GameSound_ID = {
    GameSound_ButtonAdvanced = "Lanjutan",
    GameSound_ButtonReload = "Reload",
    GameSound_ButtonReload_tt = "Reload semua file sounds.txt.",
    GameSound_VolumeControlTooltip = "Volume: %1%<br>Volume Master: %2 %3%",

    /* These are the names of tabs in the ui. */
    /* The AUTO category is for GameSounds that aren't defined in sounds.txt. */
    GameSound_Category_AUTO = "AUTO",
    GameSound_Category_Item = "Item",
    GameSound_Category_Meta = "Meta",
    GameSound_Category_Music = "Musik",
    GameSound_Category_Object = "Objek",
    GameSound_Category_Player = "Player",
    GameSound_Category_Vehicle = "Kendaraan",
    GameSound_Category_World = "Dunia",
    GameSound_Category_Zombie = "Zombie",

    /* You can provide translations for every GameSound if you want to, some might appear in the menu but not in this file */

/* Item */
    GameSound_AlarmClockRingingLoop = "Jam Alarm Berdering",
    GameSound_WatchAlarmLoop = "Jam Tangan Alarm",
    GameSound_AssaultShot = "Tembakan Assault Rifle".
    GameSound_BatHit = "Pukulan Bisbol",
    GameSound_BladeHit = "Pukulan Pedang",
    GameSound_BatSwing  = "Ayunan Bisbol ",
    GameSound_BatOnFloor = "Pukulan Lantai Bisbol",
    GameSound_ChopDoor = "Pukulan Pintu",
    GameSound_SledgehammerHitDoor = "Pintu terkena dengan Sledgehammer",
    GameSound_ClothesRipping = "Merobek Pakaian",
    GameSound_BlowTorch = "Obor Propana",
    GameSound_Hammering = "Memalu",
    GameSound_Sawing = "Menggergaji",
    GameSound_OpenBag = "Buka Tas",
    GameSound_CloseBag = "Tutup Tas",
    GameSound_PutItemInBag = "Masukkan Barang ke dalam Tas",
    GameSound_Shoveling = "Menyekop",
    GameSound_BreakMetalItem = "Pecahkan Barang Besi",
    GameSound_BreakWoodItem = "Item Pecah Kayu",
    GameSound_CastFishingLine = "Lempar Pancing",
    GameSound_BreakFishingLine = "Hancurkan Pancing",
    GameSound_FixingItemFailed = "Memperbaiki Item Gagal",
    GameSound_FixWithTape = "Perbaiki dengan Pita",
    GameSound_BigExplosion = "Ledakan Besar",
    GameSound_SmallExplosion = "Ledakan Kecil",
    GameSound_NoiseTrapExplosion = "Ledakan Perangkap Kebisingan",
    GameSound_LightbulbBurnedOut = "Bohlam Lampu Terbakar",
    GameSound_AddItemInRecipe = "Tambahkan Item dalam Resep",
    GameSound_SliceBread = "Irisan Roti",
    GameSound_SliceMeat = "Irisan Daging",
    GameSound_ZombieImpact = "Benturan Zombie",
    GameSound_Firearm9mmShot = "Senjata Api - Tembakan 9mm",
    GameSound_FirearmVarmintShot = "Tembakan MSR700"
    GameSound_FirearmHunterShot = "Tembakan MSR788"
    GameSound_FirearmShotgun = "Tembakan Shotgun"
    GameSound_FirearmShotgunSawnoff = "Tembakan gergaji Shotgun"
    GameSound_BulletInRifle = "Peluru di Senapan",
    GameSound_BulletOutVarmint = "Peluru Keluar",
    GameSound_StormyRifleCock = "Kongkang Senapan",
    GameSound_StormyRevolverInsertRound = "Masukan Round Revolver",
    GameSound_ShotgunPumpAction = "Pompa Shotgun",
    GameSound_StormyShotgunClick = "Klik Shotgun",
    GameSound_StormyShotgunInsertRound = "Masukkan Round Shotgun",
    GameSound_ShotgunShellHitGround = "Shotgun Kosongan Mengenai Lantai",
    GameSound_Stormy9mmClick = "9mm klik",
    GameSound_Stormy9mmClipEject = "Keluar Magasin 9mm",
    GameSound_Stormy9mmRack = "Rak 9mm",
    GameSound_Stormy9mmClipLoad = "Load Magasin 9mm",
    
