module Base
{
    item ZedDmg_BACK_Slash
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_BACK_Slash,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_BACK_Spine
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_BACK_Spine,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_BellySlashLeft
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_BellySlashLeft,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_BellySlashRight
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_BellySlashRight,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_BELLY_Bullet
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_BELLY_Bullet,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_BELLY_Shotgun
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_BELLY_Shotgun,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_BELLY_Skin
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_BELLY_Skin,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_BELLY_Slash
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_BELLY_Slash,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_BulletBelly01
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_BulletBelly01,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_BulletBelly02
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_BulletBelly02,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_BulletBelly03
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_BulletBelly03,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_BulletChest01
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_BulletChest01,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_BulletChest02
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_BulletChest02,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_BulletChest03
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_BulletChest03,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_BulletChest04
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_BulletChest04,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_BulletFace01
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_BulletFace01,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_BulletFace02
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_BulletFace02,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_BulletForehead01
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_BulletForehead01,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_BulletForehead02
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_BulletForehead02,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_BulletForehead03
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_BulletForehead03,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_BulletLeftTemple
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_BulletLeftTemple,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_BulletRightTemple
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_BulletRightTemple,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_ChestSlashLeft
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_ChestSlashLeft,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_CHEST_Bullet
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_CHEST_Bullet,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_CHEST_Shotgun
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_CHEST_Shotgun,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_CHEST_Slash
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_CHEST_Slash,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_FaceSkullLeft
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_FaceSkullLeft,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_FaceSkullRight
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_FaceSkullRight,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_HeadSlashCentre01
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_HeadSlashCentre01,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_HeadSlashCentre02
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_HeadSlashCentre02,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_HeadSlashCentre03
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_HeadSlashCentre03,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_HeadSlashLeft01
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_HeadSlashLeft01,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_HeadSlashLeft02
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_HeadSlashLeft02,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_HeadSlashLeft03
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_HeadSlashLeft03,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_HeadSlashLeftBack01
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_HeadSlashLeftBack01,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_HeadSlashLeftBack02
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_HeadSlashLeftBack02,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_HeadSlashRight01
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_HeadSlashRight01,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_HeadSlashRight02
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_HeadSlashRight02,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_HeadSlashRight03
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_HeadSlashRight03,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_HeadSlashRightBack01
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_HeadSlashRightBack01,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_HeadSlashRightBack02
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_HeadSlashRightBack02,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_HEAD_Bullet
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_HEAD_Bullet,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_HEAD_Shotgun
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_HEAD_Shotgun,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_HEAD_Skin
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_HEAD_Skin,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_HEAD_Slash
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_HEAD_Slash,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_Mouth01
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_Mouth01,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_Mouth02
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_Mouth02,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_MouthLeft
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_MouthLeft,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_MouthRight
