GameSound_PL = {
    GameSound_AddItemInRecipe = "Dodawanie przedmiotu do wytwarzania",
    GameSound_AlarmClockRingingLoop = "Alarm: budzik",
    GameSound_AmbientInsideWind = "Otoczenie: wiatr - w pomieszczeniu",
    GameSound_AmbientInsideWindRain = "Otoczenie: wiatr i deszcz - w pomieszczeniu",
    GameSound_AmbientMusic_BrassAmbient = "Dwik ta: Brass",
    GameSound_AmbientMusic_CreepyAmbient = "Dwik ta: Creepy",
    GameSound_AmbientMusic_IntenseAmbient = "Dwik ta: Intense",
    GameSound_AmbientMusic_PercussiveAmbient = "Dwik ta: Percussive",
    GameSound_AmbientMusic_RhythmicAmbient = "Dwik ta: Rhythmic",
    GameSound_AmbientMusic_VoiceAmbient = "Dwik ta: Voice",
    GameSound_AmbientMusic_ZombieAmbient = "Dwik ta: Zombie",
    GameSound_AmbientOutsideBirdsDay = "Otoczenie: ptaki w cigu dnia - na zewntrz",
    GameSound_AmbientOutsideCricketsNight = "Otoczenie: wierszcze w nocy - na zewntrz",
    GameSound_AmbientOutsideWindyDay = "Otoczenie: wietrzny dzie - na zewntrz",
    GameSound_AmbientOutsideWindyNight = "Otoczenie: wietrzna noc - na zewntrz",
    GameSound_AmbientRain = "Otoczenie: deszcz",
    GameSound_AnimalInMetalTrap = "Zwierz w metalowej puapce",
    GameSound_AnimalInWoodTrap = "Zwierz w drewnianej puapce",
    GameSound_AssaultShot = "Wystrza z karabinka",
    GameSound_BatHit = "Uderzenie kijem bejsbolowym",
    GameSound_BatOnFloor = "Atak lecego kijem bejsbolowym",
    GameSound_BatSwing = "Zamach kijem bejsbolowym",
    GameSound_BeginRemoveBarricadeMetal = "Rozpoczcie usuwania metalowej barykady",
    GameSound_BeginRemoveBarricadePlank = "Rozpoczcie usuwania drewnianej barykady",
    GameSound_BigExplosion = "Duy wybuch",
    GameSound_BirdInTree = "Ptak na drzewie",
    GameSound_BirdInWoodTrap = "Ptak w drewnianej puapce",
    GameSound_BladeHit = "Uderzenie ostrzem",
    GameSound_BlowTorch = "Palnik gazowy",
    GameSound_BreakBarricadeMetal = "Zepsucie metalowej barykady",
    GameSound_BreakBarricadePlank = "Zepsucie drewnianej barykady",
    GameSound_BreakDoor = "Wyamanie drzwi",
    GameSound_BreakFishingLine = "Zerwanie yki wdkarskiej",
    GameSound_BreakLockOnWindow = "Zepsucie zamka w oknie",
    GameSound_BreakMetalItem = "Zepsucie metalowego przedmiotu",
    GameSound_BreakObject = "Zepsucie obiektu",
    GameSound_BreakWoodItem = "Zepsucie drewnianego przedmiotu",
    GameSound_BulletInRifle = "Zaadowanie naboju do karabinu",
    GameSound_BulletOutVarmint = "Wyjcie naboju z karabinu",
    GameSound_BurnedObjectExploded = "Wybuch podpalonego obiektu",
    GameSound_Bushes = "Krzaki",
    GameSound_ButtonAdvanced = "Zaawansowane",
    GameSound_ButtonReload = "Wczytaj ponownie",
    GameSound_ButtonReload_tt = "Wczytaj ponownie wszystkie pliki sounds.txt.",
    GameSound_CastFishingLine = "Zarzucenie wdki",
    GameSound_CatchFish = "Zapanie ryby",
    GameSound_CatchTrashWithRod = "Zapanie ryby wdk",
    GameSound_Category_AUTO = "AUTO",
    GameSound_Category_Item = "Przedmiot",
    GameSound_Category_Meta = "Meta",
    GameSound_Category_Music = "Muzyka",