/* Meta */ 
    GameSound_Helicopter = "Helikopter",
    GameSound_MetaAssaultRifle1 = "Meta Event - Tembakan Senapan",
    GameSound_MetaPistol1 = "Meta Event - Tembakan Pistol 1",
    GameSound_MetaPistol2 = "Meta Event - Tembakan Pistol 2",
    GameSound_MetaPistol3 = "Meta Event - Tembakan Pistol 3",
    GameSound_MetaShotgun1 = "Meta Event - Shotgun",
    GameSound_MetaDogBark = "Meta Event - Anjing Menggonggong",
    GameSound_MetaScream = "Meta Event - Berteriak",
    GameSound_MetaOwl = "Meta Event - Burung Hantu",
    GameSound_MetaWolfHowl = "Meta Event - Wolf Mengaung",
    GameSound_ChatDrawCard = "Buka Kartu",
    GameSound_ChatRollDice = "Pelempar Dadu",
        
/* Music */
    GameSound_AmbientMusic_BrassAmbient = "Ambient: Suara Besar",
    GameSound_AmbientMusic_CreepyAmbient = "Ambient: Menyeramkan",
    GameSound_AmbientMusic_IntenseAmbient = "Ambien: Intens",
    GameSound_AmbientMusic_PercussiveAmbient = "Ambien: Perkusi",
    GameSound_AmbientMusic_RhythmicAmbient = "Ambient: Irama",
    GameSound_AmbientMusic_VoiceAmbient = "Ambient: Suara",
    GameSound_AmbientMusic_ZombieAmbient = "Ambien: Zombie",

