module Base
{
	sound MusicCombined
	{
		category = Music,
		master = Music,
		clip
		{
			event = Music/Main,
		}
	}

	sound NewMusic_WWL_Solo
	{
		category = Music,
		master = Music,
		clip
        {
            event = NewMusic/WWL_Solo,
        }
    }
	sound NewMusic_32
	{
		category = Music,
		master = Music,
		clip
        {
            event = NewMusic/32,
        }
    }

	sound NewMusic_33
	{
		category = Music,
		master = Music,
		clip
        {
            event = NewMusic/33,
        }
    }

	sound NewMusic_34
	{
		category = Music,
		master = Music,
		clip
        {
            event = NewMusic/34,
        }
    }

	sound NewMusic_35
	{
		category = Music,
		master = Music,
		clip
        {
            event = NewMusic/35,
        }
    }

	sound NewMusic_36
	{
		category = Music,
		master = Music,
		clip
        {
            event = NewMusic/36,
        }
    }

	sound NewMusic_Travelling
	{
		category = Music,
		master = Music,
		clip
        {
            event = NewMusic/Travelling,
        }
    }

	sound NewMusic_TakeStock
	{
		category = Music,
		master = Music,
		clip
        {
            event = NewMusic/TakeStock,
        }
    }

	sound NewMusic_PassingTime
	{
		category = Music,
		master = Music,
		clip
        {
            event = NewMusic/PassingTime,
        }
    }

	sound NewMusic_NoTime
	{
		category = Music,
		master = Music,
		clip
        {
            event = NewMusic/NoTime,
        }
    }

	sound NewMusic_MoreAreComing
	{
		category = Music,
		master = Music,
		clip
        {
            event = NewMusic/MoreAreComing,
        }
    }

	sound NewMusic_OnlyOneWay
	{
		category = Music,
		master = Music,
		clip
        {
            event = NewMusic/OnlyOneWay,
        }
    }

	sound NewMusic_KeepMoving
	{
		category = Music,
		master = Music,
		clip
		{
			event = NewMusic/KeepMoving,
		}
	}

	sound NewMusic_GoItAlone
	{
		category = Music,
		master = Music,
		clip
        {
            event = NewMusic/GoItAlone,
        }
    }

	sound NewMusic_Sunrise
	{
		category = Music,
		master = Music,
		clip
        {
            event = NewMusic/Sunrise,
        }
    }

	sound NewMusic_HoldingOutHope
	{
		category = Music,
		master = Music,
		clip
        {
            event = NewMusic/HoldingOutHope,
        }
    }

	sound NewMusic_Working
	{
		category = Music,
		master = Music,
		clip
        {
            event = NewMusic/Working,
        }
    }

	sound NewMusic_Sunset
	{
		category = Music,
		master = Music,
		clip
        {
            event = NewMusic/Sunset,
        }
    }

	sound NewMusic_Mourning
	{
		category = Music,
		master = Music,
		clip
        {
            event = NewMusic/Mourning,
        }
    }

	sound NewMusic_LookingAround
	{
		category = Music,
		master = Music,
		clip
        {
            event = NewMusic/LookingAround,
        }
    }

	sound NewMusic_Waiting
	{
		category = Music,
		master = Music,
		clip
        {
            event = NewMusic/Waiting,
        }
    }

	sound NewMusic_Overrun
	{
		category = Music,
		master = Music,
		clip
        {
            event = NewMusic/Overrun,
        }
    }

	sound NewMusic_Rest
	{
		category = Music,
		master = Music,
		clip
        {
            event = NewMusic/Rest,
        }
    }

	sound NewMusic_PressOn
	{
		category = Music,
		master = Music,
		clip
        {
            event = NewMusic/PressOn,
        }
    }

	sound NewMusic_CalmBeforeTheStorm
	{
		category = Music,
		master = Music,
		clip
        {
            event = NewMusic/CalmBeforeTheStorm,
        }
    }

