module Base
{
	sound GainExperienceLevel
	{
		category = Player,
		clip
		{
			event = Game/LevelUp,
		}
	}

	sound PlayerDied
	{
		category = Player,
		clip
		{
			event = Game/GameOver,
		}
	}

	sound DrinkingFromGeneric
	{
		category = Player,
		clip
		{
			event = Character/Survival/Drink/FromGeneric,
		}
	}

	sound DrinkingFromBottle
	{
		category = Player,
		clip
		{
			event = Character/Survival/Drink/FromBottle,
		}
	}

	sound DrinkingFromBottleGlass
	{
		category = Player,
		clip
		{
			event = Character/Survival/Drink/FromBottleGlass,
		}
	}

	sound DrinkingFromBottlePlastic
	{
		category = Player,
		clip
		{
			event = Character/Survival/Drink/FromBottlePlastic,
		}
	}

	sound DrinkingFromCan
	{
		category = Player,
		clip
		{
			event = Character/Survival/Drink/FromCan,
		}
	}

	sound DrinkingFromMug
	{
		category = Player,
		clip
		{
			event = Character/Survival/Drink/FromMug,
		}
	}

	sound DrinkingFromCarton
	{
		category = Player,
		clip
		{
			event = Character/Survival/Drink/FromCarton,
		}
	}

	sound DrinkingFromPool
	{
		category = Player,
		clip
		{
			event = Character/Survival/Drink/FromPool,
		}
	}

	sound DrinkingFromRiver
	{
		category = Player,
		clip
		{
			event = Character/Survival/Drink/FromRiver,
		}
	}

	sound DrinkingFromTap
	{
		category = Player,
		clip
		{
			event = Character/Survival/Drink/FromTap,
		}
	}

	sound Eating
	{
		category = Player,
		clip
		{
			event = Character/Survival/Eat/Default,
		}
	}

	sound EatingCrispy
	{
		category = Player,
		clip
		{
			event = Character/Survival/Eat/Crispy,
		}
	}

	sound EatingDeadAnimal
	{
		category = Player,
		clip
		{
			event = Character/Survival/Eat/DeadAnimal,
		}
	}

	sound EatingFruit
	{
		category = Player,
		clip
		{
			event = Character/Survival/Eat/Fruit,
		}
	}

	sound EatingMushy
	{
		category = Player,
		clip
		{
			event = Character/Survival/Eat/Mushy,
		}
	}

	sound EatingSoup
	{
		category = Player,
		clip
		{
			event = Character/Survival/Eat/Soup,
		}
	}

	sound Swallowing
	{
		category = Player,
		clip
		{
			event = Character/Foley/Swallow,
		}
	}

	sound HumanFootstepsCombined
	{
		category = Player,
		clip
		{
			event = Character/Foley/Footsteps,
		}
	}

	sound AttackShove
	{
		category = Player,
		clip
		{
			event = Character/Combat/AttackShove,
		}
	}

	sound AttackStomp
	{
		category = Player,
		clip
		{
			event = Character/Combat/AttackStomp,
		}
	}

	sound ZombieRipClothing
	{
		category = Player,
		clip
		{
			event = Character/Combat/RipCloth,
		}
	}

	sound BareHandsHit
	{
		category = Player,
		clip
		{
			event = Weapon/Melee/BareHands/Hit,
		}
	}

	sound ClimbThroughWindow
	{
		category = Player,
		clip
		{
			event = Character/Foley/Climb/Window,
		}
	}

	sound HeartBeat
	{
		category = Player,
		clip
		{
			event = Character/Foley/Heartbeat,
		}
	}

	sound FemaleBeingEatenDeath
	{
		category = Player,
		clip
		{
			event = Character/Death/FemaleEaten,
		}
	}

	sound MaleBeingEatenDeath
	{
		category = Player,
		clip
		{
			event = Character/Death/MaleEaten,
		}
	}

	sound WashClothing
	{
		category = Player,
		clip
		{
			event = Character/Survival/Hygiene/WashClothing,
		}
	}

	sound WashYourself
	{
		category = Player,
		clip
		{
			event = Character/Survival/Hygiene/WashYourself,
		}
	}

	sound ClimbOverFenceLow
	{
		category = Player,
		clip
		{
			event = Character/Foley/Climb/FenceLow,
		}
	}

	sound ClimbOverFenceHighStart
	{
		category = Player,
		clip
		{
			event = Character/Foley/Climb/FenceHigh/Start,
		}
	}

	sound ClimbOverFenceHighStruggle
	{
		category = Player,
		clip
		{
			event = Character/Foley/Climb/FenceHigh/Struggle,
		}
	}

	sound ClimbOverFenceHighSuccess
	{
		category = Player,
		clip
		{
			event = Character/Foley/Climb/FenceHigh/Success,
		}
	}
	
	sound ClimbOverFenceHighFail
	{
		category = Player,
		clip
		{
			event = Character/Foley/Climb/FenceHigh/Fail,
		}
	}

	sound TripOverObstacle
	{
		category = Player,
		clip
		{
			event = Character/Foley/Trip,
		}
	}

	sound FallHeavy
	{
		category = Player,
		clip
		{
			event = Character/Foley/Fall/Heavy,
		}
	}

	sound FallLight
	{
		category = Player,
		clip
		{
			event = Character/Foley/Fall/Light,
		}
	}