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_MouthRight,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_NeckBiteBackLeft
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_NeckBiteBackLeft,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_NeckBiteBackRight
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_NeckBiteBackRight,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_NeckBiteFrontLeft
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_NeckBiteFrontLeft,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_NeckBiteFrontRight
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_NeckBiteFrontRight,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_NECK_Bite
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_NECK_Bite,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_NoChin
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_NoChin,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_NoEarLeft
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_NoEarLeft,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_NoEarRight
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_NoEarRight,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_NoNose
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_NoNose,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_RibsLeft
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_RibsLeft,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_RibsRight
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_RibsRight,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_ShotgunBelly
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_ShotgunBelly,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_ShotgunChestCentre
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_ShotgunChestCentre,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_ShotgunChestLeft
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_ShotgunChestLeft,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_ShotgunChestRight
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_ShotgunChestRight,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_ShotgunFaceFull
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_ShotgunFaceFull,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_ShotgunFaceLeft
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_ShotgunFaceLeft,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_ShotgunFaceRight
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_ShotgunFaceRight,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_ShotgunLeft
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_ShotgunLeft,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_ShotgunRight
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_ShotgunRight,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_ShoulderSlashLeft
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_ShoulderSlashLeft,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_ShoulderSlashRight
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_ShoulderSlashRight,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_SkullCap
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_SkullCap,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_SkullUpLeft
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_SkullUpLeft,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item ZedDmg_SkullUpRight
    {
        DisplayCategory = ZedDmg,
        Type = Clothing,
        ClothingItem = ZedDmg_SkullUpRight,
        BodyLocation = ZedDmg,
        WorldRender = FALSE,
    }
    item Bandage_LeftUpperArm
    {
        DisplayCategory = Bandage,
        Type = Clothing,
        ClothingItem = Bandage_LeftUpperArm,
        BodyLocation = Bandage,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Bandage_LeftUpperArm_Blood
    {
        DisplayCategory = Bandage,
        Type = Clothing,
        ClothingItem = Bandage_LeftUpperArm_Blood,
        BodyLocation = Bandage,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Bandage_RightUpperArm
    {
        DisplayCategory = Bandage,
        Type = Clothing,
        ClothingItem = Bandage_RightUpperArm,
        BodyLocation = Bandage,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Bandage_RightUpperArm_Blood
    {
        DisplayCategory = Bandage,
        Type = Clothing,
        ClothingItem = Bandage_RightUpperArm_Blood,
        BodyLocation = Bandage,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Bandage_Abdomen
    {
        DisplayCategory = Bandage,
        Type = Clothing,
        ClothingItem = Bandage_Abdomen,
        BodyLocation = Bandage,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Bandage_Abdomen_Blood
    {
        DisplayCategory = Bandage,
        Type = Clothing,
        ClothingItem = Bandage_Abdomen_Blood,
        BodyLocation = Bandage,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Bandage_Chest
    {
        DisplayCategory = Bandage,
        Type = Clothing,
        ClothingItem = Bandage_Chest,
        BodyLocation = Bandage,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Bandage_Chest_Blood
    {
        DisplayCategory = Bandage,
        Type = Clothing,
        ClothingItem = Bandage_Chest_Blood,
        BodyLocation = Bandage,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Bandage_Groin
    {
        DisplayCategory = Bandage,
        Type = Clothing,
        ClothingItem = Bandage_Groin,
        BodyLocation = Bandage,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Bandage_Groin_Blood
    {
        DisplayCategory = Bandage,
        Type = Clothing,
        ClothingItem = Bandage_Groin_Blood,
        BodyLocation = Bandage,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Bandage_LeftLowerLeg
    {
        DisplayCategory = Bandage,
        Type = Clothing,
        ClothingItem = Bandage_LeftLowerLeg,
        BodyLocation = Bandage,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Bandage_LeftLowerLeg_Blood
    {
        DisplayCategory = Bandage,
        Type = Clothing,
        ClothingItem = Bandage_LeftLowerLeg_Blood,
        BodyLocation = Bandage,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Bandage_RightLowerLeg
    {
        DisplayCategory = Bandage,
        Type = Clothing,
        ClothingItem = Bandage_RightLowerLeg,
        BodyLocation = Bandage,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Bandage_RightLowerLeg_Blood
    {
        DisplayCategory = Bandage,
        Type = Clothing,
        ClothingItem = Bandage_RightLowerLeg_Blood,
        BodyLocation = Bandage,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Bandage_LeftFoot
    {
        DisplayCategory = Bandage,
        Type = Clothing,
