module Base
{
	model FemaleBody
	{
		mesh = Skinned/FemaleBody,

		static = false,

		animationsMesh = Human,

		attachment bighikingbagrighthand
		{
			offset = 0.8920 -0.1530 -0.0670,
			rotate = -178.0000 -15.0000 100.0000,
			bone = Bip01_R_Hand,
		}

		attachment bighikingbaglefthand
		{
			offset = 0.8790 0.2000 -0.0740,
			rotate = 178.0000 -15.0000 77.0000,
			bone = Bip01_L_Hand,
		}

		attachment hikingbagrighthand
		{
			offset = 0.8960 -0.1300 -0.0440,
			rotate = -178.0000 -15.0000 100.0000,
			bone = Bip01_R_Hand,
		}

		attachment hikingbaglefthand
		{
			offset = 0.8840 0.1770 -0.0720,
			rotate = 178.0000 -15.0000 77.0000,
			bone = Bip01_L_Hand,
		}

		attachment duffelbagrighthand
		{
			offset = 0.3440 -0.1810 -0.5550,
			rotate = -7.0000 57.0000 77.0000,
			bone = Bip01_R_Hand,
		}

		attachment duffelbaglefthand
		{
			offset = 0.3410 -0.1830 -0.5710,
			rotate = -7.0000 57.0000 77.0000,
			bone = Bip01_L_Hand,
		}

		attachment 1schoolbagrighthand
		{
			offset = 0.8810 -0.0600 0.0920,
			rotate = -179.0000 -5.0000 95.0000,
			bone = Bip01_R_Hand,
		}

		attachment 1schoolbaglefthand
		{
			offset = 0.9030 0.0710 0.0520,
			rotate = 179.0000 -5.0000 85.0000,
			bone = Bip01_L_Hand,
		}

		attachment walkie_belt_right
		{
			offset = -0.0600 -0.1070 -0.0030,
			rotate = 12.0000 -1.0000 -81.0000,
			bone = Bip01_Pelvis,
		}

		attachment walkie_belt_left
		{
			offset = -0.0610 0.1070 -0.0030,
			rotate = -169.0000 -4.0000 -82.0000,
			bone = Bip01_Pelvis,
		}

		attachment meatcleaver_right
		{
			offset = -0.0600 -0.0990 -0.0290,
			rotate = 178.0000 19.0000 -96.0000,
			bone = Bip01_Pelvis,
		}

		attachment meatcleaver_left
		{
			offset = -0.0680 0.1130 -0.0350,
			rotate = -173.0000 23.0000 -86.0000,
			bone = Bip01_Pelvis,
		}

		attachment belt_rotated_right
		{
			offset = -0.1360 -0.1100 -0.0460,
			rotate = 156.0000 19.0000 -87.0000,
			bone = Bip01_Pelvis,
		}

		attachment belt_rotated_left
		{
			offset = -0.1280 0.0810 -0.0470,
			rotate = -155.0000 13.0000 -98.0000,
			bone = Bip01_Pelvis,
		}

		attachment fryingpan_back_bag
		{
			offset = -0.0050 -0.0650 0.0970,
			rotate = -84.0000 44.0000 -32.0000,
			bone = Bip01_BackPack,
		}

		attachment saucepan_back
		{
			offset = -0.0400 -0.0650 0.0840,
			rotate = -30.0000 38.0000 -34.0000,
			bone = Bip01_BackPack,
		}

		attachment saucepan_back_bag
		{
			offset = 0.0150 -0.1460 0.1070,
			rotate = 82.0000 36.0000 -166.0000,
			bone = Bip01_BackPack,
		}

		attachment knife_belt_back
		{
			offset = 0.1490 -0.0010 -0.0820,
			rotate = 87.0000 9.0000 102.0000,
			bone = Bip01_Pelvis,
		}

		attachment knife_belt_front
		{
			offset = 0.1590 0.0410 0.0530,
			rotate = 88.0000 24.0000 101.0000,
			bone = Bip01_Pelvis,
		}

		attachment wrench_right
		{
			offset = -0.2100 -0.1090 -0.0060,
			rotate = 91.0000 5.0000 -89.0000,
			bone = Bip01_Pelvis,
		}

		attachment wrench_left
		{
			offset = -0.2260 0.1090 -0.0060,
			rotate = 93.0000 -2.0000 -83.0000,
			bone = Bip01_Pelvis,
		}

		attachment fryingpan_back
		{
			offset = -0.0300 -0.1020 0.1210,
			rotate = -60.0000 -49.0000 -3.0000,
			bone = Bip01_BackPack,
		}

		attachment shovel_back
		{
			offset = -0.0390 -0.0990 0.1520,
			rotate = -7.0000 87.0000 -55.0000,
			bone = Bip01_BackPack,
		}

		attachment shovel_back_bag
		{
			offset = -0.0040 -0.0980 0.1350,
			rotate = 90.0000 0.0000 -179.0000,
			bone = Bip01_BackPack,
		}

		attachment racket_back
		{
			offset = 0.0030 0.0320 -0.1800,
			rotate = 22.0000 86.0000 85.0000,
			bone = Bip01_BackPack,
		}

		attachment racket_back_bag
		{
			offset = -0.0260 -0.1050 0.2430,
			rotate = -90.0000 0.0000 -26.0000,
			bone = Bip01_BackPack,
		}

		attachment big_blade_back_bag
		{
			offset = -0.0160 -0.1040 0.1630,
			rotate = -90.0000 0.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment big_w_back_bag
		{
			offset = -0.0290 -0.1040 0.1190,
			rotate = 90.0000 -2.0000 -172.0000,
			bone = Bip01_BackPack,
		}

		attachment rifle_back_bag
		{
			offset = -0.0020 -0.0760 0.1040,
			rotate = -170.0000 -80.0000 -73.0000,
			bone = Bip01_BackPack,
		}

		attachment rifle_back
		{
			offset = -0.0220 -0.1010 0.0490,
			rotate = -49.0000 11.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment back_guitar
		{
			offset = 0.0280 0.1510 -0.4750,
			rotate = 8.0000 85.0000 100.0000,
			bone = Bip01_BackPack,
		}

		attachment back_guitar_acoustic
		{
			offset = 0.0660 0.1480 -0.4610,
			rotate = 8.0000 85.0000 100.0000,
			bone = Bip01_BackPack,
		}

		attachment blade_back
		{
			offset = -0.0240 -0.1220 0.1280,
			rotate = -62.0000 0.0000 -5.0000,
			bone = Bip01_BackPack,
		}

		attachment big_w_back
		{
			offset = -0.0350 -0.0580 0.1110,
			rotate = 113.0000 -5.0000 -173.0000,
			bone = Bip01_BackPack,
		}

		attachment belt_right_upside
		{
			offset = 0.0740 -0.0880 -0.0110,
			rotate = 150.0000 14.0000 80.0000,
			bone = Bip01_Pelvis,
		}

		attachment belt_left_upside
		{
			offset = 0.0570 0.0870 -0.0220,
			rotate = 144.0000 3.0000 109.0000,
			bone = Bip01_Pelvis,
		}

		attachment belt_right_screwdriver
		{
			offset = 0.0290 -0.0880 0.0220,
			rotate = 20.0000 -3.0000 105.0000,
			bone = Bip01_Pelvis,
		}

		attachment belt_left_screwdriver
		{
			offset = 0.0500 0.0830 0.0220,
			rotate = 163.0000 0.0000 107.0000,
			bone = Bip01_Pelvis,
		}

		attachment belt_right
		{
			offset = -0.1360 -0.1100 -0.0460,
			rotate = 156.0000 19.0000 -87.0000,
			bone = Bip01_Pelvis,
		}

		attachment belt_left
		{
			offset = -0.1350 0.1010 -0.0610,
			rotate = 22.0000 -24.0000 -80.0000,
			bone = Bip01_Pelvis,
		}

		attachment nightstick_right
		{
			offset = 0.0850 -0.0880 -0.0060,
			rotate = 180.0000 2.0000 83.0000,
			bone = Bip01_Pelvis,
		}

		attachment nightstick_left
		{
			offset = 0.0850 0.0890 -0.0060,
			rotate = 179.0000 2.0000 98.0000,
			bone = Bip01_Pelvis,
		}

		attachment holster_right
		{
			offset = 0.0860 -0.1100 -0.0060,
			rotate = -180.0000 2.0000 91.0000,
			bone = Bip01_Pelvis,
		}

		attachment holster_left
		{
			offset = 0.0860 0.1040 -0.0050,
			rotate = 179.0000 2.0000 91.0000,
			bone = Bip01_Pelvis,
		}

		attachment crowbar_back
		{
			offset = -0.2770 -0.0310 -0.1520,
			rotate = -87.0000 5.0000 -108.0000,
			bone = Bip01_Spine1,
		}

		attachment knife_right_leg
		{
			offset = 0.0720 -0.0050 0.0820,
			rotate = -89.0000 -2.0000 -34.0000,
			bone = Bip01_R_Thigh,
		}

		attachment knife_left_leg
		{
			offset = 0.0150 -0.0070 0.0840,
			rotate = -89.0000 -2.0000 -18.0000,
			bone = Bip01_L_Thigh,
		}

		attachment axe_back
		{
			offset = -0.1670 -0.0840 -0.2130,
			rotate = -175.0000 34.0000 -100.0000,
			bone = Bip01_Spine1,
		}

		attachment knife_stomach
		{
			offset = 0.0410 0.0020 0.1280,
			rotate = 3.0000 84.0000 -99.0000,
			bone = Bip01_Spine,
		}

		attachment knife_shoulder
		{
			offset = 0.0520 0.1050 -0.0800,
			rotate = -173.0000 -75.0000 36.0000,
			bone = Bip01_L_Clavicle,
		}

		attachment meatcleaver_in_back
		{
			offset = -0.0160 -0.0800 -0.1510,
			rotate = -175.0000 34.0000 -100.0000,
			bone = Bip01_Spine1,
		}

		attachment backpack_left
		{
			offset = -0.0010 0.1290 -0.0010,
			rotate = 0.0000 0.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment back
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment knife_head
		{
			offset = -0.0570 0.0030 0.0840,
			rotate = -0.0570 21.0000 -96.0000,
			bone = Bip01_Head,
		}

		attachment stomach
		{
			offset = 0.0330 0.0030 0.2750,
			rotate = 3.0000 84.0000 -99.0000,
			bone = Bip01_Spine,
		}

		attachment knife_in_back
		{
			offset = 0.1100 0.0450 -0.1330,
			rotate = -180.0000 -62.0000 84.0000,
			bone = Bip01_Spine1,
		}
	}
	model MaleBody
	{
		mesh = Skinned/MaleBody,

		static = false,

		animationsMesh = Human,

        attachment bighikingbagrighthand
        {
            offset = 0.8920 -0.1530 -0.0670,
            rotate = -178.0000 -15.0000 100.0000,
            bone = Bip01_R_Hand,
        }

        attachment bighikingbaglefthand
        {
            offset = 0.8790 0.2000 -0.0740,
            rotate = 178.0000 -15.0000 77.0000,
            bone = Bip01_L_Hand,
        }

		attachment hikingbagrighthand
		{
			offset = 0.8960 -0.1300 -0.0440,
			rotate = -178.0000 -15.0000 100.0000,
			bone = Bip01_R_Hand,
		}

		attachment hikingbaglefthand
		{
			offset = 0.8840 0.1770 -0.0720,
			rotate = 178.0000 -15.0000 77.0000,
			bone = Bip01_L_Hand,
		}

		attachment duffelbagrighthand
		{
			offset = 0.3440 -0.1810 -0.5550,
			rotate = -7.0000 57.0000 77.0000,
			bone = Bip01_R_Hand,
		}

		attachment duffelbaglefthand
		{
			offset = 0.3410 -0.1830 -0.5710,
			rotate = -7.0000 57.0000 77.0000,
			bone = Bip01_L_Hand,
		}

		attachment schoolbagrighthand
		{
			offset = 0.8800 -0.0570 0.0510,
            rotate = -179.0000 -5.0000 95.0000,
            bone = Bip01_R_Hand,
		}

		attachment schoolbaglefthand
		{
			offset = 0.9030 0.0710 0.0520,
			rotate = 179.0000 -5.0000 85.0000,
			bone = Bip01_L_Hand,
		}

		attachment walkie_belt_right
		{
			offset = -0.0600 -0.1070 -0.0030,
			rotate = 12.0000 -1.0000 -81.0000,
			bone = Bip01_Pelvis,
		}

		attachment walkie_belt_left
		{
			offset = -0.0610 0.1070 -0.0030,
			rotate = -169.0000 -4.0000 -82.0000,
			bone = Bip01_Pelvis,
		}

		attachment meatcleaver_right
		{
			offset = -0.0600 -0.0990 -0.0290,
			rotate = 178.0000 19.0000 -96.0000,
			bone = Bip01_Pelvis,
		}

		attachment meatcleaver_left
		{
			offset = -0.0680 0.1130 -0.0350,
			rotate = -173.0000 23.0000 -86.0000,
			bone = Bip01_Pelvis,
		}

		attachment belt_rotated_right
		{
			offset = -0.1660 -0.1110 -0.0260,
			rotate = 156.0000 19.0000 -87.0000,
			bone = Bip01_Pelvis,
		}

		attachment belt_rotated_left
		{
			offset = -0.1640 0.1150 -0.0340,
			rotate = -174.0000 9.0000 -85.0000,
			bone = Bip01_Pelvis,
		}

		attachment rifle_back_bag
		{
			offset = 0.0230 -0.0860 0.1040,
			rotate = -170.0000 -80.0000 -73.0000,
			bone = Bip01_BackPack,
		}

		attachment rifle_back
		{
			offset = 0.0080 -0.1020 0.0610,
			rotate = -49.0000 11.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment fryingpan_back_bag
		{
			offset = -0.0050 -0.0650 0.0970,
			rotate = -84.0000 44.0000 -32.0000,
			bone = Bip01_BackPack,
		}

		attachment saucepan_back
		{
			offset = -0.0040 -0.0650 0.0830,
			rotate = -30.0000 38.0000 -34.0000,
			bone = Bip01_BackPack,
		}

		attachment saucepan_back_bag
		{
			offset = 0.0150 -0.1460 0.1070,
			rotate = 82.0000 36.0000 -166.0000,
			bone = Bip01_BackPack,
		}

		attachment wrench_right
		{
			offset = -0.1930 -0.1320 -0.0080,
			rotate = 91.0000 5.0000 -89.0000,
			bone = Bip01_Pelvis,
		}

		attachment wrench_left
		{
			offset = -0.1980 0.1140 -0.0070,
			rotate = 93.0000 -2.0000 -83.0000,
			bone = Bip01_Pelvis,
		}

		attachment fryingpan_back
		{
			offset = -0.0140 -0.1070 0.1200,
			rotate = -73.0000 -52.0000 -18.0000,
			bone = Bip01_BackPack,
		}

		attachment shovel_back
		{
			offset = -0.0170 -0.1050 0.1630,
			rotate = -7.0000 87.0000 -53.0000,
			bone = Bip01_BackPack,
		}

		attachment shovel_back_bag
		{
			offset = -0.0040 -0.0980 0.1710,
			rotate = 90.0000 0.0000 -179.0000,
			bone = Bip01_BackPack,
		}

		attachment racket_back
		{
			offset = -0.0170 -0.1050 0.1630,
			rotate = -7.0000 87.0000 -53.0000,
			bone = Bip01_BackPack,
		}

		attachment racket_back_bag
		{
			offset = -0.0260 -0.1050 0.2430,
			rotate = -90.0000 0.0000 -26.0000,
			bone = Bip01_BackPack,
		}

		attachment big_blade_back_bag
		{
			offset = -0.0160 -0.1030 0.1610,
			rotate = -97.0000 0.0000 -4.0000,
			bone = Bip01_BackPack,
		}

		attachment big_w_back_bag
		{
			offset = 0.0060 -0.1190 0.1530,
			rotate = 91.0000 0.0000 180.0000,
			bone = Bip01_BackPack,
		}

		attachment back_guitar
		{
			offset = 0.0490 0.1510 -0.4750,
			rotate = 8.0000 85.0000 100.0000,
			bone = Bip01_BackPack,
		}

		attachment back_guitar_acoustic
		{
			offset = 0.0660 0.1480 -0.4610,
			rotate = 8.0000 85.0000 100.0000,
			bone = Bip01_BackPack,
		}

		attachment blade_back
		{
			offset = -0.0020 -0.1190 0.1550,
			rotate = -61.0000 0.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment big_w_back
		{
			offset = -0.0030 -0.0580 0.1100,
			rotate = 113.0000 -5.0000 -173.0000,
			bone = Bip01_BackPack,
		}

		attachment belt_right_screwdriver
		{
			offset = 0.0290 -0.0880 0.0220,
			rotate = 20.0000 -3.0000 105.0000,
			bone = Bip01_Pelvis,
		}

		attachment belt_left_screwdriver
		{
			offset = 0.0500 0.0830 0.0220,
			rotate = 163.0000 0.0000 107.0000,
			bone = Bip01_Pelvis,
		}

		attachment belt_right_upside
		{
			offset = 0.0800 -0.0770 0.0160,
			rotate = 150.0000 14.0000 80.0000,
			bone = Bip01_Pelvis,
		}

		attachment belt_left_upside
		{
			offset = 0.0770 0.0730 0.0220,
			rotate = 144.0000 3.0000 109.0000,
			bone = Bip01_Pelvis,
		}

		attachment belt_right
		{
			offset = -0.1660 -0.1110 -0.0260,
			rotate = 156.0000 19.0000 -87.0000,
			bone = Bip01_Pelvis,
		}

		attachment belt_left
		{
			offset = -0.1630 0.1090 -0.0340,
			rotate = 31.0000 -23.0000 -78.0000,
			bone = Bip01_Pelvis,
		}

		attachment holster_right
		{
			offset = 0.0830 -0.1010 -0.0050,
			rotate = 179.0000 2.0000 91.0000,
			bone = Bip01_Pelvis,
		}

		attachment holster_left
		{
			offset = 0.0860 0.0950 -0.0050,
			rotate = 179.0000 2.0000 91.0000,
			bone = Bip01_Pelvis,
		}

		attachment nightstick_right
		{
			offset = 0.0820 -0.0830 -0.0060,
			rotate = 179.0000 2.0000 83.0000,
			bone = Bip01_Pelvis,
		}

		attachment nightstick_left
		{
			offset = 0.0860 0.0800 -0.0060,
			rotate = 179.0000 2.0000 96.0000,
			bone = Bip01_Pelvis,
		}

		attachment crowbar_back
		{
			offset = -0.2130 0.0600 -0.1820,
			rotate = -103.0000 21.0000 -94.0000,
			bone = Bip01_Spine1,
		}

		attachment knife_right_leg
		{
			offset = 0.0720 -0.0050 0.0820,
			rotate = -89.0000 -2.0000 -34.0000,
			bone = Bip01_R_Thigh,
		}

		attachment knife_left_leg
		{
			offset = 0.0150 -0.0070 0.0840,
			rotate = -89.0000 -2.0000 -18.0000,
			bone = Bip01_L_Thigh,
		}

		attachment axe_back
		{
			offset = -0.1300 -0.0820 -0.2360,
			rotate = -175.0000 34.0000 -100.0000,
			bone = Bip01_Spine1,
		}

		attachment knife_stomach
		{
			offset = 0.0400 0.0020 0.1390,
			rotate = 3.0000 84.0000 -99.0000,
			bone = Bip01_Spine,
		}

		attachment knife_shoulder
		{
			offset = 0.1110 0.1160 -0.0440,
			rotate = -22.0000 -1.0000 147.0000,
			bone = Bip01_L_Clavicle,
		}

		attachment meatcleaver_in_back
		{
			offset = -0.0160 -0.0800 -0.1510,
			rotate = -175.0000 34.0000 -100.0000,
			bone = Bip01_Spine1,
		}

		attachment backpack_left
		{
			offset = -0.0010 0.1290 -0.0010,
			rotate = -0.0010 0.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment back
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment knife_head
		{
			offset = -0.0570 0.0030 0.0840,
			rotate = -0.0570 21.0000 -96.0000,
			bone = Bip01_Head,
		}

		attachment stomach
		{
			offset = 0.0350 0.0020 0.2220,
			rotate = 3.0000 84.0000 -99.0000,
			bone = Bip01_Spine,
		}

		attachment knife_in_back
		{
			offset = 0.1080 0.0020 -0.1830,
			rotate = 180.0000 -71.0000 84.0000,
			bone = Bip01_Spine1,
		}
	}
	model Female_Skeleton
	{
		mesh = Skinned/Female_Skeleton,
		static = false,
		animationsMesh = Human,
	}
	model Male_Skeleton
	{
		mesh = Skinned/Male_Skeleton,
		static = false,
		animationsMesh = Human,
	}
	model Mannequin_Scarecrow
	{
		mesh = Skinned/Mannequin_Scarecrow,
		static = false,
		animationsMesh = Mannequin_Scarecrow,
	}
	model Mannequin_Skeleton
	{
		mesh = Skinned/Mannequin_Skeleton,
		static = false,
		animationsMesh = Mannequin_Skeleton,
	}
	model BlowTorch
	{
		mesh = Blowtorch,

		attachment world
		{
			offset = 0.0000 0.2500 0.0000,
			rotate = -180.0000 0.0000 -180.0000,
		}
	}
	model GunMagazine
    {
        mesh = Weapons/Firearm/gun_magazine,
    }
	model BleachBottle
	{
		mesh = BleachBottle,

		attachment world
		{
			offset = 0.0000 -0.1180 -0.0240,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model Book
	{
		mesh = Book,
	}
	model Bowl
	{
		mesh = Bowl,
	}
	model Bucket
	{
		mesh = Bucket,
	}
	model Burger
	{
		mesh = Burger,
	}
	model CakeSlice
	{
		mesh = CakeSlice,
	}
	model CanClosed
	{
		mesh = CanClosed,
	}
	model Candle
	{
		mesh = Candle,
	}
	model CanOpen
	{
		mesh = CanOpen,
	}
	model CanOpenBolognese
    {
        mesh = CanOpen,
        texture = WorldItems/TinnedBolognese,
    }
	model CanClosedBolognese
    {
        mesh = CanClosed,
        texture = WorldItems/TinnedBolognese,
    }
	model CanOpenCornerBeef
    {
        mesh = CanOpen,
        texture = WorldItems/TinnedCornedBeef,
    }
	model CanClosedCornerBeef
    {
        mesh = CanClosed,
        texture = WorldItems/TinnedCornedBeef,
    }
	model CanOpenChilli
    {
        mesh = CanOpen,
        texture = WorldItems/TinnedChilli,
    }
	model CanClosedChilli
    {
        mesh = CanClosed,
        texture = WorldItems/TinnedChilli,
    }
	model CanOpenCarrots
    {
        mesh = CanOpen,
        texture = WorldItems/TinnedCarrots,
    }
	model CanClosedCarrots
    {
        mesh = CanClosed,
        texture = WorldItems/TinnedCarrots,
    }
	model CanOpenCorn
    {
        mesh = CanOpen,
        texture = WorldItems/TinnedCorn,
    }
	model CanClosedCorn
    {
        mesh = CanClosed,
        texture = WorldItems/TinnedCorn,
    }
	model CanOpenMushroom
    {
        mesh = CanOpen,
        texture = WorldItems/TinnedMushroom,
    }
	model CanClosedMushroom
    {
        mesh = CanClosed,
        texture = WorldItems/TinnedMushroom,
    }
	model CanOpenPeas
    {
        mesh = CanOpen,
        texture = WorldItems/TinnedPeas,
    }
	model CanClosedPeas
    {
        mesh = CanClosed,
        texture = WorldItems/TinnedPeas,
    }
	model CanOpenPotatoes
    {
        mesh = CanOpen,
        texture = WorldItems/TinnedPotatoes,
    }
	model CanClosedPotatoes
    {
        mesh = CanClosed,
        texture = WorldItems/TinnedPotatoes,
    }
	model CanOpenTomatoes
    {
        mesh = CanOpen,
        texture = WorldItems/TinnedTomatoes,
    }
	model CanClosedTomatoes
    {
        mesh = CanClosed,
        texture = WorldItems/TinnedTomatoes,
    }
	model CanOpenDogFood
    {
        mesh = CanOpen,
        texture = WorldItems/TinnedDogFood,
    }
	model CanClosedDogFood
    {
        mesh = CanClosed,
        texture = WorldItems/TinnedDogFood,
    }
	model CanOpenSoup
    {
        mesh = CanOpen,
        texture = WorldItems/TinnedSoup,
    }
	model CanClosedSoup
    {
        mesh = CanClosed,
        texture = WorldItems/TinnedSoup,
    }
	model CanOpener
	{
		mesh = CanClosed,
	}
	model CDPlayer
	{
		mesh = WorldItems/CDplayer,
		texture = CDPlayer,
		scale = 0.4,
	}
	model Cigarette
	{
		mesh = Cigarette,
	}
	model CookingPot
	{
		mesh = CookingPot,
	}
	model Corndog
	{
		mesh = Corndog,
	}
	model CubePuzzle
	{
		mesh = CubePuzzle,
	}
	model FlashLight
	{
		mesh = FlashLight,
	}
	model HandTorch
    {
        mesh = HandTorch,
    }
	model FriedChicken
	{
		mesh = FriedChicken,
	}
	model GasCan
	{
		mesh = GasCan,
	}
	model GardenSpray
	{
		mesh = GardenSpray,
	}
	model Hacksaw
	{
		mesh = Hacksaw,

		attachment world
		{
			offset = 0.0000 0.1750 0.0150,
			rotate = 180.0000 0.0000 -90.0000,
		}
	}
	model GardenSaw
	{
		mesh = GardenSaw,

		attachment world
		{
			offset = 0.0000 0.2350 0.0150,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model HotDog
	{
		mesh = HotDog,
	}
	model Kettle
	{
		mesh = Kettle,
	}
	model Log
	{
		mesh = Log,
	}
	model Magazine
	{
		mesh = Magazine,
	}
	model MelonSlice
	{
		mesh = MelonSlice,
	}
	model MilkCarton
	{
		mesh = MilkCarton,
	}
	model Molotov
	{
		mesh = Molotov,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 90.0000 90.0000,
		}
	}
	model Mortar
	{
		mesh = Mortar,
	}
	model Mug
	{
		mesh = Mug,
	}
	model MugRed
    {
        mesh = Mug,
        texture = MugRed,
    }
	model MugWhite
    {
        mesh = Mug,
        texture = MugWhite,
    }
	model MugSpiffo
    {
        mesh = Mug,
        texture = MugYellowSpiffo,
    }
	model Newspaper
	{
		mesh = Newspaper,
	}
	model PaintBrush
	{
		mesh = PaintBrush,
	}
	model PillBottle
	{
		mesh = PillBottle,
	}
	model Pillow
	{
		mesh = Pillow,
	}
	model PopBottle
	{
		mesh = PopBottle,
	}
	model PopBottleGasoline
	{
		mesh = PopBottle,
		texture = PopBottleGasoline,
	}
	model PopCanDiet
	{
		mesh = PopCanDiet,
	}
	model PopCanRed
	{
		mesh = PopCanRed,
	}
	model PopCanFizz
    {
        mesh = PopCanRed,
        texture = WorldItems/PopCanFizz,
    }
	model RedWineBottle
	{
		mesh = RedWineBottle,
	}
	model BeerCan
    {
        mesh = PopCanDiet,
        texture = BeerCan,
    }
	model BeerBottle
    {
        mesh = BeerBottle,
        texture = BeerBottle,
    }
	model Sandwich
	{
		mesh = Sandwich,
	}
	model Trowel
	{
		mesh = Trowel,

		attachment world
		{
			offset = 0.0000 0.1020 0.0000,
			rotate = 0.0000 -90.0000 0.0000,
		}
	}
	model WaterBottle
	{
		mesh = WaterBottle,
	}
	model WaterBottleGasoline
	{
		mesh = WaterBottle,
		texture = WaterBottleGasoline,
	}
	model WateringCan
	{
		mesh = WateringCan,
	}
	model WhiskeyBottle
	{
		mesh = WhiskeyBottle,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 180.0000 27.0000 -89.0000,
		}
	}
	model WhiskeyBottleGasoline
	{
		mesh = WhiskeyBottle,
		texture = WhiskeyGasoline,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 180.0000 27.0000 -89.0000,
		}
	}
	model WhiteWineBottle
	{
		mesh = WhiteWineBottle,
	}
	model Zippo
	{
		mesh = Zippo,
	}
	model SaucePan
	{
		mesh = Weapons/1Handed/SaucePan,

		attachment world
		{
			offset = -0.0490 0.1370 -0.0490,
			rotate = 0.0000 -45.0000 0.0000,
		}
	}
	model DumbBell
	{
		mesh = Weapons/1Handed/DumbBell,

		attachment world
		{
			offset = -0.0500 0.0500 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model BarBell
	{
		mesh = Weapons/2Handed/BarBell,

		attachment world
		{
			offset = -0.0900 0.2000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model LeadPipe
	{
		mesh = Weapons/1Handed/LeadPipe,

		attachment world
		{
			offset = 0.0000 0.1530 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model HandAxe
	{
		mesh = Weapons/1Handed/HandAxe,

		attachment world
		{
			offset = 0.0000 0.1250 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}
	}
	model HandScythe
	{
		mesh = Weapons/1Handed/HandScythe,

		attachment world
		{
			offset = 0.0100 0.1150 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}
	}
	model Machete
	{
		mesh = Weapons/1Handed/Machete,

		attachment world
		{
			offset = 0.0000 0.1400 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}
	}
	model PipeWrench
	{
		mesh = Weapons/1Handed/PipeWrench,

		attachment world
		{
			offset = 0.0000 0.1300 -0.0100,
			rotate = 0.0000 -90.0000 0.0000,
		}
	}
	model Saxophone
	{
		mesh = Weapons/1Handed/Saxophone,

		attachment world
		{
			offset = 0.0000 0.2000 0.0000,
			rotate = 0.0000 -90.0000 0.0000,
		}
	}
	model Trumpet
	{
		mesh = Weapons/1Handed/Trumpet,

		attachment world
		{
			offset = 0.0000 0.1910 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model Violin
	{
		mesh = Weapons/1Handed/Violin,

		attachment world
		{
			offset = 0.0000 0.1300 0.0000,
			rotate = -56.0000 90.0000 56.0000,
		}
	}
	model Banjo
	{
		mesh = Weapons/1Handed/Banjo,

		attachment world
		{
			offset = 0.0000 0.2050 -0.0350,
			rotate = 0.0000 -90.0000 0.0000,
		}
	}
	model Drumstick
	{
		mesh = Weapons/1Handed/Drumstick,
	}
	model Plunger
	{
		mesh = Weapons/1Handed/Plunger,

		attachment world
		{
			offset = 0.0000 0.1620 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model Flute
	{
		mesh = Weapons/1Handed/Flute,

		attachment world
		{
			offset = 0.0000 0.1800 0.0000,
			rotate = 0.0000 90.0000 0.0000,
		}
	}
	model ChairLeg
	{
		mesh = Weapons/1Handed/ChairLeg,

