module Base
{

	sound WorldAmbiance
	{
		category = World,
		master = Ambient,
		loop = true,
		clip
		{
			event = World/Ambiance,
		}
	}

	sound TentAmbiance 
	{
		category = World,
		master = Ambient,
		loop = true,
		clip
		{
			event = World/Object/Tent,
		}
	}

	sound TreeAmbiance 
	{
		category = World,
		master = Ambient,
		loop = true,
		clip
		{
			event = World/Object/Tree,
		}
	}

	sound VehicleAmbiance 
	{
		category = World,
		master = Ambient,
		loop = true,
		clip
		{
			event = World/Object/Vehicle,
		}
	}

	sound StrikeWithFishingSpear
	{
		category = World,
		clip
		{
			event = Character/Survival/Fishing/SpearStrike,
		}
	}

	sound LureHitWater
	{
		category = World,
		clip
		{
			event = Character/Survival/Fishing/LureHitWater,
		}
	}

	sound CatchFish
	{
		category = World,
		clip
		{
			event = Character/Survival/Fishing/CatchFish,
		}
	}

	sound CatchTrashWithRod
	{
		category = World,
		clip
		{
			event = Character/Survival/Fishing/CatchTrash,
		}
	}

	sound CheckFishingNet
	{
		category = World,
		clip
		{
			event = Character/Survival/Fishing/CheckFishingNet,
		}
	}

	sound PlaceFishingNet
	{
		category = World,
		clip
		{
			event = Character/Survival/Fishing/CheckFishingNet,
		}
	}

	sound RemoveFishingNet
	{
		category = World,
		clip
		{
			event = Character/Survival/Fishing/CheckFishingNet,
		}
	}

	sound HouseAlarm
	{
		category = World,
		clip
		{
			event = Meta/HouseAlarm,
		}
	}

	sound CorpseFlies
	{
		category = World,
		clip
		{
			event = Meta/Flies,
		}
	}
	
	sound Thunder
	{
		category = World,
		clip
		{
			event = World/Weather/Thunder,
		}
	}

	sound RumbleThunder
	{
		category = World,
		clip
		{
			event = World/Weather/Thunder,
		}
	}

	sound FactoryMachineAmbiance 
	{
		category = World,
		master = Ambient,
		loop = true,
		clip
		{
			event = World/Object/FactoryMachine,
		}
	}

	sound HotdogMachineAmbiance 
	{
		category = World,
		master = Ambient,
		loop = true,
		clip
		{
			event = World/Object/HotdogMachine,
		}
	}

	sound PayPhoneAmbiance 
	{
		category = World,
		master = Ambient,
		loop = true,
		clip
		{
			event = World/Object/PayPhone,
		}
	}

	sound StreetLightAmbiance 
	{
		category = World,
		master = Ambient,
		loop = true,
		clip
		{
			event = World/Object/StreetLight,
		}
	}

	sound NeonLightAmbiance 
	{
		category = World,
		master = Ambient,
		loop = true,
		clip
		{
			event = World/Object/NeonLight,
		}
	}

	sound NeonSignAmbiance 
	{
		category = World,
		master = Ambient,
		loop = true,
		clip
		{
			event = World/Object/NeonSign,
		}
	}

	sound JukeboxAmbiance 
	{
		category = World,
		master = Ambient,
		loop = true,
		clip
		{
			event = World/Object/Jukebox,
		}
	}

	sound ControlStationAmbiance 
	{
		category = World,
		master = Ambient,
		loop = true,
		clip
		{
			event = World/Object/ControlStation,
		}
	}

	sound ClockAmbiance 
	{
		category = World,
		master = Ambient,
		loop = true,
		clip
		{
			event = World/Object/Clock,
		}
	}

	sound GasPumpAmbiance 
	{
		category = World,
		master = Ambient,
		loop = true,
		clip
		{
			event = World/Object/GasPump,
		}
	}

	sound LightBulbAmbiance 
	{
		category = World,
		master = Ambient,
		loop = true,
		clip
		{
			event = World/Object/LightBulb,
		}
	}

	sound ArcadeMachineAmbiance 
	{
		category = World,
		master = Ambient,
		loop = true,
		clip
		{
			event = World/Object/AraceMachine,
		}
	}

	sound FountainSmallAmbiance 
	{
		category = World,
		master = Ambient,
		loop = true,
		clip
		{
			event = World/Object/FountainSmall,
		}
	}

	sound FountainBigAmbiance 
	{
		category = World,
		master = Ambient,
		loop = true,
		clip
		{
			event = World/Object/FountainBig,
		}
	}

	sound RadiatorAmbiance 
	{
		category = World,
		master = Ambient,
		loop = true,
		clip
		{
			event = World/Object/Radiator,
		}
	}

	sound WorldEventElectricityShutdown
	{
		category = World,
		master = Ambient,
		loop = true,
		clip
		{
			event = World/Event/ElectricityShutdown,
		}
	}
}