        ClothingItem = Bandage_LeftFoot,
        BodyLocation = Bandage,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Bandage_LeftFoot_Blood
    {
        DisplayCategory = Bandage,
        Type = Clothing,
        ClothingItem = Bandage_LeftFoot_Blood,
        BodyLocation = Bandage,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Bandage_RightFoot
    {
        DisplayCategory = Bandage,
        Type = Clothing,
        ClothingItem = Bandage_RightFoot,
        BodyLocation = Bandage,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Bandage_RightFoot_Blood
    {
        DisplayCategory = Bandage,
        Type = Clothing,
        ClothingItem = Bandage_RightFoot_Blood,
        BodyLocation = Bandage,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Bandage_LeftHand
    {
        DisplayCategory = Bandage,
        Type = Clothing,
        ClothingItem = Bandage_LeftHand,
        BodyLocation = Bandage,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Bandage_LeftHand_Blood
    {
        DisplayCategory = Bandage,
        Type = Clothing,
        ClothingItem = Bandage_LeftHand_Blood,
        BodyLocation = Bandage,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Bandage_RightHand
    {
        DisplayCategory = Bandage,
        Type = Clothing,
        ClothingItem = Bandage_RightHand,
        BodyLocation = Bandage,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Bandage_RightHand_Blood
    {
        DisplayCategory = Bandage,
        Type = Clothing,
        ClothingItem = Bandage_RightHand_Blood,
        BodyLocation = Bandage,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Bandage_LeftUpperLeg
    {
        DisplayCategory = Bandage,
        Type = Clothing,
        ClothingItem = Bandage_LeftUpperLeg,
        BodyLocation = Bandage,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Bandage_LeftUpperLeg_Blood
    {
        DisplayCategory = Bandage,
        Type = Clothing,
        ClothingItem = Bandage_LeftUpperLeg_Blood,
        BodyLocation = Bandage,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Bandage_RightUpperLeg
    {
        DisplayCategory = Bandage,
        Type = Clothing,
        ClothingItem = Bandage_RightUpperLeg,
        BodyLocation = Bandage,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Bandage_RightUpperLeg_Blood
    {
        DisplayCategory = Bandage,
        Type = Clothing,
        ClothingItem = Bandage_RightUpperLeg_Blood,
        BodyLocation = Bandage,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Bandage_LeftLowerArm
    {
        DisplayCategory = Bandage,
        Type = Clothing,
        ClothingItem = Bandage_LeftLowerArm,
        BodyLocation = Bandage,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Bandage_LeftLowerArm_Blood
    {
        DisplayCategory = Bandage,
        Type = Clothing,
        ClothingItem = Bandage_LeftLowerArm_Blood,
        BodyLocation = Bandage,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Bandage_RightLowerArm
    {
        DisplayCategory = Bandage,
        Type = Clothing,
        ClothingItem = Bandage_RightLowerArm,
        BodyLocation = Bandage,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Bandage_RightLowerArm_Blood
    {
        DisplayCategory = Bandage,
        Type = Clothing,
        ClothingItem = Bandage_RightLowerArm_Blood,
        BodyLocation = Bandage,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Bandage_Neck
    {
        DisplayCategory = Bandage,
        Type = Clothing,
        ClothingItem = Bandage_Neck,
        BodyLocation = Bandage,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Bandage_Neck_Blood
    {
        DisplayCategory = Bandage,
        Type = Clothing,
        ClothingItem = Bandage_Neck_Blood,
        BodyLocation = Bandage,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Bandage_Head
    {
        DisplayCategory = Bandage,
        Type = Clothing,
        ClothingItem = Bandage_Head,
        BodyLocation = Bandage,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Bandage_Head_Blood
    {
        DisplayCategory = Bandage,
        Type = Clothing,
        ClothingItem = Bandage_Head_Blood,
        BodyLocation = Bandage,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_Chest_Bite_Male
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_Chest_Bite_Male,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_Chest_Scratch_Male
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_Chest_Scratch_Male,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_Chest_Laceration_Male
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_Chest_Laceration_Male,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }

    item Wound_Chest_Bite_Female
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_Chest_Bite_Female,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_Chest_Scratch_Female
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_Chest_Scratch_Female,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_Chest_Laceration_Female
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_Chest_Laceration_Female,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_Abdomen_Bite_Male
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_Abdomen_Bite_Male,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_Abdomen_Scratch_Male
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_Abdomen_Scratch_Male,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_Abdomen_Laceration_Male
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_Abdomen_Laceration_Male,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }

    item Wound_Abdomen_Bite_Female
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_Abdomen_Bite_Female,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_Abdomen_Scratch_Female
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_Abdomen_Scratch_Female,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_Abdomen_Laceration_Female
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_Abdomen_Laceration_Female,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_LHand_Bite_Male
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_LHand_Bite_Male,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_LHand_Scratch_Male
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_LHand_Scratch_Male,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_LHand_Laceration_Male
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_LHand_Laceration_Male,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }

    item Wound_LHand_Bite_Female
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_LHand_Bite_Female,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_LHand_Scratch_Female
