GameSound_DE = {
    GameSound_AddItemInRecipe = "Zutat zu Rezept hinzufgen",
    GameSound_AlarmClockRingingLoop = "Klingelnder Wecker",
    GameSound_AmbientInsideWind = "Umgebung: Wind - Innen",
    GameSound_AmbientInsideWindRain = "Umgebung: Wind und Regen - Drinnen",
    GameSound_AmbientMusic_BrassAmbient = "Umgebung: Glocke",
    GameSound_AmbientMusic_CreepyAmbient = "Umgebung: Gruselig",
    GameSound_AmbientMusic_IntenseAmbient = "Umgebung: Intensiv",
    GameSound_AmbientMusic_PercussiveAmbient = "Umgebung: Perkussiv",
    GameSound_AmbientMusic_RhythmicAmbient = "Umgebung: Rhythmisch",
    GameSound_AmbientMusic_VoiceAmbient = "Umgebung: Stimme",
    GameSound_AmbientMusic_ZombieAmbient = "Umgebung: Zombie",
    GameSound_AmbientOutsideBirdsDay = "Umgebung: Vgel bei Tag  Drauen",
    GameSound_AmbientOutsideCricketsNight = "Umgebung: Grillenzirpen bei Nacht - Drauen",
    GameSound_AmbientOutsideWindyDay = "Umgebung: Windiger Tag - Drauen",
    GameSound_AmbientOutsideWindyNight = "Umgebung: Windige Nacht  Drauen",
    GameSound_AmbientRain = "Umgebung: Regen",
    GameSound_AnimalInMetalTrap = "Tier in Metall-Falle",
    GameSound_AnimalInWoodTrap = "Tier in Holz-Falle",
    GameSound_AssaultShot = "Sturmgewehr - Schuss",
    GameSound_BatHit = "Baseballschlger Schlag",
    GameSound_BatOnFloor = "Schlger - Boden Angriff",
    GameSound_BatSwing = "Schlger Schwung",
    GameSound_BeginRemoveBarricadeMetal = "Beginne mit dem Entfernen der Metallbarrikade",
    GameSound_BeginRemoveBarricadePlank = "Anfang - Holzbarrikade entfernen",
    GameSound_BigExplosion = "Groe Explosion",
    GameSound_BirdInTree = "Vogel im Baum",
    GameSound_BirdInWoodTrap = "Vogel in Holzfalle",
    GameSound_BladeHit = "Klingenwaffen Treffer",
    GameSound_BlowTorch = "Propangasbrenner",
    GameSound_BreakBarricadeMetal = "Metallbarrikade brechen",
    GameSound_BreakBarricadePlank = "Holzbarrikade zerbricht",
    GameSound_BreakDoor = "Tr bricht",
    GameSound_BreakFishingLine = "Angelschnur reit",
    GameSound_BreakLockOnWindow = "Fensterschloss Kaputt",
    GameSound_BreakMetalItem = "Metallgegenstand zerbricht",
    GameSound_BreakObject = "Gegenstand zerstren",
    GameSound_BreakWoodItem = "Hlzernen Gegenstand zerbrechen",
    GameSound_BulletInRifle = "Kugel in Gewehr",
    GameSound_BulletOutVarmint = "Kugel raus",
    GameSound_BurnedObjectExploded = "Brennender Gegenstand explodiert",
    GameSound_Bushes = "Bsche",
    GameSound_ButtonAdvanced = "Erweitert",
    GameSound_ButtonReload = "Neu laden",
    GameSound_ButtonReload_tt = "Alle sounds.txt-Dateien neu laden.",
    GameSound_CastFishingLine = "Angel auswerfen",
    GameSound_CatchFish = "Fisch fangen",
    GameSound_CatchTrashWithRod = "Angeln - Mll gefangen",
    GameSound_Category_AUTO = "AUTO",
    GameSound_Category_Item = "Gegenstnde",
    GameSound_Category_Meta = "Meta",
    GameSound_Category_Music = "Musik",