    GameSound_Category_Object = "Obiekt",
    GameSound_Category_Player = "Gracz",
    GameSound_Category_Vehicle = "Pojazd",
    GameSound_Category_World = "wiat",
    GameSound_Category_Zombie = "Zombie",
    GameSound_ChatDrawCard = "Wycignicie karty do gry",
    GameSound_ChatRollDice = "Rzut koci do gry",
    GameSound_CheckFighingNet = "Sprawdzanie sieci na ryby",
    GameSound_CheckFishingNet = "Sprawdzanie sieci na ryby",
    GameSound_ChopDoor = "Rbanie drzwi",
    GameSound_ChopTree = "cinanie drzewa",
    GameSound_CloseBag = "Zamykanie plecaka",
    GameSound_CloseDoor = "Zamknicie drzwi",
    GameSound_CloseWindow = "Zamykanie okna",
    GameSound_ClothesRipping = "Darcie ubra",
    GameSound_ClothingDryerFinished = "Suszarka bbnowa - koniec pracy",
    GameSound_ClothingDryerRunning = "Suszarka bbnowa - praca ",
    GameSound_ClothingWasherFinished = "Pralka - koniec pracy",
    GameSound_ClothingWasherRunning = "Pralka - praca",
    GameSound_CorpseFlies = "Muchy przy zwokach",
    GameSound_DoorIsBlocked = "Zablokowane drzwi",
    GameSound_DoorIsLocked = "Zamknite drzwi",
    GameSound_DrinkingFromBottle = "Picie z butelki",
    GameSound_DrinkingFromTap = "Picie z kranu",
    GameSound_Eating = "Spoywanie ywnoci",
    GameSound_EngineStarted = "Uruchomienie silnika",
    GameSound_FallingTree = "Upadajce drzewo",
    GameSound_FemaleBeingEatenDeath = "Poeranie kobiety - mier",
    GameSound_FemaleEaten1 = "Kobieta poarta 1",
    GameSound_FemaleEaten2 = "Kobieta poarta 2",
    GameSound_FemaleEaten3 = "Kobieta poarta 3",
    GameSound_FemaleEaten4 = "Kobieta poarta 4",
    GameSound_FemaleEaten5 = "Kobieta poarta 5",
    GameSound_FemaleEaten6 = "Kobieta poarta 6",
    GameSound_FemaleHeavyBreath = "apanie oddechu - kobieta",
    GameSound_FemaleHeavyBreathPanic = "apanie oddechu w panice - kobieta",
    GameSound_FemaleZombieAttack = "Atak zombie kobiety",
    GameSound_FemaleZombieCombined = "Zombie kobiety",
    GameSound_FemaleZombieDeath = "mier zombie kobiety",
    GameSound_FemaleZombieEating = "Jedzenie zombie kobiety",
    GameSound_FemaleZombieHurt = "Zombie kobieta otrzymuje obraenia",
    GameSound_FemaleZombieIdle = "Bezczynna zombie kobieta",
    GameSound_FemaleZombieReanimate = "Oywienie zombie-kobiety",
    GameSound_Fire = "Ogie",
    GameSound_Firearm9mmShot = "Wystrza z pistoletu 9 mm",
    GameSound_FirearmHunterShot = "Wystrza z karabinu MSR788",
    GameSound_FirearmShotgun = "Wystrza ze strzelby",
    GameSound_FirearmShotgunSawnoff = "Wystrza z obrzyna",
    GameSound_FirearmVarmintShot = "Wystrza z karabinu MSR700",
    GameSound_FirebirdVehicleEngine1 = "Silnik sportowego pojazdu 1",
    GameSound_FirebirdVehicleEngine2 = "Silnik sportowego pojazdu 2",
    GameSound_FirebirdVehicleEngine3 = "Silnik sportowego pojazdu 3",
    GameSound_FirebirdVehicleEngine4 = "Silnik sportowego pojazdu 4",
    GameSound_FixWithTape = "Naprawa tam klejc",
    GameSound_FixingItemFailed = "Nieudana naprawa przedmiotu",
    GameSound_FridgeHum = "Lodwka - praca",
