module Base
{

	sound ZombieFootstepsCombined
	{
		category = Zombie,
		clip
		{
			event = Zombie/Footsteps,
		}
	}

	sound FemaleZombieCombined
	{
		category = Zombie,
		clip
		{
			event = Zombie/Voice/FemaleA,
		}
		clip
		{
			event = Zombie/Voice/FemaleB,
		}
		clip
		{
			event = Zombie/Voice/FemaleC,
		}
	}

	sound MaleZombieCombined
	{
		category = Zombie,
		clip
		{
			event = Zombie/Voice/MaleA,
		}
		clip
		{
			event = Zombie/Voice/MaleB,
		}
		clip
		{
			event = Zombie/Voice/MaleC,
		}
	}
	
	sound HeadSmash
	{
		category = Zombie,
		clip
		{
			event = Zombie/HeadSmash,
		}
	}
	
	sound HeadStab
	{
		category = Zombie,
		clip
		{
			event = Zombie/HeadStab,
		}
	}

	sound BurningFlesh
	{
		category = Zombie,
		clip
		{
			event = Character/Combat/BurningFlesh,
		}
	}

	sound ZombieThumpGeneric
	{
		category = Zombie,
		clip
		{
			event = Zombie/Thump/Generic,
		}
	}

	sound ZombieThumpMetal
	{
		category = Zombie,
		clip
		{
			event = Zombie/Thump/Metal,
		}
	}

	sound ZombieThumpVehicle
	{
		category = Zombie,
		clip
		{
			event = Zombie/Thump/Vehicle,
		}
	}

	sound ZombieThumpVehicleWindow
	{
		category = Zombie,
		clip
		{
			event = Zombie/Thump/VehicleWindow,
		}
	}

	sound ZombieThumpWindow
	{
		category = Zombie,
		clip
		{
			event = Zombie/Thump/Window,
		}
	}

	sound ZombieThumpBarbedFence
	{
		category = Zombie,
		clip
		{
			event = Zombie/Thump/BarbedFence,
		}
	}

	sound ZombieThumpGarageDoor
	{
		category = Zombie,
		clip
		{
			event = Zombie/Thump/GarageDoor,
		}
	}
	
	sound ZombieScratch
	{
		category = Zombie,
		clip
		{
			event = Zombie/Scratch,
		}
	}

	sound ZombieBite
	{
		category = Zombie,
		clip
		{
			event = Zombie/Bite,
		}
	}

	sound ZombieCrawlLungeSwing
	{
		category = Zombie,
		clip
		{
			event = Weapon/Melee/BluntShort/Hammer/Swing,
		}
	}

	sound ZombieCrawlLungeHit
	{
		category = Zombie,
		clip
		{
			event = Zombie/Scratch,
			volume = 0.5,
		}
	}

	sound ZombieSurprisedPlayer
	{
		category = Zombie,
		clip
		{
			event = Game/ZombieSurprisedPlayer,
		}
	}

	sound BodyHitGround
	{
		category = Zombie,
		clip
		{
			event = Character/Foley/BodyHitGround,
		}
	}

	sound ZombieTrip
	{
		category = Zombie,
		clip
		{
			event = Zombie/Trip,
		}
	}
	
	sound TutorialZombie
	{
		category = Zombie,
		clip
		{
/*			event = Zombie/Voice/Tutorial,*/
			file = media/sound/fzombierand5.wav,
			distanceMax = 100,
		}
	}
}