    GameSound_Category_Object = "Objekte",
    GameSound_Category_Player = "Spieler",
    GameSound_Category_Vehicle = "Fahrzeuge",
    GameSound_Category_World = "Welt",
    GameSound_Category_Zombie = "Zombies",
    GameSound_ChatDrawCard = "Karte ziehen",
    GameSound_ChatRollDice = "Wrfeln",
    GameSound_CheckFishingNet = "Fischernetz berprfen",
    GameSound_ChopDoor = "Tr Zerschlagen",
    GameSound_ChopTree = "Baum fllen",
    GameSound_CloseBag = "Tasche schlieen",
    GameSound_CloseDoor = "Tr schlieen",
    GameSound_CloseWindow = "Fenster Schlieen",
    GameSound_ClothesRipping = "Kleidung reit",
    GameSound_ClothingDryerFinished = "Trockner fertig",
    GameSound_ClothingDryerRunning = "Wschetrockner - Eingeschaltet",
    GameSound_ClothingWasherFinished = "Wschetrockner - Fertig",
    GameSound_ClothingWasherRunning = "Waschmaschine luft",
    GameSound_CorpseFlies = "Fliegen bei Leichen",
    GameSound_DoorIsBlocked = "Tr ist blockiert",
    GameSound_DoorIsLocked = "Tr ist gesperrt",
    GameSound_DrinkingFromBottle = "Aus Flasche Trinken",
    GameSound_DrinkingFromTap = "Aus Wasserhahn Trinken",
    GameSound_Eating = "Essen",
    GameSound_EngineStarted = "Motor Start",
    GameSound_FallingTree = "Fallender Baum",
    GameSound_FemaleBeingEatenDeath = "Wird gegessen - Tod - Weiblich",
    GameSound_FemaleEaten1 = "Wird gegessen 1 - Weiblich",
    GameSound_FemaleEaten2 = "Wird gegessen 2 - Weiblich",
    GameSound_FemaleEaten3 = "Wird gegessen 3 - Weiblich",
    GameSound_FemaleEaten4 = "Wird gegessen 4 - Weiblich",
    GameSound_FemaleEaten5 = "Wird gegessen 5 - Weiblich",
    GameSound_FemaleEaten6 = "Wird gegessen 6 - Weiblich",
    GameSound_FemaleHeavyBreath = "Schweres Atmen - Weiblich",
    GameSound_FemaleHeavyBreathPanic = "Panisch, Schweres Atmen - Weiblich",
    GameSound_FemaleZombieAttack = "Zombie Angriff - Weiblich",
    GameSound_FemaleZombieCombined = "Zombie kombiniert - Weiblich",
    GameSound_FemaleZombieDeath = "Zombie Tod - Weiblich",
    GameSound_FemaleZombieEating = "Zombie isst - Weiblich",
    GameSound_FemaleZombieHurt = "Zombie verletzt -Weiblich",
    GameSound_FemaleZombieIdle = "Zombie unttig - Weiblich",
    GameSound_FemaleZombieReanimate = "Zombie Wiederbelebung - Weiblich",
    GameSound_Fire = "Feuer",
    GameSound_Firearm9mmShot = "9mm - Schuss",
    GameSound_FirearmHunterShot = "MSR788 - Schuss",
    GameSound_FirearmShotgun = "Schrotfline - Schuss",
    GameSound_FirearmShotgunSawnoff = "Abgesgte Schrotfline - Schuss",
    GameSound_FirearmVarmintShot = "MSR700 - Schuss",
    GameSound_FirebirdVehicleEngine1 = "Sport Motor 1",
    GameSound_FirebirdVehicleEngine2 = "Sport Motor 2",
    GameSound_FirebirdVehicleEngine3 = "Sport Motor 3",
    GameSound_FirebirdVehicleEngine4 = "Sport Motor 4",
    GameSound_FixWithTape = "Mit Klebeband reparieren",
    GameSound_FixingItemFailed = "Reparatur fehlgeschlagen",