    GameSound_GainExperienceLevel = "Zdobycie poziomu dowiadczenia",
    GameSound_GeneratorFailedToStart = "Nieudany rozruch agregatu",
    GameSound_GeneratorLoop = "Agregat - praca",
    GameSound_GeneratorStarting = "Rozruch agregatu",
    GameSound_GeneratorStopping = "Zatrzymywanie agregatu",
    GameSound_GenericVehicleEngine1 = "Silnik zwykego pojazdu 1",
    GameSound_GenericVehicleEngine2 = "Silnik zwykego pojazdu 2",
    GameSound_GenericVehicleEngine3 = "Silnik zwykego pojazdu 3",
    GameSound_GenericVehicleEngine4 = "Silnik zwykego pojazdu 4",
    GameSound_GetWater = "Nalewanie wody",
    GameSound_GetWaterFromTap = "Nalewanie wody z kranu",
    GameSound_Hammering = "Wbijanie motkiem",
    GameSound_HeadSmash = "Rozbicie gowy",
    GameSound_HeadStab = "Dgnicie gowy",
    GameSound_HeartBeat = "Bicie serca",
    GameSound_Helicopter = "Helikopter",
    GameSound_HitBarricadeMetal = "Uderzenie w metalow barykad",
    GameSound_HitBarricadePlank = "Uderzenie w drewnian barykad",
    GameSound_HitObjectWithSledgehammer = "Uderzenie obiektu motem",
    GameSound_HitVehiclePartWithWeapon = "Uderzenie czci pojazdu broni",
    GameSound_HitVehicleWindowWithWeapon = "Uderzenie okna pojazdu broni",
    GameSound_HouseAlarm = "Alarm budynku",
    GameSound_HumanFootstepConcrete = "Dwik krokw (na betonie)",
    GameSound_HumanFootstepFloorCreaking = "Skrzypienie podogi",
    GameSound_HumanFootstepGrass = "Dwik krokw (na trawie)",
    GameSound_HumanFootstepUpstairs = "Dwik krokw (na pitrze)",
    GameSound_HumanFootstepWood = "Dwik krokw (na drewnie)",
    GameSound_HumanFootstepsCombined = "Kroki ludzi",
    GameSound_HumanFootstepsCombinedBarefoot = "Kroki ludzi boso",
    GameSound_JeepVehicleEngine1 = "Silnik pojazdu typu SUV 1",
    GameSound_JeepVehicleEngine2 = "Silnik pojazdu typu SUV 2",
    GameSound_JeepVehicleEngine3 = "Silnik pojazdu typu SUV 3",
    GameSound_JeepVehicleEngine4 = "Silnik pojazdu typu SUV 4",
    GameSound_LightSwitch = "Wcznik wiata",
    GameSound_LightbulbBurnedOut = "Wypalenie si arwki",
    GameSound_LockDoor = "Zakluczenie drzwi",
    GameSound_LockVehicleDoor = "Zakluczanie drzwi pojazdu",
    GameSound_LureHitWater = "Przynta wdkarska uderza w wod",
    GameSound_MaleBeingEatenDeath = "Poeranie mczyzny - mier",
    GameSound_MaleEaten1 = "Mczyzna poarty 1",
    GameSound_MaleEaten2 = "Mczyzna poarty 2",
    GameSound_MaleEaten3 = "Mczyzna poarty 3",
    GameSound_MaleEaten4 = "Mczyzna poarty 4",
    GameSound_MaleEaten5 = "Mczyzna poarty 5",
    GameSound_MaleEaten6 = "Mczyzna poarty 6",
    GameSound_MaleHeavyBreath = "apanie oddechu - mczyzna",
    GameSound_MaleHeavyBreathPanic = "apanie oddechu w panice - mczyzna",
    GameSound_MaleZombieAttack = "Atak zombie mczyzny",
    GameSound_MaleZombieCombined = "Zombie mczyni",
    GameSound_MaleZombieDeath = "mier zombie mczyzny",
    GameSound_MaleZombieEating = "Jedzenie zombie mczyzny",
    GameSound_MaleZombieHurt = "Zombie mczyzna otrzymuje obraenia",
    GameSound_MaleZombieIdle = "Bezczynny zombie mczyzna",