		attachment world
		{
			offset = 0.0000 0.1500 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model PickAxeHandle
	{
		mesh = Weapons/1Handed/PickAxeHandle,

		attachment world
		{
			offset = 0.0000 0.2400 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model PickAxeHandleSpiked
	{
		mesh = Weapons/1Handed/PickAxeHandleSpiked,

		attachment world
		{
			offset = 0.0000 0.2400 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model TableLeg
	{
		mesh = Weapons/1Handed/TableLeg,

		attachment world
		{
			offset = 0.0000 0.2200 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model BadmintonRacket
	{
		mesh = Weapons/1Handed/BadmintonRacket,

		attachment world
		{
			offset = 0.0000 0.2030 0.0000,
			rotate = 0.0000 -90.0000 0.0000,
		}
	}
	model TennisRacket
	{
		mesh = Weapons/1Handed/TennisRacket,

		attachment world
		{
			offset = 0.0000 0.2200 0.0000,
			rotate = 180.0000 -90.0000 180.0000,
		}
	}
	model GolfClub
	{
		mesh = Weapons/1Handed/GolfClub,

		attachment world
		{
			offset = 0.0000 0.2900 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model ClubHammer
	{
		mesh = Weapons/1Handed/ClubHammer,

		attachment world
		{
			offset = -0.0250 0.1100 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model BallPeenHammer
	{
		mesh = Weapons/1Handed/BallPeenHammer,

		attachment world
		{
			offset = 0.0150 0.1100 0.0000,
			rotate = -180.0000 0.0000 -180.0000,
		}
	}
	model WoodenMallet
	{
		mesh = Weapons/1Handed/WoodenMallet,
	}
	model Wrench
	{
		mesh = Weapons/1Handed/Wrench,

		attachment world
		{
			offset = 0.0000 0.1200 0.0000,
			rotate = 0.0000 -90.0000 0.0000,
		}
	}
	model Hammer
	{
		mesh = Weapons/1Handed/Hammer,

		attachment world
		{
			offset = 0.0150 0.1100 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}
	}
	model StoneHammer
	{
		mesh = Weapons/1Handed/StoneHammer,

		attachment world
		{
			offset = -0.0300 0.1150 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model RollingPin
	{
		mesh = Weapons/1Handed/RollingPin,

		attachment world
		{
			offset = 0.0000 0.1500 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model FryingPan
	{
		mesh = Weapons/1Handed/FryingPan,

		attachment world
		{
			offset = 0.0000 0.1000 0.0000,
			rotate = 0.0000 45.0000 0.0000,
		}
	}
	model GridlePan
	{
		mesh = Weapons/1Handed/GridlePan,

		attachment world
		{
			offset = 0.0000 0.1510 0.0000,
			rotate = 0.0000 -45.0000 0.0000,
		}
	}
	model Crowbar
	{
		mesh = Weapons/1Handed/Crowbar,

		attachment world
		{
			offset = 0.0000 0.1700 0.0000,
			rotate = 0.0000 90.0000 0.0000,
		}
	}
	model HandFork
	{
		mesh = Weapons/1Handed/HandFork,

		attachment world
		{
			offset = 0.0000 0.1000 0.0000,
			rotate = 0.0000 -90.0000 0.0000,
		}
	}
	model HuntingKnife
	{
		mesh = Weapons/1Handed/HuntingKnife,

		attachment world
		{
			offset = 0.0000 0.1150 -0.0100,
			rotate = 180.0000 0.0000 180.0000,
		}
	}
	model MeatCleaver
	{
		mesh = Weapons/1Handed/MeatCleaver,

		attachment world
		{
			offset = 0.0000 0.1000 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}
	}
	model BreadKnife
	{
		mesh = Weapons/1Handed/BreadKnife,

		attachment world
		{
			offset = 0.0000 0.1480 -0.0080,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model FlintKnife
	{
		mesh = Weapons/1Handed/FlintKnife,

		attachment world
		{
			offset = 0.0000 0.0600 -0.0040,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model IcePick
	{
		mesh = Weapons/1Handed/IcePick,
	}
	model LetterOpener
	{
		mesh = Weapons/1Handed/LetterOpener,
	}
	model Fork
	{
		mesh = Weapons/1Handed/Fork,
	}
	model Scissors
	{
		mesh = Weapons/1Handed/Scissors,
	}
	model Spoon
	{
		mesh = Weapons/1Handed/Spoon,
	}
	model Scalpel
	{
		mesh = Weapons/1Handed/Scalpel,
	}
	model ButterKnife
	{
		mesh = Weapons/1Handed/ButterKnife,
	}
	model Knife
	{
		mesh = Weapons/1Handed/Knife,

		attachment world
		{
			offset = 0.0000 0.0900 -0.0100,
			rotate = 180.0000 0.0000 180.0000,
		}
	}
	model Pen
	{
		mesh = Weapons/1Handed/Pen,

		attachment world
		{
			offset = -0.0050 0.0600 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model Pencil
	{
		mesh = Weapons/1Handed/Pencil,

		attachment world
		{
			offset = -0.0050 0.0600 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model SmashedBottle
    {
        mesh = Weapons/1Handed/SmashedBottle,
    }
	model Screwdriver
	{
		mesh = Weapons/1Handed/Screwdriver,

		attachment world
		{
			offset = -0.0100 0.0870 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model Stake
    {
        mesh = Weapons/1Handed/Stake,
    }
	model Nightstick
	{
		mesh = Weapons/1Handed/Nightstick,

		attachment world
		{
			offset = 0.0000 0.1630 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}
	}
	model Recorder
    {
        mesh = Weapons/1Handed/Recorder,
    }
	model Keytar
	{
		mesh = Weapons/2Handed/Keytar,

		attachment world
		{
			offset = 0.0000 0.3000 0.0000,
			rotate = 0.0000 90.0000 0.0000,
		}
	}
	model Guitar_Acoustic
	{
		mesh = Weapons/2Handed/Guitar_Acoustic,

		attachment world
		{
			offset = 0.0000 0.2800 -0.0650,
			rotate = 0.0000 -90.0000 0.0000,
		}
	}
	model Katana
	{
		mesh = Weapons/2Handed/Katana,

		attachment world
		{
			offset = 0.0000 0.2850 0.0150,
			rotate = 180.0000 0.0000 180.0000,
		}
	}
	model Guitar_ElectricBassBlack
	{
		mesh = Weapons/2Handed/Guitar_ElectricBassBlack,

		attachment world
		{
			offset = 0.0000 0.3050 -0.0250,
			rotate = 0.0000 -90.0000 0.0000,
		}
	}
	model Guitar_ElectricBassBlue
	{
		mesh = Weapons/2Handed/Guitar_ElectricBassBlue,

		attachment world
		{
			offset = 0.0000 0.3050 -0.0250,
			rotate = 0.0000 -90.0000 0.0000,
		}
	}
	model Guitar_ElectricBassRed
	{
		mesh = Weapons/2Handed/Guitar_ElectricBassRed,

		attachment world
		{
			offset = 0.0000 0.3050 -0.0250,
			rotate = 0.0000 -90.0000 0.0000,
		}
	}
	model Guitar_ElectricBlack
	{
		mesh = Weapons/2Handed/Guitar_ElectricBlack,

		attachment world
		{
			offset = 0.0000 0.2900 -0.0250,
			rotate = 0.0000 -90.0000 0.0000,
		}
	}
	model Guitar_ElectricBlue
	{
		mesh = Weapons/2Handed/Guitar_ElectricBlue,

		attachment world
		{
			offset = 0.0000 0.2900 -0.0250,
			rotate = 0.0000 -90.0000 0.0000,
		}
	}
	model Guitar_ElectricRed
	{
		mesh = Weapons/2Handed/Guitar_ElectricBlack,
		texture = Weapons/2Handed/Guitar_ElectricRed,

		attachment world
		{
			offset = 0.0000 0.2900 -0.0250,
			rotate = 0.0000 -90.0000 0.0000,
		}
	}
	model StoneAxe
	{
		mesh = Weapons/2Handed/StoneAxe,

		attachment world
		{
			offset = 0.0000 0.1720 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model SnowShovel
	{
		mesh = Weapons/2Handed/SnowShovel,

		attachment world
		{
			offset = 0.0000 0.2580 0.0000,
			rotate = 0.0000 -90.0000 0.0000,
		}
	}
	model Shovel
	{
		mesh = Weapons/2Handed/Shovel,

		attachment world
		{
			offset = 0.0000 0.2270 0.0000,
			rotate = 0.0000 -90.0000 0.0000,
		}
	}
	model Shovel02
	{
		mesh = Weapons/2Handed/Shovel02,

		attachment world
		{
			offset = 0.0000 0.2450 0.0000,
			rotate = 0.0000 -90.0000 0.0000,
		}
	}
	model GardenHoe
	{
		mesh = Weapons/2Handed/GardenHoe,

		attachment world
		{
			offset = 0.0000 0.2800 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}
	}
	model SledgeHammer
	{
		mesh = Weapons/2Handed/SledgeHammer,

		attachment world
		{
			offset = 0.0000 0.2970 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model SledgeHammer02
	{
		mesh = Weapons/2Handed/SledgeHammer02,

		attachment world
		{
			offset = -0.0290 0.2450 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model Plank
	{
		mesh = Weapons/2Handed/Plank,

		attachment world
		{
			offset = 0.0000 0.2120 0.0000,
			rotate = 0.0000 -90.0000 0.0000,
		}
	}
	model NailedPlank
	{
		mesh = Weapons/2Handed/NailedPlank,

		attachment world
		{
			offset = 0.0000 0.2070 0.0000,
			rotate = 0.0000 -90.0000 0.0000,
		}
	}
	model PoolCue
	{
		mesh = Weapons/2Handed/PoolCue,

		attachment world
		{
			offset = 0.0000 0.2900 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model Broom
	{
		mesh = Weapons/2Handed/Broom,

		attachment world
		{
			offset = 0.0000 0.3010 0.0000,
			rotate = 0.0000 90.0000 0.0000,
		}
	}
	model HockeyStick
	{
		mesh = Weapons/2Handed/HockeyStick,

		attachment world
		{
			offset = 0.0000 0.2800 0.0000,
			rotate = 0.0000 90.0000 0.0000,
		}
	}
	model IceHockeyStick
	{
		mesh = Weapons/2Handed/IceHockeyStick,

		attachment world
		{
			offset = 0.0000 0.3000 0.0000,
			rotate = 0.0000 -90.0000 0.0000,
		}
	}
	model LaCrosseStick
	{
		mesh = Weapons/2Handed/LaCrosseStick,

		attachment world
		{
			offset = 0.0000 0.3200 0.0000,
			rotate = 0.0000 -90.0000 0.0000,
		}
	}
	model PickAxe
	{
		mesh = Weapons/2Handed/PickAxe,

		attachment world
		{
			offset = 0.0000 0.2400 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model CanoePadel
	{
		mesh = Weapons/2Handed/CanoePadel,

		attachment world
		{
			offset = 0.0000 0.2970 0.0000,
			rotate = 0.0000 -90.0000 0.0000,
		}
	}
	model CanoePadelX2
	{
		mesh = Weapons/2Handed/CanoePadelX2,

		attachment world
		{
			offset = 0.0000 0.1800 0.0000,
			rotate = 0.0000 -90.0000 0.0000,
		}
	}
	model BaseballBat
	{
		mesh = Weapons/2Handed/BaseballBat,

		attachment world
		{
			offset = 0.0000 0.2450 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model BaseballBatSpiked
	{
		mesh = Weapons/2Handed/BaseballBatSpiked,

		attachment world
		{
			offset = 0.0000 0.2500 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model FishingRod_Crafted
	{
		mesh = Weapons/2Handed/FishingRod_Crafted,

		attachment world
		{
			offset = 0.0000 0.2500 -0.0220,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model FishingRod_Modern
	{
		mesh = Weapons/2Handed/FishingRod_Modern,

		attachment world
		{
			offset = 0.0000 0.2500 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model FireAxe
	{
		mesh = Weapons/2Handed/FireAxe,

		attachment world
		{
			offset = 0.0170 0.1730 -0.0070,
			rotate = 180.0000 -21.0000 180.0000,
		}
	}
	model WoodAxe
	{
		mesh = Weapons/2Handed/WoodAxe,

		attachment world
		{
			offset = 0.0120 0.2500 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}
	}
	model LeafRake
	{
		mesh = Weapons/2Handed/LeafRake,

		attachment world
		{
			offset = 0.0000 0.3100 0.0000,
			rotate = 0.0000 90.0000 0.0000,
		}
	}
	model Rake
	{
		mesh = Weapons/2Handed/Rake,

		attachment world
		{
			offset = 0.0000 0.3000 0.0000,
			rotate = 0.0000 90.0000 0.0000,
		}
	}
	model GardenFork
	{
		mesh = Weapons/2Handed/GardenFork,

		attachment world
		{
			offset = 0.0000 0.2600 0.0000,
			rotate = 0.0000 -90.0000 0.0000,
		}
	}
	model WoodenLance
	{
		mesh = Weapons/2Handed/WoodenLance,

		attachment world
		{
			offset = 0.0000 0.2900 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model SpearBreadKnife
	{
		mesh = Weapons/2Handed/SpearBreadKnife,

		attachment world
		{
			offset = -0.0100 0.3350 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model SpearButterKnife
	{
		mesh = Weapons/2Handed/SpearButterKnife,

		attachment world
		{
			offset = -0.0100 0.2800 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model SpearFork
	{
		mesh = Weapons/2Handed/SpearFork,

		attachment world
		{
			offset = 0.0000 0.2700 -0.0150,
			rotate = 0.0000 -90.0000 0.0000,
		}
	}
	model SpearLetterOpener
	{
		mesh = Weapons/2Handed/SpearLetterOpener,

		attachment world
		{
			offset = -0.0100 0.2950 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model SpearScalpel
	{
		mesh = Weapons/2Handed/SpearScalpel,

		attachment world
		{
			offset = -0.0100 0.2650 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model SpearSpoon
	{
		mesh = Weapons/2Handed/SpearSpoon,

		attachment world
		{
			offset = 0.0000 0.2750 -0.0050,
			rotate = 0.0000 -90.0000 0.0000,
		}
	}
	model SpearScissors
	{
		mesh = Weapons/2Handed/SpearScissors,

		attachment world
		{
			offset = -0.0100 0.2750 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model SpearHandFork
	{
		mesh = Weapons/2Handed/SpearHandFork,

		attachment world
		{
			offset = 0.0000 0.2350 -0.0300,
			rotate = 0.0000 -90.0000 0.0000,
		}
	}
	model SpearScrewdriver
	{
		mesh = Weapons/2Handed/SpearScrewdriver,

		attachment world
		{
			offset = -0.0100 0.2850 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model SpearHuntingKnife
	{
		mesh = Weapons/2Handed/SpearHuntingKnife,

		attachment world
		{
			offset = -0.0100 0.3150 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model SpearMachete
	{
		mesh = Weapons/2Handed/SpearMachete,

		attachment world
		{
			offset = -0.0100 0.3400 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model SpearCrafted
	{
		mesh = Weapons/2Handed/SpearCrafted,

		attachment world
		{
			offset = -0.0100 0.2900 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model SpearKnife
	{
		mesh = Weapons/2Handed/SpearKnife,

		attachment world
		{
			offset = -0.0100 0.3000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model SpearIcePick
	{
		mesh = Weapons/2Handed/SpearIcePick,

		attachment world
		{
			offset = 0.0000 0.3350 0.0050,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model AssaultRifle
	{
		mesh = Weapons/Firearm/AssaultRifle,

		attachment muzzle
		{
			offset = 0.0000 0.4020 0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment scope
		{
			offset = -0.0050 0.0350 0.0780,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment scope2
		{
			offset = 0.0000 0.0210 0.0610,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment recoilpad
		{
			offset = 0.0000 -0.1450 0.0050,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment reddot
		{
			offset = 0.0010 0.0150 0.0670,
			rotate = 179.0000 0.0000 -180.0000,
		}

		attachment laser
		{
			offset = 0.0000 0.2340 0.0020,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment world
		{
			offset = 0.0200 0.1300 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}
	}
	model AssaultRifle02
	{
		mesh = Weapons/Firearm/AssaultRifle02,

		attachment muzzle
		{
			offset = 0.0000 0.4270 0.0310,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment scope
		{
			offset = -0.0050 0.0350 0.0780,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment scope2
		{
			offset = 0.0000 0.0210 0.0610,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment recoilpad
		{
			offset = 0.0000 -0.1450 0.0050,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment reddot
		{
			offset = 0.0010 0.0150 0.0670,
			rotate = 179.0000 0.0000 -180.0000,
		}

		attachment laser
		{
			offset = 0.0000 0.2340 0.0020,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment world
		{
			offset = 0.0120 0.1500 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}
	}
	model M14
	{
		mesh = Weapons/Firearm/M14,
		texture = weapons/firearm/AssaultRifle02,

		attachment muzzle
		{
			offset = 0.0000 0.4750 0.0310,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment world
		{
			offset = 0.0000 0.1800 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}
	}
	model Revolver
	{
		mesh = Weapons/Firearm/Revolver,

		attachment muzzle
		{
			offset = 0.0000 0.1460 -0.0280,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment scope
		{
			offset = 0.0000 0.1240 -0.0380,
			rotate = 180.0000 0.0000 0.0000,
		}

		attachment reddot
		{
			offset = 0.0010 0.0440 -0.0400,
			rotate = 1.0000 1.0000 1.0000,
		}

		attachment world
		{
			offset = -0.0100 0.0690 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model Revolver_Long
	{
		mesh = Weapons/Firearm/Revolver_Long,

		attachment muzzle
		{
			offset = 0.0000 0.1710 -0.0280,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment scope
		{
			offset = 0.0000 0.1240 -0.0380,
			rotate = 180.0000 0.0000 0.0000,
		}

		attachment reddot
		{
			offset = 0.0010 0.0440 -0.0400,
			rotate = 1.0000 1.0000 1.0000,
		}

		attachment world
		{
			offset = -0.0110 0.0810 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model Revolver_Short
	{
		mesh = Weapons/Firearm/Revolver_Short,

		attachment muzzle
		{
			offset = 0.0000 0.1160 -0.0280,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment scope
		{
			offset = 0.0000 0.0400 0.0580,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = -0.0110 0.0580 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model Handgun
	{
		mesh = Weapons/Firearm/Handgun,

		attachment muzzle
		{
			offset = 0.0000 0.1520 -0.0270,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment reddot
		{
			offset = 0.0010 0.0440 -0.0400,
			rotate = 1.0000 1.0000 1.0000,
		}

		attachment gunlight
		{
			offset = 0.0000 0.0800 0.0030,
			rotate = 1.0000 1.0000 1.0000,
		}

		attachment scope
		{
			offset = 0.0000 0.1240 -0.0380,
			rotate = 180.0000 0.0000 0.0000,
		}

		attachment laser
		{
			offset = 0.0000 0.0900 0.0080,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = -0.0110 0.0670 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model GunLight
    {
        mesh = Weapons/parts/Handgun_Light,
    }
	model RedDot
	{
	    mesh = Weapons/parts/Handgun_RedDotScope,
	    texture = Weapons/parts/Handgun_RedDotScopeTEMP,
	}
	model RecoilPad
    {
        mesh = Weapons/parts/Rifle_RecoilPad,
    }
	model Laser
	{
		mesh = Weapons/parts/Handgun_Laser,
	}
	model ChokeTube
    {
        mesh = Weapons/parts/Shotgun_Choke,
    }
	model HandgunRedDot
	{
		mesh = Weapons/Firearm/Handgun_RedDot,

		attachment muzzle
		{
			offset = 0.0000 0.1700 -0.0300,
			rotate = -90.0000 0.0000 0.0000,
		}
	}
	model Handgun02
	{
		mesh = Weapons/Firearm/Handgun02,

		attachment muzzle
		{
			offset = 0.0000 0.1350 -0.0240,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment reddot
		{
			offset = 0.0010 0.0440 -0.0400,
			rotate = 1.0000 1.0000 1.0000,
		}

		attachment gunlight
		{
			offset = 0.0000 0.0800 0.0030,
			rotate = 1.0000 1.0000 1.0000,
		}

		attachment scope
		{
			offset = 0.0000 0.1240 -0.0380,
			rotate = 180.0000 0.0000 0.0000,
		}

		attachment laser
		{
			offset = 0.0000 0.0900 0.0080,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = -0.0090 0.0570 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model Handgun03
	{
		mesh = Weapons/Firearm/Handgun03,

		attachment muzzle
		{
			offset = 0.0000 0.1370 -0.0260,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment reddot
		{
			offset = 0.0010 0.0440 -0.0400,
			rotate = 1.0000 1.0000 1.0000,
		}

		attachment gunlight
		{
			offset = 0.0000 0.0800 0.0030,
			rotate = 1.0000 1.0000 1.0000,
		}

		attachment scope
		{
			offset = 0.0000 0.1240 -0.0380,
			rotate = 180.0000 0.0000 0.0000,
		}

		attachment laser
		{
			offset = 0.0000 0.0900 0.0080,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = -0.0090 0.0620 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model HuntingRifle
	{
		mesh = Weapons/Firearm/HuntingRifle,

		attachment muzzle
		{
			offset = 0.0000 0.4600 0.0330,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment bayonnet
		{
			offset = 0.0000 0.3510 0.0160,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment scope
		{
			offset = 0.0000 0.0400 0.0580,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment scope2
		{
			offset = -0.0010 0.1090 0.0450,
			rotate = 0.0000 6.0000 0.0000,
		}

		attachment recoilpad
		{
			offset = 0.0000 -0.1630 -0.0210,
			rotate = 4.0000 0.0000 0.0000,
		}

		attachment reddot
		{
			offset = -0.0010 0.0990 0.0410,
			rotate = -179.0000 0.0000 -180.0000,
		}

		attachment world
		{
			offset = 0.0120 0.1500 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}
	}
	model Bayonnet
	{
		mesh = Weapons/parts/Rifle_Bayonet,
		texture = Weapons/parts/Rifle_ImpBayonet,
	}
	model x2Scope
    {
        mesh = Weapons/parts/Rifle_2XScope,
        texture = Weapons/parts/Rifle_12XScope,
    }
	model x4Scope
    {
        mesh = Weapons/parts/Rifle_4XScope,
        texture = Weapons/parts/Rifle_12XScope,
    }
	model x8Scope
    {
        mesh = Weapons/parts/Rifle_8XScope,
        texture = Weapons/parts/Rifle_12XScope,
    }
	model x12Scope
    {
        mesh = Weapons/parts/Rifle_12XScope,
        texture = Weapons/parts/Rifle_12XScope,
    }
	model IronSight
	{
		mesh = Weapons/parts/Rifle_IronSights,
	}
	model Shotgun
	{
		mesh = Weapons/Firearm/Shotgun,

		attachment muzzle
		{
			offset = 0.0000 0.4700 0.0300,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment world
		{
			offset = 0.0000 0.1660 0.0000,
			rotate = -180.0000 1.0000 -180.0000,
		}

		attachment choketube
		{
			offset = 0.0000 0.4700 0.0300,
			rotate = -180.0000 0.0000 -180.0000,
		}
	}
	model DoubleBarrelShotgun
	{
		mesh = Weapons/Firearm/ShotgunDoubleBarrel,

		attachment muzzle
		{
			offset = 0.0000 0.5400 0.0330,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0000 0.2000 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}
	}
	model ShotgunDoubleBarrel_OPEN
    {
        mesh = Weapons/Firearm/ShotgunDoubleBarrel_OPEN,
    }
	model ShotgunDoubleBarrelSawn
	{
		mesh = Weapons/Firearm/ShotgunDoubleBarrelSawn,

		attachment muzzle
		{
			offset = 0.0000 0.3230 0.0330,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0000 0.2000 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}
	}
	model ShotgunDoubleBarrelSawn_OPEN
    {
        mesh = Weapons/Firearm/ShotgunDoubleBarrelSawn_OPEN,
    }
	model ShotgunSawnOff
	{
		mesh = Weapons/Firearm/ShotgunSawnOff,

		attachment muzzle
		{
			offset = 0.0000 0.3200 0.0300,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0000 0.1000 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}
	}
	model VarmintRifle
	{
		mesh = weapons/firearm/VarmintRifle,

		attachment bayonet
		{
			offset = 0.0000 0.4340 0.0080,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment muzzle
		{
			offset = 0.0000 0.5010 0.0330,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment bayonnet
		{
			offset = 0.0000 0.3510 0.0160,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment scope
		{
			offset = 0.0000 0.0400 0.0580,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment scope2
		{
			offset = -0.0010 0.1090 0.0450,
			rotate = 0.0000 6.0000 0.0000,
		}

		attachment recoilpad
		{
			offset = 0.0000 -0.1630 -0.0210,
			rotate = 4.0000 0.0000 0.0000,
		}

		attachment reddot
		{
			offset = -0.0010 0.0990 0.0410,
			rotate = -179.0000 0.0000 -180.0000,
		}

		attachment world
		{
			offset = 0.0110 0.1600 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}
	}
	model RoundFood_Green
    {
        mesh = RoundFood,
        texture = RoundFood_AppleGreen,
    }
	model RoundFood_Orange
    {
        mesh = RoundFood,
        texture = RoundFood_Orange,
    }
	model RoundFood_Yellow
    {
        mesh = RoundFood,
        texture = RoundFood_Lemon,
    }
	model RoundFood_Red
    {
        mesh = RoundFood,
        texture = RoundFood_AppleRed,
    }
	model RoundFood_Peach
    {
        mesh = RoundFood,
        texture = RoundFood_Peach,
    }
	model CylinderFood_Yellow
    {
        mesh = CylinderFood,
        texture = CylinderFood_Bannana,
        scale = 1.5,
    }
	model CylinderFood_Green
    {
        mesh = CylinderFood,
        texture = CylinderFood_Pickle,
        scale = 1.5,
    }
	model CylinderFood_Orange
    {
        mesh = CylinderFood,
        texture = RoundFood_Orange,
        scale = 1.5,
    }
	model CylinderFood_Purple
    {
        mesh = CylinderFood,
        texture = RoundFood_Purple,
        scale = 1.5,
    }
	model DinnerPlate
    {
        mesh = DinnerPlate,
    }
	model UmbrellaRed
    {
        mesh = Weapons/2Handed/Umbrella_Open,
        texture = Weapons/2Handed/Umbrella_Red,

		attachment world
		{
			offset = 0.0000 0.2500 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
    }
	model UmbrellaBlue
    {
        mesh = Weapons/2Handed/Umbrella_Open,
        texture = Weapons/2Handed/Umbrella_Blue,

		attachment world
		{
			offset = 0.0000 0.2500 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
    }
	model UmbrellaBlack
	{
		mesh = Weapons/2Handed/Umbrella_Open,
		texture = Weapons/2Handed/Umbrella_Black,

		attachment world
		{
			offset = 0.0000 0.2500 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model UmbrellaWhite
    {
        mesh = Weapons/2Handed/Umbrella_Open,
        texture = Weapons/2Handed/Umbrella_White,

		attachment world
		{
			offset = 0.0000 0.2500 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
    }
	model Umbrella_Closed_Red
	{
		mesh = Weapons/2Handed/Umbrella_Closed,
		texture = Weapons/2Handed/Umbrella_Red,

		attachment world
		{
			offset = 0.0000 0.2700 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model Umbrella_Closed_Blue
    {
        mesh = Weapons/2Handed/Umbrella_Closed,
        texture = Weapons/2Handed/Umbrella_Blue,

		attachment world
		{
			offset = 0.0000 0.2700 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
    }
	model Umbrella_Closed_White
    {
        mesh = Weapons/2Handed/Umbrella_Closed,
        texture = Weapons/2Handed/Umbrella_White,

		attachment world
		{
			offset = 0.0000 0.2700 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
    }
	model Umbrella_Closed_Black
    {
        mesh = Weapons/2Handed/Umbrella_Closed,
        texture = Weapons/2Handed/Umbrella_Black,