    GameSound_NewMusic_32 = "Official: 32",
    GameSound_NewMusic_33 = "Official: 33",
    GameSound_NewMusic_34 = "Official: 34",
    GameSound_NewMusic_35 = "Official: 35",
    GameSound_NewMusic_36 = "Official: 36",
    GameSound_NewMusic_Alone = "Official: Sendiri",
    GameSound_NewMusic_Ambient = "Official: Ambient",
    GameSound_NewMusic_AmbientGuitar = "Official: Ambient (Gitar)",
    GameSound_NewMusic_AmbientLow = "Official: Ambient (Rendah)",
    GameSound_NewMusic_AmbientPiano = "Official: Ambient (Piano)",
    GameSound_NewMusic_AmbientRaider = "Official: Ambient (Raider)",
    GameSound_NewMusic_Barricading = "Official: Barricading",
    GameSound_NewMusic_CalmBeforeTheStorm = "Official: Calm Before the Storm",
    GameSound_NewMusic_Chase = "Official: Chase",
    GameSound_NewMusic_DesperateEscape = "Official: Desperate Escape",
    GameSound_NewMusic_EchoesFromBefore = "Official: Echoes From Before",
    GameSound_NewMusic_Everythings_Gone = "Official: Everything's Gone",
    GameSound_NewMusic_FightOrFlight = "Official: Fight Or Flight",
    GameSound_NewMusic_FinallyCalm = "Official: Finally Calm",
    GameSound_NewMusic_GearUp = "Official: Gear Up",
    GameSound_NewMusic_GetReady = "Official: Get Ready",
    GameSound_NewMusic_GoItAlone = "Official: Go It Alone",
    GameSound_NewMusic_HoldingOutHope = "Official: Holding Out Hope",
    GameSound_NewMusic_Introduction = "Official: Introduction",
    GameSound_NewMusic_KeepMoving = "Official: Keep Moving",
    GameSound_NewMusic_LookingAround = "Official: Looking Around",
    GameSound_NewMusic_MainTheme = "Official: Main Theme",
    GameSound_NewMusic_MaybeNot = "Official: Maybe Not",
    GameSound_NewMusic_MaybeWeCanWinThis = "Official: Maybe We Can Win This",
    GameSound_NewMusic_MoreAreComing = "Official: More Are Coming",
    GameSound_NewMusic_Mourning = "Official: Mourning",
    GameSound_NewMusic_NoTime = "Official: No Time",
    GameSound_NewMusic_OnlyOneWay = "Official: Only One Way",
    GameSound_NewMusic_Overrun = "Official: Overrun",
    GameSound_NewMusic_PassingTime = "Official: Passing Time",
    GameSound_NewMusic_PatchUp = "Official: Patch Up",
    GameSound_NewMusic_PressOn = "Official: Press On",
    GameSound_NewMusic_Rest = "Official: Rest",
    GameSound_NewMusic_Run = "Official: Run",
    GameSound_NewMusic_SayingGoodbye = "Official: Saying Goodbye",
    GameSound_NewMusic_SlowSad = "Official: Slow Sad",
    GameSound_NewMusic_Sunrise = "Official: Sunrise",
    GameSound_NewMusic_Sunset = "Official: Sunset",
    GameSound_NewMusic_Surrounded = "Official: Surrounded",
    GameSound_NewMusic_TakeStock = "Official: Take Stock",
    GameSound_NewMusic_TheHorde = "Official: The Horde",
    GameSound_NewMusic_Death = "Official: Death",
    GameSound_NewMusic_TheInevitable = "Official: The Inevitable",
    GameSound_NewMusic_ThePlan = "Official: The Plan",
    GameSound_NewMusic_TheZombieThreat = "Official: The Zombie Threat",
    GameSound_NewMusic_TheyWereOnceHere = "Official: They Once Were Here",
    GameSound_NewMusic_TheyreClose = "Official: They're Close",
    GameSound_NewMusic_ThinkingOfThePast = "Official: Thinking of the Past",
    GameSound_NewMusic_TouchAndGo = "Official: Touch and Go",
    GameSound_NewMusic_Travelling = "Official: Travelling",
    GameSound_NewMusic_Tread_Carefully = "Official: Tread Carefully",
    GameSound_NewMusic_WWL_Solo = "Official: What Was Lost (Solo)",
    GameSound_NewMusic_Waiting = "Official: Waiting",
    GameSound_NewMusic_WhatWasLost = "Official: What Was Lost",
    GameSound_NewMusic_WhatWasLostActive = "Official: What Was Lost (Aktif)",
    GameSound_NewMusic_WhatWasLostActive2 = "Official: What Was Lost (Aktif 2)",
    GameSound_NewMusic_WhereIsEveryone = "Official: Where Is Everyone?",
    GameSound_NewMusic_WorkFast = "Official: Work Fast",
    GameSound_NewMusic_Working = "Official: Working",

    GameSound_OldMusic_alone = "EA: Sendiri",
    GameSound_OldMusic_ambient1 = "EA: Ambient 1",
    GameSound_OldMusic_ambient2 = "EA: Ambient 2",
    GameSound_OldMusic_guitar = "EA: Ambient (Gitar)",
    GameSound_OldMusic_low = "EA: Ambient (Rendah)",
    GameSound_OldMusic_long_ambient = "EA: Ambient (Panjang)",
    GameSound_OldMusic_piano = "EA: Ambient (Piano)",
    GameSound_OldMusic_raider = "EA: Ambient (Raider)",
    GameSound_OldMusic_barricading = "EA: Barikade",
    GameSound_OldMusic_chase = "EA: Mengejar",
    GameSound_OldMusic_desperate_escape = "EA: Pelarian Putus Asa",
    GameSound_OldMusic_fight_or_flight = "EA: Fight Or Flight",
    GameSound_OldMusic_maybe_not = "EA: Mungkin Tidak",
    GameSound_OldMusic_maybe_we_can_win_this = "EA: Mungkin Kita Bisa Menang Ini",
    GameSound_OldMusic_preface = "EA: Kata Pengantar",
    GameSound_OldMusic_PZ = "EA: PZ",
    GameSound_OldMusic_run = "EA: Jalankan",
    GameSound_OldMusic_saying_goodbye = "EA: Mengucapkan Selamat Tinggal",
    GameSound_OldMusic_the_horde = "EA: Gerombolan",
    GameSound_OldMusic_the_inevitable = "EA: Yang Tak Terhindarkan",
    GameSound_OldMusic_theme2 = "EA: Tema 2",
    GameSound_OldMusic_they_were_once_here = "EA: Mereka Pernah Di Sini",
    GameSound_OldMusic_the_zombie_threat = "EA: Ancaman Zombie",
    GameSound_OldMusic_tunedeath = "EA: Tune Death",
    GameSound_OldMusic_what_was_lost = "EA: Yang Hilang",
    GameSound_OldMusic_where_is_everyone = "EA: Di Mana Semua Orang",
    GameSound_OldMusic_wwl_active = "EA: Yang Hilang (Aktif)",
    GameSound_OldMusic_wwl_tense = "EA: Yang Hilang (Tegang)",
    GameSound_OldMusic_work_fast = "EA: Bekerja Cepat",