    GameSound_MaleZombieReanimate = "Oywienie zombie-mczyzny",
    GameSound_MetaAssaultRifle1 = "Wydarzenie meta - strzay z karabinka",
    GameSound_MetaDogBark = "Wydarzenie meta - ujadanie psa",
    GameSound_MetaOwl = "Wydarzenie meta - sowa",
    GameSound_MetaPistol1 = "Wydarzenie meta - wystrzay z pistoletu 1",
    GameSound_MetaPistol2 = "Wydarzenie meta - wystrzay z pistoletu 2",
    GameSound_MetaPistol3 = "Wydarzenie meta - wystrzay z pistoletu 3",
    GameSound_MetaScream = "MWydarzenie meta - krzyk",
    GameSound_MetaShotgun1 = "Wydarzenie meta - strzelba",
    GameSound_MetaWolfHowl = "Wydarzenie meta - wycie wilka",
    GameSound_MicrowaveCookingMetal = "Mikrofalwka - grzanie metalu",
    GameSound_MicrowaveRunning = "Mikrofalwka - praca",
    GameSound_MicrowaveTimerExpired = "Mikrofalwka - dzwonek",
    GameSound_NewMusic_32 = "Oficjalna: 32",
    GameSound_NewMusic_33 = "Oficjalna: 33",
    GameSound_NewMusic_34 = "Oficjalna: 34",
    GameSound_NewMusic_35 = "Oficjalna: 35",
    GameSound_NewMusic_36 = "Oficjalna: 36",
    GameSound_NewMusic_Alone = "Oficjalne: Alone",
    GameSound_NewMusic_Ambient = "Oficjalne: Ambient",
    GameSound_NewMusic_AmbientGuitar = "Oficjalne: Ambient (Guitar)",
    GameSound_NewMusic_AmbientLow = "Oficjalne: Ambient (Low)",
    GameSound_NewMusic_AmbientPiano = "Oficjalne: Ambient (Piano)",
    GameSound_NewMusic_AmbientRaider = "Oficjalne: Ambient (Raider)",
    GameSound_NewMusic_Barricading = "Oficjalne: Barricading",
    GameSound_NewMusic_CalmBeforeTheStorm = "Official: Calm Before the Storm",
    GameSound_NewMusic_Chase = "Oficjalne: Chase",
    GameSound_NewMusic_Death = "Oficjalna: Death",
    GameSound_NewMusic_DesperateEscape = "Oficjalne: Desperate Escape",
    GameSound_NewMusic_EchoesFromBefore = "Official: Echoes From Before",
    GameSound_NewMusic_Everythings_Gone = "Official: Everything's Gone",
    GameSound_NewMusic_FightOrFlight = "Oficjalne: Fight Or Flight",
    GameSound_NewMusic_FinallyCalm = "Official: Finally Calm",
    GameSound_NewMusic_GearUp = "Official: Gear Up",
    GameSound_NewMusic_GetReady = "Official: Get Ready",
    GameSound_NewMusic_GoItAlone = "Official: Go It Alone",
    GameSound_NewMusic_HoldingOutHope = "Official: Holding Out Hope",
    GameSound_NewMusic_Introduction = "Oficjalne: Introduction",
    GameSound_NewMusic_KeepMoving = "Official: Keep Moving",
    GameSound_NewMusic_LookingAround = "Official: Looking Around",
    GameSound_NewMusic_MainTheme = "Oficjalne: Main Theme",
    GameSound_NewMusic_MaybeNot = "Oficjalne: Maybe Not",
    GameSound_NewMusic_MaybeWeCanWinThis = "Oficjalne: Maybe We Can Win This",
    GameSound_NewMusic_MoreAreComing = "Official: More Are Coming",
    GameSound_NewMusic_Mourning = "Official: Mourning",
    GameSound_NewMusic_NoTime = "Official: No Time",
    GameSound_NewMusic_OnlyOneWay = "Official: Only One Way",
    GameSound_NewMusic_Overrun = "Official: Overrun",
    GameSound_NewMusic_PassingTime = "Official: Passing Time",
