module Base
{

	sound OpenBag
	{
		category = Item,
		clip
		{
			event = Character/Foley/Bag/Open,
		}
	}

	sound CloseBag
	{
		category = Item,
		clip
		{
			event = Character/Foley/Bag/Close,
		}
	}

	sound PutItemInBag
	{
		category = Item,
		clip
		{
			event = Character/Foley/Bag/StoreItem,
		}
	}

	sound LightbulbBurnedOut
	{
		category = Item,
		clip
		{
			event = Object/Light/BulbBurnOut,
		}
	}

	sound CastFishingLine
	{
		category = Item,
		clip
		{
			event = Character/Survival/Fishing/CastLine,
		}
	}

	sound BreakFishingLine
	{
		category = Item,
		clip
		{
			event = Character/Survival/Fishing/BreakLine,
		}
	}

	sound Sawing
	{
		category = Item,
		clip
		{
			event = Character/Survival/Carpentry/Sawing,
		}
	}

	sound Shoveling
	{
		category = Item,
		clip
		{
			event = Character/Survival/Farming/Shovel,
		}
	}
	
	sound SliceBread
	{
		category = Item,
		clip
		{
			event = Character/Survival/Cooking/SliceBread,
		}
	}

	sound SliceMeat
	{
		category = Item,
		clip
		{
			event = Character/Survival/Cooking/SliceMeat,
		}
	}

	sound ClothesRipping
	{
		category = Item,
		clip
		{
			event = Character/Survival/Tailoring/RipCloth,
		}
	}

	sound FixWithTape
	{
		category = Item,
		clip
		{
			event = Character/Survival/FixItemWithTape,
		}
	}

	sound FixingItemFailed
	{
		category = Item,
		clip
		{
			event = Character/Survival/FixItemWithTapeFail,
		}
	}

	sound BreakMetalItem
	{
		category = Item,
		clip
		{
			event = Character/Survival/Carpentry/BreakMetalItem,
		}
	}

	sound BreakWoodItem
	{
		category = Item,
		clip
		{
			event = Character/Survival/Carpentry/BreakWoodItem,
		}
	}

	sound BreakGlassItem
	{
		category = Item,
		clip
		{
			event = Character/Survival/Carpentry/BreakGlassItem,
		}
	}

	sound AddItemInRecipe
	{
		category = Item,
		clip
		{
			event = Character/Survival/Cooking/AddItemInRecipe,
		}
	}

	sound AddItemInBeverage
	{
		category = Item,
		clip
		{
			event = Character/Survival/Crafting/AddItemInBeverage,
		}
	}

	sound AlarmClockRingingLoop
	{
		category = Item,
		clip
		{
			event = Character/Survival/AlarmClockRinging,
		}
	}

	sound WatchAlarmLoop
	{
		category = Item,
		clip
		{
			event = Character/Survival/AlarmWatchRinging,
		}
	}

	sound BlowTorch
	{
		category = Item,
		clip
		{
			event = Character/Survival/MetalWorking/Welding,
		}
	}

	sound Hammering
	{
		category = Item,
		clip
		{
			event = Character/Survival/Carpentry/Hammering,
		}
	}

	sound Dismantle
	{
		category = Item,
		clip
		{
			event = Character/Survival/Electrical/Dismantle,
		}
	}

	sound Screwdriver
	{
		category = Item,
		clip
		{
			event = Character/Survival/Carpentry/Screwing,
		}
	}

	sound BloodSplatter
	{
		category = Item,
		clip
		{
			event = Character/Combat/BloodSplatter,
		}
	}

	sound BulletHitBody
	{
		category = Item,
		clip
		{
			event = Character/Combat/BulletHitBody,
		}
	}

	sound MapOpen
	{
		category = Player,
		clip
		{
			event = Character/Survival/Map/Open,
		}
	}

	sound MapClose
	{
		category = Player,
		clip
		{
			event = Character/Survival/Map/Close,
		}
	}

	sound MapAddNote
	{
		category = Player,
		clip
		{
			event = Character/Survival/Map/AddNote,
		}
	}

	sound MapAddSymbol
	{
		category = Player,
		clip
		{
			event = Character/Survival/Map/AddSymbol,
		}
	}

	sound MapRemoveMarking
	{
		category = Player,
		clip
		{
			event = Character/Survival/Map/RemoveMarking,
		}
	}

	sound LogAddToStack
	{
		category = Player,
		clip
		{
			event = Character/Survival/Carpentry/Logs/AddToStack,
		}
	}

	sound LogRemoveFromStack
	{
		category = Player,
		clip
		{
			event = Character/Survival/Carpentry/Logs/RemoveFromStack,
		}
	}

	sound UseMatch
	{
		category = Player,
		clip
		{
			event = Character/Survival/Use/Match,
		}
	}

	sound UseLighter
	{
		category = Player,
		clip
		{
			event = Character/Survival/Use/Lighter,
		}
	}

	sound BoilingFood
	{
		category = Player,
		clip
		{
			event = Character/Survival/Cooking/BoilingFood,
		}
	}

	sound FryingFood
	{
		category = Player,
		clip
		{
			event = Character/Survival/Cooking/FryingFood,
		}
	}

	sound DigFurrowWithHands
	{
		category = Player,
		clip
		{
			event = Character/Survival/Farming/Furrow/Dig/Hands,
		}
	}

	sound DigFurrowWithShovel
	{
		category = Player,
		clip
		{
			event = Character/Survival/Farming/Furrow/Dig/Shovel,
		}
	}

	sound DigFurrowWithTrowel
	{
		category = Player,
		clip
		{
			event = Character/Survival/Farming/Furrow/Dig/Trowel,
		}
	}

	sound OpenSeedPacket
	{
		category = Player,
		clip
		{
			event = Character/Survival/Farming/Seed/OpenPaket,
		}
	}

	sound SowSeeds
	{
		category = Player,
		clip
		{
			event = Character/Survival/Farming/Seed/Sow,
		}
	}

	sound DropSoilFromShovel
	{
		category = Player,
		clip
		{
			event = Character/Survival/Farming/Soil/Drop/FromShovel,
		}
	}

	sound DropSoilFromTrowel
	{
		category = Player,
		clip
		{
			event = Character/Survival/Farming/Soil/Drop/FromTrowel,
		}
	}

	sound DropSoilFromDirtBag
	{
		category = Player,
		clip
		{
			event = Character/Survival/Farming/Soil/Drop/FromDirtBag,
		}
	}

	sound DropSoilFromGravelBag
	{
		category = Player,
		clip
		{
			event = Character/Survival/Farming/Soil/Drop/FromGravelBag,
		}
	}

	sound DropSoilFromSandBag
	{
		category = Player,
		clip
		{
			event = Character/Survival/Farming/Soil/Drop/FromSandBag,
		}
	}

	sound EmptyPan
	{
		category = Player,
		clip
		{
			/* TODO */
			event = Character/Survival/Farming/Crops/Harvest,
		}
	}

	sound HarvestCrops
	{
		category = Player,
		clip
		{
			event = Character/Survival/Farming/Crops/Harvest,
		}
	}

	sound WaterCrops
	{
		category = Player,
		clip
		{
			event = Character/Survival/Farming/Crops/Water,
		}
	}
}