	sound NewMusic_GetReady
	{
		category = Music,
		master = Music,
		clip
        {
            event = NewMusic/GetReady,
        }
    }

	sound NewMusic_EchoesFromBefore
	{
		category = Music,
		master = Music,
		clip
        {
            event = NewMusic/EchoesFromBefore,
        }
    }

	sound NewMusic_Surrounded
	{
		category = Music,
		master = Music,
		clip
        {
            event = NewMusic/Surrounded,
        }
    }

	sound NewMusic_ThePlan
	{
		category = Music,
		master = Music,
		clip
        {
            event = NewMusic/ThePlan,
        }
    }

	sound NewMusic_GearUp
	{
		category = Music,
		master = Music,
		clip
        {
            event = NewMusic/Gear_Up,
        }
    }

    sound NewMusic_FinallyCalm
    {
        category = Music,
        master = Music,
        clip
        {
            event = NewMusic/Finally_Calm,
        }
    }

    sound NewMusic_PatchUp
    {
          category = Music,
          master = Music,
          clip
          {
              event = NewMusic/PatchUp,
          }
     }

    sound NewMusic_TheyreClose
    {
         category = Music,
         master = Music,
         clip
         {
             event = NewMusic/TheyreClose,
         }
    }

    sound NewMusic_ThinkingOfThePast
    {
        category = Music,
        master = Music,
        clip
        {
            event = NewMusic/ThinkingOfThePast,
        }
    }


    sound NewMusic_TouchAndGo
    {
       category = Music,
       master = Music,
       clip
       {
           event = NewMusic/TouchAndGo,
       }
    }

    sound NewMusic_Tread_Carefully
    {
         category = Music,
         master = Music,
         clip
         {
             event = NewMusic/Tread_Carefully,
         }
    }

   sound NewMusic_Everythings_Gone
    {
        category = Music,
        master = Music,
        clip
        {
            event = NewMusic/Everythings_Gone,
        }
    }


	sound AmbientMusic_BrassAmbient
	{
		category = Music,
		master = Music,
		clip
		{
			event = AmbientMusic/BrassAmbient,
		}
	}

	sound AmbientMusic_CreepyAmbient
	{
		category = Music,
		master = Music,
		clip
		{
			event = AmbientMusic/CreepyAmbient,
		}
	}

	sound AmbientMusic_IntenseAmbient
	{
		category = Music,
		master = Music,
		clip
		{
			event = AmbientMusic/IntenseAmbient,
		}
	}

	sound AmbientMusic_PercussiveAmbient
	{
		category = Music,
		master = Music,
		clip
		{
			event = AmbientMusic/PercussiveAmbient,
		}
	}

	sound AmbientMusic_RhythmicAmbient
	{
		category = Music,
		master = Music,
		clip
		{
			event = AmbientMusic/RhythmicAmbient,
		}
	}

	sound AmbientMusic_VoiceAmbient
	{
		category = Music,
		master = Music,
		clip
		{
			event = AmbientMusic/VoiceAmbient,
		}
	}

	sound AmbientMusic_ZombieAmbient
	{
		category = Music,
		master = Music,
		clip
		{
			event = AmbientMusic/ZombieAmbient,
		}
	}

	sound NewMusic_Alone
	{
		category = Music,
		master = Music,
		clip
		{
			event = NewMusic/Alone,
		}
	}

	sound NewMusic_Barricading
	{
		category = Music,
		master = Music,
		clip
		{
			event = NewMusic/Barricading,
		}
	}

	sound NewMusic_Chase
	{
		category = Music,
		master = Music,
		clip
		{
			event = NewMusic/Chase,
		}
	}

	sound NewMusic_DesperateEscape
	{
		category = Music,
		master = Music,
		clip
		{
			event = NewMusic/Desperate Escape,
		}
	}

	sound NewMusic_FightOrFlight
	{
		category = Music,
		master = Music,
		clip
		{
			event = NewMusic/Fight or Flight,
		}
	}