    GameSound_NewMusic_PatchUp = "Official: Patch Up",
    GameSound_NewMusic_PressOn = "Official: Press On",
    GameSound_NewMusic_Rest = "Official: Rest",
    GameSound_NewMusic_Run = "Oficjalne: Run",
    GameSound_NewMusic_SayingGoodbye = "Oficjalne: Saying Goodbye",
    GameSound_NewMusic_SlowSad = "Oficjalne: Slow Sad",
    GameSound_NewMusic_Sunrise = "Official: Sunrise",
    GameSound_NewMusic_Sunset = "Official: Sunset",
    GameSound_NewMusic_Surrounded = "Official: Surrounded",
    GameSound_NewMusic_TakeStock = "Official: Take Stock",
    GameSound_NewMusic_TheHorde = "Oficjalne: The Horde",
    GameSound_NewMusic_TheInevitable = "Oficjalne: The Inevitable",
    GameSound_NewMusic_ThePlan = "Official: The Plan",
    GameSound_NewMusic_TheZombieThreat = "Oficjalne: The Zombie Threat",
    GameSound_NewMusic_TheyWereOnceHere = "Oficjalne: They Once Were Here",
    GameSound_NewMusic_TheyreClose = "Official: They're Close",
    GameSound_NewMusic_ThinkingOfThePast = "Official: Thinking of the Past",
    GameSound_NewMusic_TouchAndGo = "Official: Touch and Go",
    GameSound_NewMusic_Travelling = "Official: Travelling",
    GameSound_NewMusic_Tread_Carefully = "Official: Tread Carefully",
    GameSound_NewMusic_WWL_Solo = "Official: What Was Lost (Solo)",
    GameSound_NewMusic_Waiting = "Official: Waiting",
    GameSound_NewMusic_WhatWasLost = "Oficjalne: What Was Lost",
    GameSound_NewMusic_WhatWasLostActive = "Oficjalne: What Was Lost (Active)",
    GameSound_NewMusic_WhatWasLostActive2 = "Oficjalne: What Was Lost (Active 2)",
    GameSound_NewMusic_WhereIsEveryone = "Oficjalne: Where Is Everyone?",
    GameSound_NewMusic_WorkFast = "Oficjalne: Work Fast",
    GameSound_NewMusic_Working = "Official: Working",
    GameSound_NoiseTrapExplosion = "Dwik wabika dwikowego",
    GameSound_OldMusic_PZ = "Wczesny dostp: PZ",
    GameSound_OldMusic_alone = "Wczesny dostp: Alone",
    GameSound_OldMusic_ambient1 = "Wczesny dostp: Ambient 1",
    GameSound_OldMusic_ambient2 = "Wczesny dostp: Ambient 2",
    GameSound_OldMusic_barricading = "Wczesny dostp: Barricading",
    GameSound_OldMusic_chase = "Wczesny dostp: Chase",
    GameSound_OldMusic_desperate_escape = "Wczesny dostp: Desperate Escape",
    GameSound_OldMusic_fight_or_flight = "Wczesny dostp: Fight Or Flight",
    GameSound_OldMusic_guitar = "Wczesny dostp: Ambient (Guitar)",
    GameSound_OldMusic_long_ambient = "Wczesny dostp: Ambient (Long)",
    GameSound_OldMusic_low = "Wczesny dostp: Ambient (Low)",
    GameSound_OldMusic_maybe_not = "Wczesny dostp: Maybe Not",
    GameSound_OldMusic_maybe_we_can_win_this = "Wczesny dostp: Maybe We Can Win This",
    GameSound_OldMusic_piano = "Wczesny dostp: Ambient (Piano)",
    GameSound_OldMusic_preface = "Wczesny dostp: Preface",
    GameSound_OldMusic_raider = "Wczesny dostp: Ambient (Raider)",
    GameSound_OldMusic_run = "Wczesny dostp: Run",
    GameSound_OldMusic_saying_goodbye = "Wczesny dostp: Saying Goodbye",
    GameSound_OldMusic_the_horde = "Wczesny dostp: The Horde",
