SurvivalGuide_HU = {
	SurvivalGuide_WindowTitle = "ZOMBOID TLLSI TMUTAT",
	SurvivalGuide_entrie1title = "#1 - AZ ALAPOK",
	SurvivalGuide_entrie1txt = " <CENTRE> "<SIZE:large> #1 - URALKODJ MAGADON <LINE> <IMAGECENTRE:media/ui/spiffo/control_yourself.png> <LINE> <SIZE:medium> Nem fogod sokig tllni, ha nem veszel nhny mly levegt s nem tanulod meg az alapokat.",
	SurvivalGuide_entrie1moreinfo = " <H1> MOZGS <BR> <TEXT> A Project Zomboid-ban a kzlekedshez hasznld a belltott mozgsi (WASD) billentyket. <BR> <IMAGECENTRE:media/ui/tutimages/walkwasd.png> <LINE> "..
                                    "<LINE> <H1> HARC <BR> <TEXT> Harchoz, elszr tartsd nyomva a Jobb Egrgombot, vagy a <SPACE><KEY:Aim><SPACE> gombot a clzshoz, majd nyomd meg a Bal Egrgombot a tmadshoz. Kzbe vett fegyver nlkl csak lkni tudsz (ugyancsak megnyomhatod a <SPACE><KEY:Melee><SPACE> gombot a lkshez, mg kzbe vett fegyvernl is). <BR> <IMAGECENTRE:media/ui/tutimages/combat1.png> <LINE> <TEXT> A pont, amire clzol, mindig az ISO kurzor irnyba trtnik, a fldn lv fehr krn bell, kzel az egr kurzorodhoz. A harcrl szl rszletes informcirt lsd az tmutat 3. oldalt. <BR> "..
                                    "<LINE> <H1> LLOPOTOK <BR> <TEXT> Azokat a kis ikonokat, amik idnknt megjelennek a kperny jobb fels rszben, llapotoknak hvjuk. Ezek egy pillanat alatt ttekintst adnak a tll llapotrl. Tovbbi rszletekrt vidd a mutatt az egyes ikonokra. <LINE> <CENTER> <IMAGECENTRE:media/ui/tutimages/moodles.png> <LINE>"..
                                    "<LINE> <H1> EGR IRNYTSOK<BR> <TEXT> Interakciba tudsz lpni a kzeli objektumokkal, ha egyszer megnyomod rajtuk a Bal Egrgombot. Ezzel pldul kinyitod az ajtt, vagy feltrja a szekrnyeket, amiket ki akarsz fosztani. <BR> <CENTER> <IMAGECENTRE:media/ui/tutimages/clickdoor.png> <LINE> A Jobb Egrgomb nyomva tartsval krbenzhetsz s clozhatsz. Az Egrgrg grgetsvel, vagy hasznlva a <SPACE><KEY:Zoom&nbsp;in><SPACE> s <SPACE><KEY:Zoom&nbsp;out><SPACE> gombokat, nagythatsz s kicsinythetsz. <BR>"..
                                    "<LINE> <H1> EGSZSG <BR> <TEXT> Kattints a bal fels sarokban lv szv ikonra az egszsgi llapotod megtekintshez. Itt tudsz elssegly-nyjtst alkalmazni magadon, vagy ellenrizhetsz egy rettegett harapsnyomot. <LINE> <BR> <CENTER> <IMAGECENTRE:media/ui/tutimages/health.png> <LINE>"..
                                    "<LINE> <H1> INTERAKCI GOMB <BR> <TEXT> Az interakci msik mdja az <SPACE><KEY:Interact><SPACE> gomb megnyomsa. Ez lehetv teszi az ajtk kinyitst tmadllsban maradva. <LINE> <CENTER> <IMAGECENTRE:media/ui/tutimages/contextdoor.png> <LINE> <TEXT> NYOMD MEG AZ <SPACE><KEY:Interact><SPACE> gombot az ablak kinyitshoz s bezrshoz, valamint TARTSD NYOMVA AZ <SPACE><KEY:Interact><SPACE> gombot az tmszshoz, ha mr nyitva van (vagy be lett trve). NYOMD MEG AZ <SPACE><KEY:Interact><SPACE> gombot, mikzben megprblod kinyitni az ablakot, be fogja trni azt - hasznos egy vszhelyzetben, de legyl vatos a trtt vegekkel. <BR> <CENTER> <IMAGECENTRE:media/ui/tutimages/contexthold.png> "..
                                    "<LINE> <H1> MSZS <BR> <TEXT> Nyomd meg az <SPACE><KEY:Interact><SPACE> gombot a kertsen val tmszshoz. A kis kertseken automatikusan tmszol, ha futsz, vagy sprintelsz (Tovbbi informcirt lsd az tmutat 2. oldalt). <BR> <IMAGECENTRE:media/ui/tutimages/vaultover.png> "..
                                    " <LINE> <H1> HELYI MEN <BR> <TEXT> A rszletesebb interakci, mint pldul a gyrts, elrhet a Jobb EGRGOMB helyi menjvel. <BR> <CENTER> <IMAGECENTRE:media/ui/tutimages/contextmenu.png> <LINE>"..
                                    " <LINE> <H1> ID <BR> <TEXT> Az id ltalban repl a Project Zomboid-ban, de ha nem (s egyjtkos mdban vagy), a jobb fels sarokban lv vezrlk segtsgedre lesznek. A vezrlket klnbz sebessg, gyors elretekershez tudod hasznlni, ha mozdulatlanul llsz, vagy valamilyen mveletet hajtasz vgre (mint az olvass, vagy pts). Ugyancsak sznetet tudsz tartani a vezrl hasznlatval s utna jragondolhatod a katasztroflis zskmnyfutsodat. <BR> <CENTER> <IMAGECENTRE:media/ui/tutimages/timecontrols.png> <LINE>"..
                                    "<LINE> <H1> TRKP <BR> <TEXT> Nyomd meg a <SPACE><KEY:Map><SPACE> gombot, vagy kattints a bal fels sarokban lv trkp ikonra a trkped megnyitshoz. Ahogy bejrod a vilgot, a trkped tovbbi rszletekkel fog gyarapodni. Van egy minitrkp a jobb als sarokban is. Tartsd nyomva a <SPACE><KEY:Map><SPACE> gombot a trkppel kapcsolatos lehetsgek elrshez, csakgy, mint a minitrkped be- illetve kikapcsolshoz. <LINE> <CENTER> <IMAGECENTRE:media/ui/tutimages/map.png> <LINE> <BR>"..
                                   -- ///<LINE> <H1> FELSZERELS TTELEINEK LEHELYEZSE <BR> <TEXT> Kattints jobb gombbal a felszerels legtbb tteleire a 'Ttel leraksa' lehetsghez. Ez lehetv teszi, hogy a Troln kvl brhov lehelyezd a ttelt. (A nagyobb, mozgathat vilg ttelek, mint a btorok is felvehetek s lerakhatak a bal fels sarokban lv 'mozgats' lehetsggel. Tovbbi informcirt lsd az tmutat 5. oldalt). Ne felejtsd el rendben tartani a Knox esemnyt! <BR>///
                                    "<H1> NE HALJ MEG <BR> <TEXT> Prblj meg ne mindig meghalni. <BR>",