    GameSound_FridgeHum = "Khlschrank Brummen ",
    GameSound_GainExperienceLevel = "Level Up",
    GameSound_GeneratorFailedToStart = "Generator startet nicht",
    GameSound_GeneratorLoop = "Generator Loop",
    GameSound_GeneratorStarting = "Generator startet",
    GameSound_GeneratorStopping = "Generator Ende",
    GameSound_GenericVehicleEngine1 = "Generischer Motor 1",
    GameSound_GenericVehicleEngine2 = "Generischer Motor 2",
    GameSound_GenericVehicleEngine3 = "Generischer Motor 3",
    GameSound_GenericVehicleEngine4 = "Generischer Motor 4",
    GameSound_GetWater = "Wasser nehmen",
    GameSound_GetWaterFromTap = "Wasser aus dem Wasserhahn",
    GameSound_Hammering = "Hmmern",
    GameSound_HeadSmash = "Kopfschlag",
    GameSound_HeadStab = "Stich in den Kopf",
    GameSound_HeartBeat = "Herzschlag",
    GameSound_Helicopter = "Helicopter",
    GameSound_HitBarricadeMetal = "Schlag auf Metallbarrikade",
    GameSound_HitBarricadePlank = "Schlag auf Holzbarrikade",
    GameSound_HitObjectWithSledgehammer = "Objekt mit Vorschlaghammer treffen",
    GameSound_HitVehiclePartWithWeapon = "Fahrzeugteil mit Waffe treffen",
    GameSound_HitVehicleWindowWithWeapon = "Schlag auf Fahrzeugscheibe mit Waffe",
    GameSound_HouseAlarm = "Hausalarm",
    GameSound_HumanFootstepConcrete = "Schritte (Beton)",
    GameSound_HumanFootstepFloorCreaking = "Fuboden Knarren",
    GameSound_HumanFootstepGrass = "Schritte (Gras)",
    GameSound_HumanFootstepUpstairs = "Schritte (Treppe)",
    GameSound_HumanFootstepWood = "Schritte (Holz)",
    GameSound_HumanFootstepsCombined = "Schritte kombiniert",
    GameSound_HumanFootstepsCombinedBarefoot = "Schritte kombiniert - Barfu",
    GameSound_JeepVehicleEngine1 = "SUV Motor 1",
    GameSound_JeepVehicleEngine2 = "SUV Motor 2",
    GameSound_JeepVehicleEngine3 = "SUV Motor 3",
    GameSound_JeepVehicleEngine4 = "SUV Motor 4",
    GameSound_LightSwitch = "Lichtschalter",
    GameSound_LightbulbBurnedOut = "Glhbirne durchgebrannt",
    GameSound_LockDoor = "Tr verriegeln",
    GameSound_LockVehicleDoor = "Fahrzeugtr Abschlieen",
    GameSound_LureHitWater = "Kder trifft auf Wasser",
    GameSound_MaleBeingEatenDeath = "Wird gegessen - Tod - Mnnlich",
    GameSound_MaleEaten1 = "Wird gegessen 1 - Mnnlich",
    GameSound_MaleEaten2 = "Wird gegessen 2 - Mnnlich",
    GameSound_MaleEaten3 = "Wird gegessen 3 - Mnnlich",
    GameSound_MaleEaten4 = "Wird gegessen 4 - Mnnlich",
    GameSound_MaleEaten5 = "Wird gegessen 5 - Mnnlich",
    GameSound_MaleEaten6 = "Wird gegessen 6 - Mnnlich",
    GameSound_MaleHeavyBreath = "Schweres Atmen - Mnnlich",
    GameSound_MaleHeavyBreathPanic = "Panisch, Schweres Atmen - Mnnlich",
    GameSound_MaleZombieAttack = "Zombie Attacke - Mnnlich",
    GameSound_MaleZombieCombined = "Mnnliche Zombies kombiniert",
    GameSound_MaleZombieDeath = "Zombie Tod - Mnnlich",
    GameSound_MaleZombieEating = "Mnnlicher Zombie frisst",