    GameSound_OldMusic_the_inevitable = "Wczesny dostp: The Inevitable",
    GameSound_OldMusic_the_zombie_threat = "Wczesny dostp: The Zombie Threat",
    GameSound_OldMusic_theme2 = "Wczesny dostp: Theme 2",
    GameSound_OldMusic_they_were_once_here = "Wczesny dostp: They Were Once Here",
    GameSound_OldMusic_tunedeath = "Wczesny dostp: Tune Death",
    GameSound_OldMusic_what_was_lost = "Wczesny dostp: What Was Lost",
    GameSound_OldMusic_where_is_everyone = "Wczesny dostp: Where Is Everyone",
    GameSound_OldMusic_work_fast = "Wczesny dostp: Work Fast",
    GameSound_OldMusic_wwl_active = "Wczesny dostp: What Was Lost (Active)",
    GameSound_OldMusic_wwl_tense = "Wczesny dostp: What Was Lost (Tense)",
    GameSound_OpenBag = "Otwieranie plecaka",
    GameSound_OpenDoor = "Otwarcie drzwi",
    GameSound_OpenWindow = "Otwieranie okna",
    GameSound_PlayerDied = "mier gracza",
    GameSound_PutItemInBag = "Wkadanie przedmiotu do plecaka",
    GameSound_RadioButton = "Przycisk radio",
    GameSound_RadioStatic = "Szum radio",
    GameSound_RadioTalk = "Rozmowy w radio",
    GameSound_RadioZap = "Odgos radio",
    GameSound_RemoveBarricadeMetal = "Usuwanie metalowej barykady",
    GameSound_RemoveBarricadePlank = "Usuwanie drewnianej barykady",
    GameSound_RemoveBrokenGlass = "Usuwanie potuczonego szka",
    GameSound_RemovePlant = "Usuwanie roliny",
    GameSound_RotateObject = "Obracanie obiektu",
    GameSound_RumbleThunder = "Dugi grzmot",
    GameSound_Sawing = "Piowanie pi",
    GameSound_ShotgunPumpAction = "Zarepetowanie strzelby",
    GameSound_ShotgunShellHitGround = "Nabj strzelby upada na ziemi",
    GameSound_Shoveling = "Kopanie opat",
    GameSound_SledgehammerHitDoor = "Uderzenie drzwi motem",
    GameSound_SliceBread = "Krojenie chleba",
    GameSound_SliceMeat = "Krojenie misa",
    GameSound_SmallExplosion = "May wybuch",
    GameSound_SmashWindow = "Wybijanie okna",
    GameSound_Stormy9mmClick = "Suchy strza z 9 mm",
    GameSound_Stormy9mmClipEject = "Wyjcie magazynka 9 mm",
    GameSound_Stormy9mmClipLoad = "Woenie magazynka 9 mm",
    GameSound_Stormy9mmRack = "Zarepetowanie 9 mm",
    GameSound_StormyRevolverInsertRound = "Woenie naboju do rewolweru",
    GameSound_StormyRifleCock = "Zarepetowanie karabinu",
    GameSound_StormyShotgunClick = "Suchy strza ze strzelby",
    GameSound_StormyShotgunInsertRound = "Woenie naboju do strzelby",
    GameSound_StoveTimerExpired = "Piekarnik - dzwonek",
    GameSound_StrikeWithFishingSpear = "Zapanie ryby wczni",
    GameSound_Swallowing = "Poykanie",
    GameSound_TelevisionTestBeep = "Testowy dwik telewizora",
    GameSound_TelevisionZap = "Odgos telewizora",
    GameSound_Thunder = "Grzmot",
    GameSound_ToggleStove = "Wczenie piekarnika",
    GameSound_TrapTimerExpired = "Minutnik puapki - koniec",
    GameSound_TrapTimerLoop = "Minutnik puapki",
    GameSound_TutorialZombie = "Zombie z samouczka",
    GameSound_UnlockDoor = "Odkluczenie drzwi",
    GameSound_UnlockVehicleDoor = "Odkluczanie drzwi pojazdu",