	SurvivalGuide_entrie2title = "#2 - NE ROHANJ",
	SurvivalGuide_entrie2txt = " <CENTRE> "<SIZE:medium> #2 - NE ROHANJ <LINE> <IMAGECENTRE:media/ui/spiffo/dontrun.png> <LINE> <BR> Hasznld a <SPACE><KEY:Run><SPACE> gombot a futshoz s a <SPACE><KEY:Sprint><SPACE> gombot a sprinthez, de lgy vatos!",
	SurvivalGuide_entrie2moreinfo = " <H1> ZOMBI RZKEK <BR> <TEXT> A Zombik reaglnak a ltvnyra s a hangra. Legyl rendkvl vatos az olyan hangos zajokkal, mint a szirnk, riasztk s a fegyvertz, mert a horda biztosan eljn, hogy megvizsglja. <LINE> <BR>"..
                                    "<H1> FUTS <BR> <IMAGECENTRE:media/ui/tutimages/shiftrun.png> <TEXT> <LINE> Hasznld a <SPACE><KEY:Run><SPACE> gombot a futshoz s a <SPACE><KEY:Sprint><SPACE> gombot a sprinthez. A futs hangot generl s szrevehetbb tesz. Egy ideig lehagyhatod az lhalottakat, de nem rkk."..
                                    " <BR> <H1> GUGGOLS <BR> <IMAGECENTRE:media/ui/spiffo/crouch.png> <TEXT> <LINE> A tllk le tudnak guggolni a <SPACE><KEY:Crouch><SPACE> gomb hasznlatval, hogy cskkentsk a lthatsgukat, valamint leguggolhatnak a falak s kertsek mell, hogy tovbb cskkentsk a lthatsgukat (figyeld meg, hogy a karaktered lejjebb guggol, amikor fedezkben van). Futhatsz is, mikzben ebben a helyzetben vagy. <BR> <IMAGECENTRE:media/ui/tutimages/sneak2.png> <LINE>" ..
                                    "A Project Zomboid nem egy npszersgi verseny. A zombik nem azrt kvetnek, hogy autogramot kapjanak tled - k csak meg akarnak harapni tged. Radsul nem is lelkeznek. <BR>",

	SurvivalGuide_entrie3title = "#3 - HARC",
	SurvivalGuide_entrie3txt = " <CENTRE> "<SIZE:large> #3 - PONTOSSG, EMBEREK! <LINE> <IMAGECENTRE:media/ui/spiffo/be_precise.png> <LINE> <SIZE:medium> ADDIG TMADJ, AMG MEG NEM HALLOD A LOCCSANST!",
	SurvivalGuide_entrie3moreinfo = " <H1> HARCI MECHANIZMUS <BR> <TEXT> Minden fegyver meghatrozott nagysg sebzsre kpes. Azonban, ezeknek az erssgt s pontossgt a kpessgeid hatrozzk meg. Vagy azok hinya."..
                                    " <BR> <IMAGECENTRE:media/ui/tutimages/combat2.png> <LINE> <TEXT> Tartsd nyomba a Jobb Egrgombot, vagy a <SPACE><KEY:Aim><SPACE> gombot a clzs mdba lpshez s nyomd meg a Bal Egrgombot a tmadshoz. jra lehet tlteni a fegyvereket a dobozbl kivett lszerekkel a felszerelsedbl az <SPACE><KEY:ReloadWeapon><SPACE> gombbal s megszntetni a beragadst a <SPACE><KEY:Rack&nbsp;Firearm><SPACE> gombbal. Alacsony llapot fegyverek sokkal valsznbben ragadnak be. <BR> <LINE> Krvonalak a clponton csak a lfegyvereknl jelennek meg alaprtelmezs szerint. Egy piros krvonal alacsony, mg a zld krvonal magas tallati eslyt jelent. Kzelharci fegyvereknl a clpont Krvonalnak bekapcsolshoz, vagy a Clpont Krvonalnak teljes kikapcsolshoz, hasznld a Clpont Krvonal belltst a fmenbl elrhet Bellts kperny Megjelents fln, vagy a <SPACE><KEY:Main&nbsp;Menu> gomb megnyomsval. <LINE>"..
                                    " <BR> <TEXT> <IMAGECENTRE:media/ui/tutimages/aimingoutlines.png> <LINE> A szr fegyverekkel, mint a ksekkel, nha lehetsges 'pofn szrni' a zombikat, amivel egy tallattal meg lehet ket lni. A Vajas Kstl viszont ne vrj sokat. <BR> <IMAGECENTRE:media/ui/tutimages/combatknife.png> <LINE> "..
                                    " <H2> TALAJ TMADSOK <BR> <TEXT> A legjobb mdja egy lhalott jra meglsnek az, ha a fldre lkjk s sszetapossuk az agyukat. <BR> <IMAGECENTRE:media/ui/tutimages/combatknockdown.png> <LINE> A Zombikat tmadsokkal s lksekkel lehet fellkni. Ms tmad zombi hinyban, a tmadsaid a fegyvered hattvolsgn belli, fellktt zombira irnyulnak. <BR> <IMAGECENTRE:media/ui/tutimages/combatgroundattack.png> <LINE> <BR> Ugyancsak megnyomhatod a <SPACE><KEY:Melee><SPACE> gombot, amikor kzvetlenl egy fellktt zombi mellett vagy, hogy 'megtaposd' t. Ez gyengbb, mint egy fegyverrel val tmads, de gy nem veszt a fegyvered az llapotbl, vagy nem pazarolsz lszert. Ne felejtsd el hasznlni az ISO kurzort a fej megclzshoz. A Zombi lbnak megtapossa soha nem li meg t s hlyn is nz ki. <BR> <IMAGECENTRE:media/ui/tutimages/combat3.png> <LINE> <BR>  ",

	SurvivalGuide_entrie4title = "#4 - VZ",
	SurvivalGuide_entrie4txt = " <CENTRE> "<SIZE:large> #4 - VZSZERZS MDJA <LINE> <IMAGECENTRE:media/ui/spiffo/drink_up.png> <LINE> <SIZE:medium> A tiszta vz ltfontossg a folyamatos tllshez.",
	SurvivalGuide_entrie4moreinfo = " <H1> WATER <BR> <TEXT> A vilg vzelltsa, akrcsak az elektromossg, nem tart rkk. Halmozz fel vzpalackokat, ha nem akarsz keresglni utna a ksbbiekben... <BR> A karaktered automatikusan inni fog a felszerelsedben lv brmelyik vztrolbl. <BR> Ivshoz, vagy egy palack megtltshez csak hasznld a jobb gomb ment brmelyik jtkbeli berendezsen/ttelen, ami vizet biztost. Mosogatk, frdkdak, vzcsap... minden, ami Jazz! <BR> <IMAGECENTRE:media/ui/tutimages/fillbottle.png> <LINE> Vzhez tudsz jutni esben kint hagyott, nyitott ednyekbl, folybl, vagy fbl kszlt Vztrolkbl kigyjtve. <BR> Olyan vz, ami nem vezetkes forrsbl szrmazik, pldul egy csapbl, szennyezett s fel kell fzni a biztonsgos fogyasztshoz. A szennyezett vizet azonban biztonsgosan fel lehet hasznlni nvnyek locsolshoz, vagy ruhid kimosshoz. <BR>",