		attachment world
		{
			offset = 0.0000 0.2700 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
    }
	model PlasticBag
    {
        mesh = PlasticBag,
        texture = Clothes/Bag/PlasticBag,
    }
	model Purse
    {
        mesh = Purse,
        texture = Clothes/Bag/Purse,
    }
	model GarbageBag
    {
        mesh = GarbageBag,
        texture = Clothes/Bag/GarbageBag,
    }
	model SandBag
    {
        mesh = SandBag,
        texture = Clothes/Bag/SandBag,
    }
	model ToteBag
    {
        mesh = Tote,
        texture = Clothes/Bag/ToteBagTIS,
    }
	model Lunchbox
    {
        mesh = skinned\backpacks\PlasticLunchBox_LHand,
        texture = Clothes/Bag/PlasticLunchBox,
    }
	model SchoolBag
    {
        mesh = skinned\backpacks\m_schoolbag,
        texture = schoolbag_black,
    }
	model DuffelBag_L
    {
        mesh = skinned\backpacks\DuffelBag_LHand,
        texture = duffelbagwhite,
    }
	model DuffelBag
    {
        mesh = skinned\backpacks\m_duffelbag,
        texture = duffelbagwhite,
    }
	model NormalHikingBag
    {
        mesh = skinned\backpacks\m_hikingbag,
        texture = hikingbagblue,
    }
	model BigHikingBag
    {
        mesh = skinned\backpacks\m_bighikingbag,
        texture = bighikingbagblue,
    }
	model Bag_ALICEpack_Army
    {
        mesh = skinned\backpacks\m_alice_pack,
        texture = alicepack_camo,
    }
	model Bag_ALICEpack
    {
        mesh = skinned\backpacks\m_alice_pack,
        texture = f_alice_pack,
    }
	model TVDinner
    {
        mesh = TVDinner,
    }
	model PieSlice
    {
        mesh = PieSlice,
    }
	model WalkieTalkieToy
    {
        mesh = Weapons/1Handed/WalkieTalkie,
        texture = weapons/1handed/WalkieTalkie_Toy,
    }
	model WalkieTalkieValue
    {
        mesh = Weapons/1Handed/WalkieTalkie,
        texture = weapons/1handed/WalkieTalkie_ValuTech,
    }
	model WalkieTalkiePremium
    {
        mesh = Weapons/1Handed/WalkieTalkie,
        texture = weapons/1handed/WalkieTalkie_Premium,
    }
	model WalkieTalkieTactical
    {
        mesh = Weapons/1Handed/WalkieTalkie,
        texture = weapons/1handed/WalkieTalkie_Tactical,
    }
	model WalkieTalkieMakeshift
    {
        mesh = Weapons/1Handed/WalkieTalkie,
        texture = weapons/1handed/WalkieTalkie_Makeshift,
    }
	model WalkieTalkieUSArmy
    {
        mesh = Weapons/1Handed/WalkieTalkie,
        texture = weapons/1handed/WalkieTalkie_USArmy,
    }
	model DeadMouse
    {
        mesh = DeadMouse,
        texture = Mouse_Deer,
    }
	model MayoJar
    {
        mesh = Jar,
        texture = Jar_Mayo,
    }
	model RemouladeJar
    {
        mesh = Jar,
        texture = Jar_Romoulade,
    }
	model BaseBall
	{
		mesh = WorldItems/BaseBall,
		texture = WorldItems/BaseBall,
		scale = 0.4,
	}
	model BasketBall
	{
		mesh = WorldItems/BasketBall,
		texture = WorldItems/BasketBall,
		scale = 0.4,
	}
	model Bell
	{
		mesh = WorldItems/Bell,
		texture = WorldItems/Bell,
		scale = 0.4,
	}
	model BlackChessPieces
	{
		mesh = WorldItems/BlackChessPieces,
		texture = WorldItems/BlackChessPieces,
		scale = 0.6,
	}
	model BoxOfJars
	{
		mesh = WorldItems/BoxOfJars,
		texture = WorldItems/BoxOfJars,
		scale = 0.4,
	}
	model BoxOfSparklers
	{
		mesh = WorldItems/BoxOfSparklers,
		texture = WorldItems/BoxOfSparklers,
		scale = 0.4,
	}
	model BrickToys
	{
		mesh = WorldItems/BrickToys,
		texture = WorldItems/BrickToys,
		scale = 0.6,
	}
	model Button
	{
		mesh = WorldItems/Button,
		texture = WorldItems/Button,
		scale = 0.6,
	}
	model CatToy
	{
		mesh = WorldItems/CatToy,
		texture = WorldItems/CatToy,
		scale = 0.6,
	}
	model ChippedStone
	{
		mesh = WorldItems/ChippedStone,
		texture = WorldItems/Stone_ChippedStone,
		scale = 0.4,
	}
	model CleaningLiquid
	{
		mesh = WorldItems/CleaningLiquid,
		texture = WorldItems/WashingLiquid,
		scale = 0.4,
	}
	model ColdPack
	{
		mesh = WorldItems/ColdPack,
		texture = WorldItems/Icepack,
		scale = 0.4,
	}
	model Cologne
	{
		mesh = WorldItems/Cologne,
		texture = WorldItems/Cologne,
		scale = 0.6,
	}
	model CraftedTimer
	{
		mesh = WorldItems/CraftedTimer,
		texture = WorldItems/AlarmClock_CraftedTimer,
		scale = 0.6,
	}
	model CraftedTrigger
	{
		mesh = WorldItems/CraftedTrigger,
		texture = WorldItems/CraftedTrigger,
		scale = 0.6,
	}
	model Crayons
	{
		mesh = WorldItems/Crayons,
		texture = WorldItems/Crayons,
		scale = 0.6,
	}
	model CreditCard
	{
		mesh = WorldItems/CreditCard,
		texture = WorldItems/CreditCard,
		scale = 0.6,
	}
	model Dart
	{
		mesh = WorldItems/Dart,
		texture = WorldItems/Dart,
		scale = 0.6,
	}
	model DogChewToy
	{
		mesh = WorldItems/DogChewToy,
		texture = WorldItems/DogChewToy,
		scale = 0.6,
	}
	model EarBuds
	{
		mesh = WorldItems/EarBuds,
		texture = WorldItems/EarBuds,
		scale = 0.6,
	}
	model EarRings
	{
		mesh = WorldItems/EarRings,
		texture = WorldItems/EarRings,
		scale = 0.6,
	}
	model ElectronicsScrap
	{
		mesh = WorldItems/ElectronicsScrap,
		texture = WorldItems/ElectronicScrap,
		scale = 0.3,
	}
	model Eraser
	{
		mesh = WorldItems/Eraser,
		texture = WorldItems/Eraser,
		scale = 0.4,
	}
	model EyesMakeup
	{
		mesh = WorldItems/EyesMakeup,
		texture = WorldItems/EyesMakeup,
		scale = 0.6,
	}
	model Football
	{
		mesh = WorldItems/Football,
		texture = WorldItems/Football,
		scale = 0.4,
	}
	model FoundationMakeup
	{
		mesh = WorldItems/FoundationMakeup,
		texture = WorldItems/FoundationMakeup,
		scale = 0.6,
	}
	model FourLogsStack
	{
		mesh = WorldItems/FourLogsStack,
		texture = WorldItems/Log,
		scale = 0.4,
	}
	model Frame
	{
		mesh = WorldItems/Frame,
		texture = WorldItems/Frame,
		scale = 0.4,
	}
	model GolfBall
	{
		mesh = WorldItems/GolfBall,
		texture = WorldItems/GolfBall,
		scale = 0.6,
	}
	model GunPowder
	{
		mesh = WorldItems/GunPowder,
		texture = WorldItems/GunPowder,
		scale = 0.4,
	}
	model GunpowderJar
	{
		mesh = WorldItems/GunpowderJar,
		texture = WorldItems/GunpowderJar,
		scale = 0.4,
	}
	model HairSpray
	{
		mesh = WorldItems/HairSpray,
		texture = WorldItems/HairSpray,
		scale = 0.4,
	}
	model HeadPhones
	{
		mesh = WorldItems/HeadPhones,
		texture = WorldItems/HeadPhones,
		scale = 0.4,
	}
	model HomeAlarm
	{
		mesh = WorldItems/HomeAlarm,
		texture = WorldItems/HomeAlarm,
		scale = 0.4,
	}
	model KnittingNeedles
	{
		mesh = WorldItems/KnittingNeedles,
		texture = WorldItems/KnittingNeedles,
		scale = 0.6,
	}
	model Leash
	{
		mesh = WorldItems/Leash,
		texture = WorldItems/Leash,
		scale = 0.4,
	}
	model LightBulb
	{
		mesh = WorldItems/LightBulb,
		texture = WorldItems/LightBulb,
		scale = 0.4,
	}
	model LightBulbBlue
	{
		mesh = WorldItems/LightBulb,
		texture = WorldItems/LightBulb_Blue,
		scale = 0.4,
	}
	model LightBulbCyan
	{
		mesh = WorldItems/LightBulb,
		texture = WorldItems/LightBulb_Cyan,
		scale = 0.4,
	}
	model LightBulbGreen
	{
		mesh = WorldItems/LightBulb,
		texture = WorldItems/LightBulb_Green,
		scale = 0.4,
	}
	model LightBulbMagenta
	{
		mesh = WorldItems/LightBulb,
		texture = WorldItems/LightBulb_Magenta,
		scale = 0.4,
	}
	model LightBulbOrange
	{
		mesh = WorldItems/LightBulb,
		texture = WorldItems/LightBulb_Orange,
		scale = 0.4,
	}
	model LightBulbPink
	{
		mesh = WorldItems/LightBulb,
		texture = WorldItems/LightBulb_Pink,
		scale = 0.4,
	}
	model LightBulbPurple
	{
		mesh = WorldItems/LightBulb,
		texture = WorldItems/LightBulb_Purple,
		scale = 0.4,
	}
	model LightBulbRed
	{
		mesh = WorldItems/LightBulb,
		texture = WorldItems/LightBulb_Red,
		scale = 0.4,
	}
	model LightBulbYellow
	{
		mesh = WorldItems/LightBulb,
		texture = WorldItems/LightBulb_Yellow,
		scale = 0.4,
	}
	model Log
	{
		mesh = WorldItems/Log,
		texture = WorldItems/Log,
		scale = 0.4,
	}
	model Mattress
	{
		mesh = WorldItems/Mattress,
		texture = WorldItems/Mattress,
		scale = 0.6,
	}
	model MetalSheet
	{
		mesh = WorldItems/MetalSheet,
		texture = WorldItems/MetalSheet,
		scale = 0.008,
	}
	model Mop
	{
		mesh = WorldItems/Mop,
		texture = WorldItems/Mop,
		scale = 0.4,
	}
	model MotionSensor
	{
		mesh = WorldItems/MotionSensor,
		texture = WorldItems/MotionSensor,
		scale = 0.7,
	}
	model Perfume
	{
		mesh = WorldItems/Perfume,
		texture = WorldItems/Perfume,
		scale = 0.6,
	}
	model PineCone
	{
		mesh = WorldItems/PineCone,
		texture = WorldItems/PineCone,
		scale = 0.6,
	}
	model PlasticPipe
	{
		mesh = WorldItems/PlasticPipe,
		texture = WorldItems/PlasticPipe,
		scale = 0.3,
	}
	model Receiver
	{
		mesh = WorldItems/Receiver,
		texture = WorldItems/ElectronicScrap_Reciever,
		scale = 0.6,
	}
	model RemoteController
	{
		mesh = WorldItems/RemoteController,
		texture = WorldItems/RemoteController,
		scale = 0.02,
	}
	model RubberBand
	{
		mesh = WorldItems/RubberBand,
		texture = WorldItems/RubberBand,
		scale = 0.6,
	}
	model ScrapMetal
	{
		mesh = WorldItems/ScrapMetal,
		texture = WorldItems/ScrapMetal,
		scale = 0.4,
	}
	model SoccerBall
	{
		mesh = WorldItems/SoccerBall,
		texture = WorldItems/SoccerBall,
		scale = 0.4,
	}
	model Speaker
	{
		mesh = WorldItems/Speaker,
		texture = WorldItems/Speaker,
		scale = 0.5,
	}
	model Sponge
	{
		mesh = WorldItems/Sponge,
		texture = WorldItems/Sponge,
		scale = 0.5,
    }
	model Stone
	{
		mesh = WorldItems/Stone,
		texture = WorldItems/Stone_ChippedStone,
		scale = 0.5,
	}
	model SutureNeedle
	{
		mesh = WorldItems/SutureNeedle,
		texture = WorldItems/SutureNeedle,
		scale = 0.8,
	}
	model SutureNeedleHolder
	{
		mesh = WorldItems/SutureNeedleHolder,
		texture = WorldItems/SutureNeedleHolder,
		scale = 0.4,
	}
	model Tarp
	{
		mesh = WorldItems/Tarp,
		texture = WorldItems/Tarp,
		scale = 0.3,
	}
	model TennisBall
	{
		mesh = WorldItems/TennisBall,
		texture = WorldItems/TennisBall,
		scale = 0.4,
	}
	model ThreeLogsStack
	{
		mesh = WorldItems/ThreeLogsStack,
		texture = WorldItems/Log,
		scale = 0.4,
	}
	model Timer
	{
		mesh = WorldItems/Timer,
		texture = WorldItems/Timer,
		scale = 0.6,
	}
	model ToiletPaper
	{
		mesh = WorldItems/ToiletPaper,
		texture = WorldItems/ToiletPaper,
		scale = 0.4,
	}
	model ToyCar
	{
		mesh = WorldItems/ToyCar,
		texture = WorldItems/ToyCar,
		scale = 0.6,
	}
	model TreeBranch
	{
		mesh = WorldItems/TreeBranch,
		texture = WorldItems/TreeBranch,
		scale = 0.5,
	}
	model Twigs
	{
		mesh = WorldItems/Twigs,
		texture = WorldItems/Twigs,
		scale = 0.4,
	}
	model TwoLogsStack
	{
		mesh = WorldItems/TwoLogsStack,
		texture = WorldItems/Log,
		scale = 0.4,
	}
	model UnusableMetal
	{
		mesh = WorldItems/UnusableMetal,
		texture = WorldItems/UnusableMetal,
		scale = 0.3,
	}
	model UnusableWood
	{
		mesh = WorldItems/UnusableWood,
		texture = WorldItems/UnusableWood,
		scale = 0.3,
	}
	model WaterDish
	{
		mesh = WorldItems/WaterDish,
		texture = WorldItems/WaterDish,
		scale = 0.4,
	}
	model WhiteChessPieces
	{
		mesh = WorldItems/WhiteChessPieces,
		texture = WorldItems/WhiteChessPieces,
		scale = 0.6,
	}
	model Yarn
	{
		mesh = WorldItems/Yarn,
		texture = WorldItems/Yarn,
		scale = 0.5,
	}
	model 38SpecialBullets
	{
		mesh = WorldItems/38SpecialBullets,
		texture = WorldItems/BulletRound,
		scale = 0.8,
	}
	model 9mmRounds
	{
		mesh = WorldItems/9mmRounds,
		texture = WorldItems/BulletRound,
		scale = 0.8,
	}
	model AerosolBomb
	{
		mesh = WorldItems/AerosolBomb,
		texture = WorldItems/AerosolBomb,
		scale = 0.5,
	}
	model AerosolBombSensor
	{
		mesh = WorldItems/AerosolBombSensor,
		texture = WorldItems/AerosolBomb,
		scale = 0.5,
	}
	model AlarmClock
	{
		mesh = WorldItems/AlarmClock,
		texture = WorldItems/AlarmClock_CraftedTimer,
		scale = 0.6,
	}
	model AlcoholWipes
	{
		mesh = WorldItems/AlcoholWipes,
		texture = WorldItems/AlcoholWipes,
		scale = 0.6,
	}
	model Aluminum
	{
		mesh = WorldItems/Aluminum,
		texture = WorldItems/Aluminum,
		scale = 0.4,
	}
	model Antibiotics
	{
		mesh = WorldItems/Antibiotics,
		texture = WorldItems/Antibiotics,
		scale = 0.6,
    }
	model BagofConcretePowder
	{
		mesh = WorldItems/BagofConcretePowder,
		texture = WorldItems/BagofConcretePowder,
		scale = 0.2,
    }
	model BagOfPlasterPowder
	{
		mesh = WorldItems/BagOfPlasterPowder,
		texture = WorldItems/BagOfPlaster,
		scale = 0.006,
	}
	model BakingPan
	{
		mesh = WorldItems/BakingPan,
		texture = WorldItems/BakingPan,
		scale = 0.4,
	}
	model BakingTray
	{
		mesh = WorldItems/BakingTray,
		texture = WorldItems/BakingTray,
		scale = 0.4,
	}
	model Bandage
	{
		mesh = WorldItems/Bandage,
		texture = WorldItems/Bandages,
		scale = 0.5,
	}
	model BandageDirty
	{
		mesh = WorldItems/Bandage,
		texture = WorldItems/BandagesDirty,
		scale = 0.5,
	}
	model BandAid
	{
		mesh = WorldItems/BandAid,
		texture = WorldItems/Bandages,
		scale = 0.6,
	}
	model BarbedWire
	{
		mesh = WorldItems/BarbedWire,
		texture = WorldItems/BarbedWire,
		scale = 0.2,
	}
	model Bass
	{
		mesh = WorldItems/Bass,
		texture = WorldItems/Bass_BaitFish,
		scale = 0.43,
	}
	model BassBurnt
	{
		mesh = WorldItems/Bass,
		texture = WorldItems/Bass_BaitFishBurnt,
		scale = 0.43,
	}
	model BassCooked
	{
		mesh = WorldItems/Bass,
		texture = WorldItems/BassCooked,
		scale = 0.43,
	}
	model BassRotten
	{
		mesh = WorldItems/Bass,
		texture = WorldItems/Bass_BaitFishRotten,
		scale = 0.43,
	}
	model BathTowel
	{
		mesh = WorldItems/BathTowel,
		texture = WorldItems/BathTowel,
		scale = 0.2,
	}
	model Battery
	{
		mesh = WorldItems/Battery,
		texture = WorldItems/Battery,
		scale = 0.6,
	}
	model BeefJerky
	{
		mesh = WorldItems/BeefJerky,
		texture = WorldItems/BeefJerky,
		scale = 0.6,
	}
	model Belt_Ground
	{
		mesh = WorldItems/Belt,
		texture = WorldItems/Belt,
		scale = 0.3,
	}
	model BerryBlack
	{
		mesh = WorldItems/BerryGeneric,
		texture = WorldItems/Berries,
		scale = 0.015,
	}
	model BerryBlackRotten
	{
		mesh = WorldItems/BerryGeneric,
		texture = WorldItems/BerriesRotten,
		scale = 0.015,
	}
	model BerryBlue
	{
		mesh = WorldItems/BerryGeneric,
		texture = WorldItems/BerriesGeneric2,
		scale = 0.015,
	}
	model BerryBlueRotten
	{
		mesh = WorldItems/BerryGeneric,
		texture = WorldItems/BerriesGeneric2Rotten,
		scale = 0.015,
	}
	model BerryGeneric1
	{
		mesh = WorldItems/BerryGeneric,
		texture = WorldItems/BerriesGeneric1,
		scale = 0.015,
	}
	model BerryGeneric1Rotten
	{
		mesh = WorldItems/BerryGeneric,
		texture = WorldItems/BerriesGeneric1Rotten,
		scale = 0.015,
	}
	model BerryGeneric2
	{
		mesh = WorldItems/BerryGeneric,
		texture = WorldItems/BerriesGeneric2,
		scale = 0.015,
	}
	model BerryGeneric2Rotten
	{
		mesh = WorldItems/BerryGeneric,
		texture = WorldItems/BerriesGeneric2Rotten,
		scale = 0.015,
	}
	model BerryGeneric3
	{
		mesh = WorldItems/BerryGeneric,
		texture = WorldItems/BerriesGeneric3,
		scale = 0.015,
	}
	model BerryGeneric3Rotten
	{
		mesh = WorldItems/BerryGeneric,
		texture = WorldItems/BerriesGeneric3Rotten,
		scale = 0.015,
	}
	model BerryGeneric4
	{
		mesh = WorldItems/BerryGeneric,
		texture = WorldItems/BerriesGeneric4,
		scale = 0.015,
	}
	model BerryGeneric4Rotten
	{
		mesh = WorldItems/BerryGeneric,
		texture = WorldItems/BerriesGeneric4Rotten,
		scale = 0.015,
	}
	model BerryGeneric5
	{
		mesh = WorldItems/BerryGeneric,
		texture = WorldItems/BerriesGeneric5,
		scale = 0.017,
	}
	model BerryGeneric5Rotten
	{
		mesh = WorldItems/BerryGeneric,
		texture = WorldItems/BerriesGeneric5Rotten,
		scale = 0.017,
	}
	model BerryWhite
	{
		mesh = WorldItems/BerryGeneric,
		texture = WorldItems/BerriesWhite,
		scale = 0.015,
	}
	model BlackSage
	{
		mesh = WorldItems/BlackSage,
		texture = WorldItems/BlackSage,
		scale = 0.4,
	}
	model WaterBottleFull
	{
		mesh = WorldItems/Bottle,
		texture = WorldItems/WaterBottleFull,
		scale = 0.6,
	}
	model WaterBottleFullGasoline
	{
		mesh = WorldItems/Bottle,
		texture = WaterBottleGasoline,
		scale = 0.6,
	}
	model PopBottleFullGasoline
	{
		mesh = WorldItems/Bottle,
		texture = PopBottleGasoline,
		scale = 0.6,
	}
	model WaterBottleEmpty
	{
		mesh = WorldItems/Bottle,
		texture = WorldItems/WaterBottleEmpty,
		scale = 0.6,
	}
	model BoxOfShotGunShells
	{
		mesh = WorldItems/BoxOfShotGunShells,
		texture = WorldItems/BoxOfShotGunShells,
		scale = 0.6,
	}
	model Bread
	{
		mesh = WorldItems/Bread,
		texture = WorldItems/Bread,
		scale = 0.3,
	}
	model BreadRotten
	{
		mesh = WorldItems/Bread,
		texture = WorldItems/BreadRotten,
		scale = 0.3,
	}
	model BreadDough
	{
		mesh = WorldItems/BreadDough,
		texture = WorldItems/dough,
		scale = 0.01,
	}
	model BreadSlices
	{
		mesh = WorldItems/BreadSlices,
		texture = WorldItems/CheeseSandwich_PeanutButterSandwich_BreadSlices,
		scale = 0.3,
	}
	model BreadSlicesRotten
	{
		mesh = WorldItems/BreadSlices,
		texture = WorldItems/CheeseSandwich_PeanutButterSandwich_BreadSlicesRotten,
		scale = 0.3,
	}
	model BrokenFishingNet
	{
		mesh = WorldItems/BrokenFishingNet,
		texture = WorldItems/FishingNet,
		scale = 0.4,
	}
	model Butter
	{
		mesh = WorldItems/Butter,
		texture = WorldItems/Butter,
		scale = 0.4,
	}
	model Cake
	{
		mesh = WorldItems/Cake,
		texture = WorldItems/Cake,
		scale = 0.4,
	}
	model CakeRotten
	{
		mesh = WorldItems/Cake,
		texture = WorldItems/CakeRotten,
		scale = 0.4,
	}
	model CakeBatter
	{
		mesh = WorldItems/CakeBatter,
		texture = WorldItems/CakeBatter,
		scale = 0.4,
	}
	model CakePreparation
	{
		mesh = WorldItems/CakePreparation,
		texture = WorldItems/CakePreparation,
		scale = 0.4,
	}
	model CampfireMaterials
	{
		mesh = WorldItems/CampfireMaterials,
		texture = WorldItems/CampfireMaterials,
		scale = 0.6,
	}
	model CandyCane
	{
		mesh = WorldItems/CandyCane,
		texture = WorldItems/CandyCane,
		scale = 0.4,
	}
	model CandyPackage
	{
		mesh = WorldItems/CandyPackage,
		texture = WorldItems/CandyPackage,
		scale = 0.4,
	}
	model CanOfOats
	{
		mesh = WorldItems/CanOfOats,
		texture = WorldItems/CanOfOats,
		scale = 0.4,
	}
	model CardDeck
	{
		mesh = WorldItems/CardDeck,
		texture = WorldItems/PlayingCards,
		scale = 0.8,
	}
	model Catfish
	{
		mesh = WorldItems/Catfish,
		texture = WorldItems/Catfish,
		scale = 0.2,
	}
	model CatfishCooked
	{
		mesh = WorldItems/Catfish,
		texture = WorldItems/CatfishCooked,
		scale = 0.2,
	}
	model CatfishBurnt
	{
		mesh = WorldItems/Catfish,
		texture = WorldItems/CatfishBurnt,
		scale = 0.2,
	}
	model CatfishRotten
	{
		mesh = WorldItems/Catfish,
		texture = WorldItems/CatfishRotten,
		scale = 0.2,
	}
	model Cereal
	{
		mesh = WorldItems/Cereal,
		texture = WorldItems/Cereal,
		scale = 0.4,
	}
	model Cheese
	{
		mesh = WorldItems/Cheese,
		texture = WorldItems/Cheese,
		scale = 0.4,
	}
	model CheeseRotten
	{
		mesh = WorldItems/Cheese,
		texture = WorldItems/CheeseRotten,
		scale = 0.4,
	}
	model CheeseSandwich
	{
		mesh = WorldItems/CheeseSandwich,
		texture = WorldItems/CheeseSandwich_PeanutButterSandwich_BreadSlices,
		scale = 0.3,
	}
	model CheeseSandwichRotten
	{
		mesh = WorldItems/CheeseSandwich,
		texture = WorldItems/CheeseSandwich_PeanutButterSandwich_BreadSlicesRotten,
		scale = 0.3,
	}
	model Cherry_Ground
	{
		mesh = WorldItems/Cherry,
		scale = 0.6,
	}
	model Cherry_GroundRotten
	{
		mesh = WorldItems/Cherry,
		texture = WorldItems/CherryRotten,
		scale = 0.6,
	}
	model Chips
	{
		mesh = WorldItems/Chips,
		texture = WorldItems/Chips,
		scale = 0.28,
	}
	model Chips2
	{
		mesh = WorldItems/Chips2,
		texture = WorldItems/Chips2,
		scale = 0.008,
	}
	model Chips3
	{
		mesh = WorldItems/Chips3,
		texture = WorldItems/Chips3,
		scale = 0.008,
	}
	model Chips4
	{
		mesh = WorldItems/Chips4,
		texture = WorldItems/Chips4,
		scale = 0.008,
	}
	model Chocolate
	{
		mesh = WorldItems/Chocolate,
		texture = WorldItems/Chocolate,
		scale = 0.4,
	}
	model Coffee
	{
		mesh = WorldItems/Coffee,
		texture = WorldItems/Coffee,
		scale = 0.4,
	}
	model Comb
	{
		mesh = WorldItems/Comb,
		texture = WorldItems/Comb,
		scale = 0.4,
	}
	model CombinationPadlock
	{
		mesh = WorldItems/CombinationPadlock,
		texture = WorldItems/CombinationPadlock,
		scale = 0.6,
	}
	model CommonMallow
	{
		mesh = WorldItems/CommonMallow,
		texture = WorldItems/CommonMallowGrapeLeaves,
		scale = 0.4,
	}
	model CompostBag
	{
		mesh = WorldItems/CompostBag,
		texture = WorldItems/CompostBag,
		scale = 0.4,
	}
	model Cookie
	{
		mesh = WorldItems/Cookie,
		texture = WorldItems/Cookie,
		scale = 0.5,
	}
	model CookieJelly
	{
		mesh = WorldItems/CookieJelly,
		texture = WorldItems/RaspberryShortbread,
		scale = 0.6,
	}
	model CordlessPhone
	{
		mesh = WorldItems/CordlessPhone,
		texture = WorldItems/CordlessPhone,
		scale = 0.4,
	}
	model Cork
	{
		mesh = WorldItems/Cork,
		texture = WorldItems/Cork,
		scale = 0.6,
	}
	model Corkscrew
	{
		mesh = WorldItems/Corkscrew,
		texture = WorldItems/Corkscrew,
		scale = 0.4,
	}
	model Cornflour_Ground
	{
		mesh = WorldItems/Cornflour,
		texture = WorldItems/Cornflour,
		scale = 0.5,
	}
	model CottonBalls
	{
		mesh = WorldItems/CottonBalls,
		texture = WorldItems/CottonBall,
		scale = 0.6,
	}
	model Crappie
	{
		mesh = WorldItems/Crappie,
		texture = WorldItems/Crappie,
		scale = 0.4,
	}
	model CrappieBurnt
	{
		mesh = WorldItems/Crappie,
		texture = WorldItems/CrappieBurnt,
		scale = 0.4,
	}
	model CrappieCooked
	{
		mesh = WorldItems/Crappie,
		texture = WorldItems/CrappieCooked,
		scale = 0.4,
	}
	model CrappieRotten
	{
		mesh = WorldItems/Crappie,
		texture = WorldItems/CrappieRotten,
		scale = 0.4,
	}
	model Cupcake
	{
		mesh = WorldItems/Cupcake,
		texture = WorldItems/Cupcake,
		scale = 0.6,
	}
	model DeadBird
	{
		mesh = WorldItems/DeadBird,
		texture = WorldItems/DeadBird,
		scale = 0.4,
	}
	model DeadBirdCooked
	{
		mesh = WorldItems/DeadBird,
		texture = WorldItems/DeadBirdCooked,
		scale = 0.4,
	}
	model DeadBirdBurnt
	{
		mesh = WorldItems/DeadBird,
		texture = WorldItems/DeadBirdCooked,
		scale = 0.4,
	}
	model DeadRabbit
	{
		mesh = WorldItems/DeadRabbit,
		texture = WorldItems/DeadSquirrel,
		scale = 0.3,
	}
	model DeadRabbitBurnt
	{
		mesh = WorldItems/DeadRabbit,
		texture = WorldItems/DeadSquirrelBurnt,
		scale = 0.3,
	}
	model DeadRabbitCooked
	{
		mesh = WorldItems/DeadRabbit,
		texture = WorldItems/DeadSquirrelCooked,
		scale = 0.3,
	}
	model DeadRat
	{
		mesh = WorldItems/DeadRat,
		texture = WorldItems/DeadRat,
		scale = 0.4,
	}
	model DeadRatBurnt
	{
		mesh = WorldItems/DeadRat,
		texture = WorldItems/DeadRatBurnt,
		scale = 0.4,
	}
	model DeadRatCooked
	{
		mesh = WorldItems/DeadRat,
		texture = WorldItems/DeadRatCooked,
		scale = 0.4,
	}
	model DeadMouseWorld
	{
		mesh = WorldItems/DeadRat,
		texture = Mouse_Deer,
		scale = 0.3,
	}
	model DeadMouseWorldBurnt
	{
		mesh = WorldItems/DeadRat,
		texture = WorldItems/Mouse_DeerBurnt,
		scale = 0.3,
	}
	model DeadMouseWorldCooked
	{
		mesh = WorldItems/DeadRat,
		texture = WorldItems/Mouse_DeerCooked,
		scale = 0.3,
	}
	model DeadSquirrel
	{
		mesh = WorldItems/DeadSquirrel,
		texture = WorldItems/DeadSquirrel,
		scale = 0.3,
	}
	model DeadSquirrelBurnt
	{
		mesh = WorldItems/DeadSquirrel,
		texture = WorldItems/DeadSquirrelBurnt,
		scale = 0.3,
	}
	model DeadSquirrelCooked
	{
		mesh = WorldItems/DeadSquirrel,
		texture = WorldItems/DeadSquirrelCooked,
		scale = 0.3,
	}
	model DenimStrips
	{
		mesh = WorldItems/DenimStrips,
		texture = WorldItems/DenimStrips,
		scale = 0.4,
	}
	model DenimStripsDirty
    {
        mesh = WorldItems/DenimStrips,
        texture = WorldItems/DenimStripsDirty,
        scale = 0.4,
    }
	model Dice
	{
		mesh = WorldItems/Dice,
		texture = WorldItems/Dice,
		scale = 0.6,
	}
	model DigitalWatch
	{
		mesh = WorldItems/DigitalWatch,
		texture = WorldItems/DigitalWatch,
		scale = 0.6,
	}
	model DishCloth
	{
		mesh = WorldItems/DishCloth,
		texture = WorldItems/DishCloth,
		scale = 0.3,
	}
	model DishTowel
	{
		mesh = WorldItems/DishTowel,
		texture = WorldItems/DishTowel,
		scale = 0.3,
	}
	model DishTowelWet
	{
		mesh = WorldItems/DishTowel,
		texture = WorldItems/WetDishTowel,
		scale = 0.3,
	}
	model Disinfectant
	{
		mesh = WorldItems/Disinfectant,
		texture = WorldItems/BottleOfDisinfectant,
		scale = 0.4,
	}
	model Disk
	{
		mesh = WorldItems/Disk,
		texture = WorldItems/CD,
		scale = 0.5,
	}
	model Doll
	{
		mesh = WorldItems/Doll,
		texture = WorldItems/Doll,
		scale = 0.4,
	}
	model DoorHinge
	{
		mesh = WorldItems/DoorHinge,
		texture = WorldItems/DoorHinge,
		scale = 0.6,
	}
	model DoorKnob
	{
		mesh = WorldItems/DoorKnob,
		texture = WorldItems/DoorKnob,
		scale = 0.6,
	}
	model Dough
	{
		mesh = WorldItems/Dough,
		texture = WorldItems/DoughRolledDough,
		scale = 0.4,
	}
	model DoughRotten
	{
		mesh = WorldItems/Dough,
		texture = WorldItems/DoughRolledDoughRotten,
		scale = 0.4,
	}
	model Drawer
	{
		mesh = WorldItems/Drawer,
		texture = WorldItems/Drawer,
		scale = 0.3,
	}
	model DryRamenNoodles
	{
		mesh = WorldItems/DryRamenNoodles,
		texture = WorldItems/DryRamenNoodles,
		scale = 0.4,
	}
	model DuctTape
	{
		mesh = WorldItems/DuctTape,
		texture = WorldItems/DuctTape,
		scale = 0.6,
	}
	model Egg
	{
		mesh = WorldItems/Egg,
		texture = WorldItems/Egg,
		scale = 0.4,
	}
	model EggCarton
	{
		mesh = WorldItems/EggCarton,
		texture = WorldItems/EggCarton,
		scale = 0.4,
	}
	model EmptyFertilizer
	{
		mesh = WorldItems/EmptyFertilizer,
		texture = WorldItems/EmptyFertilizer,
		scale = 0.6,
	}
	model EmptyJar
	{
		mesh = WorldItems/EmptyJar,
		texture = WorldItems/Jar_Empty,
		scale = 0.4,
	}
	model EmptyNotebook
	{
		mesh = WorldItems/EmptyNotebook,
		texture = WorldItems/EmptyNotePad,
		scale = 0.6,
	}
	model EmptyPopBottle
	{
		mesh = WorldItems/EmptyPopBottle,
		texture = WorldItems/EmptyPopBottle,
		scale = 0.017,
	}
	model PopBottleWorld
	{
		mesh = WorldItems/EmptyPopBottle,
		texture = PopBottle,
		scale = 0.017,
	}
	model PopBottleWorldGasoline
	{
		mesh = WorldItems/EmptyPopBottle,
		texture = PopBottleGasoline,
		scale = 0.017,
	}
	model PopCanDietWorld
	{
		mesh = WorldItems/EmptyPopCan,
		texture = WorldItems/PopCanDiet,
		scale = 0.011,