	sound NewMusic_Introduction
	{
		category = Music,
		master = Music,
		clip
		{
			event = NewMusic/Introduction,
		}
	}

	sound NewMusic_MainTheme
	{
		category = Music,
		master = Music,
		clip
		{
			event = NewMusic/Main Theme,
		}
	}

	sound NewMusic_MaybeNot
	{
		category = Music,
		master = Music,
		clip
		{
			event = NewMusic/Maybe Not,
		}
	}

	sound NewMusic_MaybeWeCanWinThis
	{
		category = Music,
		master = Music,
		clip
		{
			event = NewMusic/Maybe We Can Win This,
		}
	}

	sound NewMusic_Run
	{
		category = Music,
		master = Music,
		clip
		{
			event = NewMusic/Run,
		}
	}

	sound NewMusic_SlowSad
	{
		category = Music,
		master = Music,
		clip
		{
			event = NewMusic/Slow Sad,
		}
	}

	sound NewMusic_TheyWereOnceHere
	{
		category = Music,
		master = Music,
		clip
		{
			event = NewMusic/They Were Once Here,
		}
	}

	sound NewMusic_SayingGoodbye
	{
		category = Music,
		master = Music,
		clip
		{
			event = NewMusic/Saying Goodbye,
		}
	}

	sound NewMusic_TheHorde
	{
		category = Music,
		master = Music,
		clip
		{
			event = NewMusic/The Horde,
		}
	}

    sound NewMusic_Death
	{
		category = Music,
		master = Music,
		clip
		{
			event = NewMusic/Death,
		}
	}
	sound NewMusic_TheInevitable
	{
		category = Music,
		master = Music,
		clip
		{
			event = NewMusic/The Inevitable,
		}
	}

	sound NewMusic_TheZombieThreat
	{
		category = Music,
		master = Music,
		clip
		{
			event = NewMusic/The Zombie Threat,
		}
	}

	sound NewMusic_WhatWasLost
	{
		category = Music,
		master = Music,
		clip
		{
			event = NewMusic/What Was Lost,
		}
	}

	sound NewMusic_WhatWasLostActive
	{
		category = Music,
		master = Music,
		clip
		{
			event = NewMusic/What Was Lost Active,
		}
	}

	sound NewMusic_WhatWasLostActive2
	{
		category = Music,
		master = Music,
		clip
		{
			event = NewMusic/What Was Lost Active 2,
		}
	}

	sound NewMusic_WhereIsEveryone
	{
		category = Music,
		master = Music,
		clip
		{
			event = NewMusic/Where is Everyone,
		}
	}

	sound NewMusic_WorkFast
	{
		category = Music,
		master = Music,
		clip
		{
			event = NewMusic/Work Fast,
		}
	}

	sound NewMusic_Ambient
	{
		category = Music,
		master = Music,
		clip
		{
			event = NewMusic/Ambient,
		}
	}

	sound NewMusic_AmbientGuitar
	{
		category = Music,
		master = Music,
		clip
		{
			event = NewMusic/Ambient Guitar,
		}
	}

	sound NewMusic_AmbientLow
	{
		category = Music,
		master = Music,
		clip
		{
			event = NewMusic/Ambient Low,
		}
	}

	sound NewMusic_AmbientPiano
	{
		category = Music,
		master = Music,
		clip
		{
			event = NewMusic/NoGoingBack,
		}
	}

	sound NewMusic_AmbientRaider
	{
		category = Music,
		master = Music,
		clip
		{
			event = NewMusic/Ambient Raider,
		}
	}

	sound OldMusic_alone
	{
		category = Music,
		master = Music,
		clip
		{
			event = OldMusic/alone,
		}
	}

	sound OldMusic_barricading
	{
		category = Music,
		master = Music,
		clip
		{
			event = OldMusic/barricading,
		}
	}

	sound OldMusic_chase
	{
		category = Music,
		master = Music,
		clip
		{
			event = OldMusic/chase,
		}
	}