	SurvivalGuide_entrie5title = "#5 - GYRTS",
	SurvivalGuide_entrie5txt = " <CENTRE> "<SIZE:large> #5 - GYRTS EZT MEG AZT <LINE> <IMAGECENTRE:media/ui/spiffo/be_crafty.png> <LINE> <SIZE:medium> A Zombik sztkarmoljk az ajtkat s az ablakokat! Ha ktsgeid vannak: Torlasz!",
	SurvivalGuide_entrie5moreinfo = " <H1> GYRTS FELSZERELSBL <BR> <TEXT> A felszerelsedben lv ttelekbl val gyrtshoz, egyszeren csak kattints jobb gombbal valamire, ami a felszerelsed paneljban van. <BR> <IMAGECENTRE:media/ui/tutimages/craftingrecipe.png> <LINE> Brmilyen elkszthet ttel, amit ezzel ltrehozhatsz s a tbbi anyagbl, amit magaddal hordasz, varzstsre megjelenik! <BR> A fzsi, anyagmegmunklsi, orvosi s tllsi recept szles vlasztka elnyt fog biztostani az apokalipszisben. <BR> <H1> TORLASZOLS <BR> <TEXT> El tudod torlaszolni az ajtkat s az ablakokat jobb gombot hasznlva. Szksged lesz egy kalapcsra, deszkkra s szgekre a felszerelsedbl, hogy deszkkkal torlaszold el, vagy propngetre, hegesztmaszkra s egy fmlapra, hogy egy fmmel torlaszold el. <BR> <IMAGECENTRE:media/ui/tutimages/barricademenu.png> <IMAGECENTRE:media/ui/tutimages/barricaded.png> <LINE> <H1> CSMESTERSG S FMMEGMUNKLS <BR> <TEXT> Ahogy megtallsz erforrsokat s egyre hozzrtbb vlsz, gy tudsz majd vgl egsz pleteket pteni. Fa ptmnyekhez kalapccsal KELL rendelkezned, mg a fm ptmnyekhez szksges propnget, hegesztmaszk s a legtbb fmmegmunklsi elemhez hegesztpkk. Egyszeren kattints jobb egrgombbal a talajra az ptsi men megjelentshez. <BR> <IMAGECENTRE:media/ui/tutimages/carpentrymenu.png> <LINE> Ugyanitt, brmilyen btort kivlaszthatsz, amit kszsgeiddel, vagy anyagokkal elllthatsz. <BR> Miutn kivlasztottad, a vgtermked tltsz brzolsban jelenik meg s amit ezutn krbemozgathatsz a vilgban s lehelyezhetsz a Bal Egrgombbal. <BR> <IMAGECENTRE:media/ui/tutimages/placewall.png> <LINE> Ez nem egy gyors folyamat s a falakat tbb lpsben kell megpteni. A PZ egy valsgh jtk s ha valaha is voltak ptszeid, tudni fogod, hogy ezekhez a dolgokhoz id kell. (Krlek, vedd figyelembe, hogy lehetv tettk neked egy cssze tea elksztst jtk kzben, ha ez segt). Tudod forgatni az elksztett tteleket lehelyezs eltt az <SPACE><KEY:Rotate&nbsp;building> megnyomsval. <BR> <IMAGECENTRE:media/ui/tutimages/wallbuilt.png> <LINE> EMLKEZZ: minl tbbet gyrtasz, annl jobb leszel. A magasabb kszsg szint jobb minsg tteleket eredmnyez, tovbb, mg hasznosabbakat is. <BR> "..
                                    "<BR> <LINE> <H1> VILG PTMNYEINEK FELSZEDSE <BR> <CENTER> <IMAGECENTRE:media/ui/tutimages/movables.png> <BR> <TEXT> A legtbb btort s szilrd objektumot a vilgban fel lehet venni. Egyszeren vidd a kurzort a kperny bal fels sarkban lv fbl kszlt szekrny ikonra s kattints a megjelen ikonok egyikre, hogy felvegyl egy vilg ttelt, elhelyezz egy ttelt a felszerelsedbl, elforgass egy objektumot a helyn, vagy sztszereld azt. Brmelyik mdban is vagy ezek kzl, nyomd meg a Tab billentyt a kvetkezre vltshoz. <BR> Objektumok felszedshez, vagy sztszerelshez eszkzkre, vagy minimlis kszsgszintre lehet szksg. Objektumok mozgatsa segtsgedre lehet abban, hogy gyorsan eltorlaszold a bzisodat (Objektumokat az ajtk s ablakok el helyezsvel), vagy tmozgatva a hasznos trgyakat, mint a htszekrnyeket, vagy ldkat j helykre. <BR>",

	SurvivalGuide_entrie6title = "#6 - LESKELDK",
	SurvivalGuide_entrie6txt = " <CENTRE> "<SIZE:large> #6 - LESKELDK <LINE> <IMAGECENTRE:media/ui/spiffo/peeping_toms.png> <LINE> <SIZE:medium> Lehet, hogy meghaltak, de mg mindig ltnak az ablakon keresztl. <LINE> Nincs fggny? Improvizlj. ",
	SurvivalGuide_entrie6moreinfo = " <H1> BLOCK OFF THEIR VIEW <BR> <TEXT> Az egyik leggyakoribb hiba a zombiapokalipszisben a fggny szthzva hagysa. A fggnybehzs elfelejtse vndorl zombikat hv meg a kerti svnyedre s egyenesen az agytrzsedhez. <BR> A fggnyk s lepedk behzsa: hasznld a jobb egrgomb ment. <BR> <IMAGECENTRE:media/ui/tutimages/curtains.png> <LINE> Eltorlaszolt ablakok megakadlyozzk, hogy a zombik lssk a fnyt s a mozgst. <BR> Ha nincs rajtuk fggny s nincsenek tartalk deszkid, esetleg nem akaszthatnl r valamit helyette? Gyernk, prbld ki. <BR>",

	SurvivalGuide_entrie7title = "#7 - EGYL FINOM TELT",
	SurvivalGuide_entrie7txt = " <CENTRE> "<SIZE:large> #7 - EGYL FINOM TELT <LINE> <IMAGECENTRE:media/ui/spiffo/cook_it_up.png> <LINE> <SIZE:medium> Az telmrgezs nem trfa, klnsen az apokalipszis alatt. <LINE> <LINE> Egy meleg tel sokat r.",
	SurvivalGuide_entrie7moreinfo = " <H1> COOKING <BR> <TEXT> A hst, halat s sok ms telt meg kell fzni evs eltt. Amellett, hogy cskkenti az telmrgezs kockzatt, az elksztett telek kielgtbbek, tpllbbak s hosszabb idre megszntetik az hsget. <BR> <IMAGECENTRE:media/ui/tutimages/cookingsoup.png> <LINE> <TEXT> Az teled megfzshez csak tedd bele egy tzhelybe, vagy mikrohullm stbe - esetleg egy tbortzbe, ha elmenekltl a vrosbl. <BR> <IMAGECENTRE:media/ui/tutimages/cookingoven.png> <LINE> Kapcsold be a kszlket a jobb egrgombos menvel, majd vedd ki az teled a zskmny ablakbl, ha megslt. Kapcsold ki a kszlket, miutn vgeztl, hacsak nem akarod az egsz hzat is megstni. A rgi klyhknak, kandallknak s tbortzeknek tzelanyagra van szksgk, szval, ne felejts el felhalmozni ft a tzelshez (vagy knyveket, ha tanulatlan vagy). <BR> <IMAGECENTRE:media/ui/tutimages/cookedsoup.png> <LINE> "..
                                    " <H1> GAZDLKODS <BR> <TEXT> Sajt lelmiszer termesztshez, egyszeren csak keress egy kmves kanalat s nhny magot. Szntsd fel a talajt, majd szrd bele azokat s hamarosan a sajt tll kezed ltal fogod megetetni s megitatni nmagadat. <BR> <IMAGECENTRE:media/ui/tutimages/farming.png> <LINE> "..
                                    " <H1> GYJTGETS <BR> <TEXT> Bogykat, kveket, botokat s ms, mg hasznosabb trgyakat kereshetsz, rkattintva a kperny bal fels sarkban tallhat nagyt ikonra, majd rkattintva a 'keress md elindtsra'. <BR> Tteleket tallhatsz egy krltted lv hatsugrban gy, hogy a megfelel irnyba nzve megjelenik egy 'szem' ikon a fejed fltt. A gyjtgets keressi-hatsugart a kszsg szinted, tartzkodsi helyed, a terlet megvilgtsi szintje s egyebek mdostjk. A gyjtgetssel kapcsolatos tovbbi informcirt lsd az tmutat 11. oldalt, vagy kattints a keresablak bal fels sarkban tallhat informcis ikonra. <BR> <IMAGECENTRE:media/ui/tutimages/forrage.png> <LINE> <TEXT> ",