		attachment world
		{
			offset = 0.0000 -0.0500 -0.0300,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model BeerCanEmptyWorld
	{
		mesh = WorldItems/EmptyPopCan,
		texture = BeerCan,
		scale = 0.011,

		attachment world
		{
			offset = 0.0000 -0.0500 -0.0300,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model PopCanFizzWorld
	{
		mesh = WorldItems/EmptyPopCan,
		texture = WorldItems/PopCanFizz,
		scale = 0.011,
	}
	model PopCanRedWorld
	{
		mesh = WorldItems/EmptyPopCan,
		texture = WorldItems/PopCanRed,
		scale = 0.011,
	}
	model Extinguisher
	{
		mesh = WorldItems/Extinguisher_test4,
		texture = WorldItems/Extinguisher,
		scale = 0.5,
	}
	model Fertiizer
	{
		mesh = WorldItems/Fertiizer,
		texture = WorldItems/Fertiizer,
		scale = 0.6,
	}
	model FertiizerEmpty
	{
		mesh = WorldItems/FertiizerEmpty,
		texture = WorldItems/FertiizerEmpty,
		scale = 0.6,
	}
	model FishFillet
	{
		mesh = WorldItems/FishFillet,
		texture = WorldItems/FishFillet,
		scale = 0.3,
	}
	model FishFilletBurnt
	{
		mesh = WorldItems/FishFillet,
		texture = WorldItems/FishFilletBurnt,
		scale = 0.3,
	}
	model FishFilletCooked
	{
		mesh = WorldItems/FishFillet,
		texture = WorldItems/FishFilletCooked,
		scale = 0.3,
	}
	model FishFilletRotten
	{
		mesh = WorldItems/FishFillet,
		texture = WorldItems/FishFilletRotten,
		scale = 0.3,
	}
	model FishingLine
	{
		mesh = WorldItems/FishingLine,
		texture = WorldItems/FishingLine,
		scale = 0.6,
	}
	model FishingNet
	{
		mesh = WorldItems/FishingNet,
		texture = WorldItems/FishingNet,
		scale = 0.4,
	}
	model FishingTackle
	{
		mesh = WorldItems/FishingTackle,
		texture = WorldItems/FishingTackle,
		scale = 0.6,
	}
	model FishingTackle2
    {
        mesh = WorldItems/FishingTackle,
        texture = WorldItems/FishingTackle2,
        scale = 0.6,
    }
	model FlameTrap
	{
		mesh = WorldItems/FlameTrap,
		texture = WorldItems/FlameTrap,
		scale = 0.6,
	}
	model FlameTrapSensor
	{
		mesh = WorldItems/FlameTrapSensor,
		texture = WorldItems/FlameTrap,
		scale = 0.6,
	}
	model FlintAndSteel
	{
		mesh = WorldItems/FlintAndSteel,
		texture = WorldItems/FlintAndSteel,
		scale = 0.6,
	}
	model Flour
	{
		mesh = WorldItems/Flour,
		texture = WorldItems/Flour,
		scale = 0.4,
	}
	model Fries
	{
		mesh = WorldItems/Fries,
		texture = WorldItems/Fries,
		scale = 0.5,
	}
	model FriesRotten
	{
		mesh = WorldItems/Fries,
		texture = WorldItems/FriesRotten,
		scale = 0.5,
	}
	model Ginseng
	{
		mesh = WorldItems/Ginseng,
		texture = WorldItems/Ginseng,
		scale = 0.6,
	}
	model Glue
	{
		mesh = WorldItems/Glue,
		texture = WorldItems/Glue,
		scale = 0.4,
	}
	model GrapeLeaves
	{
		mesh = WorldItems/GrapeLeaves,
		texture = WorldItems/CommonMallowGrapeLeaves,
		scale = 0.4,
	}
	model Grapes_Ground
	{
		mesh = WorldItems/Grapes,
		scale = 0.3,
	}
	model Grapes_GroundRotten
	{
		mesh = WorldItems/Grapes,
		texture = WorldItems/GrapesRotten,
		scale = 0.3,
	}
	model GravelBag
	{
		mesh = WorldItems/GravelBag,
		texture = WorldItems/GravelBag,
		scale = 0.3,
	}
	model GrilledCheese
	{
		mesh = WorldItems/GrilledCheese,
		texture = WorldItems/CheeseSandwich_PeanutButterSandwich_BreadSlices,
		scale = 0.3,
	}
	model GrilledCheeseRotten
	{
		mesh = WorldItems/GrilledCheese,
		texture = WorldItems/CheeseSandwich_PeanutButterSandwich_BreadSlicesRotten,
		scale = 0.3,
	}
	model HairDyeYellowBlond
	{
		mesh = WorldItems/HairDye,
		texture = WorldItems/HairDyeYellowBlond,
		scale = 0.6,
	}
	model HairDyeBlond
	{
		mesh = WorldItems/HairDye,
		texture = WorldItems/HairDyeBlond,
		scale = 0.6,
	}
	model HairDyeBlackDarkBrown
    {
        mesh = WorldItems/HairDye,
        texture = WorldItems/HairDyeBlackDarkBrown,
        scale = 0.6,
    }
	model HairDyeBrown
    {
        mesh = WorldItems/HairDye,
        texture = WorldItems/HairDyeBrown,
        scale = 0.6,
    }
	model HairDyeBlackWhite
    {
        mesh = WorldItems/HairDye,
        texture = WorldItems/HairDyeBlackWhite,
        scale = 0.6,
    }
	model HairDyePink
    {
        mesh = WorldItems/HairDye,
        texture = WorldItems/HairDyePink,
        scale = 0.6,
    }
	model HairDyeRedStrawberryBlond
    {
        mesh = WorldItems/HairDye,
        texture = WorldItems/HairDyeRedStrawberryBlond,
        scale = 0.6,
    }
	model HairDyeGreen
    {
        mesh = WorldItems/HairDye,
        texture = WorldItems/HairDyeGreen,
        scale = 0.6,
    }
	model HairDyeBlue
    {
        mesh = WorldItems/HairDye,
        texture = WorldItems/HairDyeBlue,
        scale = 0.6,
    }
	model Ham
	{
		mesh = WorldItems/Ham,
		texture = WorldItems/Ham,
		scale = 0.4,
	}
	model HamSlice
	{
		mesh = WorldItems/HamSlice,
		texture = WorldItems/Ham_HamSlice,
		scale = 0.4,
	}
	model HandGunAmmoBox
	{
		mesh = WorldItems/HandGunAmmoBox,
		texture = WorldItems/BoxOfRounds9MM,
		scale = 0.4,
	}
	model BoxOf38Special
	{
		mesh = WorldItems/HandGunAmmoBox,
		texture = WorldItems/BoxOfRounds38Special,
		scale = 0.4,
	}
	model BoxOf44Magnum
	{
		mesh = WorldItems/HandGunAmmoBox,
		texture = WorldItems/BoxOfRounds44Magnum,
		scale = 0.4,
	}
	model BoxOf45Auto
	{
		mesh = WorldItems/HandGunAmmoBox,
		texture = WorldItems/BoxOfRounds45Auto,
		scale = 0.4,
	}
	model Handle
	{
		mesh = WorldItems/Handle,
		texture = WorldItems/Handle,
		scale = 0.4,
	}
	model Honey
	{
		mesh = WorldItems/Honey,
		texture = WorldItems/Honey,
		scale = 0.4,
	}
	model IceCream
	{
		mesh = WorldItems/IceCream,
		texture = WorldItems/IceCream,
		scale = 0.4,
	}
	model IcecreamMelted
	{
		mesh = WorldItems/IcecreamMelted,
		texture = WorldItems/IceCream,
		scale = 0.4,
	}
	model JarFoodGreen
	{
		mesh = WorldItems/JarFood,
		texture = WorldItems/JarFoodGreen,
		scale = 0.6,
	}
	model Amplifier
    {
        mesh = WorldItems/Amplifier,
        texture = WorldItems/Amplifier,
        scale = 0.6,
    }
	model JarFoodBrown
	{
		mesh = WorldItems/JarFood,
		texture = WorldItems/JarFoodBrown,
		scale = 0.6,
	}
	model JarFoodRed
	{
		mesh = WorldItems/JarFood,
		texture = WorldItems/JarFoodRed,
		scale = 0.6,
	}
	model JuiceBox
	{
		mesh = WorldItems/JuiceBox,
		texture = WorldItems/JuiceBox,
		scale = 0.4,
	}
	model KatePic
	{
		mesh = WorldItems/KatePic,
		texture = WorldItems/PictureOfKate,
		scale = 0.4,
	}
	model HankPic
	{
		mesh = WorldItems/KatePic,
		texture = WorldItems/PictureOfHankRaider,
		scale = 0.4,
	}
	model MariannePic
	{
		mesh = WorldItems/KatePic,
		texture = WorldItems/PictureOfMarianneBrown,
		scale = 0.4,
	}
	model JamesPic
	{
		mesh = WorldItems/KatePic,
		texture = WorldItems/PictureOfJamesGarcia,
		scale = 0.4,
	}
	model ChrisPic
	{
		mesh = WorldItems/KatePic,
		texture = WorldItems/PictureOfChrisBailey,
		scale = 0.4,
	}
	model CortmanPic
	{
		mesh = WorldItems/KatePic,
		texture = WorldItems/PictureOfDrCortman,
		scale = 0.4,
	}
	model BobPic
	{
		mesh = WorldItems/KatePic,
		texture = WorldItems/PictureOfBob,
		scale = 0.4,
	}
	model CaseyPic
	{
		mesh = WorldItems/KatePic,
		texture = WorldItems/PictureOfCaseyJo,
		scale = 0.4,
	}
	model Ketchup
	{
		mesh = WorldItems/Ketchup,
		texture = WorldItems/Ketchup,
		scale = 0.4,
	}
	model Key
	{
		mesh = WorldItems/Key,
		texture = WorldItems/Key,
		scale = 0.6,
	}
	model Key2
	{
		mesh = WorldItems/Key,
		texture = WorldItems/Key2,
		scale = 0.6,
	}
	model Key3
	{
		mesh = WorldItems/Key,
		texture = WorldItems/Key3,
		scale = 0.6,
	}
	model KeyPadlock
	{
		mesh = WorldItems/KeyPadlock,
		texture = WorldItems/KeyPadlock,
		scale = 0.6,
	}
	model LeatherStrips
	{
		mesh = WorldItems/LeatherStrips,
		texture = WorldItems/LeatherStrips,
		scale = 0.4,
	}
	model LeatherStripsDirty
	{
		mesh = WorldItems/LeatherStrips,
		texture = WorldItems/LeatherStripsDirty,
		scale = 0.4,
	}
	model LemonGrass
	{
		mesh = WorldItems/LemonGrass,
		texture = WorldItems/LemonGrass,
		scale = 0.6,
	}
	model LidJar
	{
		mesh = WorldItems/LidJar,
		texture = WorldItems/JarLid,
		scale = 0.4,
	}
	model Lipstick
	{
		mesh = WorldItems/Lipstick,
		texture = WorldItems/Lipstick,
	    scale = 0.7,
	}
	model LittleBaitFish
	{
		mesh = WorldItems/LittleBaitFish,
		texture = WorldItems/Bass_BaitFish,
		scale = 0.6,
	}
	model LittleBaitFishCooked
	{
		mesh = WorldItems/LittleBaitFish,
		texture = WorldItems/BassCooked,
		scale = 0.6,
	}
	model LittleBaitFishBurnt
	{
		mesh = WorldItems/LittleBaitFish,
		texture = WorldItems/Bass_BaitFishBurnt,
		scale = 0.6,
	}
	model Locket
	{
		mesh = WorldItems/Locket,
		texture = WorldItems/Locket,
		scale = 0.6,
	}
	model Lollipop
	{
		mesh = WorldItems/Lollipop,
		texture = WorldItems/Lollipop,
		scale = 0.6,
	}
	model MacAndCheese
	{
		mesh = WorldItems/MacAndCheese,
		texture = WorldItems/MacAndCheese,
		scale = 0.4,
	}
	model Map
	{
		mesh = WorldItems/Map,
		texture = WorldItems/Map,
		scale = 0.6,
	}
	model MapInHand
	{
		mesh = WorldItems/Map_Hand,
		texture = WorldItems/Map,
	}
	model Marinara
	{
		mesh = WorldItems/Marinara,
		texture = WorldItems/Marinara,
		scale = 0.4,
	}
	model Matches
	{
		mesh = WorldItems/Matches,
		texture = WorldItems/Matches,
		scale = 0.4,
	}
	model MeatPatty
	{
		mesh = WorldItems/MeatPatty,
		texture = WorldItems/MeatPatty,
		scale = 0.4,
	}
	model MeatPattyBurnt
	{
		mesh = WorldItems/MeatPatty,
		texture = WorldItems/MeatPattyBurnt,
		scale = 0.4,
	}
	model MeatPattyCooked
	{
		mesh = WorldItems/MeatPatty,
		texture = WorldItems/MeatPattyCooked,
		scale = 0.4,
	}
	model MeatPattyRotten
	{
		mesh = WorldItems/MeatPatty,
		texture = WorldItems/MeatPattyRotten,
		scale = 0.4,
	}
	model MedicinalHerbsLeafBundle
	{
		mesh = WorldItems/MedicinalHerbsLeafBundle,
		texture = WorldItems/MedicinalHerbsLeafBundle,
		scale = 0.6,
	}
	model MeltedIceCream
	{
		mesh = WorldItems/MeltedIceCream,
		texture = WorldItems/MeltedIceCream,
		scale = 0.6,
	}
	model MetalBar
	{
		mesh = WorldItems/MetalBar,
		texture = WorldItems/MetalBar,
		scale = 0.6,
	}
	model MetalBits
	{
		mesh = WorldItems/MetalBits,
		texture = WorldItems/MetalBits,
		scale = 0.6,
	}
	model MetalPipe
	{
		mesh = WorldItems/MetalPipe,
		texture = WorldItems/MetalPipe,
		scale = 0.6,
	}
	model MetalSheetSmall
	{
		mesh = WorldItems/SmallSheetMetal,
		texture = WorldItems/MetalSheet,
		scale = 0.6,
	}
	model MintCandy
	{
		mesh = WorldItems/MintCandy,
		texture = WorldItems/MintCandy,
		scale = 0.5,
	}
	model Mirror
	{
		mesh = WorldItems/Mirror,
		texture = WorldItems/Mirror,
		scale = 0.6,
	}
	model Modjeska
	{
		mesh = WorldItems/Modjeska,
		texture = WorldItems/Modjeska,
		scale = 0.6,
	}
	model Money
	{
		mesh = WorldItems/Money,
		texture = WorldItems/Money,
		scale = 0.6,
	}
	model Mushroom
	{
		mesh = WorldItems/Mushroom,
		texture = WorldItems/Mushroom,
		scale = 0.6,
	}
	model MushroomRotten
	{
		mesh = WorldItems/Mushroom,
		texture = WorldItems/MushroomRotten,
		scale = 0.6,
	}
	model MushroomGeneric1
	{
		mesh = WorldItems/MushroomGeneric1,
		texture = WorldItems/Mushroom,
		scale = 0.6,
	}
	model MushroomGeneric1Rotten
	{
		mesh = WorldItems/MushroomGeneric1,
		texture = WorldItems/MushroomRotten,
		scale = 0.6,
	}
	model Mustard
	{
		mesh = WorldItems/Mustard,
		texture = WorldItems/Mustard,
		scale = 0.4,
	}
	model MuttonChop
	{
		mesh = WorldItems/MuttonChop,
		texture = WorldItems/MuttonChop,
		scale = 0.6,
	}
	model MuttonChopBurnt
	{
		mesh = WorldItems/MuttonChop,
		texture = WorldItems/MuttonChopBurnt,
		scale = 0.6,
	}
	model MuttonChopCooked
	{
		mesh = WorldItems/MuttonChop,
		texture = WorldItems/MuttonChopCooked,
		scale = 0.6,
	}
	model MuttonChopRotten
	{
		mesh = WorldItems/MuttonChop,
		texture = WorldItems/MuttonChop,
		scale = 0.6,
	}
	model Nails
	{
		mesh = WorldItems/Nails,
		texture = WorldItems/Nails,
		scale = 0.6,
	}
	model NailsBox
	{
		mesh = WorldItems/NailsBox,
		texture = WorldItems/BoxOfNails,
		scale = 0.4,
	}
	model Needle
	{
		mesh = WorldItems/Needle,
		texture = WorldItems/Needle,
		scale = 0.6,
	}
	model NoiseMaker
	{
		mesh = WorldItems/NoiseMaker,
		texture = WorldItems/NoiseMaker,
		scale = 0.6,
	}
	model NoiseMakerSensor
	{
		mesh = WorldItems/NoiseMakerSensor,
		texture = WorldItems/NoiseMaker,
		scale = 0.6,
	}
	model Padlock
	{
		mesh = WorldItems/Padlock,
		texture = WorldItems/Padlock,
		scale = 0.6,
	}
	model Pancakes
	{
		mesh = WorldItems/Pancakes,
		texture = WorldItems/Pancakes,
		scale = 0.4,
	}
	model Paperclip
	{
		mesh = WorldItems/Paperclip,
		texture = WorldItems/Paperclip,
		scale = 0.6,
	}
	model PaperclipBox
	{
		mesh = WorldItems/PaperclipBox,
		texture = WorldItems/PaperclipsBox,
		scale = 0.6,
	}
	model Pasta
	{
		mesh = WorldItems/Pasta,
		texture = WorldItems/Pasta,
		scale = 0.4,
	}
	model PeanutButter
	{
		mesh = WorldItems/PeanutButter,
		texture = WorldItems/PeanutButter,
		scale = 0.4,
	}
	model PeanutButterSandwich
	{
		mesh = WorldItems/PeanutButterSandwich,
		texture = WorldItems/CheeseSandwich_PeanutButterSandwich_BreadSlices,
		scale = 0.3,
	}
	model PeanutButterSandwichRotten
	{
		mesh = WorldItems/PeanutButterSandwich,
		texture = WorldItems/CheeseSandwich_PeanutButterSandwich_BreadSlicesRotten,
		scale = 0.3,
	}
	model Peanuts
	{
		mesh = WorldItems/Peanuts,
		texture = WorldItems/Peanuts,
		scale = 0.6,
	}
	model Peas
	{
		mesh = WorldItems/Peas,
		texture = WorldItems/Peas,
		scale = 0.4,
	}
	model Pepper
	{
		mesh = WorldItems/Pepper,
		texture = WorldItems/SaltPepper,
		scale = 0.6,
	}
	model PercedWood
	{
		mesh = WorldItems/PercedWood,
		texture = WorldItems/PercedWood,
		scale = 0.3,
	}
	model Pickles
	{
		mesh = WorldItems/Pickles,
		texture = WorldItems/Pickles,
		scale = 0.6,
	}
	model Pie
	{
		mesh = WorldItems/PiePumpkin,
		texture = WorldItems/Pie,
		scale = 0.4,
	}
	model PieRotten
	{
		mesh = WorldItems/PiePumpkin,
		texture = WorldItems/PieRotten,
		scale = 0.4,
	}
	model PiePreparation
	{
		mesh = WorldItems/PiePreparation,
		texture = WorldItems/PiePreparation,
		scale = 0.45,
	}
	model PiePreparationCooked
	{
		mesh = WorldItems/PiePreparation,
		texture = WorldItems/PieCooked,
		scale = 0.45,
	}
	model CakeSlice
	{
		mesh = WorldItems/PiePumpkin,
		texture = WorldItems/CakeSlice,
		scale = 0.4,
	}
	model PiePumpkin
	{
		mesh = WorldItems/PiePumpkin,
		texture = WorldItems/PumpkinPieSlice,
		scale = 0.4,
	}
	model PiePumpkinRotten
	{
		mesh = WorldItems/PiePumpkin,
		texture = WorldItems/PumpkinPieSliceRotten,
		scale = 0.4,
	}
	model Pineapple_Ground
	{
		mesh = WorldItems/Pineapple,
		scale = 0.3,
	}
	model Pineapple_GroundRotten
	{
		mesh = WorldItems/Pineapple,
		texture = WorldItems/PineappleRotten,
		scale = 0.3,
	}
	model PipeBomb
	{
		mesh = WorldItems/PipeBomb,
		texture = WorldItems/PipeBomb,
		scale = 0.4,
	}
	model PipeBombSensor
	{
		mesh = WorldItems/PipeBombSensor,
		texture = WorldItems/PipeBomb,
		scale = 0.6,
	}
	model Pizza
	{
		mesh = WorldItems/Pizza,
		texture = WorldItems/PizzaPizzaSlice,
		scale = 0.4,
	}
	model PizzaRotten
	{
		mesh = WorldItems/Pizza,
		texture = WorldItems/PizzaPizzaSliceRotten,
		scale = 0.4,
	}
	model PlasterPowder
	{
		mesh = WorldItems/PlasterPowder,
		texture = WorldItems/PlasterPowder,
		scale = 0.6,
	}
	model PoolBall
	{
		mesh = WorldItems/PoolBall,
		texture = WorldItems/PoolBall,
		scale = 0.4,
	}
	model PopBottleEmpty
	{
		mesh = WorldItems/PopBottleEmpty,
		texture = WorldItems/PopBottleEmpty,
		scale = 0.6,
	}
	model Popcorn
	{
		mesh = WorldItems/Popcorn,
		texture = WorldItems/InstantPopcorn,
		scale = 0.4,
	}
	model PorkChop
	{
		mesh = WorldItems/PorkChop,
		texture = WorldItems/PorkChop,
		scale = 0.3,
	}
	model PorkChopBurnt
	{
		mesh = WorldItems/PorkChop,
		texture = WorldItems/PorkChopBurnt,
		scale = 0.3,
	}
	model PorkChopCooked
	{
		mesh = WorldItems/PorkChop,
		texture = WorldItems/PorkChopCooked,
		scale = 0.3,
	}
	model PorkChopRotten
	{
		mesh = WorldItems/PorkChop,
		texture = WorldItems/PorkChopRotten,
		scale = 0.3,
	}
	model Poultice
	{
		mesh = WorldItems/Poultice,
		texture = WorldItems/Poultice,
		scale = 0.6,
	}
	model ProcessedCheese
	{
		mesh = WorldItems/ProcessedCheese,
		texture = WorldItems/ProcessedCheese,
		scale = 0.6,
	}
	model ProcessedCheeseRotten
	{
		mesh = WorldItems/ProcessedCheese,
		texture = WorldItems/ProcessedCheeseRotten,
		scale = 0.6,
	}
	model PropaneTank
	{
		mesh = WorldItems/PropaneTank,
		texture = WorldItems/PropaneTank,
		scale = 0.25,
	}
	model PumpkinPieSlice
	{
		mesh = WorldItems/PumpkinPieSlice,
		texture = WorldItems/PumpkinPieSlice,
		scale = 0.4,
	}
	model PumpkinPieSliceRotten
	{
		mesh = WorldItems/PumpkinPieSlice,
		texture = WorldItems/PumpkinPieSliceRotten,
		scale = 0.4,
	}
	model RabbitMeat
	{
		mesh = WorldItems/RabbitMeat,
		texture = WorldItems/RabbitMeat,
		scale = 0.4,
	}
	model RabbitMeatBurnt
	{
		mesh = WorldItems/RabbitMeat,
		texture = WorldItems/RabbitMeatBurnt,
		scale = 0.4,
	}
	model RabbitMeatCooked
	{
		mesh = WorldItems/RabbitMeat,
		texture = WorldItems/RabbitMeatCooked,
		scale = 0.4,
	}
	model RadioRed_Ground
	{
		mesh = WorldItems/Radio,
		texture = WorldItems/RadioRed,
		scale = 0.4,
	}
	model RadioBlue_Ground
	{
		mesh = WorldItems/Radio,
		texture = WorldItems/Radio,
		scale = 0.4,
	}
	model RadioBlack_Ground
	{
		mesh = WorldItems/Radio,
		texture = WorldItems/RadioBlack,
		scale = 0.4,
	}
	model Ramen
	{
		mesh = WorldItems/Ramen,
		texture = WorldItems/Ramen,
		scale = 0.6,
	}
	model RaspberryShortbread
	{
		mesh = WorldItems/RaspberryShortbread,
		texture = WorldItems/RaspberryShortbread,
		scale = 0.6,
	}
	model Remote
	{
		mesh = WorldItems/Remote,
		texture = WorldItems/TVRemote,
		scale = 0.6,
	}
	model Rice
	{
		mesh = WorldItems/Rice,
		texture = WorldItems/Rice,
		scale = 0.4,
	}
	model RifleAmmo
	{
		mesh = WorldItems/RifleAmmo,
		texture = WorldItems/BulletRound,
		scale = 0.6,
	}
	model RifleAmmoBox
	{
		mesh = WorldItems/RifleAmmoBox,
		texture = WorldItems/RifleAmmoBox,
		scale = 0.6,
	}
	model RippedSheets
	{
		mesh = WorldItems/RippedSheets,
		texture = WorldItems/RippedSheet,
		scale = 0.17,
	}
	model RippedSheetsDirty
	{
		mesh = WorldItems/RippedSheets,
		texture = WorldItems/RippedSheetDirty,
		scale = 0.17,
	}
	model RoastingPan
	{
		mesh = WorldItems/RoastingPan,
		texture = WorldItems/RoastingPan,
		scale = 0.3,
	}
	model RolledDough
	{
		mesh = WorldItems/RolledDough,
		texture = WorldItems/DoughRolledDough,
		scale = 0.3,
	}
	model RolledDoughRotten
	{
		mesh = WorldItems/RolledDough,
		texture = WorldItems/DoughRolledDoughRotten,
		scale = 0.3,
	}
	model Rolling Pin
	{
		mesh = WorldItems/Rolling Pin,
		texture = WorldItems/Rolling Pin,
		scale = 0.6,
	}
	model Rope
	{
		mesh = WorldItems/Rope,
		texture = WorldItems/Rope,
		scale = 0.4,
	}
	model RoseHips
	{
		mesh = WorldItems/RoseHips,
		texture = WorldItems/RoseHips,
		scale = 0.6,
	}
	model Rubberducky
	{
		mesh = WorldItems/Rubberducky,
		texture = WorldItems/RubberDuck,
		scale = 0.6,
	}
	model Salt
	{
		mesh = WorldItems/Salt,
		texture = WorldItems/SaltPepper,
		scale = 0.6,
	}
	model SandBag
	{
		mesh = WorldItems/SandBag,
		texture = WorldItems/SandBag,
		scale = 0.3,
	}
	model WaterSaucepan
	{
		mesh = WorldItems/WaterSaucepanPasta,
		texture = Weapons/1Handed/SaucePan,
		scale = 0.35,
	}
	model SaucePanPasta
	{
		mesh = WorldItems/SaucePanPasta,
		texture = WorldItems/SaucePanPastaRice,
		scale = 0.35,
	}
	model SaucePanPastaRotten
	{
		mesh = WorldItems/SaucePanPasta,
		texture = WorldItems/SaucePanPastaRiceRotten,
		scale = 0.35,
	}
	model WaterSaucepanPasta
	{
		mesh = WorldItems/WaterSaucepanPasta,
		texture = WorldItems/SaucePanPastaRice,
		scale = 0.35,
	}
	model WaterSaucepanPastaRotten
	{
		mesh = WorldItems/WaterSaucepanPasta,
		texture = WorldItems/SaucePanPastaRiceRotten,
		scale = 0.35,
	}
	model SaucePanRice
	{
		mesh = WorldItems/SaucePanRice,
		texture = WorldItems/SaucePanPastaRice,
		scale = 0.35,
	}
	model SaucePanRiceRotten
	{
		mesh = WorldItems/SaucePanRice,
		texture = WorldItems/SaucePanPastaRiceRotten,
		scale = 0.35,
	}
	model WaterSaucepanRice
	{
		mesh = WorldItems/SaucePanRice,
		texture = WorldItems/SaucePanPastaRice,
		scale = 0.35,
	}
	model WaterSaucepanRiceRotten
	{
		mesh = WorldItems/SaucePanRice,
		texture = WorldItems/SaucePanPastaRiceRotten,
		scale = 0.35,
	}
	model Scotchtape
	{
		mesh = WorldItems/ScotchTape,
		texture = WorldItems/AdhesiveTape,
		scale = 0.6,
	}
	model Screws
	{
		mesh = WorldItems/Screws,
		texture = WorldItems/Screws,
		scale = 0.6,
	}
	model ScrewsBox
	{
		mesh = WorldItems/ScrewsBox,
		texture = WorldItems/BoxOfScrews,
		scale = 0.4,
	}
	model SeedBag
	{
		mesh = WorldItems/SeedBag,
		texture = WorldItems/SeedBag,
		scale = 0.6,
	}
	model Sheet
	{
		mesh = WorldItems/Sheet,
		texture = WorldItems/Sheet,
		scale = 0.15,
	}
	model SheetOfPaper
	{
		mesh = WorldItems/SheetOfPaper,
		texture = WorldItems/SheetOfPaper,
		scale = 0.02,
	}
	model SheetRope
	{
		mesh = WorldItems/SheetRope,
		texture = WorldItems/SheetRope,
		scale = 0.15,
	}
	model ShotGunShells
	{
		mesh = WorldItems/ShotGunShells,
		texture = WorldItems/ShotGunShells,
		scale = 0.6,
	}
	model ShotGunShellstMold
	{
		mesh = WorldItems/ShotGunShellstMold,
		texture = WorldItems/ShotGunShellstMold,
		scale = 0.6,
	}
	model SmokeBomb
	{
		mesh = WorldItems/SmokeBomb,
		texture = WorldItems/SmokeBomb,
		scale = 0.6,
	}
	model SmokeBombSensor
	{
		mesh = WorldItems/SmokeBombSensor,
		texture = WorldItems/SmokeBomb,
		scale = 0.6,
	}
	model Soap
	{
		mesh = WorldItems/Soap,
		texture = WorldItems/Soap,
		scale = 0.6,
	}
	model Splint
	{
		mesh = WorldItems/Splint,
		texture = WorldItems/Splint,
		scale = 0.4,
	}
	model Steak
	{
		mesh = WorldItems/Steak,
		texture = WorldItems/Steak,
		scale = 0.3,
	}
	model SteakCooked
	{
		mesh = WorldItems/Steak,
		texture = WorldItems/SteakCooked,
		scale = 0.3,
	}
	model SteakBurnt
	{
		mesh = WorldItems/Steak,
		texture = WorldItems/SteakBurnt,
		scale = 0.3,
	}
	model SteakRotten
	{
		mesh = WorldItems/Steak,
		texture = WorldItems/SteakRotten,
		scale = 0.3,
	}
	model SteelKnuckle
	{
		mesh = WorldItems/SteelKnuckle,
		texture = WorldItems/SteelKnuckle,
		scale = 0.6,
	}
	model String
	{
		mesh = WorldItems/String,
		texture = WorldItems/String,
		scale = 0.6,
	}
	model Sugar
	{
		mesh = WorldItems/Sugar,
		texture = WorldItems/Sugar,
		scale = 0.5,
	}
	model SunflowerSeeds
	{
		mesh = WorldItems/SunflowerSeeds,
		texture = WorldItems/SunflowerSeeds,
		scale = 0.6,
	}
	model TeaBag
	{
		mesh = WorldItems/TeaBag,
		texture = WorldItems/TeaBag,
		scale = 0.6,
	}
	model Tent
	{
		mesh = WorldItems/Tent,
		texture = WorldItems/Tent,
		scale = 0.6,
	}
	model Thread
	{
		mesh = WorldItems/Thread,
		texture = WorldItems/Thread,
		scale = 0.6,
	}
	model Tissue
	{
		mesh = WorldItems/Tissue,
		texture = WorldItems/Tissue,
		scale = 0.5,
	}
	model Tofu
	{
		mesh = WorldItems/Tofu,
		texture = WorldItems/Tofu,
		scale = 0.3,
	}
	model Tongs
	{
		mesh = WorldItems/Tongs,
		texture = WorldItems/Tongs,
		scale = 0.4,
	}
	model Toothbrush
	{
		mesh = WorldItems/Toothbrush,
		texture = WorldItems/Toothbrush,
		scale = 0.6,
	}
	model Toothpaste
	{
		mesh = WorldItems/Toothpaste,
		texture = WorldItems/Toothpaste,
		scale = 0.6,
	}
	model ToyBear
	{
		mesh = WorldItems/ToyBear,
		texture = WorldItems/ToyBear,
		scale = 0.6,
	}
	model TrapBox
	{
		mesh = WorldItems/TrapBox,
		texture = WorldItems/TrapBox,
		scale = 0.6,
	}
	model TrapCage
	{
		mesh = WorldItems/TrapCage,
		texture = WorldItems/TrapCage,
		scale = 0.6,
	}
	model TrapMouse
	{
		mesh = WorldItems/TrapMouse,
		texture = WorldItems/TrapMouse,
		scale = 0.6,
	}
	model TrapSnare
	{
		mesh = WorldItems/TrapSnare,
		texture = WorldItems/TrapSnare,
		scale = 0.6,
	}
	model TrapStick
	{
		mesh = WorldItems/TrapStick,
		texture = WorldItems/TrapStick,
		scale = 0.6,
	}
	model Tweezers
	{
		mesh = WorldItems/Tweezers,
		texture = WorldItems/Tweezers,
		scale = 0.6,
	}
	model Twine
	{
		mesh = WorldItems/Twine,
		texture = WorldItems/Twine,
		scale = 0.6,
	}
	model VideoGame
	{
		mesh = WorldItems/VideoGame,
		texture = WorldItems/VideoGame,
		scale = 0.5,
	}
	model Vinegar
	{
		mesh = WorldItems/Vinegar,
		texture = WorldItems/Vinegar,
		scale = 0.4,
	}
	model Violets
	{
		mesh = WorldItems/Violets,
		texture = WorldItems/Violets,
		scale = 0.6,
	}
	model WafflesRotten
	{
		mesh = WorldItems/Waffles,
		texture = WorldItems/WafflesRotten,
		scale = 0.3,
	}
	model Wallet
	{
		mesh = WorldItems/Wallet,
		texture = WorldItems/Wallet,
		scale = 0.6,
	}
	model Wallet2
	{
		mesh = WorldItems/Wallet,
		texture = WorldItems/Wallet2,
		scale = 0.6,
	}
	model Wallet3
    {
        mesh = WorldItems/Wallet,
        texture = WorldItems/Wallet3,
        scale = 0.6,
    }
	model Wallet4
    {
        mesh = WorldItems/Wallet,
        texture = WorldItems/Wallet4,
        scale = 0.6,
    }
	model Watermelon_Ground
	{
		mesh = WorldItems/Watermelon,
		scale = 0.3,
	}
	model Watermelon_GroundRotten
	{
		mesh = WorldItems/Watermelon,
		texture = WorldItems/WatermelonRotten,
		scale = 0.3,
	}
	model WeldingRods
	{
		mesh = WorldItems/WeldingRods,
		texture = WorldItems/WeldingRods,
		scale = 0.3,
	}
	model WildEggs
	{
		mesh = WorldItems/WildEggs,
		texture = WorldItems/WildEggs,
		scale = 0.4,
	}
	model Wire
	{
		mesh = WorldItems/Wire,
		texture = WorldItems/Wire,
		scale = 0.25,
	}
	model ElectricWire
	{
		mesh = WorldItems/Wire,
		texture = WorldItems/ElectricWire,
		scale = 0.25,
	}
	model WoodenStick
	{
		mesh = WorldItems/WoodenStick,
		texture = WorldItems/SturdyStick,
		scale = 0.6,
	}
	model WoodGlue
	{
		mesh = WorldItems/WoodGlue,
		texture = WorldItems/WoodGlue,
		scale = 0.6,
	}
	model Yeast
	{
		mesh = WorldItems/Yeast,
		texture = WorldItems/Yeast,
		scale = 0.6,
	}
	model Yogurt
	{
		mesh = WorldItems/Yogurt,
		texture = WorldItems/Yogurt,
		scale = 0.6,
	}
	model Yoyo
	{
		mesh = WorldItems/Yoyo,
		texture = WorldItems/Yoyo,
        scale = 0.6,
	}
	model Hoodie_Ground
    {
        mesh = WorldItems/Clothing/Bob_Hoodie_Ground,
        scale = 0.33,
    }
	model Jacket_Ground
    {
        mesh = WorldItems/Clothing/Bob_Jacket_Ground,
        scale = 0.33,
    }
	model JacketLong_Ground
    {
        mesh = WorldItems/Clothing/Bob_LongJacket_Ground,
        scale = 0.33,
    }
	model Bathrobe_Ground
    {
        mesh = WorldItems/Clothing/Bob_LongJacket_Ground,
        scale = 0.4,
    }
	model SuitJacket_Ground
    {
        mesh = WorldItems/Clothing/Bob_SuitJacket_Ground,
        scale = 0.33,
    }
	model Jumper_Ground
    {
        mesh = WorldItems/Clothing/Bob_Jumper_Ground,
        scale = 0.33,
    }
	model JumperSleeveless_Ground
    {
        mesh = WorldItems/Clothing/Bob_SleevelessJumper_Ground,
        scale = 0.33,
    }
	model Poncho_Ground
    {
        mesh = WorldItems/Clothing/Bob_Poncho_Ground,
        scale = 0.33,
    }
	model JacketCoat_Ground
    {
        mesh = WorldItems/Clothing/Bob_CoatArmy_Ground,
        scale = 0.33,
    }
	model GhillieTop_Ground
    {
        mesh = WorldItems/Clothing/Bob_GhillieTop_Ground,
        scale = 0.38,
    }
	model WeddingJacket_Ground
    {
        mesh = WorldItems/Clothing/Bob_WeddingJacket_Ground,
        scale = 0.33,
    }
	model Trousers_Ground
    {
        mesh = WorldItems/Clothing/Bob_Trousers_Ground,
        scale = 0.33,
    }
	model ShortShorts_Ground
    {
        mesh = WorldItems/Clothing/Bob_ShortShorts_Ground,
        scale = 0.33,
    }
	model LongShorts_Ground
    {
        mesh = WorldItems/Clothing/Bob_LongShorts_Ground,
        scale = 0.33,
    }
	model GhillieTrousers_Ground
    {
        mesh = WorldItems/Clothing/Bob_GihillieTrousers_Ground,
        scale = 0.38,
    }
	model Dungarees_Ground
    {
        mesh = WorldItems/Clothing/Bob_Dungarees_Ground,
        scale = 0.33,
    }
	model BulletVest_Ground
    {
        mesh = WorldItems/Clothing/Bob_BulletVest_Ground,
        scale = 0.33,
    }
	model HuntingVest_Ground
    {
        mesh = WorldItems/Clothing/HuntingVest_Ground,
        scale = 0.33,
    }
	model Hazmat_Ground
    {
        mesh = WorldItems/Clothing/Bob_Hazmat_Ground,
        scale = 0.33,
    }
	model HospitalGown_Ground
    {
        mesh = WorldItems/Clothing/Bob_HospitalGown_Ground,
        scale = 0.33,
    }
	model BoilerSuit_Ground
    {
        mesh = WorldItems/Clothing/Bob_BoilerSuit_Ground,
        scale = 0.33,
    }
	model WeddingDress_Ground
    {
        mesh = WorldItems/Clothing/Bob_WeddingDress_Ground,
        texture = WorldItems/WeddingDress,
        scale = 0.33,
    }
	model Tie_Ground
    {
        mesh = WorldItems/Clothing/Bob_Tie_Ground,
        scale = 0.33,
    }
	model Scarf_Ground
    {
        mesh = WorldItems/Clothing/Bob_Scarf_Ground,
        scale = 0.33,
    }
	model Apron_Ground
    {
        mesh = WorldItems/Clothing/Bob_Apron_Ground,
        scale = 0.33,
    }
	model Shirt_Ground
    {
        mesh = WorldItems/Clothing/Bob_Shirt_Ground,
        scale = 0.33,
    }
	model Dress_Long_Ground
    {
        mesh = WorldItems/Clothing/Bob_Dress_Long_Ground,
        scale = 0.33,
    }
	model Dress_Mid_Ground
    {
        mesh = WorldItems/Clothing/Bob_Dress_Mid_Ground,
        scale = 0.33,
    }
	model Dress_Short_Ground
    {
        mesh = WorldItems/Clothing/Bob_Dress_Short_Ground,
        scale = 0.33,
    }
	model Skirt_Long_Ground
    {
        mesh = WorldItems/Clothing/Bob_Skirt_Long_Ground,
        scale = 0.33,
    }
	model Skirt_Mid_Ground
    {
        mesh = WorldItems/Clothing/Bob_Skirt_Mid_Ground,
        scale = 0.33,
    }
	model Skirt_Short_Ground
    {
        mesh = WorldItems/Clothing/Bob_Skirt_Short_Ground,
        scale = 0.33,
    }
	model TShirt_Ground
    {
        mesh = WorldItems/Clothing/Bob_TShirt_Ground,
        scale = 0.33,
    }
	model Bikini_Ground
    {
        mesh = WorldItems/Clothing/Bikini_Ground,
        scale = 0.42,
    }
	model Boots_Ground
    {
        mesh = WorldItems/Clothing/Boots_Ground,
        scale = 0.33,
    }
	model Gloves_Ground
    {
        mesh = WorldItems/Clothing/Gloves_Ground,
        scale = 0.33,
    }
	model GlovesLong_Ground
    {
        mesh = WorldItems/Clothing/GlovesLong_Ground,
        scale = 0.33,
    }
	model Holster_Ground
    {
        mesh = WorldItems/Clothing/Holster_Ground,
        texture = WorldItems/Holster,
        scale = 0.33,
    }
	model Shoes_Ground
    {
        mesh = WorldItems/Clothing/Shoes_Ground,
        scale = 0.33,
    }
	model SwimSuit_Ground
    {
        mesh = WorldItems/Clothing/SwimSuit_Ground,
        scale = 0.45,
    }
	model SwimTrunks_Ground
    {
        mesh = WorldItems/Clothing/SwimTrunks_Ground,
        scale = 0.33,
    }
	model BowTie_Ground
    {
        mesh = WorldItems/Clothing/BowTie_Ground,
        scale = 0.5,
    }
	model Shoes_FlipFlops_Ground
    {
        mesh = WorldItems/Clothing/Shoes_FlipFlops,
        scale = 0.5,
    }
	model Shoes_Slippers_Ground
    {
        mesh = WorldItems/Clothing/Shoes_Slippers,
        scale = 0.4,
    }
	model Sock_Ankle_Ground
    {
        mesh = WorldItems/Clothing/Sock_Ankle,
        scale = 0.45,
    }
	model Socks_Long_Ground
    {
        mesh = WorldItems/Clothing/Socks_Long,
        scale = 0.4,
    }
	model BellPepper_Ground
    {
        mesh = WorldItems/BellPepper,
        texture = WorldItems/BellPepper,
        scale = 0.4,
    }
	model BellPepper_GroundRotten
    {
        mesh = WorldItems/BellPepper,
        texture = WorldItems/BellPepperRotten,
        scale = 0.4,
    }
	model Broccoli_Ground
    {
        mesh = WorldItems/Broccoli,
        scale = 0.4,
    }
	model Broccoli_GroundRotten
    {
        mesh = WorldItems/Broccoli,
        texture = WorldItems/BroccoliRotten,
        scale = 0.4,
    }
	model Chicken
    {
        mesh = WorldItems/Chicken,
        texture = WorldItems/ChickenRaw,
        scale = 0.3,
    }
	model ChickenBurnt
    {
        mesh = WorldItems/Chicken,
        texture = WorldItems/ChickenBurnt,
        scale = 0.3,
    }
	model ChickenCooked
    {
        mesh = WorldItems/Chicken,
        texture = WorldItems/ChickenCooked,
        scale = 0.3,
    }
	model ChickenRotten
    {
        mesh = WorldItems/Chicken,
        texture = WorldItems/ChickenRawRotten,
        scale = 0.3,
    }
	model EggPlant_Ground
    {
        mesh = WorldItems/EggPlant,
        texture = WorldItems/EggPlant,
        scale = 0.4,
    }
	model EggPlant_GroundRotten
    {
        mesh = WorldItems/EggPlant,
        texture = WorldItems/EggPlantRotten,
        scale = 0.4,
    }
	model Leek_Ground
    {
        mesh = WorldItems/Leek,
        scale = 0.4,
    }
	model Leek_GroundRotten
    {
        mesh = WorldItems/Leek,
        texture = WorldItems/LeekRotten,
        scale = 0.4,
    }
	model Lemon_Ground
    {
        mesh = WorldItems/Lemon,
        texture = WorldItems/Lemon,
        scale = 0.4,
    }
	model Lemon_GroundRotten
    {
        mesh = WorldItems/Lemon,
        texture = WorldItems/LemonRotten,
        scale = 0.4,
    }
	model Lettuce_Ground
    {
        mesh = WorldItems/Lettuce,
        scale = 0.4,
    }
	model Lettuce_GroundRotten
    {
        mesh = WorldItems/Lettuce,
        texture = WorldItems/LettuceRotten,
        scale = 0.4,
    }
	model Salmon
    {
        mesh = WorldItems/Salmon,
        texture = WorldItems/Salmon,
        scale = 0.25,
    }
	model SalmonBurnt
    {
        mesh = WorldItems/Salmon,
        texture = WorldItems/SalmonBurnt,
        scale = 0.25,
    }
	model SalmonCooked
    {
        mesh = WorldItems/Salmon,
        texture = WorldItems/SalmonCooked,
        scale = 0.25,
    }
	model SalmonRotten
    {
        mesh = WorldItems/Salmon,
        texture = WorldItems/SalmonRotten,
        scale = 0.25,
    }
	model SchoolBag_Ground
    {
        mesh = WorldItems/Clothing/SchoolBag_Ground,
        scale = 0.4,
    }
	model ALICE_Pack_Ground
    {
        mesh = WorldItems/Clothing/ALICE_Pack_Ground,
        scale = 0.4,
    }
	model BigHikingBag_Ground
    {
        mesh = WorldItems/Clothing/BigHikingBag_Ground,
        scale = 0.4,
    }
	model Briefcase_Ground
    {
        mesh = WorldItems/Clothing/Briefcase_Ground,
        texture = clothes/bag/Briefcase,
        scale = 0.4,
    }
	model ClassicGuitarCase_Ground
	{
		mesh = WorldItems/Clothing/ClassicGuitarCase_Ground,
		texture = clothes/bag/ClassicGuitarCase,
		scale = 0.4,