/* Object */
    GameSound_BirdInTree = "Burung di Pohon",
    GameSound_BreakObject = "Objek Patah",
    GameSound_HitBarricadeMetal = "Pukul Barikade Besi",
    GameSound_HitBarricadePlank = "Tembak Barikade Kayu",
    GameSound_BeginRemoveBarricadeMetal = "Mulai Lepas Barikade Besi",
    GameSound_BeginRemoveBarricadePlank = "Mulai Hapus Barikade Kayu",
    GameSound_RemoveBarricadeMetal = "Lepaskan Barikade Besi",
    GameSound_RemoveBarricadePlank = "Lepaskan Barikade Kayu",
    GameSound_BreakBarricadePlank = "Hancurkan Barikade Kayu",
    GameSound_BreakBarricadeMetal = "Hancurkan Barikade Besi",
    GameSound_Bushes = "Semak",
    GameSound_ClothingDryerRunning = "Pengering Pakaian - Nyala ",
    GameSound_ClothingWasherRunning = "Pencuci Pakaian - Nyala",
    GameSound_ClothingDryerFinished = "Pengering Pakaian - Selesai",
    GameSound_ClothingWasherFinished = "Pencuci Pakaian - Selesai",
    GameSound_OpenDoor = "Buka Pintu",
    GameSound_CloseDoor = "Tutup Pintu",
    GameSound_BreakDoor = "Bongkar Pintu",
    GameSound_DoorIsLocked = "Pintu Terkunci",
    GameSound_DoorIsBlocked = "Pintu Diblokir",
    GameSound_LockDoor = "Kunci Pintu",
    GameSound_UnlockDoor = "Buka Kunci Pintu",
    GameSound_WoodDoorCreaks = "Pintu Kayu Berderak",
    GameSound_ChopTree = "Pohon Pohon",
    GameSound_FallingTree = "Pohon tumbang",
    GameSound_RemovePlant = "Hapus Tanaman",
    GameSound_Fire = "Api",
    GameSound_FridgeHum = "Kulkas Hmmm",
    GameSound_GeneratorFailedToStart = "Generator Gagal Dimulai",
    GameSound_GeneratorStarting = "Memulai Generator",
    GameSound_GeneratorStopping = "Menghentikan Generator",
    GameSound_GeneratorLoop = "Lingkaran Generator",
    GameSound_HitObjectWithSledgehammer = "Pukul Objek dengan Sledgehammer",
    GameSound_MicrowaveRunning  = "Microwave Nyala",
    GameSound_MicrowaveCookingMetal = "Besi Memasak Microwave",
    GameSound_MicrowaveTimerExpired = "Pengatur Waktu Microwave Kedaluwarsa",
    GameSound_ToggleStove = "Toggle Kompor",
    GameSound_StoveTimerExpired = "Pengatur Waktu Kompor Kedaluwarsa",
    GameSound_LightSwitch = "Sakelar Lampu",
    GameSound_RadioButton = "Tombol Radio",
    GameSound_RadioStatic = "Radio Statis",
    GameSound_RadioTalk = "Pembicaraan Radio",
    GameSound_RadioZap = "Radio Zap",
    GameSound_TelevisionTestBeep = "Televisi Bunyi Bip",
    GameSound_TelevisionZap = "Televisi Zap",
    GameSound_RotateObject = "Putar Objek",
    GameSound_BurnedObjectExploded = "Objek yang Terbakar Meledak",
    GameSound_BirdInWoodTrap = "Burung dalam Perangkap Kayu",
    GameSound_AnimalInMetalTrap = "Hewan dalam Perangkap Besi",
    GameSound_AnimalInWoodTrap = "Hewan dalam Perangkap Kayu",
    GameSound_TrapTimerLoop = "Pengatur Waktu Perangkap",
    GameSound_TrapTimerExpired = "Timer Perangkap Kedaluwarsa",
    GameSound_WaterDrip = "Tetesan Air",
    GameSound_RemoveBrokenGlass = "Lepaskan Pecahan Kaca",
    GameSound_OpenWindow = "Buka Jendela",
    GameSound_CloseWindow = "Tutup Jendela",
    GameSound_SmashWindow = "Hancurkan Jendela",
    GameSound_WindowIsLocked = "Jendela Terkunci",
    GameSound_BreakLockOnWindow = "Bongkar Kunci Jendela",
    GameSound_WalkOnBrokenGlass = "Berjalan di atas Pecahan Kaca",
    GameSound_WindowRattle = "Jendela Rattle",
    GameSound_WindowWind = "Angin Jendela",
    