    GameSound_MaleZombieHurt = "Mnnlicher Zombie verletzt",
    GameSound_MaleZombieIdle = "Mnnlicher Zombie - Unttig",
    GameSound_MaleZombieReanimate = "Mnnlicher Zombie Wiederbelebung",
    GameSound_MetaAssaultRifle1 = "Meta Event - Sturmgewehr Schsse",
    GameSound_MetaDogBark = "Meta Event - Hundebellen",
    GameSound_MetaOwl = "Meta Event - Eule",
    GameSound_MetaPistol1 = "Meta Event - Pistolenschsse 1",
    GameSound_MetaPistol2 = "Meta Event - Pistolenschsse 2",
    GameSound_MetaPistol3 = "Meta Event - Pistolenschsse 3",
    GameSound_MetaScream = "Meta Event - Schrei",
    GameSound_MetaShotgun1 = "Meta Event - Schrotflinte",
    GameSound_MetaWolfHowl = "Meta Event - Wolfsgeheul",
    GameSound_MicrowaveCookingMetal = "Metall in der Mikrowelle",
    GameSound_MicrowaveRunning = "Laufende Mikrowelle",
    GameSound_MicrowaveTimerExpired = "Mikrowellen-Timer abgelaufen",
    GameSound_NewMusic_32 = "Offiziell: 32",
    GameSound_NewMusic_33 = "Offiziell: 33",
    GameSound_NewMusic_34 = "Offiziell: 34",
    GameSound_NewMusic_35 = "Offiziell: 35",
    GameSound_NewMusic_36 = "Offiziell: 36",
    GameSound_NewMusic_Alone = "Offiziell: Alone",
    GameSound_NewMusic_Ambient = "Offiziell: Umgebung",
    GameSound_NewMusic_AmbientGuitar = "Offiziell: Umgebung (Gitarre)",
    GameSound_NewMusic_AmbientLow = "Offiziell: Umgebung (Tief)",
    GameSound_NewMusic_AmbientPiano = "Offiziell: Umgebung (Klavier)",
    GameSound_NewMusic_AmbientRaider = "Offiziell: Umgebung (Ruber)",
    GameSound_NewMusic_Barricading = "Offiziell: Barricading",
    GameSound_NewMusic_CalmBeforeTheStorm = "Offiziell: Ruhe vor dem Sturm",
    GameSound_NewMusic_Chase = "Offiziell: Chase",
    GameSound_NewMusic_Death = "Offiziell: Tod",
    GameSound_NewMusic_DesperateEscape = "Offiziell: Desperate Escape",
    GameSound_NewMusic_EchoesFromBefore = "Offiziell: Echos von frher",
    GameSound_NewMusic_Everythings_Gone = "Offiziell: Alles ist weg",
    GameSound_NewMusic_FightOrFlight = "Offiziell: Fight Or Flight",
    GameSound_NewMusic_FinallyCalm = "Offiziell: Endlich Ruhe",
    GameSound_NewMusic_GearUp = "Offiziell: Ausrsten",
    GameSound_NewMusic_GetReady = "Offiziell: Bereit machen",
    GameSound_NewMusic_GoItAlone = "Offiziell: Mach's alleine",
    GameSound_NewMusic_HoldingOutHope = "Offiziell: Hoffnung aushalten",
    GameSound_NewMusic_Introduction = "Offiziell: Introduction",
    GameSound_NewMusic_KeepMoving = "Offiziell: Bleib in Bewegung",
    GameSound_NewMusic_LookingAround = "Offiziell: Umschauen",
    GameSound_NewMusic_MainTheme = "Offiziell: Main Theme",
    GameSound_NewMusic_MaybeNot = "Offiziell: Maybe Not",
    GameSound_NewMusic_MaybeWeCanWinThis = "Offiziell: Maybe We Can Win This",
    GameSound_NewMusic_MoreAreComing = "Offiziell: Es kommen mehr",
    GameSound_NewMusic_Mourning = "Offiziell: Trauer",
    GameSound_NewMusic_NoTime = "Offiziell: keine Zeit",
    GameSound_NewMusic_OnlyOneWay = "Offiziel: Nur ein Weg",