		attachment world
		{
			offset = 0.0240 0.0000 0.0000,
			rotate = 0.0000 90.0000 0.0000,
		}
	}
	model Cooler_Ground
    {
        mesh = WorldItems/Clothing/Cooler_Ground,
        texture = clothes/bag/Cooler,
        scale = 0.4,
    }
	model DuffelBag_Ground
    {
        mesh = WorldItems/Clothing/DuffelBag_Ground,
        scale = 0.4,
    }
	model GarbageBag_Ground
    {
        mesh = WorldItems/Clothing/GarbageBag_Ground,
        texture = clothes/bag/GarbageBag,
        scale = 0.4,
    }
	model GasCan_Ground
    {
        mesh = WorldItems/Clothing/GasCan,
        texture = GasCan,
        scale = 0.4,
    }
	model GuitarCase_Ground
    {
        mesh = WorldItems/Clothing/GuitarCase_Ground,
        texture = clothes/bag/GuitarCase,
        scale = 0.4,
    }
	model Handbag_Ground
    {
        mesh = WorldItems/Clothing/Handbag_Ground,
        texture = clothes/bag/Handbag,
        scale = 0.4,
    }
	model HikingBag_Ground
    {
        mesh = WorldItems/Clothing/HikingBag_Ground,
        scale = 0.4,
    }
	model FannyPack_Ground
    {
        mesh = WorldItems/Clothing/M_FannyPackFront_Ground,
        scale = 0.4,
    }
	model PlasticBag_Ground
    {
        mesh = WorldItems/Clothing/PlasticBag_Ground,
        texture = clothes/bag/PlasticBag,
        scale = 0.4,
    }
	model LunchBox_Ground
    {
        mesh = WorldItems/Clothing/PlasticLunchBox_Ground,
        texture = clothes/bag/plasticlunchbox_01,
        scale = 0.4,
    }
	model LunchBox2_Ground
    {
        mesh = WorldItems/Clothing/PlasticLunchBox_Ground,
        texture = clothes/bag/plasticlunchbox_02,
        scale = 0.4,
    }
	model LunchBoxMedic_Ground
    {
        mesh = WorldItems/Clothing/PlasticLunchBox_Ground,
        texture = clothes/bag/PlasticLunchBox_Medic,
        scale = 0.4,
    }
	model GunCase_Ground
    {
        mesh = WorldItems/Clothing/PlasticLunchBox_Ground,
        texture = clothes/bag/GunCase,
        scale = 0.4,
    }
	model Purse_Ground
    {
        mesh = WorldItems/Clothing/Purse_Ground,
        texture = clothes/bag/Purse,
        scale = 0.4,
    }
	model SandBag_Ground
    {
        mesh = WorldItems/Clothing/SandBag_Ground,
        texture = clothes/bag/SandBag,
        scale = 0.4,
    }
	model Satchel_Ground
    {
        mesh = WorldItems/Clothing/Satchel_Ground,
        scale = 0.4,
    }
	model Suitcase_Ground
    {
        mesh = WorldItems/Clothing/Suitecase_Ground,
        texture = clothes/bag/Suitcase,
        scale = 0.4,
    }
	model ToolBox_Ground
    {
        mesh = WorldItems/Clothing/ToolBox_Ground,
        texture = clothes/bag/ToolBox,
        scale = 0.4,
    }
	model TotesBag_Ground
    {
        mesh = WorldItems/Clothing/TotesBag_Ground,
        texture = clothes/bag/ToteBag,
        scale = 0.4,
    }
	model SpiffoPlushie
    {
        mesh = WorldItems/SpiffoPlushie,
        scale = 0.4,
    }
	model SpiffoPlushieBig
    {
        mesh = WorldItems/SpiffoPlushie,
        scale = 1,
    }
	model CarBumper
    {
        mesh = WorldItems/CarBumper,
        scale = 0.25,
    }
	model CarDoor
    {
        mesh = WorldItems/CarDoor,
        scale = 0.25,
    }
	model CarGrille
    {
        mesh = WorldItems/CarGrille,
        scale = 0.25,
    }
	model CarHood
    {
        mesh = WorldItems/CarHood,
        scale = 0.25,
    }
	model CarJack
    {
        mesh = WorldItems/CarJack,
        scale = 0.25,
    }
	model CarParts
    {
        mesh = WorldItems/CarParts,
        scale = 0.25,
    }
	model CarSidePanel
    {
        mesh = WorldItems/CarParts_SidePanel,
        scale = 0.25,
    }
	model CarTrunkLid
    {
        mesh = WorldItems/CarTrunkLid,
        scale = 0.25,
    }
	model CarWindshield
    {
        mesh = WorldItems/CarWindShield,
        scale = 0.25,
    }
	model CarWindow
    {
        mesh = WorldItems/CarWindShield,
        scale = 0.18,
    }
	model TirePump
    {
        mesh = WorldItems/TirePump,
        scale = 0.4,
    }
	model Wheel
    {
        mesh = WorldItems/Wheel,
        texture = Vehicles/vehicle_wheel04,
        scale = 0.37,
    }
	model WheelHub
    {
        mesh = WorldItems/WheelHub,
        scale = 0.4,
    }
	model CarKeys
    {
        mesh = WorldItems/CarKeys,
        scale = 0.55,
    }
	model VHS
    {
        mesh = WorldItems/VhsBox,
        texture = WorldItems/VhsBox1,
        scale = 0.3,
    }
	model VHSBox
    {
        mesh = WorldItems/VhsBox,
        texture = WorldItems/VhsBox1,
        scale = 0.3,
    }
	model VHSBox2
    {
        mesh = WorldItems/VhsBox,
        texture = WorldItems/VhsBox2,
        scale = 0.3,
    }
	model VHSBox3
    {
        mesh = WorldItems/VhsBox,
        texture = WorldItems/VhsBox3,
        scale = 0.3,
    }
	model SewingKit
    {
        mesh = WorldItems/SewingKit,
        scale = 0.6,
    }
	model BrakeDisk
    {
        mesh = WorldItems/BrakeDisk,
        scale = 0.32,
    }
	model CarBattery
    {
        mesh = WorldItems/CarBattery,
        scale = 0.4,
    }
	model CarBatteryCharger
    {
        mesh = WorldItems/CarBatteryCharger,
        scale = 0.4,
    }
	model CarSeat
    {
        mesh = WorldItems/CarSeat,
        scale = 0.4,
    }
	model EngineParts
    {
        mesh = WorldItems/EngineParts,
        scale = 0.3,
    }
	model Muffler
    {
        mesh = WorldItems/Muffler,
        scale = 0.4,
    }
	model GasTank
    {
        mesh = WorldItems/NormalGasTank1,
        texture = WorldItems/FuelTank,
        scale = 0.33,
    }
	model BigGasTank
    {
        mesh = WorldItems/NormalGasTank1,
        texture = WorldItems/FuelTank,
        scale = 0.4,
    }
	model SmallGasTank
    {
        mesh = WorldItems/NormalGasTank1,
        texture = WorldItems/FuelTank,
        scale = 0.27,
    }
	model Suspension
    {
        mesh = WorldItems/Suspension,
        scale = 0.4,
    }
	model LugWrench
    {
        mesh = WorldItems/LugWrench,
        scale = 0.4,
    }
	model Trout
    {
        mesh = WorldItems/Trout,
        scale = 0.4,
    }
	model TroutBurnt
    {
        mesh = WorldItems/Trout,
        texture = WorldItems/TroutBurnt,
        scale = 0.4,
    }
	model TroutCooked
    {
        mesh = WorldItems/Trout,
        texture = WorldItems/TroutCooked,
        scale = 0.4,
    }
	model TroutRotten
    {
        mesh = WorldItems/Trout,
        texture = WorldItems/TroutRotten,
        scale = 0.4,
    }
	model Perch
    {
        mesh = WorldItems/Perch,
        scale = 0.4,
    }
	model PerchBurnt
    {
        mesh = WorldItems/Perch,
        texture = WorldItems/PerchBurnt,
        scale = 0.4,
    }
	model PerchCooked
    {
        mesh = WorldItems/Perch,
        texture = WorldItems/PerchCooked,
        scale = 0.4,
    }
	model PerchRotten
    {
        mesh = WorldItems/Perch,
        texture = WorldItems/PerchRotten,
        scale = 0.4,
    }
	model SunFish
    {
        mesh = WorldItems/SunFish,
        scale = 0.4,
    }
	model SunFishBurnt
    {
        mesh = WorldItems/SunFish,
        texture = WorldItems/SunFishBurnt,
        scale = 0.4,
    }
	model SunFishCooked
    {
        mesh = WorldItems/SunFish,
        texture = WorldItems/SunFishCooked,
        scale = 0.4,
    }
	model SunFishRotten
    {
        mesh = WorldItems/SunFish,
        texture = WorldItems/SunFishRotten,
        scale = 0.4,
    }
	model WatchClassicBlack
    {
        mesh = WorldItems/WatchClassic,
        texture = WorldItems/WatchClassicBlack,
        scale = 0.4,
    }
	model WatchClassicBrown
    {
        mesh = WorldItems/WatchClassic,
        texture = WorldItems/WatchClassicBrown,
        scale = 0.4,
    }
	model WatchClassicGold
    {
        mesh = WorldItems/WatchClassic,
        texture = WorldItems/WatchClassicBlack,
        scale = 0.4,
    }
	model WatchClassicMilitary
    {
        mesh = WorldItems/WatchClassic,
        texture = WorldItems/WatchClassicBlack,
        scale = 0.4,
    }
	model DigitalWatchRed
    {
        mesh = WorldItems/DigitalWatch,
        texture = WorldItems/DigitalWatch,
        scale = 0.4,
    }
	model DigitalWatchBlack
    {
        mesh = WorldItems/DigitalWatch,
        texture = WorldItems/DigitalWatchBlack,
        scale = 0.4,
    }
	model DigitalWatchGold
    {
        mesh = WorldItems/DigitalWatch,
        texture = WorldItems/DigitalWatchGold,
        scale = 0.4,
    }
	model DigitalWatchGold
    {
        mesh = WorldItems/DigitalWatch,
        texture = WorldItems/DigitalWatchGold,
        scale = 0.4,
    }
	model BeerBottleGround
    {
        mesh = WorldItems/BeerBottle,
        texture = BeerBottle,
        scale = 0.4,
    }
	model BlowtorchGround
    {
        mesh = WorldItems/Blowtorch,
        texture = Blowtorch,
        scale = 0.4,
    }
	model BookGrey_Ground
    {
        mesh = WorldItems/Book,
        texture = WorldItems/BookGrey,
        scale = 0.4,
    }
	model BookClosedGrey_Ground
    {
        mesh = WorldItems/BookClosed,
        texture = WorldItems/BookGrey,
        scale = 0.4,
    }
	model BookLightBlue_Ground
    {
        mesh = WorldItems/Book,
        texture = WorldItems/BookLightBlue,
        scale = 0.4,
    }
	model BookClosedLightBlue_Ground
    {
        mesh = WorldItems/BookClosed,
        texture = WorldItems/BookLightBlue,
        scale = 0.4,
    }
	model BookLightGreen_Ground
    {
        mesh = WorldItems/Book,
        texture = WorldItems/BookLightGreen,
        scale = 0.4,
    }
	model BookClosedLightGreen_Ground
    {
        mesh = WorldItems/BookClosed,
        texture = WorldItems/BookLightGreen,
        scale = 0.4,
    }
	model BookYellowBrown_Ground
    {
        mesh = WorldItems/Book,
        texture = WorldItems/BookYellowBrown,
        scale = 0.4,
    }
	model BookClosedYellowBrown_Ground
    {
        mesh = WorldItems/BookClosed,
        texture = WorldItems/BookYellowBrown,
        scale = 0.4,
    }
	model BookPurple_Ground
    {
        mesh = WorldItems/Book,
        texture = WorldItems/BookPurple,
        scale = 0.4,
    }
	model BookClosedPurple_Ground
    {
        mesh = WorldItems/BookClosed,
        texture = WorldItems/BookPurple,
        scale = 0.4,
    }
	model BookRedPink_Ground
    {
        mesh = WorldItems/Book,
        texture = WorldItems/BookRedPink,
        scale = 0.4,
    }
	model BookClosedRedPink_Ground
    {
        mesh = WorldItems/BookClosed,
        texture = WorldItems/BookRedPink,
        scale = 0.4,
    }
	model BookDarkCyan_Ground
    {
        mesh = WorldItems/Book,
        texture = WorldItems/BookDarkCyan,
        scale = 0.4,
    }
	model BookClosedDarkCyan_Ground
    {
        mesh = WorldItems/BookClosed,
        texture = WorldItems/BookDarkCyan,
        scale = 0.4,
    }
	model BookBrown_Ground
    {
        mesh = WorldItems/Book,
        texture = WorldItems/BookBrown,
        scale = 0.4,
    }
	model BookClosedBrown_Ground
    {
        mesh = WorldItems/BookClosed,
        texture = WorldItems/BookBrown,
        scale = 0.4,
    }
	model BookBlue_Ground
    {
        mesh = WorldItems/Book,
        texture = WorldItems/BookBlue,
        scale = 0.4,
    }
	model BookClosedBlue_Ground
    {
        mesh = WorldItems/BookClosed,
        texture = WorldItems/BookBlue,
        scale = 0.4,
    }
	model BookGreen_Ground
    {
        mesh = WorldItems/Book,
        texture = WorldItems/BookGreen,
        scale = 0.4,
    }
	model BookClosedGreen_Ground
    {
        mesh = WorldItems/BookClosed,
        texture = WorldItems/BookGreen,
        scale = 0.4,
    }
	model BookYellow_Ground
    {
        mesh = WorldItems/Book,
        texture = WorldItems/BookYellow,
        scale = 0.4,
    }
	model BookClosedYellow_Ground
    {
        mesh = WorldItems/BookClosed,
        texture = WorldItems/BookYellow,
        scale = 0.4,
    }
	model Book_Ground
    {
        mesh = WorldItems/Book,
        texture = WorldItems/BookRed,
        scale = 0.4,
    }
	model BookClosedGround
    {
        mesh = WorldItems/BookClosed,
        texture = Book,
        scale = 0.4,
    }
	model BowlGround
    {
        mesh = WorldItems/Bowl,
        texture = WorldItems/Bowl,
        scale = 0.4,
    }
	model CandleGround
    {
        mesh = WorldItems/Candle,
        texture = Candle,
        scale = 0.4,
    }
	model CanOpenerGround
    {
        mesh = WorldItems/CanOpener,
        texture = CanOpener,
        scale = 0.4,
    }
	model CookingPotGround
    {
        mesh = WorldItems/CookingPot,
        texture = CookingPot,
        scale = 0.4,
    }
	model FlashLightGround
    {
        mesh = WorldItems/FlashLight,
        texture = FlashLight,
        scale = 0.4,
    }
	model GardenSawGround
	{
		mesh = WorldItems/GardenSaw,
		texture = GardenSaw,
		scale = 0.4,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}
	}
	model GardenSprayGround
    {
        mesh = WorldItems/GardenSpray,
        texture = GardenSpray,
        scale = 0.3,
    }
	model HacksawGround
	{
		mesh = WorldItems/Hacksaw,
		texture = GardenSaw,
		scale = 0.4,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}
	}
	model HandTorchGround
    {
        mesh = WorldItems/HandTorch,
        texture = HandTorch,
        scale = 0.4,
    }
	model KettleGround
    {
        mesh = WorldItems/Kettle,
        texture = Kettle,
        scale = 0.4,
    }
	model MagazineGround
	{
		mesh = WorldItems/MagazineOpen,
		texture = WorldItems/MagazineOpen1,
		scale = 0.4,