	SurvivalGuide_entrie8title = "#8 - ZSKMNY FORTLYOK",
	SurvivalGuide_entrie8txt = " <CENTRE> "<SIZE:large> #8 - ZSKMNY FORTLYOK <LINE> <IMAGECENTRE:media/ui/spiffo/packing.png> <LINE> <SIZE:medium> A felszerelsed gyors s hatkony kezelse idt takart meg - s gyakran az letedet is megmentheti!",
	SurvivalGuide_entrie8moreinfo = " <H1> KIVLASZTS <BR> <TEXT> Szval, hogyan kutass, szerezz meg, dobj el s hasznlj a Project Zomboid-ban? Az elsdleges mdszer a fogd s vidd, vagy alternatvaknt, jobb egrgombbal kattintva a helyi men elhozsval. <BR> <IMAGECENTRE:media/ui/tutimages/invrbtnselect.png> <LINE> " ..
                                    " A Bal SHIFT nyomva tartsa lehetv teszi tbb ttel kivlasztst. <BR> <IMAGECENTRE:media/ui/tutimages/invshiftselect.png> <LINE> <TEXT> Vagy, mirt ne RLHETNL meg s hznl egy ngyzetet tbb ttel fl az egrrel? <BR> <IMAGECENTRE:media/ui/tutimages/invsquareselect.png> <LINE>  <BR> "..
                                    " Kattints dupln valamire a zskmny ablak felszerelsben a gyors megszerzshez, vagy a kivlasztottadon kattints jobb gombbal a gyors helyi men megjelentsrt. <BR> <IMAGECENTRE:media/ui/tutimages/invctxbtn.png> <LINE> <TEXT>  Van egy 'Mind Felszedse' is, ha annyira izgatott vagy, hogy MINDENT meg akarsz szerezni egy trolbl. <LINE> "..
                                    " <BR> <H1> A TSKK DICSSGE <BR> <TEXT> A tskk fontosak. Segtenek a dolgok szlltsban. <BR> Az egyik hasznlathoz s a ttelek sietve beledobshoz: kattints a jobb egrgombbal s fogd meg az elsdleges, msodlagos kezeddel, vagy (egyes tskknl) vedd a htadra. "..
                                    " <BR> Majd lthatod a hasznlt tskt a felszerelsedben s minden kszen ll arra, hogy belehzd a zskmnyodat. Ltfontossg, a tskk slycskkentst tesznek lehetv, gy tbb mindent vihetsz magaddal, de legyl vatos: ha sok dolgot teszel a tskdba, attl is le fog lassulni a mozgsod. <BR> <CENTER> <IMAGECENTRE:media/ui/tutimages/invbag.png> <LINE> "..
                                    " <H1> VEK S GYORSBILLENTYK  <BR> <TEXT> Felrakhatsz bizonyos tteleket az vedre, vagy a htadra, vagy berakhatod a Pisztolytskdba. Ezek a ttelek lthatak lesznek a kperny aljn lv ngyzetekben s csatolhat a feltntetett szmnak megfelel gyorsbillentyvel. Tovbbi hasznos gyorsbillentyk kz tartoznak: "..
                                    " <BR> <KEY:Equip/Turn&nbsp;On/Off&nbsp;Light&nbsp;Source><SPACE> : Csatolja (s bekapcsolja) a legjobb fnyforrsodat. <SPACE><KEY:Equip/Turn&nbsp;On/Off&nbsp;Light&nbsp;Source><SPACE> gomb megnyomsval a felszerelt fnyforrst be- vagy kikapcsolja s <SPACE><KEY:Equip/Turn&nbsp;On/Off&nbsp;Light&nbsp;Source><SPACE> gomb nyomva tartsa ms lehetsgek elrst teszi lehetv, mint az akkumultor eltvoltsa. " ..
			                        " <BR> <KEY:ReloadWeapon><SPACE> : jratlt egy csatolt lfegyvert. <SPACE><KEY:ReloadWeapon><SPACE> gombot tartsd nyomva tovbbi halad lehetsgekrt. <SPACE><KEY:Rack&nbsp;Firearm><SPACE> gomb megnyomsa megsznteti a beragadst/felhzza a fegyvered.  " ..
			                        " <BR> <KEY:VehicleRadialMenu><SPACE> : Bekapcsolja a halad jrm lehetsgeket, ha azon bell, vagy a jrm mellett vagy. " ..
			                        " <BR> <KEY:Shout><SPACE> : Kiabls. Vonzza a zombikat. Csendesebb lesz, ha guggolsz. <SPACE><KEY:Shout><SPACE> gombot tartsd nyomva a hangulat kerk elrshez. Integess egy bartnak, vagy nyjtsd ki a hvelykujjadat kedvenc zombidnak! "..
			                        " <BR> <KEY:Toggle&nbsp;Search&nbsp;Mode><SPACE> : Bekapcsolja a gyjtgets mdot.",

    SurvivalGuide_entrie9title = "#9 - JRMVEK",
    SurvivalGuide_entrie9txt = " <CENTRE> "<SIZE:large> #9 - JRMVEK <LINE> <IMAGECENTRE:media/ui/spiffo/driver.png> <LINE> <SIZE:medium> A jrmvek tllsi elnyket biztostanak, de zajjal is jrnak. A felprg motor nagy tvolsgbl vonzza majd a hordt...",
    SurvivalGuide_entrie9moreinfo = " <H1> UGORJ BE <BR> <IMAGECENTRE:media/ui/tutimages/spiffovehicle.png> <LINE> <TEXT> Ha szerencsd van, egy eszeveszett auttulajdonos benne hagyta a kulcsot a gyjtsban, a kesztytartban, vagy kzel az authoz. Msik lehetsgknt, esetleg keresd a kzeli zombiknl, htha az egyikk volt a tulajdonosa. Hasonlkppen, ha a kivlasztott jrm kint parkol egy hz eltt, keresd meg. A kulcs bent lehet a hzban. <BR> Mg mindig nincs rmd? Mirt ne hajthatnl vgre egy kis GTA-t? Trd be a jrm ablakt, hogy kinyisd azt. Ha elg magas szereli s elektronikai kszsged van, kpes leszel rvidre zrni. <BR> " ..
                                    " <H1> ITT AZ ID VEZETNI <BR> <TEXT> Kattints a gyjtskapcsolra a kulcsod belehelyezshez, majd kattints a motor ikonra a mszerfalon (vagy nyomj <SPACE><KEY:StartVehicleEngine> gombot) a motor elindtshoz. Msik lehetsgknt, csak nyomd meg az <SPACE><KEY:Forward><SPACE> gombot a gurulshoz. <BR> Ha az aut motorjnak llapota nem magas, lehet, hogy els alkalommal nem fog beindulni. Ha egyltaln nem hajland beindulni, lehet, hogy kifogytl az zemanyagbl s taln ideje megvizsglni a mechanika ablakot... <BR> Vezess vatosan! Minl hangosabb egy aut, annl szlesebb sugrban fogja riasztani a kzeli zombikat s kezdik majd kvetni a zajt...  <BR> " ..
                                    " <H1> MSZERFAL <BR> <TEXT> <IMAGECENTRE:media/ui/tutimages/cardashboard.png> <LINE> A jrm mszerfalra nzve hasznos informcikat olvashatsz le rla, mint az zemanyagszint, sebessg s fordulatszm. <BR> A mszerfal tetejn lv ikonok azt jelzik, milyen a motor llapota, nyitva van-e a csomagtart, zemkpesek-e a fnyszrk, s gy tovbb. <BR> " ..
                                    " <H1> KRMEN <BR> <TEXT> Ha a jrmben, illetve amellett vagy, nyomd meg: <SPACE><KEY:VehicleRadialMenu><SPACE> gombot. Ezzel megnylik a krmen. <BR> <IMAGECENTRE:media/ui/tutimages/carradialmenu.png> <LINE> Innen vltani tudsz lst, bezrhatod az ajtkat, mkdtetheted a lmpkat, kinyithatod a mechanika ablakot, stb. <BR> " ..
                                    " <H1> MECHANIKA ABLAK <BR> <TEXT><IMAGECENTRE:media/ui/tutimages/carmechanics.png> <LINE> Egy kpzetlen tll ellenrizni tudja, hogy az akkumultor mg rendben van-e, megnzheti az zemanyagszintet s lthatja, hogy az aut egyes rszei srltnek tnnek-e. Egy tll, akinek jobb szereli kszsgei vannak, tbb rszletet is kpes ltni, valamint beszerelhet s eltvolthat alkatrszeket. <BR> Tovbbi informcikrt errl a szereli kszsgrl, kattints a Mechanika ablak bal fels rszn lv informci ikonra. <BR>",