    GameSound_VanVehicleEngine1 = "Silnik furgonetki 1",
    GameSound_VanVehicleEngine2 = "Silnik furgonetki 2",
    GameSound_VehicleBackUpBeeper = "Alarm biegu wstecznego pojazdu",
    GameSound_VehicleCrash = "Wypadek pojazdu",
    GameSound_VehicleCrash1 = "Wypadek pojazdu 2",
    GameSound_VehicleCrash2 = "Wypadek pojazdu 3",
    GameSound_VehicleDoorClose = "Zamykanie drzwi pojazdu",
    GameSound_VehicleDoorIsLocked = "Drzwi pojazdu s zamknite",
    GameSound_VehicleDoorOpen = "Otwieranie drzwi pojazdu",
    GameSound_VehicleDoorsLocked = "Zamknite drzwi pojazdu",
    GameSound_VehicleFailingToStart = "Nieudane uruchomienie pojazdu",
    GameSound_VehicleHitCharacter = "Uderzenie postaci pojazdem",
    GameSound_VehicleHitObject = "Uderzenie obiektu pojazdem",
    GameSound_VehicleHoodClose = "Zamykanie maski pojazdu",
    GameSound_VehicleHoodOpen = "Otwieranie maski pojazdu",
    GameSound_VehicleHorn = "Klakson pojazdu",
    GameSound_VehicleHorn1 = "Klakson pojazdu 1",
    GameSound_VehicleHorn2 = "Klakson pojazdu 2",
    GameSound_VehicleHotwireFail = "Nieudane obejcie stacyjki pojazdu",
    GameSound_VehicleRunOverBody = "Przejechanie zwok pojazdem",
    GameSound_VehicleRunningOutOfGas = "Pojazdowi koczy si paliwo",
    GameSound_VehicleScrapePastPlant = "Ocieranie si pojazdu o rolinno",
    GameSound_VehicleSirenAlarm = "Syrena pojazdu 1",
    GameSound_VehicleSirenWall = "Syrena pojazdu 3",
    GameSound_VehicleSirenYelp = "Syrena pojazdu 2",
    GameSound_VehicleSkid = "Polizg pojazdu",
    GameSound_VehicleStarted = "Rozruch silnika",
    GameSound_VehicleTireExplode = "Wybuch opony pojazdu",
    GameSound_VehicleTrunkClose = "Otwieranie baganika pojazdu",
    GameSound_VehicleTrunkOpen = "Zamykanie baganika pojazdu",
    GameSound_VehicleTurnedOff = "Wyczenie silnika pojazdu",
    GameSound_VolumeControlTooltip = "Poziom gonoci: %1%<br>Gono oglna: %2 %3%",
    GameSound_WalkOnBrokenGlass = "Chodzenie po potuczonym szkle",
    GameSound_WatchAlarmLoop = "Alarm: zegarek na rk",
    GameSound_WaterDrip = "Kapanie wody",
    GameSound_WindowIsLocked = "Okno zamknite",
    GameSound_WindowRattle = "Odgos zamknitego okna",
    GameSound_WindowWind = "Gwizd wiatru od okna",
    GameSound_WoodDoorCreaks = "Skrzypienie drewnianych drzwi",
    GameSound_ZombieBite = "Ugryzienie przez zombie",
    GameSound_ZombieFootstepConcrete = "Kroki zombie na betonie",
    GameSound_ZombieFootstepGrass = "Kroki zombie na trawie",
    GameSound_ZombieFootstepUpstairs = "Kroki zombie pitro wyej",
    GameSound_ZombieFootstepWood = "Kroki zombie na drewnie",
    GameSound_ZombieFootstepsCombined = "Kroki wielu zombie",
    GameSound_ZombieImpact = "Uderzenie zombie",
    GameSound_ZombieScratch = "Drapanie zombie",
    GameSound_ZombieSurprisedPlayer = "Zombie zaskakuje gracza",
    GameSound_ZombieThumpGeneric = "Zombie uderza w otoczenie",
    GameSound_ZombieThumpMetal = "Zombie uderza w metal",
    GameSound_ZombieThumpVehicle = "Zombie uderza w pojazd",
    GameSound_ZombieThumpWindow = "Zombie uderza w okno",
}
