module Base
{
	animationsMesh Human
	{
		meshFile = Skinned/MaleBody,
		animationDirectory = Bob,
		animationDirectory = Kate,
		animationDirectory = Zombie,
	}

	animationsMesh Mannequin_Scarecrow
	{
		meshFile = Skinned/Mannequin_Scarecrow,
		animationDirectory = Mannequin_Scarecrow,
	}

	animationsMesh Mannequin_Skeleton
	{
		meshFile = Skinned/Mannequin_Skeleton,
		animationDirectory = Mannequin_Skeleton,
	}
}