		attachment world
		{
			offset = 0.0000 0.0000 -0.6050,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model MagazineOpenGround
	{
		mesh = WorldItems/MagazineOpen,
		texture = Magazine,
		scale = 0.4,

		attachment world
		{
			offset = 0.0000 0.0000 -0.6050,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model Necklace_Crucifix_Ground
    {
        mesh = WorldItems/Necklace_Crucifix_Ground,
        texture = NecklaceCrucifix,
        scale = 0.4,
    }
	model Necklace_SilverCrucifix_Ground
    {
        mesh = WorldItems/Necklace_Crucifix_Ground,
        texture = Necklace_SilverCrucifix,
        scale = 0.4,
    }
	model Necklace_Pearl_Ground
    {
        mesh = WorldItems/Necklace_Pearl_Ground,
        texture = EarringDiamond,
        scale = 0.4,
    }
	model NecklaceLong_SilverSapphireGround
    {
        mesh = WorldItems/NecklaceLong_Stone_Ground,
        texture = NecklaceLong_SilverSapphire,
        scale = 0.5,
    }
	model NecklaceLong_Amber_Ground
    {
        mesh = WorldItems/NecklaceLong_Stone_Ground,
        texture = NecklaceLong_Amber,
        scale = 0.5,
    }
	model NecklaceLongSilverDiamond_Ground
    {
        mesh = WorldItems/NecklaceLong_Stone_Ground,
        texture = NecklaceLong_SilverDiamond,
        scale = 0.5,
    }
	model NecklaceLongSilverSapphire_Ground
    {
        mesh = WorldItems/NecklaceLong_Stone_Ground,
        texture = NecklaceLong_SilverSapphire,
        scale = 0.5,
    }
	model NecklaceLong_SilverEmerald_Ground
    {
        mesh = WorldItems/NecklaceLong_Stone_Ground,
        texture = NecklaceLong_SilverEmerald,
        scale = 0.5,
    }
	model NecklaceLong_Silver_Ground
    {
        mesh = WorldItems/NecklaceLong_Ground,
        texture = NecklaceLong_Silver,
        scale = 0.5,
    }
	model NecklaceLong_Gold_Ground
    {
        mesh = WorldItems/NecklaceLong_Ground,
        texture = NecklaceLong_Gold,
        scale = 0.5,
    }
	model NecklaceLong_GoldDiamond_Ground
    {
        mesh = WorldItems/NecklaceLong_Stone_Ground,
        texture = NecklaceLong_GoldDiamond,
        scale = 0.5,
    }
	model Necklace_GoldDiamond_Ground
    {
        mesh = WorldItems/Necklace_Stone_Ground,
        texture = Necklace_GoldDiamond,
        scale = 0.5,
    }
	model Necklace_GoldRuby_Ground
    {
        mesh = WorldItems/Necklace_Stone_Ground,
        texture = Necklace_GoldRuby,
        scale = 0.5,
    }
	model Necklace_Gold_Ground
    {
        mesh = WorldItems/Necklace_Ground,
        texture = Necklace_Gold,
        scale = 0.5,
    }
	model Necklace_SilverSapphire_Ground
    {
        mesh = WorldItems/Necklace_Stone_Ground,
        texture = Necklace_SilverSapphire,
        scale = 0.5,
    }
	model Necklace_SilverDiamond_Ground
    {
        mesh = WorldItems/Necklace_Stone_Ground,
        texture = Necklace_SilverDiamond,
        scale = 0.5,
    }
	model Necklace_YingYang_Ground
    {
        mesh = WorldItems/Necklace_Stone_Ground,
        texture = Necklace_YingYang,
        scale = 0.5,
    }
	model Necklace_Silver_Ground
    {
        mesh = WorldItems/Necklace_Ground,
        texture = Necklace_Silver,
        scale = 0.5,
    }
	model PillBottleGround
    {
        mesh = WorldItems/PillBottle,
        texture = PillBottle,
        scale = 0.4,
    }
	model WateringCanGround
    {
        mesh = WorldItems/WateringCan,
        texture = WateringCan,
        scale = 0.35,
    }
	model WhiskeyBottleGround
    {
        mesh = WorldItems/WhiskeyBottle,
        texture = WhiskeyBottle,
        scale = 0.4,
    }
	model WhiskeyBottleGroundGasoline
    {
        mesh = WorldItems/WhiskeyBottle,
        texture = WhiskeyGasoline,
        scale = 0.4,
    }
	model WineRedGround
    {
        mesh = WorldItems/Wine,
        texture = RedWineBottle,
        scale = 0.4,
    }
	model WineWhiteGround
    {
        mesh = WorldItems/Wine,
        texture = WhiteWineBottle,
        scale = 0.4,
    }
	model ZippoGround
    {
        mesh = WorldItems/Zippo,
        texture = zippo,
        scale = 0.4,
    }
	model BalaclavaFace_Ground
    {
        mesh = WorldItems/BalaclavaFace_Ground,
        texture = Balaclava_Full2,
        scale = 0.4,
    }
	model BalaclavaFull_Ground
    {
        mesh = WorldItems/BalaclavaFull_Ground,
        texture = Balaclava_Full2,
        scale = 0.4,
    }
	model Bracelet_Bangle_Ground
    {
        mesh = WorldItems/Bracelet_Bangle_Ground,
        texture = BraceletChain_Gold,
        scale = 0.4,
    }
	model Bracelet_BangleSilver_Ground
    {
        mesh = WorldItems/Bracelet_Bangle_Ground,
        texture = BraceletChain_Silver,
        scale = 0.4,
    }
	model Bracelet_Chain_Ground
    {
        mesh = WorldItems/Bracelet_Chain_Ground,
        texture = BraceletChain_Gold,
        scale = 0.4,
    }
	model Bracelet_ChainSilver_Ground
    {
        mesh = WorldItems/Bracelet_Chain_Ground,
        texture = BraceletChain_Silver,
        scale = 0.4,
    }
	model Bracelet_Friendship_Ground
    {
        mesh = WorldItems/Bracelet_Chain_Ground,
        texture = BraceletChain_White,
        scale = 0.4,
    }
	model Choker_Ground
    {
        mesh = WorldItems/Choker_Ground,
        texture = Choker,
        scale = 0.4,
    }
	model Choker_Sapphire_Ground
    {
        mesh = WorldItems/Choker_Stone_Ground,
        texture = Choker_Sapphire,
        scale = 0.4,
    }
	model Choker_Sapphire_Ground
    {
        mesh = WorldItems/Choker_Stone_Ground,
        texture = Choker_Sapphire,
        scale = 0.4,
    }
	model Choker_Amber_Ground
    {
        mesh = WorldItems/Choker_Stone_Ground,
        texture = Choker_Amber,
        scale = 0.4,
    }
	model Choker_Diamond_Ground
    {
        mesh = WorldItems/Choker_Stone_Ground,
        texture = Choker_Diamond,
        scale = 0.4,
    }
	model Earring_LoopLrg_Ground
    {
        mesh = WorldItems/Earring_LoopLrg_Ground,
        texture = EarringGold,
        scale = 0.4,
    }
	model Earring_LoopLrgSilver_Ground
    {
        mesh = WorldItems/Earring_LoopLrg_Ground,
        texture = EarringSilver,
        scale = 0.4,
    }
	model Earring_LoopMed_Ground
    {
        mesh = WorldItems/Earring_LoopMed_Ground,
        texture = EarringGold,
        scale = 0.4,
    }
	model Earring_LoopMedSilver_Ground
    {
        mesh = WorldItems/Earring_LoopMed_Ground,
        texture = EarringSilver,
        scale = 0.4,
    }
	model Earring_LoopSmall_Ground
    {
        mesh = WorldItems/Earring_LoopMed_Ground,
        texture = EarringGold,
        scale = 0.3,
    }
	model Earring_LoopSmallSilver_Ground
    {
        mesh = WorldItems/Earring_LoopMed_Ground,
        texture = EarringSilver,
        scale = 0.3,
    }
	model Eyepatch_Ground
    {
        mesh = WorldItems/Eyepatch_Ground,
        texture = Eyepatch,
        scale = 0.4,
    }
	model NBC_Mask_Ground
    {
        mesh = WorldItems/NBC_Mask_Ground,
        texture = NBC_Mask,
        scale = 0.4,
    }
	model Necklace_Dogtags_Ground
    {
        mesh = WorldItems/Necklace_Dogtags_Ground,
        texture = Necklace_Dogtags,
        scale = 0.4,
    }
	model Nosering_Ground
    {
        mesh = WorldItems/Nosering_Ground,
        texture = EarringGold,
        scale = 0.4,
    }
	model NoseringSilver_Ground
    {
        mesh = WorldItems/Nosering_Ground,
        texture = EarringSilver,
        scale = 0.4,
    }
	model NoseStud_Ground
    {
        mesh = WorldItems/NoseStud_Ground,
        texture = EarringGold,
        scale = 0.4,
    }
	model NoseStudSilver_Ground
    {
        mesh = WorldItems/NoseStud_Ground,
        texture = EarringSilver,
        scale = 0.4,
    }
	model SpiffoTail_Ground
    {
        mesh = WorldItems/SpiffoTail_Ground,
        texture = Clothes\SpiffoSuit\SpiffoSuit,
        scale = 0.4,
    }
	model GolfBag_Ground
    {
        mesh = WorldItems/GolfBag_Ground,
        scale = 0.4,
    }
	model Pillow_Ground
    {
        mesh = WorldItems/Pillow,
        texture = Pillow,
        scale = 0.35,
    }
	model WeddingVeil_Ground
    {
        mesh = WorldItems/WeddingVeil_Ground,
        texture = Clothes/WeddingVeil,
        scale = 0.4,
    }
	model Bucket_Ground
    {
        mesh = WorldItems/Bucket,
        texture = WorldItems/Bucket,
        scale = 0.4,
    }
	model BucketFullConcrete_Ground
    {
        mesh = WorldItems/BucketFull,
        texture = WorldItems/BucketFullConcrete,
        scale = 0.4,
    }
	model BucketFullPlaster_Ground
    {
        mesh = WorldItems/BucketFull,
        texture = WorldItems/BucketFullPlaster,
        scale = 0.4,
    }
	model BucketFullWater_Ground
    {
        mesh = WorldItems/BucketFull,
        texture = WorldItems/BucketFullWater,
        scale = 0.4,
    }
	model Milk_Ground
    {
        mesh = WorldItems/Milk,
        texture = WorldItems/MilkCarton,
        scale = 0.4,
    }
	model CigarettePack_Ground
    {
        mesh = WorldItems/CigarettePack,
        texture = WorldItems/CigarettePack,
        scale = 0.4,
    }
	model CigarettePack_Ground
    {
        mesh = WorldItems/CigarettePack,
        texture = WorldItems/CigarettePack,
        scale = 0.4,
    }
	model PaintTinGreen_Ground
    {
        mesh = WorldItems/PaintTin,
        texture = WorldItems/PaintTinGreen,
        scale = 0.4,
    }
	model PaintTinGrey_Ground
    {
        mesh = WorldItems/PaintTin,
        texture = WorldItems/PaintTinGrey,
        scale = 0.4,
    }
	model PaintTinPurple_Ground
    {
        mesh = WorldItems/PaintTin,
        texture = WorldItems/PaintTinPurple,
        scale = 0.4,
    }
	model PaintTinRed_Ground
    {
        mesh = WorldItems/PaintTin,
        texture = WorldItems/PaintTinRed,
        scale = 0.4,
    }
	model PaintTinWhite_Ground
    {
        mesh = WorldItems/PaintTin,
        texture = WorldItems/PaintTinWhite,
        scale = 0.4,
    }
	model PaintTinBlack_Ground
    {
        mesh = WorldItems/PaintTin,
        texture = WorldItems/PaintTinBlack,
        scale = 0.4,
    }
	model PaintTinBlue_Ground
    {
        mesh = WorldItems/PaintTin,
        texture = WorldItems/PaintTinBlue,
        scale = 0.4,
    }
	model PaintTinBrown_Ground
    {
        mesh = WorldItems/PaintTin,
        texture = WorldItems/PaintTinBrown,
        scale = 0.4,
    }
	model PaintTinCyan_Ground
    {
        mesh = WorldItems/PaintTin,
        texture = WorldItems/PaintTinCyan,
        scale = 0.4,
    }
	model PaintTinLightBlue_Ground
    {
        mesh = WorldItems/PaintTin,
        texture = WorldItems/PaintTinLightBlue,
        scale = 0.4,
    }
	model PaintTinLightBrown_Ground
    {
        mesh = WorldItems/PaintTin,
        texture = WorldItems/PaintTinLightBrown,
        scale = 0.4,
    }
	model PaintTinOrange_Ground
    {
        mesh = WorldItems/PaintTin,
        texture = WorldItems/PaintTinOrange,
        scale = 0.4,
    }
	model PaintTinPink_Ground
    {
        mesh = WorldItems/PaintTin,
        texture = WorldItems/PaintTinPink,
        scale = 0.4,
    }
	model PaintTinTurquoise_Ground
    {
        mesh = WorldItems/PaintTin,
        texture = WorldItems/PaintTinTurquoise,
        scale = 0.4,
    }
	model PaintTinYellow_Ground
    {
        mesh = WorldItems/PaintTin,
        texture = WorldItems/PaintTinYellow,
        scale = 0.4,
    }
	model PaintTinEmpty_Ground
    {
        mesh = WorldItems/PaintTinEmpty,
        texture = WorldItems/PaintTinEmpty,
        scale = 0.4,
    }
	model TentPegs_Ground
    {
        mesh = WorldItems/TentPegs,
        texture = WorldItems/TentPeg,
        scale = 0.4,
    }
	model DirtBag_Ground
    {
        mesh = WorldItems/DirtBag,
        texture = WorldItems/SandBag,
        scale = 0.25,
    }
	model Burger_Ground
    {
        mesh = WorldItems/Burger,
        scale = 0.4,
    }
	model Burger_GroundRotten
    {
        mesh = WorldItems/Burger,
        texture = WorldItems/BurgerRotten,
        scale = 0.4,
    }
	model CannedSardines_Open_Ground
    {
        mesh = WorldItems/CannedSardinesOpen,
        texture = WorldItems/CannedSardines,
        scale = 0.4,
    }
	model CannedSardines_Open_GroundRotten
    {
        mesh = WorldItems/CannedSardinesOpen,
        texture = WorldItems/CannedSardinesRotten,
        scale = 0.4,
    }
	model CannedSardines_Ground
    {
        mesh = WorldItems/CannedSardines,
        scale = 0.4,
    }
	model ChickenFried_Ground
    {
        mesh = WorldItems/ChickenFried,
        texture = WorldItems/ChickenCooked,
        scale = 0.4,
    }
	model Corndog_Ground
    {
        mesh = WorldItems/Corndog,
        texture = WorldItems/CornDog,
        scale = 0.4,
    }
	model GriddlePanFriedVegetables_Ground
    {
        mesh = WorldItems/GriddlePanFriedVegetables,
        texture = WorldItems/GriddlePanFriedVegetables,
        scale = 0.4,
    }
	model GriddlePanFriedVegetables_GroundRotten
    {
        mesh = WorldItems/GriddlePanFriedVegetables,
        texture = WorldItems/GriddlePanFriedVegetablesRotten,
        scale = 0.4,
    }
	model PanFriedVegetables_Ground
    {
        mesh = WorldItems/PanFriedVegetables,
        texture = WorldItems/GriddlePanFriedVegetables,
        scale = 0.4,
    }
	model PanFriedVegetables_GroundRotten
    {
        mesh = WorldItems/PanFriedVegetables,
        texture = WorldItems/GriddlePanFriedVegetablesRotten,
        scale = 0.4,
    }
	model Pike_Ground
    {
        mesh = WorldItems/Pike,
        scale = 0.35,
    }
	model Pike_GroundCooked
    {
        mesh = WorldItems/Pike,
        texture = WorldItems/PikeCooked,
        scale = 0.35,
    }
	model Pike_GroundBurnt
    {
        mesh = WorldItems/Pike,
        texture = WorldItems/PikeBurnt,
        scale = 0.35,
    }
	model Pike_GroundRotten
    {
        mesh = WorldItems/Pike,
        texture = WorldItems/PikeRotten,
        scale = 0.35,
    }
	model SmallAnimalMeat_Ground
    {
        mesh = WorldItems/SmallAnimalMeat,
        scale = 0.4,
    }
	model SmallAnimalMeat_GroundBurnt
    {
        mesh = WorldItems/SmallAnimalMeat,
        texture = WorldItems/SmallAnimalMeatBurnt,
        scale = 0.4,
    }
	model SmallAnimalMeat_GroundCooked
    {
        mesh = WorldItems/SmallAnimalMeat,
        texture = WorldItems/SmallAnimalMeatCooked,
        scale = 0.4,
    }
	model SmallAnimalMeat_GroundRotten
    {
        mesh = WorldItems/SmallAnimalMeat,
        texture = WorldItems/SmallAnimalMeatRotten,
        scale = 0.4,
    }
	model SmallBirdMeat_Ground
    {
        mesh = WorldItems/SmallBirdMeat,
        scale = 0.4,
    }
	model SmallBirdMeat_GroundBurnt
    {
        mesh = WorldItems/SmallBirdMeat,
        texture = WorldItems/SmallBirdMeatBurnt,
        scale = 0.4,
    }
	model SmallBirdMeat_GroundCooked
    {
        mesh = WorldItems/SmallBirdMeat,
        texture = WorldItems/SmallBirdMeatCooked,
        scale = 0.4,
    }
	model SmallBirdMeat_GroundRotten
    {
        mesh = WorldItems/SmallBirdMeat,
        texture = WorldItems/SmallBirdMeatRotten,
        scale = 0.4,
    }
	model TinnedTuna_Ground
    {
        mesh = WorldItems/TinnedTuna,
        scale = 0.4,
    }
	model TinnedTuna_Open_Ground
    {
        mesh = WorldItems/TinnedTunaOpen,
        texture = WorldItems/TinnedTuna,
        scale = 0.4,
    }
	model TinnedTuna_Open_GroundRotten
    {
        mesh = WorldItems/TinnedTunaOpen,
        texture = WorldItems/TinnedTunaRotten,
        scale = 0.4,
    }
	model TVDinner_Ground
    {
        mesh = WorldItems/TVDinner,
        scale = 0.4,
    }
	model Apple_Ground
    {
        mesh = WorldItems/Apple,
        scale = 0.4,
    }
	model Apple_GroundRotten
    {
        mesh = WorldItems/Apple,
        texture = WorldItems/AppleRotten,
        scale = 0.4,
    }
	model Avocado_Ground
    {
        mesh = WorldItems/Avocado,
        scale = 0.4,
    }
	model Avocado_GroundRotten
    {
        mesh = WorldItems/Avocado,
        texture = WorldItems/AvocadoRotten,
        scale = 0.4,
    }
	model Carrots_Ground
    {
        mesh = WorldItems/Carrots,
        scale = 0.4,
    }
	model Carrots_GroundRotten
    {
        mesh = WorldItems/Carrots,
        texture = WorldItems/CarrotsRotten,
        scale = 0.4,
    }
	model Corn_Ground
    {
        mesh = WorldItems/Corn,
        scale = 0.4,
    }
	model Corn_GroundRotten
    {
        mesh = WorldItems/Corn,
        texture = WorldItems/CornRotten,
        scale = 0.4,
    }
	model Onion_Ground
    {
        mesh = WorldItems/Onion,
        scale = 0.4,
    }
	model Onion_GroundRotten
    {
        mesh = WorldItems/Onion,
        texture = WorldItems/OnionRotten,
        scale = 0.4,
    }
	model Orange_Ground
    {
        mesh = WorldItems/Orange,
        scale = 0.4,
    }
	model Orange_GroundRotten
    {
        mesh = WorldItems/Orange,
        texture = WorldItems/OrangeRotten,
        scale = 0.4,
    }
	model Peach_Ground
    {
        mesh = WorldItems/Peach,
        scale = 0.4,
    }
	model Peach_GroundRotten
    {
        mesh = WorldItems/Peach,
        texture = WorldItems/PeachRotten,
        scale = 0.4,
    }
	model Zucchini_Ground
    {
        mesh = WorldItems/Zucchini,
        scale = 0.4,
    }
	model Zucchini_GroundRotten
    {
        mesh = WorldItems/Zucchini,
        texture = WorldItems/ZucchiniRotten,
        scale = 0.4,
    }
	model Banana_Ground
    {
        mesh = WorldItems/Banana,
        scale = 0.4,
    }
	model Banana_GroundRotten
    {
        mesh = WorldItems/Banana,
        texture = WorldItems/BananaRotten,
        scale = 0.4,
    }
	model Cockroach_Ground
    {
        mesh = WorldItems/Cockroach,
        scale = 0.4,
    }
	model Cricket_Ground
    {
        mesh = WorldItems/Cricket,
        scale = 0.4,
    }
	model FrogMeat_Ground
    {
        mesh = WorldItems/FrogMeat,
        scale = 0.4,
    }
	model FrogMeat_GroundBurnt
    {
        mesh = WorldItems/FrogMeat,
        texture = WorldItems/FrogMeatBurnt,
        scale = 0.4,
    }
	model FrogMeat_GroundCooked
    {
        mesh = WorldItems/FrogMeat,
        texture = WorldItems/FrogMeatCooked,
        scale = 0.4,
    }
	model FrogMeat_GroundRotten
    {
        mesh = WorldItems/FrogMeat,
        texture = WorldItems/FrogMeatRotten,
        scale = 0.4,
    }
	model Grasshopper_Ground
    {
        mesh = WorldItems/Grasshopper,
        scale = 0.4,
    }
	model Worm_Ground
    {
        mesh = WorldItems/Worm,
        scale = 0.4,
    }
	model Bacon_Ground
    {
        mesh = WorldItems/Bacon,
        texture = WorldItems/BaconBaconBits,
        scale = 0.4,
    }
	model Bacon_GroundCooked
    {
        mesh = WorldItems/Bacon,
        texture = WorldItems/BaconBaconBitsCooked,
        scale = 0.4,
    }
	model Bacon_GroundRotten
    {
        mesh = WorldItems/Bacon,
        texture = WorldItems/BaconBaconBitsRotten,
        scale = 0.4,
    }
	model BaconBits_Ground
    {
        mesh = WorldItems/BaconBits,
        texture = WorldItems/BaconBaconBits,
        scale = 0.4,
    }
	model BaconBits_GroundCooked
    {
        mesh = WorldItems/BaconBits,
        texture = WorldItems/BaconBaconBitsCooked,
        scale = 0.4,
    }
	model BaconBits_GroundRotten
    {
        mesh = WorldItems/BaconBits,
        texture = WorldItems/BaconBaconBitsRotten,
        scale = 0.4,
    }
	model PizzaSlice_Ground
    {
        mesh = WorldItems/PizzaSlice,
        scale = 0.4,
    }
	model PizzaSlice_GroundRotten
    {
        mesh = WorldItems/PizzaSlice,
        texture = WorldItems/PizzaSliceRotten,
        scale = 0.4,
    }
	model HotDog_Ground
    {
        mesh = WorldItems/HotDog,
        texture = HotDog,
        scale = 0.4,
    }
	model BloomingBroccoli_Ground
    {
        mesh = WorldItems/BloomingBroccoli,
        scale = 0.4,
    }
	model BloomingBroccoli_GroundRotten
    {
        mesh = WorldItems/BloomingBroccoli,
        texture = WorldItems/BloomingBroccoliRotten,
        scale = 0.4,
    }
	model BroccoliSeedBag_Ground
    {
        mesh = WorldItems/SeedPacket,
        texture = WorldItems/SeedPacketBroccoli,
        scale = 0.4,
    }
	model CarrotSeedBag_Ground
    {
        mesh = WorldItems/SeedPacket,
        texture = WorldItems/SeedPacketCarrot,
        scale = 0.4,
    }
	model CabbageSeedBag_Ground
    {
        mesh = WorldItems/SeedPacket,
        texture = WorldItems/SeedPacketCabbage,
        scale = 0.4,
    }
	model PotatoSeedBag_Ground
    {
        mesh = WorldItems/SeedPacket,
        texture = WorldItems/SeedPacketPotatoe,
        scale = 0.4,
    }
	model RadishSeedBag_Ground
    {
        mesh = WorldItems/SeedPacket,
        texture = WorldItems/SeedPacketRadish,
        scale = 0.4,
    }
	model StrawberrySeedBag_Ground
    {
        mesh = WorldItems/SeedPacket,
        texture = WorldItems/SeedPacketStrawberry,
        scale = 0.4,
    }
	model TomatoSeedBag_Ground
    {
        mesh = WorldItems/SeedPacket,
        texture = WorldItems/SeedPacketTomatoe,
        scale = 0.4,
    }
	model CarrotSeedBag_Ground
    {
        mesh = WorldItems/SeedPacket,
        texture = WorldItems/SeedPacketCarrot,
        scale = 0.4,
    }
	model Seeds_Ground
    {
        mesh = WorldItems/Seeds,
        scale = 0.4,
    }
	model MayoJar_Ground
    {
        mesh = WorldItems/JarLid,
        texture = WorldItems/Jar_Mayo,
        scale = 0.4,
    }
	model MayoJarEmpty_Ground
    {
        mesh = WorldItems/JarLid,
        texture = WorldItems/Jar_Mayo_Empty,
        scale = 0.4,
    }
	model Remoulade_Ground
    {
        mesh = WorldItems/JarLid,
        texture = WorldItems/Jar_Romoulade,
        scale = 0.4,
    }
	model RemouladeEmpty_Ground
    {
        mesh = WorldItems/JarLid,
        texture = WorldItems/Jar_Romoulade_Empty,
        scale = 0.4,
    }
	model Seeds_Ground
    {
        mesh = WorldItems/Seeds,
        scale = 0.4,
    }
	model Cabbage_Ground
    {
        mesh = WorldItems/Cabbage,
        scale = 0.4,
    }
	model Cabbage_GroundRotten
    {
        mesh = WorldItems/Cabbage,
        texture = WorldItems/CabbageRotten,
        scale = 0.4,
    }
	model Potato_Ground
    {
        mesh = WorldItems/Potato,
        scale = 0.4,
    }
	model Potato_GroundRotten
    {
        mesh = WorldItems/Potato,
        texture = WorldItems/PotatoRotten,
        scale = 0.4,
    }
	model RedRadish_Ground
    {
        mesh = WorldItems/RedRadish,
        scale = 0.4,
    }
	model RedRadish_GroundRotten
    {
        mesh = WorldItems/RedRadish,
        texture = WorldItems/RedRadishRotten,
        scale = 0.4,
    }
	model Salad_Ground
    {
        mesh = WorldItems/Salad,
        scale = 0.4,
    }
	model Salad_GroundRotten
    {
        mesh = WorldItems/Salad,
        texture = WorldItems/SaladRotten
        scale = 0.4,
    }
	model Strawberry_Ground
    {
        mesh = WorldItems/Strawberry,
        scale = 0.4,
    }
	model Strawberry_GroundRotten
    {
        mesh = WorldItems/Strawberry,
        texture = WorldItems/StrawberryRotten,
        scale = 0.4,
    }
	model Tomato_Ground
    {
        mesh = WorldItems/Tomato,
        scale = 0.4,
    }
	model Tomato_GroundRotten
    {
        mesh = WorldItems/Tomato,
        texture = WorldItems/TomatoRotten,
        scale = 0.4,
    }
	model Newspaper_Ground
    {
        mesh = WorldItems/Newspaper,
        scale = 0.4,
    }
	model BeerCan_Ground
    {
        mesh = PopCanRed,
        texture = BeerCan,
    }
	model TinCanEmpty_Ground
    {
        mesh = CanOpen,
        texture = WorldItems/TinCanEmpty,
    }
	model HairGel_Ground
    {
        mesh = WorldItems/HairGel,
        scale = 0.4,
    }
	model Mortar_Ground
    {
        mesh = WorldItems/Mortar,
        scale = 0.4,
    }
	model Ring_Silver_Ground
    {
        mesh = WorldItems/Ring,
        texture = WorldItems/RingSilver,
        scale = 2.4,
    }
	model Ring_Gold_Ground
    {
        mesh = WorldItems/Ring,
        texture = WorldItems/RingGold,
        scale = 0.8,
    }
	model Rifle_2XScope_Ground
    {
        mesh = WorldItems/Rifle_2XScope,
        texture = WorldItems/12x_Scope,
        scale = 0.4,
    }
	model Rifle_4XScope_Ground
    {
        mesh = WorldItems/Rifle_4XScope,
        texture = WorldItems/12x_Scope,
        scale = 0.4,
    }
	model Rifle_8XScope_Ground
    {
        mesh = WorldItems/Rifle_8XScope,
        texture = WorldItems/12x_Scope,
        scale = 0.4,
    }
	model Gun_Magazine_Ground
    {
        mesh = WorldItems/Gun_Magazine,
        scale = 0.4,
    }
	model Handgun_Laser_Ground
    {
        mesh = WorldItems/Handgun_Laser,
        scale = 0.4,
    }
	model Handgun_Light_Ground
    {
        mesh = WorldItems/Handgun_Light,
        scale = 0.4,
    }
	model Handgun_RedDotScope_Ground
    {
        mesh = WorldItems/Handgun_RedDotScope,
        scale = 0.4,
    }
	model Rifle_Bayonet_Ground
    {
        mesh = WorldItems/Rifle_Bayonet,
        texture = WorldItems/Rifle_ImpBayonet,
        scale = 0.4,
    }
	model Rifle_IronSights_Ground
    {
        mesh = WorldItems/Rifle_IronSights,
        scale = 0.4,
    }
	model Rifle_RecoilPad_Ground
    {
        mesh = WorldItems/Rifle_RecoilPad,
        scale = 0.4,
    }
	model Shotgun_Choke_Ground
    {
        mesh = WorldItems/Shotgun_Choke,
        scale = 0.4,
    }
	model AmmoStrap_Ground
    {
        mesh = WorldItems/AmmoStrap,
        texture = WorldItems/AmmoStrap_Shells,
        scale = 0.4,
    }
	model SleepingTablets_Ground
    {
        mesh = WorldItems/SleepingTablets,
        scale = 0.4,
    }
	model Vitamins_Ground
    {
        mesh = WorldItems/Vitamins,
        scale = 0.4,
    }
	model PainKillers_Ground
    {
        mesh = WorldItems/PainKillers,
        scale = 0.4,
    }
	model Charcoal_Ground
    {
        mesh = WorldItems/Charcoal,
        scale = 0.4,
    }
	model PaintBrush_Ground
    {
        mesh = WorldItems/PaintBrush,
        scale = 0.4,
    }
	model KeyRing_Ground
    {
        mesh = WorldItems/KeyRing,
        scale = 0.4,
    }