    SurvivalGuide_entrie10title = "#10 - IDJRS",
    SurvivalGuide_entrie10txt = " <CENTRE> "<SIZE:large> #10 - IDJRS S RUHZAT <LINE> <IMAGECENTRE:media/ui/spiffo/winter.png> <LINE> <SIZE:medium> Emlkezz, a ruhd tbb mindentl megvd, nem csak a szltl...",
    SurvivalGuide_entrie10moreinfo = "<H1> IDJRS VLTOZS <BR> <TEXT> Idjrs-mintk a Project Zomboid-ban valsghek. Egy szimullt ghajlatrendszer az vszakokat hasznlja s a virtulis idjrsi frontok est, havat, kdt s viharokat hoznak ltre az v megfelel idszakban. Viselj megfelel ruhzatot, hogy nyron hvsen, tlen melegen tartson, valamint, ne felejtsd j llapotban tartani ket. <LINE> " ..
                                      " <BR> <IMAGECENTRE:media/ui/tutimages/groundsnow.png> <LINE> A hmrskletnek hatsa van a tllsedre. Amikor a tl beksznt, a hideggel szembeni ellenllsod akkor lesz a legmagasabb, ha jl tpllt vagy, nem vagy fradt s megfelel tli ruhzatot viselsz. Ezek ugyancsak segtenek majd aktvnak maradnod s hogy fizikailag edzett legyl. A nedvessg s a betegsgek egyarnt nvelik a valsznsgt annak, hogy megfzz. <LINE> " ..
                                      " Rendkvl hideg idszakokban legjobb felmelegedni egy pletben, vagy hforrsoknl, mint pldul tbortznl, tzhelynl, valamint felfttt autban. <LINE> "..
                                      " Tllskor, ha meleg az id, maradj ezalatt jl hidratlt s javasolt a knnyed ruhzat viselse. <LINE> <BR>" ..
                                      " <H2> HMRSKLET ISMERETE <BR> <TEXT> Viselj digitlis rt, aminek a fellete kijelzi a hmrskletet. <LINE> <BR> " ..
                                      " <H2> SZL HIDEG RZETE <BR> <TEXT> <IMAGECENTRE:media/ui/tutimages/weatherrain.png> <LINE> Kint tartzkodsod sorn, klnsen a tli hnapokban, meg fogod tapasztalni a szl hideg rzett. Heves eszsben, vagy hviharokban a tl kzepn slyosan leeshet a hmrskleted az ers szl s az alacsony hmrsklet kombincija miatt. <LINE> <BR> " ..
                                      " <IMAGECENTRE:media/ui/tutimages/windchillmoodle.png> <LINE> A szl hideg rzete hatssal van a testedre, de nem jelez kzvetlen hmrsklet-klnbsget a digitlis rd. Tartsd szemmel az llapotod, hogy lsd, mikor van rd hatssal. <LINE> <BR> "<H1> RUHZAT VDELME <BR> <IMAGECENTRE:media/ui/spiffo/clothingprotection.png> <LINE> <TEXT> A megfelel ruhzat viselse megvhat tged a harapsoktl, karcolsoktl s srlsektl. Nyomj <SPACE><KEY:Toggle&nbsp;Clothing&nbsp;Protection&nbsp;Panel><SPACE> gombot a Ruhzat Vdelme ablak megnyitshoz s tekintsd meg a tlld jelenlegi vdelmi szintjt. <BR> Bejavthatod a lyukakat a ruhzatodon a megfelel anyagokkal s szabszati szinttel s mg prnzst is hozzadhatsz a nagyobb vdelem rdekben. Egyszeren kattints jobb gombbal a felszerelsedben lv ruhadarabra s nyomj r az 'Ellenrzsre', ezutn jobb gombbal kattints arra a rszre, amit foltozni, vagy javtani akarsz. Csak gyzdj meg rla, hogy a felszerelsedben vannak-e a megfelel anyagbl kszlt szalagok, valamint egy t s crna. <LINE> <BR> <IMAGECENTRE:media/ui/spiffo/tailoring.png> <BR>" ..,

    SurvivalGuide_entrie11title = "#11 - GYJTGETS",
    SurvivalGuide_entrie11txt = " <CENTRE> "<SIZE:large> #11 - GYJTGETS <LINE> <IMAGECENTRE:media/ui/spiffo/spiffoSurvivor2.png> <LINE> <SIZE:medium> A vilg tele van hasznos dolgokkal, ha tudod, hol (s mikor, hogyan) keresd ket. <LINE> <LINE> Bogyk, gombk, kvek... Ki tudja, mit tallhatsz, ha j helyen nzed.",
    SurvivalGuide_entrie11moreinfo = " <H1> GYJTGETS / KERESSI RENDSZER <BR> " ..
                                     " <TEXT> <SIZE:small>" ..
                                     " A Terlet Vizsglat ablak megmutatja a zndat. Ez hatssal van a megtallhat zskmnyra." ..
                                     " Vidd az egeret az ablak fl a zskmny kategrijnak ellenrzshez, amelyek megtallhatak az aktulis zndban." ..
                                     " Ha ezt ltod: '?????', akkor semmi hasznosat nem lehet itt tallni. <LINE> <LINE> " ..
                                     " <LINE> <IMAGECENTRE:media/textures/Foraging/guideImages/investigateArea.png> <LINE> " ..
                                     " A keress megkezdshez kattints a 'Keress md elindtsa' gombra. Megjelenik a keressi sugr. Ez az a terlet, amelyben a tlld tteleket szlelhet. <LINE> <LINE>" ..
                                     " Egy ttelre mutat nyl jelenik meg, ha ltunk valamit. Egy szem ikon jelenik meg, mikzben a karaktered kzelt s pontosan ltja, mi az. <LINE> <LINE>" ..
                                     " Kattints dupln egy felfedezett ttel felszedshez. Kattints jobb gombbal a tovbbi felszedsi lehetsgekrt. <LINE> <LINE> " ..
                                     " <LINE> <IMAGECENTRE:media/textures/Foraging/guideImages/spottingItems.png> <LINE> " ..
                                     " <SIZE:medium> <CENTRE> A KERESS JAVTSA <TEXT> <BR> " ..
                                     " Krbenzssel (clzssal) s leguggolssal egyarnt nvelhet a keressi sugr. A sttsg, zord idjrs, kszsgek, ttel nagysga s a negatv hangulat (stressz, srlsek, stb.), mind befolysoljk a ttelek lthatsgt. <LINE> <LINE> " ..
                                     " <LINE> <IMAGECENTRE:media/textures/Foraging/guideImages/spriteAffinities.png> <LINE> " ..
                                     " <SIZE:medium> <CENTRE> IMPORTANT! <TEXT> <BR> " ..
                                     " Legyl biztos a tnyleges s logikus helysznek vizsglatban!" ..
                                     " Pldul, szemetet a szemtkupacban, kdarabokat leggyakrabban az utak repedseiben s ktykban lehet tallni. <LINE> <LINE> ",

	SurvivalGuide_Joypad_entrie1title = "#1 - AZ ALAPOK",
	SurvivalGuide_Joypad_entrie1txt = " <CENTRE> "<SIZE:large> #1 - CONTROL YOURSELF <LINE> <IMAGECENTRE:media/ui/spiffo/control_yourself.png> <LINE> <SIZE:medium> You're not going to survive long if you don't take some deep breaths, and learn the basics.",
	SurvivalGuide_Joypad_entrie1moreinfo = " <H1> MOVEMENT <BR> <TEXT> To scamper around in Project Zomboid, use <JOYPAD:LStick,28,28>. <BR> <IMAGECENTRE:media/ui/tutimages/walkwasd.png> <LINE> "..
                                    "<LINE> <H1> COMBAT <BR> <TEXT>To attack, use <JOYPAD:RStick,28,28> to aim, then press <JOYPAD:RTrigger,28,28> to attack. Without a weapon equipped, you can only shove (you can also press <JOYPAD:LTrigger,28,28> to shove, even with a weapon equipped). See page 3 of this guide for more in-depth information on combat. <BR> "..
                                    "<LINE> <H1> MOODLES <BR> <TEXT> The little icons that sometimes appear at the upper right of the screen are called moodles. These give an overview of your survivor's condition at a glance. <LINE> <CENTER> <IMAGECENTRE:media/ui/tutimages/moodles.png> <LINE>"..
                                    "<LINE> <H1> BASIC CONTROLS <BR> <TEXT> You can interact with nearby objects with a click of <JOYPAD:AButton,28,28>. This will, for example, open doors or windows. <BR> <CENTER> <IMAGECENTRE:media/ui/tutimages/clickdoor.png> <LINE> Using <JOYPAD:RStick,28,28> lets you look around and aim. Open your inventory using <JOYPAD:YButton,28,28>, use <JOYPAD:DPad,28,28> to navigate, and <JOYPAD:LBumper,28,28> and <JOYPAD:RBumper,28,28> to switch containers in either your inventory or the nearest world tile. <BR>"..
                                    "<LINE> <H1> HEALTH <BR> <TEXT> Press <JOYPAD:Back,28,28> to open your radial menu and select the heart icon to see your health. From here you can apply first aid - or check for a dreaded bite mark. <LINE> <BR> <CENTER> <IMAGECENTRE:media/ui/tutimages/health.png> <LINE>"..
                                    "<LINE> <H1> DOORS AND WINDOWS <BR> <TEXT> Press <JOYPAD:AButton,28,28> by a window to open or close it, and press <JOYPAD:BButton,28,28> to climb through if it's already open (or smashed). Pressing <JOYPAD:BButton,28,28> beside a closed window will smash it - useful in an emergency, but be careful of broken glass. <BR> <CENTER> <IMAGECENTRE:media/ui/tutimages/contexthold.png> "..
                                    "<LINE> <H1> CLIMBING <BR> <TEXT> Press <JOYPAD:BButton,28,28> to climb over fences. You will also auto-climb over small fences by Jogging or Sprinting towards them (see page 2 of this guide for more information). <BR> <IMAGECENTRE:media/ui/tutimages/vaultover.png> "..
                                    " <LINE> <H1> CONTEXT MENU <BR> <TEXT> More detailed interaction, such as crafting, can be accessed with the <JOYPAD:XButton,28,28> button context menu. <BR> <CENTER> <IMAGECENTRE:media/ui/tutimages/contextmenu.png> <LINE>"..
                                    " <LINE> <H1> TIME <BR> <TEXT> Time usually flies in Project Zomboid, but if not (and in single-player), the controls in the <JOYPAD:Back,28,28> button radial menu will help. You can use the controls to fast-forward at various speeds if you're standing still or performing an action (like reading or building). You can also use the controls to pause and have a rethink after another disastrous loot run. <BR> <CENTER> <IMAGECENTRE:media/ui/tutimages/timecontrols.png> <LINE>"..
                                    "<LINE> <H1> MAP <BR> <TEXT> Hold <JOYPAD:DPadRight,28,28> to open your map and its options. As you move around the world, your map will fill in with more detail. You may also have a minimap at the bottom right. <LINE> <CENTER> <IMAGECENTRE:media/ui/tutimages/map.png> <LINE> <BR>"..
                                   -- ///<LINE> <H1> PLACING INVENTORY ITEMS <BR> <TEXT> Right click on most inventory items for a 'place item' option. This will allow you to place the item wherever you want outside of a container. (Larger movable world items like furniture can also be picked up and placed using the 'movables' option at the top left. See page 5 of this guide for more information). Remember to keep the Knox event tidy! <BR>///
                                    "<H1> DON'T DIE <BR> <TEXT> Try not to die at all times. <BR>",