    GameSound_NewMusic_Overrun = "Offiziell: berrannt",
    GameSound_NewMusic_PassingTime = "Offiziell: Durchlaufzeit",
    GameSound_NewMusic_PatchUp = "Offiziell: Fge zusammen",
    GameSound_NewMusic_PressOn = "Offiziell: Drcke auf",
    GameSound_NewMusic_Rest = "Offiziell: Ruhe",
    GameSound_NewMusic_Run = "Offiziell: Run",
    GameSound_NewMusic_SayingGoodbye = "Offiziell: Saying Goodbye",
    GameSound_NewMusic_SlowSad = "Offiziell: Slow Sad",
    GameSound_NewMusic_Sunrise = "Offiziell: Sonnenaufgang",
    GameSound_NewMusic_Sunset = "Offiziell: Sonnenuntergang",
    GameSound_NewMusic_Surrounded = "Offiziell: Umzingelt",
    GameSound_NewMusic_TakeStock = "Offiziell: Bestandsaufnahme",
    GameSound_NewMusic_TheHorde = "Offiziell: The Horde",
    GameSound_NewMusic_TheInevitable = "Offiziell: The Inevitable",
    GameSound_NewMusic_ThePlan = "Offiziell: Der Plan",
    GameSound_NewMusic_TheZombieThreat = "Offiziell: The Zombie Threat",
    GameSound_NewMusic_TheyWereOnceHere = "Offiziell: They Once Were Here",
    GameSound_NewMusic_TheyreClose = "Offiziell: Sie sind nah",
    GameSound_NewMusic_ThinkingOfThePast = "Offiziell: An die Vergangenheit denken",
    GameSound_NewMusic_TouchAndGo = "Offiziell: Berhren und los",
    GameSound_NewMusic_Travelling = "Offiziell: Reisen",
    GameSound_NewMusic_Tread_Carefully = "Offiziell: Vorsichtig vorgehen",
    GameSound_NewMusic_WWL_Solo = "Offiziel: Was verloren war (Solo)",
    GameSound_NewMusic_Waiting = "Offiziell: Warten",
    GameSound_NewMusic_WhatWasLost = "Offiziell: What Was Lost",
    GameSound_NewMusic_WhatWasLostActive = "Offiziell: What Was Lost (Active)",
    GameSound_NewMusic_WhatWasLostActive2 = "Offiziell: What Was Lost (Active 2)",
    GameSound_NewMusic_WhereIsEveryone = "Offiziell: Where Is Everyone?",
    GameSound_NewMusic_WorkFast = "Offiziell: Work Fast",
    GameSound_NewMusic_Working = "Offiziell: Funktioniert",
    GameSound_NoiseTrapExplosion = "Lrmerzeuger Explosion",
    GameSound_OldMusic_PZ = "EA: PZ",
    GameSound_OldMusic_alone = "EA: Alone",
    GameSound_OldMusic_ambient1 = "EA: Umgebung 1",
    GameSound_OldMusic_ambient2 = "EA: Umgebung 2",
    GameSound_OldMusic_barricading = "EA: Barricading",
    GameSound_OldMusic_chase = "EA: Chase",
    GameSound_OldMusic_desperate_escape = "EA: Desperate Escape",
    GameSound_OldMusic_fight_or_flight = "EA: Fight Or Flight",
    GameSound_OldMusic_guitar = "EA: Umgebung (Gitarre)",
    GameSound_OldMusic_long_ambient = "EA: Umgebung (Lang)",
    GameSound_OldMusic_low = "EA: Umgebung (Tief)",
    GameSound_OldMusic_maybe_not = "EA: Maybe Not",
    GameSound_OldMusic_maybe_we_can_win_this = "EA: Maybe We Can Win This",
    GameSound_OldMusic_piano = "EA: Umgebung (Klavier)",
    GameSound_OldMusic_preface = "EA: Preface",
    GameSound_OldMusic_raider = "EA: Umgebung (Ruber)",
    GameSound_OldMusic_run = "EA: Run",