	sound LandHeavy
	{
		category = Player,
		clip
		{
			event = Character/Foley/Land/Heavy,
		}
	}

	sound LandLight
	{
		category = Player,
		clip
		{
			event = Character/Foley/Land/Light,
		}
	}

	sound Smoke
	{
		category = Player,
		clip
		{
			event = Character/Foley/Smoke,
		}
	}

	sound OpenCannedFood
	{
		category = Player,
		clip
		{
			event = Character/Survival/Cooking/OpenCannedFood,
		}
	}

	sound OpenBook
	{
		category = Player,
		clip
		{
			event = Character/Survival/Literature/Book/Open,
		}
	}

	sound CloseBook
	{
		category = Player,
		clip
		{
			event = Character/Survival/Literature/Book/Close,
		}
	}

	sound PageFlipBook
	{
		category = Player,
		clip
		{
			event = Character/Survival/Literature/Book/PageFlip,
		}
	}

	
	sound OpenMagazine
	{
		category = Player,
		clip
		{
			event = Character/Survival/Literature/Magazine/Open,
		}
	}

	sound CloseMagazine
	{
		category = Player,
		clip
		{
			event = Character/Survival/Literature/Magazine/Close,
		}
	}

	sound PageFlipMagazine
	{
		category = Player,
		clip
		{
			event = Character/Survival/Literature/Magazine/PageFlip,
		}
	}

	sound Painting
	{
		category = Player,
		clip
		{
			event = Character/Survival/Carpentry/Painting,
		}
	}

	sound Plastering
	{
		category = Player,
		clip
		{
			event = Character/Survival/Carpentry/Plastering,
		}
	}

	sound MakePlaster
	{
		category = Player,
		clip
		{
			event = Character/Survival/Carpentry/MakePlaster,
		}
	}

	sound BuildWoodenStructureSmall
	{
		category = Player,
		clip
		{
			event = Character/Survival/Carpentry/BuildWoodenStructure/Small,
		}
	}

	sound BuildWoodenStructureMedium
	{
		category = Player,
		clip
		{
			event = Character/Survival/Carpentry/BuildWoodenStructure/Medium,
		}
	}

	sound BuildWoodenStructureLarge
	{
		category = Player,
		clip
		{
			event = Character/Survival/Carpentry/BuildWoodenStructure/Large,
		}
	}

	sound BuildMetalStructureSmall
	{
		category = Player,
		clip
		{
			event = Character/Survival/Carpentry/BuildMetalStructure/Small,
		}
	}

	sound BuildMetalStructureMedium
	{
		category = Player,
		clip
		{
			event = Character/Survival/Carpentry/BuildMetalStructure/Medium,
		}
	}

	sound BuildMetalStructureSmallScrap
	{
		category = Player,
		clip
		{
			event = Character/Survival/Carpentry/BuildMetalStructure/SmallScrap,
		}
	}

	sound BuildMetalStructureLargePoleFence
	{
		category = Player,
		clip
		{
			event = Character/Survival/Carpentry/BuildMetalStructure/LargePoleFence,
		}
	}

	sound BuildMetalStructureSmallPoleFence
	{
		category = Player,
		clip
		{
			event = Character/Survival/Carpentry/BuildMetalStructure/SmallPoleFence,
		}
	}

	sound BuildMetalStructureLargeWiredFence
	{
		category = Player,
		clip
		{
			event = Character/Survival/Carpentry/BuildMetalStructure/LargeWiredFence,
		}
	}

	sound BuildMetalStructureSmallWiredFence
	{
		category = Player,
		clip
		{
			event = Character/Survival/Carpentry/BuildMetalStructure/SmallWiredFence,
		}
	}

	sound BuildMetalStructureWallFrame
	{
		category = Player,
		clip
		{
			event = Character/Survival/Carpentry/BuildMetalStructure/LargePoleFence,
		}
	}

	sound BuildFenceCairn
	{
		category = Player,
		clip
		{
			event = Character/Survival/Carpentry/BuildFence/Cairn,
		}
	}

	sound BuildFenceSandbag
	{
		category = Player,
		clip
		{
			event = Character/Survival/Carpentry/BuildFence/Sandbag,
		}
	}

	sound BuildFenceSandbagFoley
	{
		category = Player,
		clip
		{
			event = Character/Survival/Carpentry/BuildFence/SandbagFoley,
		}
	}

	sound BuildFenceGravelbag
	{
		category = Player,
		clip
		{
			event = Character/Survival/Carpentry/BuildFence/Gravelbag,
		}
	}

	sound BuildFenceGravelbagFoley
	{
		category = Player,
		clip
		{
			event = Character/Survival/Carpentry/BuildFence/GravelFoley,
		}
	}

	sound BuildingGeneric
	{
		category = Player,
		clip
		{
			event = Character/Survival/Carpentry/Building,
		}
	}

	sound CleanBloodVehicle
	{
		category = Player,
		clip
		{
			event = Character/Foley/CleanBlood/Vehicle,
		}
	}

	sound CleanBloodBleach
	{
		category = Player,
		clip
		{
			event = Character/Foley/CleanBlood/Bleach,
		}
	}

	sound CleanBloodScrub
	{
		category = Player,
		clip
		{
			event = Character/Foley/CleanBlood/Scrub,
		}
	}

	sound RepairWithWrench
	{
		category = Player,
		clip
		{
			event = Character/Survival/Mechanics/RepairWithWrench,
		}
	}
}