	model Cube_Ground
    {
        mesh = WorldItems/Cube,
        scale = 0.4,
    }
	model Fertilizer_Ground
    {
        mesh = WorldItems/Fertiizer,
        texture = WorldItems/NPKFertilizer,
        scale = 0.004,
    }
	model Razor_Ground
    {
        mesh = WorldItems/Razor,
        texture = WorldItems/DisposableRazor,
        scale = 0.4,
    }
	model Frog_Ground
    {
        mesh = WorldItems/Frog,
        scale = 0.4,
    }
	model BowlRamen_Ground
    {
        mesh = WorldItems/BowlRamen,
        texture = WorldItems/BowlRamen,
        scale = 0.4,
    }
	model BowlRamen_GroundRotten
    {
        mesh = WorldItems/BowlRamen,
        texture = WorldItems/BowlRamenRotten,
        scale = 0.4,
    }
	model BowlSalad_Ground
    {
        mesh = WorldItems/BowlRamen,
        texture = WorldItems/BowlSalad,
        scale = 0.4,
    }
	model BowlSoup_Ground
    {
        mesh = WorldItems/BowlSoup,
        texture = WorldItems/BowlSoup,
        scale = 0.4,
    }
	model BowlSoup_GroundRotten
    {
        mesh = WorldItems/BowlSoup,
        texture = WorldItems/BowlSoupRotten,
        scale = 0.4,
    }
	model BowlWater_Ground
    {
        mesh = WorldItems/BowlSoup,
        texture = WorldItems/BowlWater,
        scale = 0.4,
    }
	model BowlRice_Ground
    {
        mesh = WorldItems/BowlRamen,
        texture = WorldItems/BowlRice,
        scale = 0.4,
    }
	model BowlPasta_Ground
    {
        mesh = WorldItems/BowlRamen,
        texture = WorldItems/BowlPasta,
        scale = 0.4,
    }
	model CookingPotWater_Ground
    {
        mesh = WorldItems/CookingPotFull,
        texture = WorldItems/CookingPotWater,
        scale = 0.4,
    }
	model CookingPotSoup_Ground
    {
        mesh = WorldItems/CookingPotFull,
        texture = WorldItems/CookingPotSoup,
        scale = 0.4,
    }
	model CookingPotRice_Ground
    {
        mesh = WorldItems/CookingPotFull,
        texture = WorldItems/CookingPotRice,
        scale = 0.4,
    }
	model CookingPotPasta_Ground
    {
        mesh = WorldItems/CookingPotFull,
        texture = WorldItems/CookingPotPasta,
        scale = 0.4,
    }
	model JarFoodBellPeppers_Ground
    {
		mesh = WorldItems/JarFood,
		texture = WorldItems/JarFoodBellPeppers,
		scale = 0.6,
    }
	model JarFoodBroccoli_Ground
    {
		mesh = WorldItems/JarFood,
		texture = WorldItems/JarFoodBroccoli,
		scale = 0.6,
    }
	model JarFoodCabbage_Ground
    {
		mesh = WorldItems/JarFood,
		texture = WorldItems/JarFoodCabbage,
		scale = 0.6,
    }
	model JarFoodCarrots_Ground
    {
		mesh = WorldItems/JarFood,
		texture = WorldItems/JarFoodCarrots,
		scale = 0.6,
    }
	model JarFoodEggplants_Ground
    {
		mesh = WorldItems/JarFood,
		texture = WorldItems/JarFoodEggplants,
		scale = 0.6,
    }
	model JarFoodLeeks_Ground
    {
		mesh = WorldItems/JarFood,
		texture = WorldItems/JarFoodLeeks,
		scale = 0.6,
    }
	model JarFoodPotatoes_Ground
    {
		mesh = WorldItems/JarFood,
		texture = WorldItems/JarFoodPotatoes,
		scale = 0.6,
    }
	model JarFoodRadish_Ground
    {
		mesh = WorldItems/JarFood,
		texture = WorldItems/JarFoodRadish,
		scale = 0.6,
    }
	model JarFoodTomatoes_Ground
    {
		mesh = WorldItems/JarFood,
		texture = WorldItems/JarFoodTomatoes,
		scale = 0.6,
    }
	model BunnySuitBlack_Ground
    {
		mesh = WorldItems/Clothing/BunnyOutfit_Ground,
		texture = WorldItems/BunnyOutfit_Black_Ground,
		scale = 0.5,
    }
	model BunnySuitPink_Ground
    {
		mesh = WorldItems/Clothing/BunnyOutfit_Ground,
		texture = WorldItems/BunnyOutfit_Pink_Ground,
		scale = 0.5,
    }
	model BunnyEarsWhite_Ground
    {
		mesh = WorldItems/Clothing/BunnyEars_Ground,
		texture = Clothes/Hat/BunnyEars_White,
		scale = 0.4,
    }
	model BunnyEarsBlack_Ground
    {
		mesh = WorldItems/Clothing/BunnyEars_Ground,
		texture = Clothes/Hat/BunnyEars_Black,
		scale = 0.4,
    }
	model StockingsBlack_Ground
    {
		mesh = WorldItems/Clothing/Stockings_Ground,
		texture = WorldItems/Stockings_Black_80Denier,
		scale = 0.4,
    }
	model StockingsBlackTrans_Ground
    {
		mesh = WorldItems/Clothing/Stockings_Ground,
		texture = WorldItems/Stockings_Black_10Denier,
		scale = 0.4,
    }
	model StockingsWhite_Ground
    {
		mesh = WorldItems/Clothing/Stockings_Ground,
		texture = WorldItems/Stockings_White_Ground,
		scale = 0.4,
    }
	model TightsTrans_Ground
    {
		mesh = WorldItems/Clothing/Tights_Ground,
		texture = WorldItems/Tights_Black_10Denier_Ground,
		scale = 0.4,
    }
	model TightsBlack_Ground
    {
		mesh = WorldItems/Clothing/Tights_Ground,
		texture = WorldItems/Tights_Black_80Denier_Ground,
		scale = 0.4,
    }
	model TightsFishnet_Ground
    {
		mesh = WorldItems/Clothing/Tights_Ground,
		texture = WorldItems/Tights_BlackFishnet_Ground,
		scale = 0.4,
    }
	model Garter_Ground
    {
		mesh = WorldItems/Clothing/Garter,
		texture = WorldItems/Garter,
		scale = 0.5,
    }
	model BunnyTail_Ground
    {
		mesh = WorldItems/Clothing/BunnyTail,
		texture = Clothes/Trousers_Mesh/BunnyTail,
		scale = 0.4,
    }
	model WaterMelonSlice_Ground
    {
		mesh = WorldItems/WaterMelonSlice,
		texture = WorldItems/WaterMelonSliceChunks,
		scale = 0.4,
    }
	model WaterMelonChunks_Ground
    {
		mesh = WorldItems/WaterMelonChunks,
		texture = WorldItems/WaterMelonSliceChunks,
		scale = 0.4,
    }
	model WaterMelonSlice_GroundRotten
    {
		mesh = WorldItems/WaterMelonSlice,
		texture = WorldItems/WaterMelonSliceChunksRotten,
		scale = 0.4,
    }
	model FurryEars_Ground
    {
		mesh = WorldItems/FurryEars_Ground,
		texture = Clothes/Hat/TeddyEars,
		scale = 0.4,
    }
	model HeadBopper_Antlers_Ground
    {
		mesh = WorldItems/HeadBopper_Antlers_Ground,
		texture = Clothes/Hat/Bopper_Antlers,
		scale = 0.4,
    }
	model HeadBopper_GoldStar_Ground
    {
		mesh = WorldItems/HeadBopper_GoldStar_Ground,
		texture = Clothes/Hat/Bopper_GoldStar,
		scale = 0.4,
    }
	model JokeArrow_Ground
    {
		mesh = WorldItems/JokeArrow_Ground,
		texture = Clothes/Hat/Joke_Arrow,
		scale = 0.4,
    }
	model JokeKnife_Ground
    {
		mesh = WorldItems/JokeKnife_Ground,
		texture = Clothes/Hat/Joke_Knife,
		scale = 0.4,
    }
	model Flint_Ground
    {
		mesh = WorldItems/Flint,
		texture = WorldItems/FlintAndSteel,
		scale = 0.4,
    }
	model MagazineMec1Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/MagazineAutoCommercial,
        scale = 0.4,
    }
	model MagazineMec2Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/MagazineAutoPerformace,
        scale = 0.4,
    }
	model MagazineMec3Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/MagazineAutoStandard,
        scale = 0.4,
    }
	model MagazineFarmGround
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/MagazineFarming,
        scale = 0.4,
    }
	model MagazineFish1Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/MagazineAngler1,
        scale = 0.4,
    }
	model MagazineFish2Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/MagazineAngler2,
        scale = 0.4,
    }
	model MagazineHunter1Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/MagazineHunter1,
        scale = 0.4,
    }
	model MagazineHunter2Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/MagazineHunter2,
        scale = 0.4,
    }
	model MagazineHunter3Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/MagazineHunter3,
        scale = 0.4,
    }
	model MagazineHerbGround
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/MagazineHerbalist,
        scale = 0.4,
    }
	model MagazineMetal1Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/MagazineMetalWork1,
        scale = 0.4,
    }
	model MagazineMetal2Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/MagazineMetalWork2,
        scale = 0.4,
    }
	model MagazineMetal3Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/MagazineMetalWork3,
        scale = 0.4,
    }
	model MagazineMetal4Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/MagazineMetalWork4,
        scale = 0.4,
    }
	model MagazineCook1Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/MagazineCooking1,
        scale = 0.4,
    }
	model MagazineCook2Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/MagazineCooking2,
        scale = 0.4,
    }
	model MagazineElec1Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/MagazineElectronics1,
        scale = 0.4,
    }
	model MagazineElec2Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/MagazineElectronics2,
        scale = 0.4,
    }
	model MagazineElec3Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/MagazineElectronics3,
        scale = 0.4,
    }
	model MagazineElec4Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/MagazineGenerator1,
        scale = 0.4,
    }
	model MagazineEngi1Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/MagazineEngineer1,
        scale = 0.4,
    }
	model MagazineRadio1Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/MagazineGuerilla1,
        scale = 0.4,
    }
	model MagazineRadio2Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/MagazineGuerilla2,
        scale = 0.4,
    }
	model MagazineRadio3Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/MagazineGuerilla3,
        scale = 0.4,
    }
	model TVMagazineGround
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/Magazine,
        scale = 0.4,
    }
	model BoxingGlovesRed_Ground
    {
        mesh = WorldItems/Clothing/BoxingGloves_Ground,
        texture = Clothes/Gloves/BoxingGloves_Red,
        scale = 0.4,
    }
	model BoxingGlovesBlue_Ground
    {
        mesh = WorldItems/Clothing/BoxingGloves_Ground,
        texture = Clothes/Gloves/BoxingGloves_Blue,
        scale = 0.4,
    }
	model CropTop_Ground
    {
        mesh = WorldItems/Clothing/BoobTube,
        texture = WorldItems/BoobTube,
        scale = 0.6,
    }
	model BoobTubeSmall_Ground
    {
        mesh = WorldItems/Clothing/BoobTube,
        texture = WorldItems/BoobTubeSmall,
        scale = 0.6,
    }
	model Boxers_Ground
    {
        mesh = WorldItems/Clothing/Boxers,
        texture = Clothes/Underwear/Male_Boxers_White,
        scale = 0.4,
    }
	model Boxers_Silk_Black
    {
        mesh = WorldItems/Clothing/Boxers,
        texture = Clothes/Underwear/Male_SilkBoxers_Black,
        scale = 0.4,
    }
	model Boxers_Silk_Red
    {
        mesh = WorldItems/Clothing/Boxers,
        texture = Clothes/Underwear/Male_SilkBoxers_Red,
        scale = 0.4,
    }
	model BoxersHearts_Ground
    {
        mesh = WorldItems/Clothing/Boxers,
        texture = Clothes/Underwear/Male_Boxers_Hearts,
        scale = 0.4,
    }
	model BoxersRedStripes_Ground
    {
        mesh = WorldItems/Clothing/Boxers,
        texture = Clothes/Underwear/Male_Boxers_RedStripes,
        scale = 0.4,
    }
	model Briefs_Ground
    {
        mesh = WorldItems/Clothing/Male_Briefs,
        scale = 0.4,
    }
	model Underpants_Ground
    {
        mesh = WorldItems/Clothing/Female_Underpants,
        texture = Clothes/Underwear/Female_Underpants_White,
        scale = 0.4,
    }
	model Underpants_AnimalPrint_Ground
    {
        mesh = WorldItems/Clothing/Female_Underpants,
        texture = Clothes/Underwear/Female_Underpants_AnimalPrint,
        scale = 0.4,
    }
	model Underpants_Frilly_Black_Ground
    {
        mesh = WorldItems/Clothing/Female_Underpants,
        texture = Clothes/Underwear/Female_FrillyPants_Black,
        scale = 0.4,
    }
	model Underpants_Frilly_Pink_Ground
    {
        mesh = WorldItems/Clothing/Female_Underpants,
        texture = Clothes/Underwear/Female_FrillyPants_Pink,
        scale = 0.4,
    }
	model Underpants_Frilly_Red_Ground
    {
        mesh = WorldItems/Clothing/Female_Underpants,
        texture = Clothes/Underwear/Female_FrillyPants_Red,
        scale = 0.4,
    }
	model UnderpantsRedSpots_Ground
    {
        mesh = WorldItems/Clothing/Female_Underpants,
        texture = Clothes/Underwear/Female_Underpants_RedSpots,
        scale = 0.4,
    }
	model UnderpantsBlack_Ground
    {
        mesh = WorldItems/Clothing/Female_Underpants,
        texture = Clothes/Underwear/Female_Underpants_Black,
        scale = 0.4,
    }
	model BraStrapless_Ground
   {
       mesh = WorldItems/Clothing/Female_Bra_Strapless_White_Ground,
       texture = Clothes/Underwear/Female_Bra_Strapless_White,
       scale = 0.4,
   }
	model BraStraplessBlack_Ground
   {
       mesh = WorldItems/Clothing/Female_Bra_Strapless_White_Ground,
       texture = Clothes/Underwear/Female_Bra_Strapless_Black,
       scale = 0.4,
   }
	model BraStraplessRedSpots_Ground
   {
       mesh = WorldItems/Clothing/Female_Bra_Strapless_White_Ground,
       texture = Clothes/Underwear/Female_Bra_Strapless_RedSpots,
       scale = 0.4,
   }
	model BraStraplessAnimalPrint_Ground
   {
       mesh = WorldItems/Clothing/Female_Bra_Strapless_White_Ground,
       texture = Clothes/Underwear/Female_Bra_Strapless_AnimalPrint,
       scale = 0.4,
   }
	model BraStraplessFrillyBlack_Ground
   {
       mesh = WorldItems/Clothing/Female_Bra_Strapless_White_Ground,
       texture = Clothes/Underwear/Female_FrillyBra_Strapless_Black,
       scale = 0.4,
   }
	model BraStraplessFrillyPink_Ground
   {
       mesh = WorldItems/Clothing/Female_Bra_Strapless_White_Ground,
       texture = Clothes/Underwear/Female_FrillyBra_Strapless_Pink,
       scale = 0.4,
   }
	model BraStraplessFrillyRed_Ground
   {
       mesh = WorldItems/Clothing/Female_Bra_Strapless_White_Ground,
       texture = Clothes/Underwear/Female_FrillyBra_Strapless_Red,
       scale = 0.4,
   }
	model Bra_Ground
   {
       mesh = WorldItems/Clothing/Female_Bra_Straps_White_Ground,
       texture = Clothes/Underwear/Female_Bra_Straps_White,
       scale = 0.4,
   }
	model BraBlack_Ground
   {
       mesh = WorldItems/Clothing/Female_Bra_Straps_White_Ground,
       texture = Clothes/Underwear/Female_Bra_Straps_Black,
       scale = 0.4,
   }
	model Bra_AnimalPrint_Ground
   {
       mesh = WorldItems/Clothing/Female_Bra_Straps_White_Ground,
       texture = Clothes/Underwear/Female_Bra_Straps_AnimalPrint,
       scale = 0.4,
   }
	model Bra_FrillyBlack_Ground
   {
       mesh = WorldItems/Clothing/Female_Bra_Straps_White_Ground,
       texture = Clothes/Underwear/Female_FrillyBra_Straps_Black,
       scale = 0.4,
   }
	model Bra_FrillyPink_Ground
   {
       mesh = WorldItems/Clothing/Female_Bra_Straps_White_Ground,
       texture = Clothes/Underwear/Female_FrillyBra_Straps_Pink,
       scale = 0.4,
   }
	model Bra_FrillyRed_Ground
   {
       mesh = WorldItems/Clothing/Female_Bra_Straps_White_Ground,
       texture = Clothes/Underwear/Female_FrillyBra_Straps_Red,
       scale = 0.4,
   }
	model Trousers_Shellsuit_Ground
   {
       mesh = WorldItems/Clothing/TrousersShellSuit_Ground,
       scale = 0.3,
   }
	model Jacket_Shellsuit_Ground
   {
       mesh = WorldItems/Clothing/JacketShellSuit_Ground,
       scale = 0.3,
   }
	model BowlingBallBag_Ground
   {
       mesh = WorldItems/Clothing/BowlingBallBag_Ground,
       scale = 0.4,
   }
	model PlasticCup_Ground
   {
      mesh = WorldItems/PlasticCup,
      texture = WorldItems/PlasticCup_Red,
      scale = 0.25,
   }
	model Bagel_Ground
   {
      mesh = WorldItems/Bagel,
      texture = WorldItems/Bagel,
      scale = 0.35,
   }
	model BagelPoppy_Ground
   {
     mesh = WorldItems/Bagel,
     texture = WorldItems/BagelPoppySeeds,
     scale = 0.35,
   }
	model BagelSesame_Ground
   {
     mesh = WorldItems/Bagel,
     texture = WorldItems/BagelSesameSeeds,
     scale = 0.35,
   }
	model CarrotCake_Ground
   {
      mesh = WorldItems/CakeSlice,
      texture = WorldItems/CakeCarrotCake,
      scale = 0.4,
   }
	model CheeseCake_Ground
   {
      mesh = WorldItems/CakeSlice,
      texture = WorldItems/CakeCheeseCake,
      scale = 0.4,
   }
	model ChocolateCake_Ground
   {
      mesh = WorldItems/CakeSlice,
      texture = WorldItems/CakeChocolate,
      scale = 0.4,
   }
	model RedVelvetCake_Ground
   {
      mesh = WorldItems/CakeSlice,
      texture = WorldItems/CakeRedVelvet,
      scale = 0.4,
   }
	model BlackForestCake_Ground
   {
      mesh = WorldItems/CakeSlice_BlackForest,
      texture = WorldItems/CakeBlackforest,
      scale = 0.4,
   }
	model StrawberryShortcake_Ground
   {
      mesh = WorldItems/CakeSlice_StrawberryShortcake,
      texture = WorldItems/CakeStrawberryShortcake,
      scale = 0.4,
   }
	model Dress_Straps_Ground
   {
      mesh = WorldItems/Clothing/Dress_Straps,
      texture = Clothes/Dress_Textures/Dress_Straps,
      scale = 0.4,
   }
	model Dress_Knees_Straps_Ground
   {
      mesh = WorldItems/Clothing/DressKnees_Straps,
      texture = Clothes/Dress_Textures/DressKnees_Straps,
      scale = 0.4,
   }
	model Dress_Small_Strapless_Ground
   {
      mesh = WorldItems/Clothing/DressSmall_Strapless,
      texture = Clothes/Dress_Textures/DressSmall_Strapless,
      scale = 0.4,
   }
	model Dress_Small_Black_Strapless_Ground
   {
      mesh = WorldItems/Clothing/DressSmall_Strapless,
      texture = Clothes/Dress_Textures/Dress_SmallBlack_Strapless,
      scale = 0.4,
   }
	model Dress_Small_Straps_Ground
   {
      mesh = WorldItems/Clothing/DressSmall_Straps,
      texture = Clothes/Dress_Textures/DressSmall_Straps,
      scale = 0.4,
   }
	model Dress_Small_Black_Straps_Ground
   {
      mesh = WorldItems/Clothing/DressSmall_Straps,
      texture = Clothes/Dress_Textures/Dress_SmallBlack_Straps,
      scale = 0.4,
   }
	model Corset_Ground
   {
      mesh = WorldItems/Clothing/Corset_Ground,
      texture = WorldItems/Corset_White_Ground,
      scale = 0.4,
   }
	model Corset_Black_Ground
   {
      mesh = WorldItems/Clothing/Corset_Ground,
      texture = WorldItems/Corset_Black_Ground,
      scale = 0.4,
   }
	model Corset_Red_Ground
   {
      mesh = WorldItems/Clothing/Corset_Ground,
      texture = WorldItems/Corset_Red_Ground,
      scale = 0.4,
   }
	model Corset_Medical_Ground
   {
      mesh = WorldItems/Clothing/Corset_Medical_Ground,
      texture = WorldItems/Corset_Medical_Ground,
      scale = 0.4,
   }
	model BakingSoda_Ground
   {
      mesh = WorldItems/BakingSoda,
      scale = 0.4,
   }
	model Doughnut_Ground
   {
      mesh = WorldItems/Doughnut,
      texture = WorldItems/Doughnut_Plain,
      scale = 0.4,
   }
	model Doughnut_Chocolate_Ground
   {
      mesh = WorldItems/Doughnut,
      texture = WorldItems/Doughnut_Chocolate,
      scale = 0.4,
   }
	model Doughnut_Frosted_Ground
   {
        mesh = WorldItems/Doughnut,
        texture = WorldItems/Doughnut_Frosted,
        scale = 0.4,
   }
	model Doughnut_Jelly_Ground
   {
        mesh = WorldItems/Doughnut,
        texture = WorldItems/Doughnut_Jelly,
        scale = 0.4,
   }
	model Cookie_Ground
    {
        mesh = WorldItems/Cookies,
        texture = WorldItems/CookieSugar,
        scale = 0.4,
    }
	model Cookie_Chocolate_Ground
    {
        mesh = WorldItems/Cookies,
        texture = WorldItems/CookiesChocolate,
        scale = 0.4,
    }
	model Cookie_Oatmeal_Ground
    {
        mesh = WorldItems/Cookies,
        texture = WorldItems/CookiesOatmeal,
        scale = 0.4,
    }
	model Cookie_Shortbread_Ground
    {
        mesh = WorldItems/Cookies_Shortbread,
        texture = WorldItems/CookiesShortbread,
        scale = 0.4,
    }
	model JamFruit_Ground
    {
        mesh = WorldItems/JarLid,
        texture = WorldItems/JamFruit,
        scale = 0.4,
    }
	model JamMarmalade_Ground
    {
        mesh = WorldItems/JarLid,
        texture = WorldItems/JamMarmalade,
        scale = 0.4,
    }
	model GlassTumbler_Ground
    {
        mesh = WorldItems/GlassTumbler,
        texture = WorldItems/GlassTumblerWine,
        scale = 0.3,
    }
	model GlassWine_Ground
    {
        mesh = WorldItems/GlassWine,
        texture = WorldItems/GlassTumblerWine,
        scale = 0.3,
    }
	model MincedMeat_Ground
    {
        mesh = WorldItems/MincedMeat,
        texture = WorldItems/MincedMeatRaw,
        scale = 0.4,
    }
	model MincedMeat_GroundCooked
    {
        mesh = WorldItems/MincedMeat,
        texture = WorldItems/MincedMeatCooked,
        scale = 0.4,
    }
	model MincedMeat_GroundBurnt
    {
        mesh = WorldItems/MincedMeat,
        texture = WorldItems/MincedMeatBurnt,
        scale = 0.4,
    }
	model MincedMeat_GroundRotten
    {
        mesh = WorldItems/MincedMeat,
        texture = WorldItems/MincedMeatRotten,
        scale = 0.4,
    }
	model Plate_Ground
    {
        mesh = WorldItems/Plate,
        scale = 0.25,
    }
	model Plate_Blue_Ground
    {
        mesh = WorldItems/Plate,
        texture = WorldItems/PlateBlue,
        scale = 0.25,
    }
	model Plate_Fancy_Ground
    {
        mesh = WorldItems/Plate,
        texture = WorldItems/PlateFancy,
        scale = 0.25,
    }
	model Plate_Orange_Ground
    {
        mesh = WorldItems/Plate,
        texture = WorldItems/PlateOrange,
        scale = 0.25,
    }
	model Camera_Ground
    {
        mesh = WorldItems/Camera,
        scale = 0.4,
    }
	model CameraDisposable_Ground
    {
        mesh = WorldItems/CameraDisposable,
        scale = 0.4,
    }
	model CameraExpensive_Ground
    {
        mesh = WorldItems/CameraExpensive,
        scale = 0.4,
    }
	model CameraFilm_Ground
    {
        mesh = WorldItems/CameraFilm,
        scale = 0.4,
    }
	model Baguette_Ground
    {
        mesh = WorldItems/Baguette,
        scale = 0.4,
    }
	model Baloney_Ground
    {
        mesh = WorldItems/Baloney,
        scale = 0.4,
    }
	model Blackbeans_Ground
    {
        mesh = WorldItems/Blackbeans,
        scale = 0.4,
    }
	model Burrito_Ground
    {
        mesh = WorldItems/Burrito,
        scale = 0.4,
    }
	model Crackers_Ground
    {
        mesh = WorldItems/Crackers,
        scale = 0.4,
    }
	model Croissant_Ground
    {
        mesh = WorldItems/Croissant,
        scale = 0.4,
    }
	model Biscuit_Ground
    {
        mesh = WorldItems/Biscuit,
        scale = 0.4,
    }
	model ChickenFoot_Ground
    {
        mesh = WorldItems/ChickenFoot,
        scale = 0.4,
    }
	model Chopsticks_Ground
    {
        mesh = WorldItems/Chopsticks,
        scale = 0.4,
    }
	model CocoaPowder_Ground
    {
        mesh = WorldItems/CocoaPowder,
        scale = 0.4,
    }
	model ChocolateChips_Ground
    {
        mesh = WorldItems/ChoccolateChips,
        scale = 0.4,
    }
	model Cornbread_Ground
    {
        mesh = WorldItems/Cornbread,
        scale = 0.4,
    }
	model Daikon_Ground
    {
        mesh = WorldItems/Daikon,
        scale = 0.4,
    }
	model Daikon_GroundRotten
    {
        mesh = WorldItems/Daikon,
        texture = WorldItems/DaikonRotten,
        scale = 0.4,
    }
	model EggBoiled_Ground
    {
        mesh = WorldItems/EggBoiled,
        scale = 0.4,
    }
	model EggOmlette_Ground
    {
        mesh = WorldItems/EggOmlette,
        scale = 0.4,
    }
	model Taco_Ground
    {
        mesh = WorldItems/Taco,
        scale = 0.4,
    }
	model Grapefruit_Ground
    {
        mesh = WorldItems/Grapefruit,
        scale = 0.4,
    }
	model Grapefruit_GroundRotten
    {
        mesh = WorldItems/Grapefruit,
        texture = WorldItems/GrapefruitRotten,
        scale = 0.4,
    }
	model Lime_Ground
    {
        mesh = WorldItems/Lime,
        scale = 0.4,
    }
	model Lime_GroundRotten
    {
        mesh = WorldItems/Lime,
        texture = WorldItems/LimeRotten,
        scale = 0.4,
    }
	model FishFried_Ground
    {
        mesh = WorldItems/FishFillet,
        texture = WorldItems/FishFried,
        scale = 0.3,
    }
	model FishFried_GroundRotten
    {
        mesh = WorldItems/FishFillet,
        texture = WorldItems/FishFriedRotten,
        scale = 0.3,
    }
	model SugarBrown_Ground
    {
        mesh = WorldItems/Sugar,
        texture = WorldItems/SugarBrown,
        scale = 0.4,
    }
	model CrackersGraham_Ground
    {
        mesh = WorldItems/Crackers,
        texture = WorldItems/CrackersGraham,
        scale = 0.4,
    }
	model MuffinFruit_Ground
    {
        mesh = WorldItems/Muffin,
        texture = WorldItems/MuffinFruit,
        scale = 0.4,
    }
	model MuffinGeneric_Ground
    {
        mesh = WorldItems/Muffin,
        texture = WorldItems/MuffinGeneric,
        scale = 0.4,
    }
	model RefriedBeans_Ground
    {
        mesh = WorldItems/RefriedBeans,
        scale = 0.4,
    }
	model TacoShell_Ground
    {
        mesh = WorldItems/TacoShell,
        scale = 0.4,
    }
	model Tortilla_Ground
    {
        mesh = WorldItems/Tortilla,
        scale = 0.4,
    }
	model TortillaChips_Ground
    {
        mesh = WorldItems/TortillaChips,
        scale = 0.4,
    }
	model Maki_Ground
    {
        mesh = WorldItems/Maki,
        scale = 0.4,
    }
	model MeatDumplings_Ground
    {
        mesh = WorldItems/MeatDumplings,
        scale = 0.4,
    }
	model MeatSteamBun_Ground
    {
        mesh = WorldItems/MeatSteamBun,
        scale = 0.4,
    }
	model Soysauce_Ground
    {
        mesh = WorldItems/Soysauce,
        scale = 0.4,
    }
	model Lobster_Ground
    {
        mesh = WorldItems/Lobster,
        texture = WorldItems/LobsterRaw,
        scale = 0.4,
    }
	model Lobster_GroundCooked
    {
        mesh = WorldItems/Lobster,
        texture = WorldItems/LobsterCooked,
        scale = 0.4,
    }
	model Lobster_GroundRotten
    {
        mesh = WorldItems/Lobster,
        texture = WorldItems/LobsterRotten,
        scale = 0.4,
    }
	model Lobster_GroundBurnt
    {
        mesh = WorldItems/Lobster,
        texture = WorldItems/LobsterBurnt,
        scale = 0.4,
    }
	model Sausage_Ground
    {
        mesh = WorldItems/Sausage,
        texture = WorldItems/SausageRaw,
        scale = 0.4,
    }
	model Sausage_GroundCooked
    {
        mesh = WorldItems/Sausage,
        texture = WorldItems/SausageCooked,
        scale = 0.4,
    }
	model Sausage_GroundBurnt
    {
        mesh = WorldItems/Sausage,
        texture = WorldItems/SausageBurnt,
        scale = 0.4,
    }
	model Sausage_GroundBurnt
    {
        mesh = WorldItems/Sausage,