    GameSound_OldMusic_saying_goodbye = "EA: Saying Goodbye",
    GameSound_OldMusic_the_horde = "EA: The Horde",
    GameSound_OldMusic_the_inevitable = "EA: The Inevitable",
    GameSound_OldMusic_the_zombie_threat = "EA: The Zombie Threat",
    GameSound_OldMusic_theme2 = "EA: Theme 2",
    GameSound_OldMusic_they_were_once_here = "EA: They Were Once Here",
    GameSound_OldMusic_tunedeath = "EA: Tune Death",
    GameSound_OldMusic_what_was_lost = "EA: What Was Lost",
    GameSound_OldMusic_where_is_everyone = "EA: Where Is Everyone",
    GameSound_OldMusic_work_fast = "EA: Work Fast",
    GameSound_OldMusic_wwl_active = "EA: What Was Lost (Active)",
    GameSound_OldMusic_wwl_tense = "EA: What Was Lost (Tense)",
    GameSound_OpenBag = "Tasche ffnen",
    GameSound_OpenDoor = "Tr ffnen",
    GameSound_OpenWindow = "Fenster ffnen",
    GameSound_PlayerDied = "Spieler gestorben",
    GameSound_PutItemInBag = "Gegenstand in Tasche legen",
    GameSound_RadioButton = "Radioknopf",
    GameSound_RadioStatic = "Radiorauschen",
    GameSound_RadioTalk = "Radiogesprch",
    GameSound_RadioZap = "Radio-Zap",
    GameSound_RemoveBarricadeMetal = "Metallbarrikade entfernen",
    GameSound_RemoveBarricadePlank = "Holdbarrikade Entfernen",
    GameSound_RemoveBrokenGlass = "Zerbrochenes Glas entfernen",
    GameSound_RemovePlant = "Pflanze entfernen",
    GameSound_RotateObject = "Objekt rotieren",
    GameSound_RumbleThunder = "Donnergrollen",
    GameSound_Sawing = "Sgen",
    GameSound_ShotgunPumpAction = "Schrotfline - Pumpen",
    GameSound_ShotgunShellHitGround = "Schrotfline - Patronen fallen",
    GameSound_Shoveling = "Schaufeln",
    GameSound_SledgehammerHitDoor = "Vorschlaghammer trifft Tr",
    GameSound_SliceBread = "Brot Schneiden",
    GameSound_SliceMeat = "Fleisch schneiden",
    GameSound_SmallExplosion = "Kleine Explosion",
    GameSound_SmashWindow = "Fenster einschlagen",
    GameSound_Stormy9mmClick = "9mm Klick",
    GameSound_Stormy9mmClipEject = "9 mm Magazinauswurf",
    GameSound_Stormy9mmClipLoad = "9mm Magazin Laden",
    GameSound_Stormy9mmRack = "9mm Rack",
    GameSound_StormyRevolverInsertRound = "Revolver laden",
    GameSound_StormyRifleCock = "Spanne ein Gewehr",
    GameSound_StormyShotgunClick = "Schrotfline - Klick",
    GameSound_StormyShotgunInsertRound = "Schrotfline - Laden",
    GameSound_StoveTimerExpired = "Herd-Timer abgelaufen",
    GameSound_StrikeWithFishingSpear = "Schlag mit dem Angelspeer",
    GameSound_Swallowing = "Schlucken",
    GameSound_TelevisionTestBeep = "TV Test Beep",
    GameSound_TelevisionZap = "TV Umschalten",
    GameSound_Thunder = "Donner",
    GameSound_ToggleStove = "Herd umschalten",
    GameSound_TrapTimerExpired = "Trap Timer Ausgelaufen",
    GameSound_TrapTimerLoop = "Trap Timer",
    GameSound_TutorialZombie = "TutorialZombie",
    GameSound_UnlockDoor = "Tr Aufschlieen",
    GameSound_UnlockVehicleDoor = "Fahrzeugtr aufschlieen",
