            texture = Vehicles/vehicle_pickupmccoyshell,
        }
	}

    model Vehicles_PickUpTruckSmashedFront
	{
		mesh = vehicles/Vehicles_PickUpTruckCRASH_Front,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.0087,
	}
	vehicle PickUpTruckSmashedFront
	{
		template! = PickUpTruck,

        model
        {
            file = Vehicles_PickUpTruckSmashedFront,
            scale = 1.8200,
            offset = 0.0000 0.3022 0.0000,
        }

        skin
        {
            texture = Vehicles/vehicle_pickupshell,
        }
        skin
        {
            texture = Vehicles/vehicle_pickupmccoyshell,
        }
	}

	model Vehicles_PickUpTruckSmashedRear
	{
		mesh = vehicles/Vehicles_PickUpTruckCRASH_Rear,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.0087,
	}
	vehicle PickUpTruckSmashedRear
	{
		template! = PickUpTruck,

        model
        {
            file = Vehicles_PickUpTruckSmashedRear,
            scale = 1.8200,
            offset = 0.0000 0.3022 0.0000,
        }

        skin
        {
            texture = Vehicles/vehicle_pickupshell,
        }
        skin
        {
            texture = Vehicles/vehicle_pickupmccoyshell,
        }
    }
}