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_LHand_Scratch_Female,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_LHand_Laceration_Female
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_LHand_Laceration_Female,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_RHand_Bite_Male
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_RHand_Bite_Male,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_RHand_Scratch_Male
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_RHand_Scratch_Male,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_RHand_Laceration_Male
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_RHand_Laceration_Male,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }

    item Wound_RHand_Bite_Female
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_RHand_Bite_Female,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_RHand_Scratch_Female
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_RHand_Scratch_Female,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_RHand_Laceration_Female
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_RHand_Laceration_Female,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_Neck_Bite_Male
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_Neck_Bite_Male,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_Neck_Scratch_Male
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_Neck_Scratch_Male,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_Neck_Laceration_Male
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_Neck_Laceration_Male,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_Neck_Bite_Female
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_Neck_Bite_Female,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_Neck_Scratch_Female
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_Neck_Scratch_Female,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_Neck_Laceration_Female
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_Neck_Laceration_Female,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_LUArm_Bite_Male
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_LUArm_Bite_Male,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_LUArm_Scratch_Male
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_LUArm_Scratch_Male,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_LUArm_Laceration_Male
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_LUArm_Laceration_Male,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_LUArm_Bite_Female
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_LUArm_Bite_Female,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_LUArm_Scratch_Female
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_LUArm_Scratch_Female,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_LUArm_Laceration_Female
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_LUArm_Laceration_Female,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_RUArm_Bite_Male
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_RUArm_Bite_Male,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_RUArm_Scratch_Male
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_RUArm_Scratch_Male,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_RUArm_Laceration_Male
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_RUArm_Laceration_Male,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_RUArm_Bite_Female
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_RUArm_Bite_Female,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_RUArm_Scratch_Female
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_RUArm_Scratch_Female,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_RUArm_Laceration_Female
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_RUArm_Laceration_Female,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_LForearm_Bite_Male
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_LForearm_Bite_Male,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_LForearm_Scratch_Male
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_LForearm_Scratch_Male,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_LForearm_Laceration_Male
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_LForearm_Laceration_Male,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_LForearm_Bite_Female
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_LForearm_Bite_Female,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_LForearm_Scratch_Female
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_LForearm_Scratch_Female,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_LForearm_Laceration_Female
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_LForearm_Laceration_Female,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_RForearm_Bite_Male
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_RForearm_Bite_Male,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_RForearm_Scratch_Male
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_RForearm_Scratch_Male,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_RForearm_Laceration_Male
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_RForearm_Laceration_Male,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_RForearm_Bite_Female
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_RForearm_Bite_Female,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_RForearm_Scratch_Female
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_RForearm_Scratch_Female,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_RForearm_Laceration_Female
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_RForearm_Laceration_Female,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_Groin_Bite_Male
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_Groin_Bite_Male,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_Groin_Scratch_Male
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_Groin_Scratch_Male,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_Groin_Laceration_Male
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_Groin_Laceration_Male,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_Groin_Bite_Female
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_Groin_Bite_Female,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_Groin_Scratch_Female
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_Groin_Scratch_Female,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
    item Wound_Groin_Laceration_Female
    {
        DisplayCategory = Wound,
        Type = Clothing,
        ClothingItem = Wound_Groin_Laceration_Female,
        BodyLocation = Wound,
        WorldRender = FALSE,
        Weight = 0,
    }
}