    
/* Player */
    GameSound_GetWater = "Dapatkan Air",
    GameSound_GetWaterFromTap = "Dapatkan Air dari Keran",
    GameSound_GainExperienceLevel = "Naik Level",
    GameSound_DrinkingFromBottle = "Minum dari Botol",
    GameSound_DrinkingFromTap = "Minum dari Ketuk",
    GameSound_Eating = "Makan",
    GameSound_Swallowing = "Menelan",
    GameSound_HeartBeat = "Detak Jantung",
    GameSound_FemaleHeavyBreath = "Napas Berat - Wanita",
    GameSound_MaleHeavyBreath = "Napas Berat - Pria",
    GameSound_FemaleHeavyBreathPanic = "Kepanikan Pernapasan Berat - Wanita",
    GameSound_MaleHeavyBreathPanic = "Kepanikan Pernapasan Berat - Pria",
    GameSound_PlayerDied = "Pemain Meninggal",
    GameSound_FemaleEaten1 = "Perempuan Dimakan 1",
    GameSound_FemaleEaten2 = "Perempuan Dimakan 2",
    GameSound_FemaleEaten3 = "Perempuan Dimakan 3",
    GameSound_FemaleEaten4 = "Perempuan Dimakan 4",
    GameSound_FemaleEaten5 = "Perempuan Dimakan 5",
    GameSound_FemaleEaten6 = "Perempuan Dimakan 6",
    GameSound_MaleEaten1 = "Pria Dimakan 1",
    GameSound_MaleEaten2 = "Pria Dimakan 2",
    GameSound_MaleEaten3 = "Pria Dimakan 3",
    GameSound_MaleEaten4 = "Pria Dimakan 4",
    GameSound_MaleEaten5 = "Pria Dimakan 5",
    GameSound_MaleEaten6 = "Pria Dimakan 6",
    GameSound_FemaleBeingEatenDeath = "Perempuan Dimakan - Kematian",
    GameSound_MaleBeingEatenDeath = "Laki-Laki Dimakan - Kematian",
    GameSound_HumanFootstepGrass = "Jejak (Rumput)",
    GameSound_HumanFootstepWood = "Jejak (Kayu)",
    GameSound_HumanFootstepConcrete = "Jejak (Beton)",
    GameSound_HumanFootstepUpstairs = "Jejak (Lantai Atas)",
    GameSound_HumanFootstepFloorCreaking = "Lantai Berderit",
    GameSound_HumanFootstepsCombined = "Jejak Langkah Manusia Digabungkan",
    GameSound_HumanFootstepsCombinedBarefoot = "Jejak Kaki Manusia Gabungan Barefoot",