    GameSound_VanVehicleEngine1 = "Lieferwagenmotor 1",
    GameSound_VanVehicleEngine2 = "Lieferwagenmotor 2",
    GameSound_VehicleBackUpBeeper = "Piepton beim Rckwrtsfahren des Fahrzeugs",
    GameSound_VehicleCrash = "Fahrzeug-Crash 1",
    GameSound_VehicleCrash1 = "Fahrzeug-Crash 2",
    GameSound_VehicleCrash2 = "Fahrzeug-Crash 3",
    GameSound_VehicleDoorClose = "Fahrzeugtr Schlieen",
    GameSound_VehicleDoorIsLocked = "Fahrzeugtr ist verriegelt",
    GameSound_VehicleDoorOpen = "Fahrzeug Tr ffnen",
    GameSound_VehicleFailingToStart = "Fahrzeug startet nicht",
    GameSound_VehicleHitCharacter = "Fahrzeug trifft Charakter",
    GameSound_VehicleHitObject = "Fahrzeug trifft Object",
    GameSound_VehicleHoodClose = "Motorhaube Schlieen",
    GameSound_VehicleHoodOpen = "Motorhaube ffnen",
    GameSound_VehicleHorn = "Fahrzeughupe",
    GameSound_VehicleHorn1 = "Fahrzeug Hupe 1",
    GameSound_VehicleHorn2 = "Fahrzeug Hupe 2",
    GameSound_VehicleHotwireFail = "Fahrzeug Kurzschlieen - Gescheitert",
    GameSound_VehicleRunOverBody = "Fahrzeug fhrt ber Leichnam",
    GameSound_VehicleRunningOutOfGas = "Fahrzeug geht Benzin aus",
    GameSound_VehicleScrapePastPlant = "Fahrzeug Kratzer durch Vegetation",
    GameSound_VehicleSirenAlarm = "Fahrzeug-Sirene - Alarm",
    GameSound_VehicleSirenWall = "Fahrzeug-Sirene - Heulen",
    GameSound_VehicleSirenYelp = "Fahrzeug-Sirene - Yelp",
    GameSound_VehicleSkid = "Fahrzeug-Rutschen",
    GameSound_VehicleStarted = "Motor gestartet",
    GameSound_VehicleTireExplode = "Fahrzeugreifen platzt",
    GameSound_VehicleTrunkClose = "Kofferraum schlieen",
    GameSound_VehicleTrunkOpen = "Kofferraum geffnet",
    GameSound_VehicleTurnedOff = "Fahrzeug Abschalten",
    GameSound_VolumeControlTooltip = "Volume: %1%<br>Master Volume: %2 %3%",
    GameSound_WalkOnBrokenGlass = "Auf Glasscherben gehen",
    GameSound_WatchAlarmLoop = "Uhralarm",
    GameSound_WaterDrip = "Wasser tropft",
    GameSound_WindowIsLocked = "Fenster verschlossen",
    GameSound_WindowRattle = "Fenster-Klappern",
    GameSound_WindowWind = "Fenster - Wind",
    GameSound_WoodDoorCreaks = "Holztr knarrt",
    GameSound_ZombieBite = "Zombie Biss",
    GameSound_ZombieFootstepConcrete = "Zombie Schritte auf Beton",
    GameSound_ZombieFootstepGrass = "Zombie Schritte im Gras",
    GameSound_ZombieFootstepUpstairs = "Zombie-Schritte oben",
    GameSound_ZombieFootstepWood = "Zombie Schritte Holz",
    GameSound_ZombieFootstepsCombined = "Zombie Schritte kombiniert",
    GameSound_ZombieImpact = "Zombie-Aufprall",
    GameSound_ZombieScratch = "Zombie-Kratzer",
    GameSound_ZombieSurprisedPlayer = "Zombie berrascht Spieler",
    GameSound_ZombieThumpGeneric = "Zombie Klopfen - Allgemein",
    GameSound_ZombieThumpMetal = "Zombie Klopfen - Metall",
    GameSound_ZombieThumpVehicle = "Zombie Klopfen - Fahrzeug",
    GameSound_ZombieThumpWindow = "Zombie Fensterklopfen",
}