	sound OldMusic_desperate_escape
	{
		category = Music,
		master = Music,
		clip
		{
			event = OldMusic/desperate_escape,
		}
	}

	sound OldMusic_fight_or_flight
	{
		category = Music,
		master = Music,
		clip
		{
			event = OldMusic/fight_or_flight,
		}
	}

	sound OldMusic_maybe_not
	{
		category = Music,
		master = Music,
		clip
		{
			event = OldMusic/maybe_not,
		}
	}

	sound OldMusic_maybe_we_can_win_this
	{
		category = Music,
		master = Music,
		clip
		{
			event = OldMusic/maybe_we_can_win_this,
		}
	}

	sound OldMusic_preface
	{
		category = Music,
		master = Music,
		clip
		{
			event = OldMusic/preface,
		}
	}

	sound OldMusic_PZ
	{
		category = Music,
		master = Music,
		clip
		{
			event = OldMusic/PZ,
		}
	}

	sound OldMusic_run
	{
		category = Music,
		master = Music,
		clip
		{
			event = OldMusic/run,
		}
	}

	sound OldMusic_saying_goodbye
	{
		category = Music,
		master = Music,
		clip
		{
			event = OldMusic/saying_goodbye,
		}
	}

	sound OldMusic_the_horde
	{
		category = Music,
		master = Music,
		clip
		{
			event = OldMusic/the_horde,
		}
	}

	sound OldMusic_the_inevitable
	{
		category = Music,
		master = Music,
		clip
		{
			event = OldMusic/the_inevitable,
		}
	}

	sound OldMusic_theme2
	{
		category = Music,
		master = Music,
		clip
		{
			event = OldMusic/theme2,
		}
	}

	sound OldMusic_they_were_once_here
	{
		category = Music,
		master = Music,
		clip
		{
			event = OldMusic/they_were_once_here,
		}
	}

	sound OldMusic_the_zombie_threat
	{
		category = Music,
		master = Music,
		clip
		{
			event = OldMusic/the_zombie_threat,
		}
	}

	sound OldMusic_tunedeath
	{
		category = Music,
		master = Music,
		clip
		{
			event = OldMusic/tunedeath,
		}
	}

	sound OldMusic_what_was_lost
	{
		category = Music,
		master = Music,
		clip
		{
			event = OldMusic/what_was_lost,
		}
	}

	sound OldMusic_wwl_active
	{
		category = Music,
		master = Music,
		clip
		{
			event = OldMusic/wwl_active,
		}
	}

	sound OldMusic_wwl_tense
	{
		category = Music,
		master = Music,
		clip
		{
			event = OldMusic/wwl_tense,
		}
	}

	sound OldMusic_where_is_everyone
	{
		category = Music,
		master = Music,
		clip
		{
			event = OldMusic/where_is_everyone,
		}
	}

	sound OldMusic_work_fast
	{
		category = Music,
		master = Music,
		clip
		{
			event = OldMusic/work_fast,
		}
	}

	sound OldMusic_ambient1
	{
		category = Music,
		master = Music,
		clip
		{
			event = OldMusic/ambient1,
		}
	}

	sound OldMusic_ambient2
	{
		category = Music,
		master = Music,
		clip
		{
			event = OldMusic/ambient2,
		}
	}

	sound OldMusic_guitar
	{
		category = Music,
		master = Music,
		clip
		{
			event = OldMusic/guitar,
		}
	}

	sound OldMusic_low
	{
		category = Music,
		master = Music,
		clip
		{
			event = OldMusic/low,
		}
	}

	sound OldMusic_long_ambient
	{
		category = Music,
		master = Music,
		clip
		{
			event = OldMusic/long_ambient,
		}
	}

	sound OldMusic_piano
	{
		category = Music,
		master = Music,
		clip
		{
			event = OldMusic/piano,
		}
	}

	sound OldMusic_raider
	{
		category = Music,
		master = Music,
		clip
		{
			event = OldMusic/raider,
		}
	}
}