        texture = WorldItems/SausageBurnt,
        scale = 0.4,
    }
	model CanOpenFruitCocktail_Ground
    {
        mesh = CanOpen,
        texture = WorldItems/TinnedFruitCocktail,
    }
	model CanClosedPineapple_Ground
    {
        mesh = CanClosed,
        texture = WorldItems/TinnedPinapple,
    }
	model CanOpenPineapple_Ground
    {
        mesh = CanOpen,
        texture = WorldItems/TinnedPinapple,
    }
	model CanClosedFruitCocktail_Ground
    {
        mesh = CanClosed,
        texture = WorldItems/TinnedFruitCocktail,
    }
	model CanOpenPeaches_Ground
    {
        mesh = CanOpen,
        texture = WorldItems/TinnedPeaches,
    }
	model CanClosedPeaches_Ground
    {
        mesh = CanClosed,
        texture = WorldItems/TinnedPeaches,
    }
	model PancakeMix_Ground
    {
        mesh = WorldItems/PancakeMix,
        scale = 0.4,
    }
	model PancakesFruit_Ground
    {
        mesh = WorldItems/Pancakes,
        texture = WorldItems/PancakesFruit,
        scale = 0.4,
    }
	model Pepperoni_Ground
    {
        mesh = WorldItems/Pepperoni,
        scale = 0.4,
    }
	model Salami_Ground
    {
        mesh = WorldItems/Salami,
        scale = 0.4,
    }
	model Springroll_Ground
    {
        mesh = WorldItems/Springroll,
        scale = 0.4,
    }
	model NoodleSoup_Ground
    {
        mesh = WorldItems/BowlSoup,
        texture = WorldItems/NoodleSoup,
        scale = 0.4,
    }
	model NoodleSoup_GroundRotten
    {
        mesh = WorldItems/BowlSoup,
        texture = WorldItems/NoodleSoupRotten,
        scale = 0.4,
    }
	model ChickenNuggets_Ground
    {
        mesh = WorldItems/ChickenNuggets,
        texture = WorldItems/ChickenNuggets,
        scale = 0.4,
    }
	model FishFingers_Ground
    {
        mesh = WorldItems/FishFingers,
        texture = WorldItems/FishFingers,
        scale = 0.4,
    }
	model Jackolantern_Ground
    {
        mesh = WorldItems/Pumpkin,
        texture = WorldItems/Jackolantern,
        scale = 0.4,
    }
	model Pumpkin_Ground
    {
        mesh = WorldItems/Pumpkin,
        texture = WorldItems/Pumpkin,
        scale = 0.4,
    }
	model Pumpkin_GroundRotten
    {
        mesh = WorldItems/Pumpkin,
        texture = WorldItems/PumpkinRotten,
        scale = 0.4,
    }
	model Shrimp_Ground
    {
        mesh = WorldItems/Shrimp_Raw_Rotten,
        texture = WorldItems/ShrimpRaw,
        scale = 0.4,
    }
	model Shrimp_GroundBurnt
    {
        mesh = WorldItems/Shrimp_Cooked_Fried_Burnt,
        texture = WorldItems/ShrimpBurnt,
        scale = 0.4,
    }
	model Shrimp_GroundCooked
    {
        mesh = WorldItems/Shrimp_Cooked_Fried_Burnt,
        texture = WorldItems/ShrimpCooked,
        scale = 0.4,
    }
	model Shrimp_GroundRotten
    {
        mesh = WorldItems/Shrimp_Raw_Rotten,
        texture = WorldItems/ShrimpRotten,
        scale = 0.4,
    }
	model ShrimpFried_Ground
    {
        mesh = WorldItems/Shrimp_Cooked_Fried_Burnt,
        texture = WorldItems/ShrimpFried,
        scale = 0.4,
    }
	model Crayfish_Ground
    {
        mesh = WorldItems/Crayfish,
        scale = 0.4,
    }
	model ShrimpFried_Ground
    {
        mesh = WorldItems/Shrimp_Cooked_Fried_Burnt,
        texture = WorldItems/ShrimpFried,
        scale = 0.4,
    }
	model DehydratedMeatStick_Ground
    {
        mesh = WorldItems/DehydratedMeatStick,
        scale = 0.4,
    }
	model Edamame_Ground
    {
        mesh = WorldItems/Edamame,
        scale = 0.4,
    }
	model FishRoe_Ground
    {
        mesh = WorldItems/FishRoe,
        scale = 0.4,
    }
	model GranolaBar_Ground
    {
        mesh = WorldItems/GranolaBar,
        scale = 0.4,
    }
	model Gum_Ground
    {
        mesh = WorldItems/Gum,
        scale = 0.4,
    }
	model Icing_Ground
    {
        mesh = WorldItems/Icing,
        scale = 0.4,
    }
	model Mango_Ground
    {
        mesh = WorldItems/Mango,
        scale = 0.4,
    }
	model Mango_GroundRotten
    {
        mesh = WorldItems/Mango,
        texture = WorldItems/MangoRottens,
        scale = 0.4,
    }
	model CinnamonRoll_Ground
    {
        mesh = WorldItems/CinnamonRoll,
        scale = 0.4,
    }
	model Cone_Ground
    {
        mesh = WorldItems/Cone,
        texture = WorldItems/Cone_ConeIceCream,
        scale = 0.4,
    }
	model ConeIceCream_Ground
    {
        mesh = WorldItems/ConeIceCream,
        texture = WorldItems/Cone_ConeIceCream,
        scale = 0.4,
    }
	model ConeIceCreamToppings_Ground
    {
        mesh = WorldItems/ConeIceCream,
        texture = WorldItems/ConeIceCreamToppings,
        scale = 0.4,
    }
	model ConeIceCreamMelted_Ground
    {
        mesh = WorldItems/ConeIceCream_Melted,
        texture = WorldItems/Cone_ConeIceCream,
        scale = 0.4,
    }
	model GrillBrush_Ground
    {
        mesh = WorldItems/GrillBrush,
        scale = 0.4,
    }
	model Guacamole_Ground
    {
        mesh = WorldItems/Guacamole,
        scale = 0.4,
    }
	model MapleSyrup_Ground
    {
        mesh = WorldItems/MapleSyrup,
        scale = 0.4,
    }
	model Onigiri_Ground
    {
        mesh = WorldItems/Onigiri,
        scale = 0.4,
    }
	model RiceVinegar_Ground
    {
        mesh = WorldItems/RiceVinegar,
        scale = 0.4,
    }
	model LicoriceBlack_Ground
    {
        mesh = WorldItems/Licorice,
        texture = WorldItems/LicoriceBlack,
        scale = 0.4,
    }
	model LicoriceRed_Ground
    {
        mesh = WorldItems/Licorice,
        texture = WorldItems/LicoriceRed,
        scale = 0.4,
    }
	model Marshmallows_Ground
    {
        mesh = WorldItems/Marshmallows,
        scale = 0.4,
    }
	model Marshmallows_GroundCooked
    {
        mesh = WorldItems/Marshmallows,
        texture = WorldItems/MarshmallowsToasted,
        scale = 0.4,
    }
	model Marshmallows_GroundRotten
    {
        mesh = WorldItems/Marshmallows,
        texture = WorldItems/MarshmallowsBurnt,
        scale = 0.4,
    }
	model OilOlive_Ground
    {
        mesh = WorldItems/OilOlive,
        scale = 0.4,
    }
	model OnionRings_Ground
    {
        mesh = WorldItems/OnionRings,
        scale = 0.4,
    }
	model OvenMitt_Ground
    {
        mesh = WorldItems/OvenMitt,
        scale = 0.4,
    }
	model Marshmallows_GroundRotten
    {
        mesh = WorldItems/Marshmallows,
        texture = WorldItems/MarshmallowsBurnt,
        scale = 0.4,
    }
	model Painauchocolat_Ground
    {
        mesh = WorldItems/Painauchocolat,
        scale = 0.4,
    }
	model Pear_Ground
    {
        mesh = WorldItems/Pear,
        scale = 0.4,
    }
	model Pear_GroundRotten
    {
        mesh = WorldItems/Pear,
        texture = WorldItems/PearRotten,
        scale = 0.4,
    }
	model CalamariRings_Ground
    {
        mesh = WorldItems/CalamariRings,
        scale = 0.4,
    }
	model OilVegetable_Ground
    {
        mesh = WorldItems/OilVegetable,
        scale = 0.4,
    }
	model OysterFried_Ground
    {
        mesh = WorldItems/OysterFried,
        texture = WorldItems/OystersFried,
        scale = 0.4,
    }
	model Oysters_Ground
    {
        mesh = WorldItems/Oysters,
        texture = WorldItems/OystersRaw,
        scale = 0.4,
    }
	model Oysters_GroundCooked
    {
        mesh = WorldItems/Oysters,
        texture = WorldItems/OystersCooked,
        scale = 0.4,
    }
	model OysterFried_GroundRotten
    {
        mesh = WorldItems/OysterFried,
        texture = WorldItems/OystersRotten,
        scale = 0.4,
    }
	model Paperbag_Ground
    {
        mesh = WorldItems/Paperbag,
        texture = WorldItems/PaperBag,
        scale = 0.4,
    }
	model PaperbagSpiffo_Ground
    {
        mesh = WorldItems/Paperbag,
        texture = WorldItems/PaperBagSpiffo,
        scale = 0.4,
    }
	model PaperbagJays_Ground
    {
        mesh = WorldItems/Paperbag,
        texture = WorldItems/PaperBagJays,
        scale = 0.4,
    }
	model PepperHabanero_Ground
    {
        mesh = WorldItems/PepperHabanero,
        scale = 0.4,
    }
	model PepperJalapeno_Ground
    {
        mesh = WorldItems/PepperJalapeno,
        scale = 0.4,
    }
	model Peppermint_Ground
    {
        mesh = WorldItems/Peppermint,
        scale = 0.4,
    }
	model Perogies_Ground
    {
        mesh = WorldItems/Perogies,
        scale = 0.4,
    }
	model PotatoPancakes_Ground
    {
        mesh = WorldItems/PotatoPancakes,
        scale = 0.4,
    }
	model RicePaper_Ground
    {
        mesh = WorldItems/RicePaper,
        scale = 0.4,
    }
	model PaperNapkins_Ground
    {
        mesh = WorldItems/PaperNapkins,
        scale = 0.4,
    }
	model PlasticTray_Ground
    {
        mesh = WorldItems/PlasticTray,
        scale = 0.4,
    }
	model Pretzel_Ground
    {
        mesh = WorldItems/Pretzel,
        scale = 0.4,
    }
	model SeaWeed_Ground
    {
        mesh = WorldItems/SeaWeed,
        scale = 0.4,
    }
	model SourCream_Ground
    {
        mesh = WorldItems/SourCream,
        scale = 0.4,
    }
	model SquidCalimari_Ground
    {
        mesh = WorldItems/SquidCalimari,
        texture = WorldItems/SquidCalimariRaw,
        scale = 0.4,
    }
	model SquidCalimari_GroundCooked
    {
        mesh = WorldItems/SquidCalimari,
        scale = 0.4,
    }
	model SushEgg_Ground
    {
        mesh = WorldItems/SushEgg,
        texture = WorldItems/SushiEgg,
        scale = 0.4,
    }
	model TofuFried_Ground
    {
        mesh = WorldItems/TofuFried,
        scale = 0.4,
    }
	model Waffles_Ground
    {
        mesh = WorldItems/Waffles,
        scale = 0.4,
    }
	model WafflesFruit_Ground
    {
        mesh = WorldItems/Waffles,
        texture = WorldItems/WafflesFruit,
        scale = 0.4,
    }
	model ChocolateHeartbox_Ground
    {
        mesh = WorldItems/ChocolateHeartbox,
        scale = 0.4,
    }
	model PlushieBadger_Ground
    {
        mesh = WorldItems/PlushieBadger,
        scale = 0.4,
    }
	model PlushieBeaver_Ground
    {
        mesh = WorldItems/PlushieBeaver,
        scale = 0.4,
    }
	model PlushieMole_Ground
    {
        mesh = WorldItems/PlushieMole,
        scale = 0.4,
    }
	model RockCandy_Ground
    {
        mesh = WorldItems/RockCandy,
        scale = 0.4,
    }
	model Smore_Ground
    {
        mesh = WorldItems/Smore,
        scale = 0.4,
    }
	model Squid_Ground
    {
        mesh = WorldItems/Squid,
        scale = 0.4,
    }
	model Straw_Ground
    {
        mesh = WorldItems/Straw,
        scale = 0.4,
    }
	model Cauliflower_Ground
    {
        mesh = WorldItems/Cauliflower,
        scale = 0.4,
    }
	model PlushieFox_Ground
    {
        mesh = WorldItems/PlushieFox,
        scale = 0.4,
    }
	model PlushieHedgehog_Ground
    {
        mesh = WorldItems/PlushieHedgehog,
        scale = 0.4,
    }
	model PlushieRabbit_Ground
    {
        mesh = WorldItems/PlushieRabbit,
        scale = 0.4,
    }
	model PlushieSquirrel_Ground
    {
        mesh = WorldItems/PlushieSquirrel,
        scale = 0.4,
    }
	model CheckerBoard_Ground
    {
        mesh = WorldItems/CheckerBoard,
        scale = 0.4,
    }
	model CuttingBoard_Plastic_Ground
    {
        mesh = WorldItems/CuttingBoard_Plastic,
        scale = 0.4,
    }
	model GamePiecesBlack_Ground
    {
        mesh = WorldItems/GamePieces,
        texture = WorldItems/GamePiecesBlack,
        scale = 0.4,
    }
	model GamePiecesWhite_Ground
    {
        mesh = WorldItems/GamePieces,
        texture = WorldItems/GamePiecesWhite,
        scale = 0.4,
    }
	model GamePiecesRed_Ground
    {
        mesh = WorldItems/GamePieces,
        texture = WorldItems/GamePiecesRed,
        scale = 0.4,
    }
	model Pie_Keylime_Ground
    {
        mesh = WorldItems/Pie_Keylime,
        texture = WorldItems/PieKeylime,
        scale = 0.4,
    }
	model PieApple_Ground
    {
        mesh = WorldItems/Pie_Slice,
        texture = WorldItems/PieApple,
        scale = 0.4,
    }
	model PieBlueberry_Ground
    {
        mesh = WorldItems/Pie_Slice,
        texture = WorldItems/PieBlueberry,
        scale = 0.4,
    }
	model PieLemonmeringue_Ground
    {
        mesh = WorldItems/Pie_Slice,
        texture = WorldItems/PieLemonmeringue,
        scale = 0.4,
    }
	model SheepShears_Ground
    {
        mesh = WorldItems/SheepShears,
        scale = 0.4,
    }
	model BackgammonBoard_Ground
    {
        mesh = WorldItems/BackgammonBoard,
        scale = 0.4,
    }
	model CheeseSoft_Ground
    {
        mesh = WorldItems/CheeseSoft,
        scale = 0.4,
    }
	model CheeseSoft_GroundRotten
    {
        mesh = WorldItems/CheeseSoft,
        texture = WorldItems/CheeseSoft_Rotten,
        scale = 0.4,
    }
	model CuttingBoard_Wood_Ground
    {
        mesh = WorldItems/CuttingBoard_Wood,
        scale = 0.4,
    }
	model Margerine_Ground
    {
        mesh = WorldItems/Margerine,
        scale = 0.4,
    }
	model SheepShears_Electric_Ground
    {
        mesh = WorldItems/SheepShears_Electric,
        scale = 0.4,
    }
	model SweetPotato_Ground
    {
        mesh = WorldItems/SweetPotato,
        scale = 0.4,
    }
	model SweetPotato_GroundRotten
    {
        mesh = WorldItems/SweetPotato,
        texture = WorldItems/SweetPotatoRotten,
        scale = 0.4,
    }
	model Acorn_Ground
    {
        mesh = WorldItems/Acorn,
        scale = 0.4,
    }
	model Bones_Ground
    {
        mesh = WorldItems/Bones,
        scale = 0.4,
    }
	model Candelabra_Ground
    {
        mesh = WorldItems/Candelabra,
        scale = 0.4,
    }
	model CheeseCloth_Ground
    {
        mesh = WorldItems/CheeseCloth,
        scale = 0.4,
    }
	model CoffeetreePod_Ground
    {
        mesh = WorldItems/CoffeetreePod,
        scale = 0.4,
    }
	model HardTack_Ground
    {
        mesh = WorldItems/HardTack,
        scale = 0.4,
    }
	model HayBale_Ground
    {
        mesh = WorldItems/HayBale,
        scale = 0.4,
    }
	model Lard_Ground
    {
        mesh = WorldItems/Lard,
        scale = 0.4,
    }
	model Leather_Ground
    {
        mesh = WorldItems/Leather,
        scale = 0.4,
    }
	model LeatherString_Ground
    {
        mesh = WorldItems/Leather,
        texture = WorldItems/LeatherString,
        scale = 0.4,
    }
	model Pelt_Ground
    {
        mesh = WorldItems/Pelt,
        scale = 0.4,
    }
	model PokerChips_Ground
    {
        mesh = WorldItems/PokerChips,
        scale = 0.4,
    }
	model BouillionCube_Ground
    {
        mesh = WorldItems/BouillionCube,
        scale = 0.4,
    }
	model Dip_NachoCheese_Ground
    {
        mesh = WorldItems/DipJar,
        texture = WorldItems/Dip_NachoCheese,
        scale = 0.4,
    }
	model Dip_Salsa_Ground
    {
        mesh = WorldItems/DipJar,
        texture = WorldItems/Dip_Salsa,
        scale = 0.4,
    }
	model DriedBlackBeans_Ground
    {
        mesh = WorldItems/DriedPulses_Bag,
        texture = WorldItems/DriedBlackBeans,
        scale = 0.4,
    }
	model DriedChickpeas_Ground
    {
        mesh = WorldItems/DriedPulses_Bag,
        texture = WorldItems/DriedChickpeas,
        scale = 0.4,
    }
	model DriedKidneyBeans_Ground
    {
        mesh = WorldItems/DriedPulses_Bag,
        texture = WorldItems/DriedKidneyBeans,
        scale = 0.4,
    }
	model DriedLentils_Ground
    {
        mesh = WorldItems/DriedPulses_Bag,
        texture = WorldItems/DriedLentils,
        scale = 0.4,
    }
	model DriedWhiteBeans_Ground
    {
        mesh = WorldItems/DriedPulses_Bag,
        texture = WorldItems/DriedWhiteBeans,
        scale = 0.4,
    }
	model DriedSplitPeas_Ground
    {
        mesh = WorldItems/DriedPulses_Bag,
        texture = WorldItems/DriedSplitPeas,
        scale = 0.4,
    }
	model HoneyComb_Ground
    {
        mesh = WorldItems/HoneyComb,
        scale = 0.4,
    }
	model Juice_FruitPunch_Ground
    {
        mesh = WorldItems/Juice_Bottle,
        texture = WorldItems/Juice_FruitPunch,
        scale = 0.4,
    }
	model Juice_GrapeJuice_Ground
    {
        mesh = WorldItems/Juice_Bottle,
        texture = WorldItems/Juice_GrapeJuice,
        scale = 0.4,
    }
	model Juice_Lemonade_Ground
    {
        mesh = WorldItems/Juice_Bottle,
        texture = WorldItems/Juice_Lemonade,
        scale = 0.4,
    }
	model Juice_OrangeJuice_Ground
    {
        mesh = WorldItems/Juice_Bottle,
        texture = WorldItems/Juice_OrangeJuice,
        scale = 0.4,
    }
	model MagazineCrossword1_Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/MagazineCrossword1,
        scale = 0.4,
    }
	model MagazineCrossword2_Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/MagazineCrossword2,
        scale = 0.4,
    }
	model MagazineCrossword3_Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/MagazineCrossword3,
        scale = 0.4,
    }
	model MagazineWordSearch1_Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/MagazineWordSearch1,
        scale = 0.4,
    }
	model MagazineWordSearch2_Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/MagazineWordSearch2,
        scale = 0.4,
    }
	model MagazineWordSearch3_Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/MagazineWordSearch3,
        scale = 0.4,
    }
	model MilkPersonalsized_Ground
    {
        mesh = WorldItems/MilkPersonalsized,
        scale = 0.4,
    }
	model PineNuts_Ground
    {
        mesh = WorldItems/PineNuts,
        scale = 0.4,
    }
	model Present1_Ground
    {
        mesh = WorldItems/Present1,
        scale = 0.4,
    }
	model Present2_Ground
    {
        mesh = WorldItems/Present2,
        scale = 0.4,
    }
	model Present3_Ground
    {
        mesh = WorldItems/Present3,
        scale = 0.4,
    }
	model Present4_Ground
    {
        mesh = WorldItems/Present4,
        scale = 0.4,
    }
	model Present5_Ground
    {
        mesh = WorldItems/Present5,
        scale = 0.4,
    }
	model RiceRaw_Brown_Grouund
	{
		mesh = WorldItems/Rice,
		texture = WorldItems/RiceRaw_Brown,
		scale = 0.4,
	}
	model AmericanLadyCaterpillar_Ground
    {
        mesh = WorldItems/Insect_Caterpillar,
        texture = WorldItems/Insect_AmericanLadyCaterpillar,
        scale = 0.4,
    }
	model MonarchrCaterpillar_Ground
    {
        mesh = WorldItems/Insect_Caterpillar,
        texture = WorldItems/Insect_MonarchrCaterpillar,
        scale = 0.4,
    }
	model SilkMothCaterpillar_Ground
    {
        mesh = WorldItems/Insect_Caterpillar,
        texture = WorldItems/Insect_SilkMothCaterpillar,
        scale = 0.4,
    }
	model SawflyLarva_Ground
    {
        mesh = WorldItems/Insect_Caterpillar,
        texture = WorldItems/Insect_SawflyLarva,
        scale = 0.4,
    }
	model SwallowtailCaterpillar_Ground
    {
        mesh = WorldItems/Insect_Caterpillar,
        texture = WorldItems/Insect_SwallowtailCaterpillar,
        scale = 0.4,
    }
	model BandedWoolyBearCaterpillar_Ground
    {
        mesh = WorldItems/Insect_BandedWoolyBearCaterpillar,
        scale = 0.4,
    }
	model Basil_Ground
    {
        mesh = WorldItems/HerbBasil,
        texture = WorldItems/Basil,
        scale = 0.4,
    }
	model BeautyBerries_Ground
    {
        mesh = WorldItems/BeautyBerries,
        scale = 0.4,
    }
	model ChocolateCoveredCoffeeBeans_Ground
    {
        mesh = WorldItems/ChocolateCoveredCoffeeBeans,
        scale = 0.4,
    }
	model Dandelion_Ground
    {
        mesh = WorldItems/Dandelion,
        scale = 0.4,
    }
	model Feather_Ground
    {
        mesh = WorldItems/Feather,
        scale = 0.4,
    }
	model Flatpack_Ground
    {
        mesh = WorldItems/Flatpack,
        scale = 0.4,
    }
	model FourLeafClover_Ground
    {
        mesh = WorldItems/FourLeafClover,
        scale = 0.4,
    }
	model Ginger_Ground
    {
        mesh = WorldItems/Ginger,
        scale = 0.4,
    }
	model HerbChives_Ground
    {
        mesh = WorldItems/HerbChives,
        scale = 0.4,
    }
	model HerbCilantro_Ground
    {
        mesh = WorldItems/HerbCilantro_HerbParsley,
        texture = WorldItems/HerbCilantro,
        scale = 0.4,
    }
	model HerbParsley_Ground
    {
        mesh = WorldItems/HerbCilantro_HerbParsley,
        texture = WorldItems/HerbParsley,
        scale = 0.4,
    }
	model HerbOregano_Ground
    {
        mesh = WorldItems/HerbOregano,
        scale = 0.4,
    }
	model HerbRosemary_Ground
    {
        mesh = WorldItems/HerbRosemary,
        scale = 0.4,
    }
	model HerbSage_Ground
    {
        mesh = WorldItems/HerbSage,
        scale = 0.4,
    }
	model HerbThyme_Ground
    {
        mesh = WorldItems/HerbThyme,
        scale = 0.4,
    }
	model HolePuncher_Ground
    {
        mesh = WorldItems/HolePuncher,
        scale = 0.4,
    }
	model HollyBerries_Ground
    {
        mesh = WorldItems/HollyBerries,
        scale = 0.4,
    }
	model Maggots_Ground
    {
        mesh = WorldItems/Insect_Maggots,
        scale = 0.4,
    }
	model RabbitFoot_Ground
    {
        mesh = WorldItems/RabbitFoot,
        scale = 0.4,
    }
	model Slug1_Ground
    {
        mesh = WorldItems/Slug,
        texture = WorldItems/Slug1,
        scale = 0.4,
    }
	model Slug2_Ground
    {
        mesh = WorldItems/Slug,
        texture = WorldItems/Slug2,
        scale = 0.4,
    }
	model Snail_Ground
    {
        mesh = WorldItems/Snail,
        scale = 0.4,
    }
	model Stapler_Ground
    {
        mesh = WorldItems/Stapler,
        scale = 0.4,
    }
	model Staples_Ground
    {
        mesh = WorldItems/Staples,
        scale = 0.4,
    }
	model SugarPacket_Ground
    {
        mesh = WorldItems/SugarPacket,
        scale = 0.4,
    }
	model Thistle_Ground
    {
        mesh = WorldItems/Thistle,
        scale = 0.4,
    }
	model TomatoPaste_Ground
    {
        mesh = WorldItems/TomatoPaste,
        scale = 0.4,
    }
	model WaspNest_Ground
    {
        mesh = WorldItems/WaspNest,
        scale = 0.4,
    }
	model WinterBerries_Ground
    {
        mesh = WorldItems/WinterBerries,
        scale = 0.4,
    }
	model WoolRaw_Ground
    {
        mesh = WorldItems/WoolRaw,
        scale = 0.4,
    }
	model YarnRaw_Ground
    {
        mesh = WorldItems/YarnRaw,
        scale = 0.4,
    }
	model Insect_Centipede_Ground
    {
        mesh = WorldItems/Insect_Centipede,
        scale = 0.4,
    }
	model Insect_Centipede2_Ground
    {
        mesh = WorldItems/Insect_Centipede,
        texture = WorldItems/Insect_Centipede2,
        scale = 0.4,
    }
	model Insect_Honeybee_Ground
    {
        mesh = WorldItems/Insect_Honeybee,
        scale = 0.4,
    }
	model Insect_Maggots_Ground
    {
        mesh = WorldItems/Insect_Maggots,
        scale = 0.4,
    }
	model Insect_Millipede_Ground
    {
        mesh = WorldItems/Insect_Millipede,
        texture = WorldItems/Insect_Millipede1,
        scale = 0.4,
    }
	model Insect_Millipede2_Ground
    {
        mesh = WorldItems/Insect_Millipede,
        texture = WorldItems/Insect_Millipede2,
        scale = 0.4,
    }
	model Insect_Pillbug_Ground
    {
        mesh = WorldItems/Insect_Pillbug,
        scale = 0.4,
    }
	model Insect_Termite_Ground
    {
        mesh = WorldItems/Insect_Termite,
        scale = 0.4,
    }
	model Insect_Wasp_Ground
    {
        mesh = WorldItems/Insect_Wasp,
        scale = 0.4,
    }
	model BaloneySlice
	{
		mesh = WorldItems/BaloneySlice,
		texture = WorldItems/Baloney,
        scale = 0.4,
	}
	model SalamiSlice
	{
		mesh = WorldItems/SalamiSlice,
		texture = WorldItems/Salami,
        scale = 0.4,
	}
	model BaguetteDough
    {
        mesh = WorldItems/Baguette,
		texture = WorldItems/dough,
        scale = 0.4,
    }
	model BakingTray_Cookies
    {
        mesh = WorldItems/BakingTray_Cookies,
		texture = WorldItems/BakingTray_Cookies,
        scale = 0.4,
    }
	model MuffinTray_Batter
	{
        mesh = WorldItems/MuffinTray_Batter,
		texture = WorldItems/MuffinTray,
        scale = 0.4,	
	}
	model MuffinTray_BatterCooked
	{
        mesh = WorldItems/MuffinTrayCooked,
		texture = WorldItems/MuffinTray,
        scale = 0.4,	
	}
	model MuffinTray
	{
        mesh = WorldItems/MuffinTray,
		texture = WorldItems/MuffinTray,
        scale = 0.4,	
	}
	model BreadSlices_Toast
	{
		mesh = WorldItems/BreadSlices,
		texture = WorldItems/BreadSlices_Toast,
        scale = 0.3,	
	}
	model BreadSlices_ToastRotten
	{
		mesh = WorldItems/BreadSlices,
		texture = WorldItems/BreadSlices_Toast_Rotten,
        scale = 0.3,	
	}
	model CanOpenMilk
    {
        mesh = CanOpen,
        texture = WorldItems/TinnedCondensedMilk,
    }
	model CanClosedMilk
    {
        mesh = CanClosed,
        texture = WorldItems/TinnedCondensedMilk,
    }
	model GravyBoat_Full
	{
		mesh = WorldItems/GravyBoat_Full,
		texture = WorldItems/GravyBoat,
        scale = 0.4,
	}
	model Snackcake_ChoCakes
	{
		mesh = WorldItems/Snackcake_Chocakes,
		texture = WorldItems/Snackcake_Chocakes,
        scale = 0.4,
	}
	model Snackcake_HiHis
	{
		mesh = WorldItems/Snackcake_HiHis,
		texture = WorldItems/Snackcake_HiHis,
        scale = 0.4,
	}
	model Snackcake_Plonkies
	{
		mesh = WorldItems/Snackcake_Plonkies,
		texture = WorldItems/Snackcake_Plonkies,
        scale = 0.4,
	}
	model Snackcake_QuaggaCakes
	{
		mesh = WorldItems/Snackcake_QuaggaCakes,
		texture = WorldItems/Snackcake_QuaggaCakes,
        scale = 0.4,
	}
	model Snackcake_SnoSpheres
	{
		mesh = WorldItems/Snackcake_SnoSpheres,
		texture = WorldItems/Snackcake_SnoSpheres,
        scale = 0.4,
	}
	model CarvingFork_Ground
	{
		mesh = WorldItems/CarvingFork,
		texture = WorldItems/Spatula_CarvingFork,
        scale = 0.4,
	}
	model Spatula_Ground
	{
		mesh = WorldItems/Spatula,
		texture = WorldItems/Spatula_CarvingFork,
        scale = 0.4,
	}
	model GravyMix_Ground
	{
		mesh = WorldItems/GravyMix,
		texture = WorldItems/GravyMix,
        scale = 0.4,
	}
	model Teacup_Ground
	{
		mesh = WorldItems/Teacup,
		texture = WorldItems/Teacup,
        scale = 0.4,
	}
	model CanClosedFruitBeverage_Ground
    {
        mesh = CanClosed,
        texture = WorldItems/CannedJuice,
    }
	model CanOpenFruitBeverage_Ground
    {
        mesh = CanClosed,
        texture = WorldItems/CannedJuice_Open,
    }
}