/* Vehicle */
    GameSound_VehicleStarted = "Mesin Nyala",
    GameSound_VehicleDoorClose= "Pintu Kendaraan Tertutup",
    GameSound_VehicleDoorOpen = "Pintu Kendaraan Terbuka",
    GameSound_LockVehicleDoor = "Kunci Pintu Kendaraan",
    GameSound_UnlockVehicleDoor = "Buka Pintu Kendaraan",
    GameSound_VehicleDoorIsLocked = "Pintu Kendaraan Terkunci",
    GameSound_VehicleHoodClose = "Kap Kendaraan Tertutup",
    GameSound_VehicleHoodOpen = "Kap Kendaraan Terbuka",
    GameSound_VehicleTrunkClose = "Bagasi Kendaraan Tertutup",
    GameSound_VehicleTrunkOpen = "Bagasi Kendaraan Terbuka",
    GameSound_FirebirdVehicleEngine1 = "Mesin Kendaraan Sport 1",
    GameSound_FirebirdVehicleEngine2 = "Mesin Kendaraan Sport 2",
    GameSound_FirebirdVehicleEngine3 = "Mesin Kendaraan Sport 3",
    GameSound_FirebirdVehicleEngine4 = "Mesin Kendaraan Sport 4",
    GameSound_GenericVehicleEngine1 = "Mesin Kendaraan Umum 1",
    GameSound_GenericVehicleEngine2 = "Mesin Kendaraan Umum 2",
    GameSound_GenericVehicleEngine3 = "Mesin Kendaraan Umum 3",
    GameSound_GenericVehicleEngine4 = "Mesin Kendaraan Umum 4",
    GameSound_JeepVehicleEngine1 = "Mesin Kendaraan SUV 1",
    GameSound_JeepVehicleEngine2 = "Mesin Kendaraan SUV 2",
    GameSound_JeepVehicleEngine3 = "Mesin Kendaraan SUV 3",
    GameSound_JeepVehicleEngine4 = "Mesin Kendaraan SUV 4",
    GameSound_VanVehicleEngine1 = "Mesin Kendaraan Van 1",
    GameSound_VanVehicleEngine2 = "Mesin Kendaraan Van 2",
    GameSound_VehicleBackUpBeeper = "Bip Pencadangan Kendaraan",
    GameSound_VehicleFailingToStart = "Kendaraan Gagal Mulai",
    GameSound_VehicleHorn = "Klakson Kendaraan",
    GameSound_VehicleHorn1 = "Klakson Kendaraan 1",
    GameSound_VehicleHorn2 = "Klakson Kendaraan 2",
    GameSound_VehicleRunningOutOfGas = "Kendaraan Kehabisan Bensin",
    GameSound_VehicleSirenAlarm = "Alarm Sirene Kendaraan",
    GameSound_VehicleSirenYelp = "Siren Kendaraan Berteriak",
    GameSound_VehicleSirenWall = "Wall Sirine Kendaraan ",
    GameSound_VehicleSkid = "Selip Kendaraan",
    GameSound_EngineStarted = "Mesin Dimulai",
    GameSound_VehicleTireExplode = "Ban Kendaraan Meledak",
    GameSound_VehicleTurnedOff = "Kendaraan Dimatikan",
    GameSound_VehicleHotwireFail = "Hotwire Kendaraan Gagal",
    GameSound_VehicleCrash = "Kecelakaan Kendaraan",
    GameSound_VehicleCrash1 = "Kecelakaan Kendaraan 2",
    GameSound_VehicleCrash2 = "Kecelakaan Kendaraan 3",
    GameSound_VehicleHitCharacter = "Karakter Tabrakan Kendaraan",
    GameSound_VehicleHitObject = "Objek Tabrak Kendaraan",
    GameSound_VehicleRunOverBody = "Kendaraan Melindas Badan",
    GameSound_HitVehiclePartWithWeapon = "Tembak Bagian Kendaraan dengan Senjata",
    GameSound_HitVehicleWindowWithWeapon = "Tembak Jendela Kendaraan dengan Senjata",
    GameSound_VehicleScrapePastPlant = "Mengikis Kendaraan Melewati Tanaman",
    
