module Base
{
    model Vehicles_CarSmallSmashedRear
	{
		mesh = vehicles/Vehicles_SmallCarSMASH_Rear,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.0087,
	}
	vehicle CarSmallSmashedRear
	{
		template! = SmallCar,

		model
		{
			file = Vehicles_CarSmallSmashedRear,
			scale = 1.8200,
			offset = 0.0000 0.2692 0.0000,
		}
        skin
        {
            texture = Vehicles/vehicle_smallcarshell,
        }
	}
    model Vehicles_CarSmallSmashedFront
	{
		mesh = vehicles/Vehicles_SmallCarSMASH_Front,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.0087,
	}
	vehicle CarSmallSmashedFront
	{
		template! = SmallCar,

		model
		{
			file = Vehicles_CarSmallSmashedFront,
			scale = 1.8200,
			offset = 0.0000 0.2692 0.0000,
		}
        skin
        {
            texture = Vehicles/vehicle_smallcarshell,
        }
	}
    model Vehicles_CarSmallSmashedRight
	{
		mesh = vehicles/Vehicles_SmallCarSMASH_Right,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.0087,
	}
	vehicle CarSmallSmashedRight
	{
		template! = SmallCar,

		model
		{
			file = Vehicles_CarSmallSmashedRight,
			scale = 1.8200,
			offset = 0.0000 0.2692 0.0000,
		}
        skin
        {
            texture = Vehicles/vehicle_smallcarshell,
        }
	}
    model Vehicles_CarSmallSmashedLeft
	{
		mesh = vehicles/Vehicles_SmallCarCRASH_Left,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.0087,
	}
	vehicle CarSmallSmashedLeft
	{
		template! = SmallCar,

		model
		{
			file = Vehicles_CarSmallSmashedLeft,
			scale = 1.8200,
			offset = 0.0000 0.2692 0.0000,
		}
        skin
        {
            texture = Vehicles/vehicle_smallcarshell,
        }
	}
}