	SurvivalGuide_Joypad_entrie2title = "#2 - NE ROHANJ",
	SurvivalGuide_Joypad_entrie2txt = " <CENTRE> "<SIZE:medium> #2 - DON'T RUN <LINE> <IMAGECENTRE:media/ui/spiffo/dontrun.png> <LINE> <BR> Use RT to Jog, and B while Jogging to Sprint, but be careful!",
	SurvivalGuide_Joypad_entrie2moreinfo = " <H1> ZOMBIE SENSES <BR> <TEXT> Zombies respond to sight and sound. Be extremely wary of loud noises like sirens, alarms, and gunfire as the horde is sure to arrive to investigate. <LINE> <BR>"..
                                    "<H1> RUNNING <BR> <IMAGECENTRE:media/ui/tutimages/shiftrun.png> <TEXT> <LINE> Use <JOYPAD:RTrigger,28,28> to Jog, and <JOYPAD:BButton,28,28> while Jogging to Sprint. Running generates sound and makes you more noticeable. You can outrun the deadheads for a while, but not forever."..
                                    " <BR> <H1> CROUCH <BR> <IMAGECENTRE:media/ui/spiffo/crouch.png> <TEXT> <LINE> Survivors can crouch by clicking <JOYPAD:LStick,28,28> to reduce their visibility, and crouch beside walls and fences to reduce their visibility further (notice your character crouching down lower when in cover). You can also Jog while in this state. <BR> <IMAGECENTRE:media/ui/tutimages/sneak2.png> <LINE>" ..
                                    "Project Zomboid is not a popularity contest. Zombies don't follow you to get your autograph - they only want to bite you. Also they do not hug. <BR>",

	SurvivalGuide_Joypad_entrie3title = "#3 - COMBAT",
	SurvivalGuide_Joypad_entrie3txt = " <CENTRE> "<SIZE:large> #3 - PRECISION, PEOPLE! <LINE> <IMAGECENTRE:media/ui/spiffo/be_precise.png> <LINE> <SIZE:medium> KEEP ATTACKING UNTIL YOU HEAR THE SQUISH!",
	SurvivalGuide_Joypad_entrie3moreinfo = " <H1> COMBAT MECHANICS <BR> <TEXT> Each weapon is capable of dealing a set amount of damage. However, its power and precision is determined by your skills. Or lack of them."..
                                    " <BR> <IMAGECENTRE:media/ui/tutimages/combat2.png> <LINE> <TEXT> Use <JOYPAD:RStick,28,28> to aim, and press <JOYPAD:RTrigger,28,28> to attack. Reload guns using unboxed ammo in your inventory with <JOYPAD:RBumper,28,28>, and clear a jam by selecting the gun in your inventory and using the <JOYPAD:AButton,28,28> menu. Low condition weapons are much more likely to jam. <BR> <LINE> Aim outlines appear only for firearms by default. A red outline means a low chance to hit, while green means a high chance. To turn on aim outlines for melee weapons as well, or to turn off aim outline completely, use the Aim Outline setting on the Display tab of the Options screen available from the main menu by pressing the menu button twice. <LINE>"..
                                    " <BR> <TEXT> <IMAGECENTRE:media/ui/tutimages/aimingoutlines.png> <LINE> Stabby weapons like knives will sometimes be able to "jaw stab" zombies to kill them in one hit. Don't expect much from the butter knife though. <BR> <IMAGECENTRE:media/ui/tutimages/combatknife.png> <LINE> "..
                                    " <H2> GROUND ATTACKS <BR> <TEXT> The best way to re-dead a dead person is to knock them to the floor and then get all bashy with their brains. <BR> <IMAGECENTRE:media/ui/tutimages/combatknockdown.png> <LINE> Zombies can be knocked over by attacks or shoves. In the absence of other attacking zombies, your attacks will be aimed towards downed zombies within your weapon's range. <BR> <IMAGECENTRE:media/ui/tutimages/combatgroundattack.png> <LINE> <BR> You can also press <JOYPAD:LTrigger,28,28> when right beside a downed zombie to "stomp" them. This is weaker than attacking with a weapon but means your weapon won't lose condition, or you don't waste ammo. Remember to aim for the head. Stomping zombie's legs will never kill them, and just looks silly. <BR> <IMAGECENTRE:media/ui/tutimages/combat3.png> <LINE> <BR>  ",

	SurvivalGuide_Joypad_entrie4title = "#4 - WATER",
	SurvivalGuide_Joypad_entrie4txt = " <CENTRE> "<SIZE:large> #4 - WATER WAY TO GO <LINE> <IMAGECENTRE:media/ui/spiffo/drink_up.png> <LINE> <SIZE:medium> Clean water is vital to your continued survival.",
	SurvivalGuide_Joypad_entrie4moreinfo = " <H1> WATER <BR> <TEXT> The world's water supply, like the electricity, will not last forever. Stockpile water bottles if you don't want to check out later down the line... <BR> Your character will automatically drink water from any container in your inventory. <BR> To drink or to fill a bottle, just use the <JOYPAD:XButton,28,28> menu on any in-game item that provides water. Sinks, baths, faucets... all that jazz. <BR> <IMAGECENTRE:media/ui/tutimages/fillbottle.png> <LINE> You can also get water by leaving open containers like saucepans outside in the rain, by collecting it from a river, or by building a wooden water container. <BR> Water that is not from a plumbed source like a faucet will be tainted and must be boiled for safe drinking. However, tainted water can be safely used to water crops or wash your clothes. <BR>",