    
/* World */
    GameSound_HouseAlarm = "Alarm Rumah",
    GameSound_Thunder = "Guntur",
    GameSound_RumbleThunder = "Gemuruh Guntur",
    GameSound_AmbientInsideWind = "Ambient: Angin - Di Dalam",
    GameSound_AmbientInsideWindRain = "Ambient: Angin dan Hujan - Di Dalam",
    GameSound_AmbientRain = "Ambien: Hujan",
    GameSound_AmbientOutsideCricketsNight = "Ambient: Jangkrik di Malam Hari - Di Luar",
    GameSound_AmbientOutsideBirdsDay = "Ambient: Burung di siang hari - Di luar",
    GameSound_AmbientOutsideWindyDay = "Ambient: Hari Berangin - Di Luar",
    GameSound_AmbientOutsideWindyNight = "Ambient: Malam Berangin - Di Luar",
    GameSound_CorpseFlies = "Lalat Mayat",
    GameSound_LureHitWater = "Umpan Jatuh ke Air",
    GameSound_CatchFish = "Tangkap Ikan",
    GameSound_CatchTrashWithRod = "Tangkap Sampah dengan Tongkat",
    GameSound_StrikeWithFishingSpear = "Serang dengan Tombak Pancing",
    GameSound_CheckFishingNet = "Periksa Jaring Ikan",
    
    
/* Zombie */
    GameSound_FemaleZombieCombined = "Zombie Wanita Gabungan",
    GameSound_MaleZombieCombined = "Zombie Pria Gabungan",
    GameSound_FemaleZombieAttack = "Serangan Zombie Wanita",
    GameSound_MaleZombieAttack = "Serangan Zombie Pria",
    GameSound_FemaleZombieDeath = "Kematian Zombie Wanita",
    GameSound_MaleZombieDeath = "Male Zombie Death",
    GameSound_FemaleZombieHurt = "Zombie Wanita Terluka",
    GameSound_MaleZombieHurt = "Zombie Pria Terluka",
    GameSound_FemaleZombieIdle = "Zombie Wanita Menganggur",
    GameSound_MaleZombieIdle = "Zombie Pria Menganggur",
    GameSound_FemaleZombieReanimate = "Zombie Wanita Dihidupkan Kembali",
    GameSound_MaleZombieReanimate = "Zombie Pria Bernyawa Kembali",
    GameSound_ZombieBite = "Zombie Bite",
    GameSound_ZombieScratch = "Goresan Zombie",
    GameSound_FemaleZombieEating = "Zombie Wanita Makan",
    GameSound_MaleZombieEating = "Makan Zombie Pria",
    GameSound_HeadSmash = "Menghancurkan Kepala",
    GameSound_HeadStab = "Tusuk Kepala",
    GameSound_ZombieThumpGeneric = "Zombie Thump Generik",
    GameSound_ZombieThumpMetal = "Zombie Thump Metal",
    GameSound_ZombieThumpVehicle = "Kendaraan Zombie Thump",
    GameSound_ZombieThumpWindow = "Jendela Zombie Thump",
    GameSound_ZombieFootstepGrass = "Rumput Langkah Zombie",
    GameSound_ZombieFootstepWood = "Zombie Footstep Wood",
    GameSound_ZombieFootstepConcrete = "Zombie Footstep Concretete",
    GameSound_ZombieFootstepUpstairs = "Zombie Footstep Upstairs",
    GameSound_ZombieFootstepsCombined = "Zombie Footsteps Gabungan",
    GameSound_ZombieSurprisedPlayer = "Pemain Terkejut Zombie",
    GameSound_TutorialZombie = "TutorialZombie",

}