	SurvivalGuide_Joypad_entrie5title = "#5 - CRAFTING",
	SurvivalGuide_Joypad_entrie5txt = " <CENTRE> "<SIZE:large> #5 - CRAFTY SO-AND-SO <LINE> <IMAGECENTRE:media/ui/spiffo/be_crafty.png> <LINE> <SIZE:medium> Zombies claw at doors and windows! If in doubt: barricade!",
	SurvivalGuide_Joypad_entrie5moreinfo = " <H1> INVENTORY CRAFTING <BR> <TEXT> To craft items in your inventory, simply press <JOYPAD:AButton,28,28> while selecting something you're carrying in your inventory pane. <BR> <IMAGECENTRE:media/ui/tutimages/craftingrecipe.png> <LINE> Any craftable items you can create with this, and the other stuff you're carrying, will magically be shown! <BR> A range of cooking, carpentry, medical, and survival recipes will give you the edge in the apocalypse. <BR> <H1> BARRICADING <BR> <TEXT> You can barricade doors and windows using the <JOYPAD:XButton,28,28> menu. You'll need a hammer, planks and nails in your inventory to barricade with planks, or a propane torch, welding mask, and a metal sheet to barricade with metal. <BR> <IMAGECENTRE:media/ui/tutimages/barricademenu.png> <IMAGECENTRE:media/ui/tutimages/barricaded.png> <LINE> <H1> CARPENTRY AND METALWORKING <BR> <TEXT> As you find resources and become more competent, you can eventually construct entire buildings. For wooden constructions you MUST have a hammer, while metal constructions require a propane torch, a welding mask, and for most metalwork items, welding rods. Simply use the <JOYPAD:XButton,28,28> menu to get the build menu. <BR> <IMAGECENTRE:media/ui/tutimages/carpentrymenu.png> <LINE> From here, you can select any piece of furniture that your skills and materials can produce. <BR> Once selected, you will have a transparent representation of the final product will appear and which you can then move around the world and place with <JOYPAD:AButton,28,28>. <BR> <IMAGECENTRE:media/ui/tutimages/placewall.png> <LINE> The process isn't a rapid one, and walls have to be built in multiple stages. PZ is a realism-devoted game, and if you've ever had builders in you'll know these things take time. (Please note we do let you craft cups of tea in-game, if it helps). You can rotate crafted items before placement by pressing <JOYPAD:LBumper,28,28> or <JOYPAD:RBumper,28,28>. <BR> <IMAGECENTRE:media/ui/tutimages/wallbuilt.png> <LINE> REMEMBER: the more you craft, the better you you'll become. Higher skill levels means better quality items, and more useful ones too. <BR> "..
                                    "<BR> <LINE> <H1> PICKING UP WORLD TILES <BR> <CENTER> <IMAGECENTRE:media/ui/tutimages/movables.png> <BR> <TEXT> Most furniture and static objects in the world can be picked up. Simply select the wooden locker icon on the <JOYPAD:Back,28,28> button menu to pick up a world item, place an item already in your inventory, rotate an object in place, or disassemble it. Hold <JOYPAD:LBumper,28,28> to change furniture mode. <BR> Picking up and disassembling objects may require tools or a minimum skill level to be successful. Moving objects can be a helpful way to quickly barricade your base (by placing objects in front of doors and windows), or to move useful items like fridges or crates to a new location. <BR>",

	SurvivalGuide_Joypad_entrie6title = "#6 - PEEPING TOMS",
	SurvivalGuide_Joypad_entrie6txt = " <CENTRE> "<SIZE:large> #6 - PEEPING TOMS <LINE> <IMAGECENTRE:media/ui/spiffo/peeping_toms.png> <LINE> <SIZE:medium> They may be dead, but they can still see through windows. <LINE> No curtains? Improvise. ",
	SurvivalGuide_Joypad_entrie6moreinfo = " <H1> BLOCK OFF THEIR VIEW <BR> <TEXT> One of the most common mistakes in the zombie apocalypse is to leave the curtains open. Forgetting drapes-closure invites wandering zombies down your garden path, and straight to your brain-stem. <BR> To close curtains or blinds, use the <JOYPAD:XButton,28,28> button menu. <BR> <IMAGECENTRE:media/ui/tutimages/curtains.png> <LINE> Barricading windows also stops zombies viewing light and movement. <BR> If there are no curtains, and you haven't got planks to spare, perhaps you can hang something up instead? Go on, give it a try. <BR>",

	SurvivalGuide_Joypad_entrie7title = "#7 - EAT NICE FOOD",
	SurvivalGuide_Joypad_entrie7txt = " <CENTRE> "<SIZE:large> #7 - EAT NICE FOOD <LINE> <IMAGECENTRE:media/ui/spiffo/cook_it_up.png> <LINE> <SIZE:medium> Food poisoning isn't fun, especially during the apocalypse. <LINE> <LINE> A hot meal goes a long way.",
	SurvivalGuide_Joypad_entrie7moreinfo = " <H1> COOKING <BR> <TEXT> Meat, fish, and many other foods require cooking before eating. As well as reducing the risk of food poisoning, prepared meals are more satisfying, nutritious and will stave off hunger for longer. <BR> <IMAGECENTRE:media/ui/tutimages/cookingsoup.png> <LINE> <TEXT> To cook up your food, simply place it in a cooker or microwave - or perhaps a campfire if you've fled town. <BR> <IMAGECENTRE:media/ui/tutimages/cookingoven.png> <LINE> Turn appliances on with the <JOYPAD:AButton,28,28> button, then retrieve your baked goods from its loot window once it's cooked. Turn off the appliance when you're done though, unless you want to cook your whole house too. Antique stoves, fireplaces, and campfires require fuel, so remember to stock up on wood to burn (or books, if you're illiterate). <BR> <IMAGECENTRE:media/ui/tutimages/cookedsoup.png> <LINE> "..
                                    " <H1> FARMING <BR> <TEXT> To grow your own food, simply find a trowel and some seeds. Plough the soil and scatter, and soon you'll be fed and watered by your own survivalist hand. <BR> <IMAGECENTRE:media/ui/tutimages/farming.png> <LINE> "..
                                    " <H1> FORAGING <BR> <TEXT> Find berries, stones, sticks and other even more useful items using the eye icon to enable search mode from your <JOYPAD:Back,28,28> button menu. <BR> You can find items in a radius around yourself by looking in the proper direction when the "eye" icon appears over your head. The foraging search radius is modified by your skill level, your location, the area's light level, and more. For more information on foraging, see page 11 of this guide, or click the info icon in the top left corner of the search window. <BR> <IMAGECENTRE:media/ui/tutimages/forrage.png> <LINE> <TEXT> ",

	SurvivalGuide_Joypad_entrie8title = "#8 - LOOT ASTUTE",
	SurvivalGuide_Joypad_entrie8txt = " <CENTRE> "<SIZE:large> #8 - LOOT ASTUTE <LINE> <IMAGECENTRE:media/ui/spiffo/packing.png> <LINE> <SIZE:medium> Managing your inventory quickly and efficiently saves you time - and often, your life!",
	SurvivalGuide_Joypad_entrie8moreinfo = " <H1> INVENTORY <BR> <TEXT> So how do you rummage, grab, drop and use in Project Zomboid? Use <JOYPAD:YButton,28,28> to open your inventory, and the directional pad to navigate. <JOYPAD:LBumper,28,28> and <JOYPAD:RBumper,28,28> will switch between containers in the chosen space (your inventory or the world), and <JOYPAD:XButton,28,28> will move the selected object between the two open inventories. <BR> <IMAGECENTRE:media/ui/tutimages/invrbtnselect.png> <LINE> " ..
                                    " You can also use the <JOYPAD:AButton,28,28> menu to 'Loot All' if you're so excited that you have to grab EVERYTHING in a container. <LINE> "..
                                    " <BR> <H1> THE GLORY OF BAGS <BR> <TEXT> Bags are important. They help you carry stuff. <BR> To equip one and hurriedly throw your items in, select it in your inventory and use the <JOYPAD:AButton,28,28> menu and attach it to your primary hand, secondary hand or (with some bags) on your back. "..
                                    " <BR> You'll then see the equipped bag in your inventory, all ready for you to drop your loot into. Vitally, bags will grant you a weight reduction so you can carry more, but be careful: if you put a lot of stuff in your bag, it'll still slow down your movement. <BR> <CENTER> <IMAGECENTRE:media/ui/tutimages/invbag.png> <LINE> "..
                                    " <H1> RADIAL MENU <BR> <TEXT> Press the <JOYPAD:Back,28,28> button to open a radial menu allowing you access to your health menu, furniture movement mode, foraging, and more! Use the left directional button to open your weapon menu to quickly equip any weapon in your inventory. Use the down directional button to open your gestures menu. Wave hello a friend, or give your favourite zombie a thumbs up!",

    SurvivalGuide_Joypad_entrie9title = "#9 - VEHICLES",
    SurvivalGuide_Joypad_entrie9txt = " <CENTRE> "<SIZE:large> #9 - VEHICLES <LINE> <IMAGECENTRE:media/ui/spiffo/driver.png> <LINE> <SIZE:medium> Vehicles bring survival benefits, but they also bring noise! A revving engine will attract the horde from a long distance...",
    SurvivalGuide_Joypad_entrie9moreinfo = " <H1> JUMP IN <BR> <IMAGECENTRE:media/ui/tutimages/spiffovehicle.png> <LINE> <TEXT> If you're lucky, a frantic car owner might have left their keys in the door, the ignition, or the glove box. Alternatively, search nearby zeds in case one of them was the owner. Likewise, if your chosen vehicle is parked outside a house, search it. The key could be inside. <BR> Still no joy? Why not perform a little grand theft auto? Smash the vehicle's window to unlock it. If you have high enough Mechanic and Electrical skills, you'll be able to hotwire it. <BR> " ..
                                    " <H1> TIME TO DRIVE <BR> <TEXT> Use <JOYPAD:RTrigger,28,28> to insert your key and start the engine. <BR> If the car's engine condition isn't high, it may not start first time. If it's refusing to turn over at all, you may be out of gas entirely, and it might be time to inspect the Mechanics window... <BR> Drive cautiously! The louder a car, the wider the radius of nearby zombies that'll be alerted and start to follow the noise...  <BR> " ..
                                    " <H1> DASHBOARD <BR> <TEXT> <IMAGECENTRE:media/ui/tutimages/cardashboard.png> <LINE> On a vehicle's Dashboard you can see helpful read-outs of information like the fuel levels, speed and RPM. <BR> Icons on top of the dash will also tell you engine status, whether the trunk is open, whether the headlights are operational, and so on. <BR> " ..
                                    " <H1> RADIAL MENU <BR> <TEXT> If you're inside or next to a vehicle press <JOYPAD:DPadUp,28,28> . This will open its radial menu. <BR> <IMAGECENTRE:media/ui/tutimages/carradialmenu.png> <LINE> From here you can switch seats, lock doors, operate lights, open up the Mechanics window, and more. <BR> " ..
                                    " <H1> MECHANICS WINDOW <BR> <TEXT><IMAGECENTRE:media/ui/tutimages/carmechanics.png> <LINE> An unskilled survivor can check if their battery is still okay, see fuel levels, and notice whether certain parts of the car appear damaged. A survivor with better Mechanic skills will be able to see extra details, and install and uninstall parts. <BR>",

    SurvivalGuide_Joypad_entrie10title = "#10 - WEATHER",
    SurvivalGuide_Joypad_entrie10txt = " <CENTRE> "<SIZE:large> #10 - WEATHER AND CLOTHING <LINE> <IMAGECENTRE:media/ui/spiffo/winter.png> <LINE> <SIZE:medium> Remember, your clothes can protect from more than just the wind...",
    SurvivalGuide_Joypad_entrie10moreinfo = "<H1> CLIMATE CHANGE <BR> <TEXT> Weather patterns in Project Zomboid are realistic. A simulated climate system uses the time of year, and virtual weather fronts, to create the rain, snow, fog and thunderstorms at the relevant times of year. Wear the right clothes to keep you cool in the summer and warm in winter, and remember to keep them in good condition! <LINE> " ..
                                      " <BR> <IMAGECENTRE:media/ui/tutimages/groundsnow.png> <LINE> Temperature has an impact on your survival. When winter draws in, your resistance to the cold will be highest if you're well fed, not tired and wearing proper winter clothing. It will also help to keep active and be physically fit. Wetness and sickness will both increase the likelihood of you suffering from the cold. <LINE> " ..
                                      "During periods of extreme cold it's best to warm up inside a building or with heat sources like campfires, car heaters and stoves. <LINE> "..
                                      " When surviving during hot weather, meanwhile, staying well-hydrated and wearing lighter clothing is advised. <LINE> <BR>" ..
                                      " <H2> KNOWING TEMPERATURE <BR> <TEXT> Wearing a digital watch will show the temperature on your UI. <LINE> <BR> " ..
                                      " <H2> WIND CHILL <BR> <TEXT> <IMAGECENTRE:media/ui/tutimages/weatherrain.png> <LINE> Being outside, especially during winter months, will make you experience wind chill. Heavy rain or blizzards in mid-winter can severely drop your temperature due to the combination of strong wind and low temperature. <LINE> <BR> " ..
                                      " <IMAGECENTRE:media/ui/tutimages/windchillmoodle.png> <LINE> Wind chill affects your body, but won't show a direct difference in temperature on your digital watch. Keep an eye on your moodles to see when it's impacting on you. <LINE> <BR> "<H1> CLOTHING PROTECTION <BR> <IMAGECENTRE:media/ui/spiffo/clothingprotection.png> <LINE> <TEXT> Wearing the right clothing could protect you from bites, scratches and lacerations. Use the <JOYPAD:Back,28,28> button menu to open your Player Info view and press <JOYPAD:RBumper,28,28> to navigate to the Clothing Protection Panel and see an overview of your survivor's current protection levels. <BR> You can repair holes in your clothing with the appropriate materials and Tailoring level, and even add padding to add more protection. Select the clothing item in your inventory and select "Inspect" in the <JOYPAD:AButton,28,28> menu to do so. Just make sure you have strips of the appropriate fabric along with a needle and thread in your inventory. <LINE> <BR> <IMAGECENTRE:media/ui/spiffo/tailoring.png> <BR>" ..,

    SurvivalGuide_Joypad_entrie11title = "#11 - FORAGING",
    SurvivalGuide_Joypad_entrie11txt = " <CENTRE> "<SIZE:large> #11 - FORAGING <LINE> <IMAGECENTRE:media/ui/spiffo/spiffoSurvivor2.png> <LINE> <SIZE:medium> The world is full of useful stuff if you know where (and when, and how) to look! <LINE> <LINE> Berries, mushrooms, stones... who knows what you'll find if you look in the right place?",
    SurvivalGuide_Joypad_entrie11moreinfo = " <H1> FORAGING / SEARCH SYSTEM <BR> " ..
                                     " <TEXT> <SIZE:small>" ..
                                     " The Investigate Area window shows your zone. This impacts on the loot that can be found." ..
                                     " Hover your mouse over the window to inspect the loot categories that are available in your current zone." ..
                                     " If you see "?????", then there is nothing of use that can be found. <LINE> <LINE> " ..
                                     " <LINE> <IMAGECENTRE:media/textures/Foraging/guideImages/investigateArea.png> <LINE> " ..
                                     " To start searching, select 'Enable Search Mode' from the <JOYPAD:Back,28,28> button menu. The search radius will appear. This is the area in which your survivor can spot items. <LINE> <LINE>" ..
                                     " An arrow pointing to an item will appear when they see something. An eye icon will appear while your character approaches, and sees exactly what it is. <LINE> <LINE>" ..
                                     " Use the <JOYPAD:XButton,28,28> menu to pick up a discovered item. <LINE> <LINE> " ..
                                     " <LINE> <IMAGECENTRE:media/textures/Foraging/guideImages/spottingItems.png> <LINE> " ..
                                     " <SIZE:medium> <CENTRE> IMPROVING YOUR SEARCHING <TEXT> <BR> " ..
                                     " Looking around (by aiming) and crouching will both increase the search radius. Darkness, inclement weather, skills, item size and negative moodles (stress, injuries, etc) will all affect item visibility. <LINE> <LINE> " ..
                                     " <LINE> <IMAGECENTRE:media/textures/Foraging/guideImages/spriteAffinities.png> <LINE> " ..
                                     " <SIZE:medium> <CENTRE> IMPORTANT! <TEXT> <BR> " ..
                                     " Be sure to check relevant and logical locations!" ..
                                     " For example, trash can be found in trash piles, chipped stones are often found in cracks and potholes on roads. <LINE> <LINE> ",}


	-- v41.72b
	-- tnzve 2022.07.08
	-- Legutbbi vltozs:
	-- Joypad belekerlt, mg nincs fordtva. -- hozzadva 2 sor elejre.
	-- Megjegyzs:
	-- Joypad nincs lefordtva.
}
