GameSound_JP = {										 
	GameSound_ButtonAdvanced = "高度な設定",
	GameSound_ButtonReload = "ファイルの再読み込み",
	GameSound_ButtonReload_tt = "全てのsounds.txtファイルを再読み込みします。",
	GameSound_VolumeControlTooltip = "音量: %1%<br>主音量: %2 %3%",
	
	/* これらは、uiのタブの名称です。 */
    /* AUTOは、sounds.txtで定義されていないGameSoundsのカテゴリです。 */
	GameSound_Category_AUTO = "AUTO",
	GameSound_Category_Item = "アイテム",
	GameSound_Category_Meta = "メタ",
	GameSound_Category_Music = "音楽",
	GameSound_Category_Object = "オブジェクト",
	GameSound_Category_Player = "プレイヤー",
	GameSound_Category_Vehicle = "車両",
	GameSound_Category_World = "ワールド",
	GameSound_Category_Zombie = "ゾンビ",

    /* もし必要であれば、すべてのGameSoundに翻訳をつけることができます。*/
	
/* Item */
	GameSound_AlarmClockRingingLoop = "目覚まし時計の音",
	GameSound_WatchAlarmLoop = "時計アラーム音",
	GameSound_AssaultShot = "アサルトライフル銃声",
	GameSound_BatHit = "野球バットのヒット音",
	GameSound_BladeHit = "刃物のヒット音",
	GameSound_BatSwing = "野球バットのスイング音",
	GameSound_BatOnFloor = "野球バットの地面を叩く音",
	GameSound_ChopDoor = "ドアを物で叩く音",
	GameSound_SledgehammerHitDoor = "スレッジハンマーでドア叩く音",
	GameSound_ClothesRipping = "衣服の引き裂く音",
	GameSound_BlowTorch = "溶接カスバーナーの音",
	GameSound_Hammering = "金づちの音",
	GameSound_Sawing = "ノコギリの音",
	GameSound_OpenBag = "バッグを開ける音",
	GameSound_CloseBag = "バッグを閉める音",
	GameSound_PutItemInBag = "バッグにアイテムを詰め込む音",
	GameSound_Shoveling = "スコップで掘る音",
	GameSound_BreakMetalItem = "金属製アイテムが壊れる時の音",
	GameSound_BreakWoodItem = "木製アイテムが壊れる時の音",
	GameSound_CastFishingLine = "釣りのキャストする音",
	GameSound_BreakFishingLine = "釣り糸が切れる音",
	GameSound_FixingItemFailed = "修理が失敗した時の音",
	GameSound_FixWithTape = "テープで修復する時の音",
	GameSound_BigExplosion = "大きな爆発音",
	GameSound_SmallExplosion = "小さな爆発音",
	GameSound_NoiseTrapExplosion = "騒音発生装置の音",
	GameSound_LightbulbBurnedOut = "電球が切れる音",
	GameSound_AddItemInRecipe = "レシピにアイテムを追加する音",
	GameSound_SliceBread = "パンをスライスする音",
	GameSound_SliceMeat = "肉をスライスする音",
	GameSound_ZombieImpact = "ゾンビが物に当たる衝撃音",
	GameSound_Firearm9mmShot = "M9オートマチック拳銃の発砲音",
	GameSound_FirearmVarmintShot = "MSR700ライフル銃の発砲音",
	GameSound_FirearmHunterShot = "MSR788ライフル銃の発砲音",
	GameSound_FirearmShotgun = "ショットガンの発砲音",
	GameSound_FirearmShotgunSawnoff = "ショットガン(銃身を切り詰めた)の発砲音",
	GameSound_BulletInRifle = "ライフルに弾薬を装填する音",
	GameSound_BulletOutVarmint = "弾薬を抜く音",
	GameSound_StormyRifleCock = "ライフルのスライド音",
	GameSound_StormyRevolverInsertRound = "リボルバーの弾薬を装填する音",
	GameSound_ShotgunPumpAction = "ショットガンの装填音(スライドする音)",
	GameSound_StormyShotgunClick = "ショットガンの弾薬を装填する音",
	GameSound_StormyShotgunInsertRound = "ショットガンの装填音",
	GameSound_ShotgunShellHitGround = "ショットガンの排莢音",
	GameSound_Stormy9mmClick = "9mm弾薬の装填音(マガジン装填)",
	GameSound_Stormy9mmClipEject = "9mm弾薬の排出音",
	GameSound_Stormy9mmRack = "9mmをコッキング音",
	GameSound_Stormy9mmClipLoad = "9mmマガジンの装填音",
	
/* Meta */ 	
	GameSound_Helicopter = "環境イベント音 - ヘリコプターのローダー音",
	GameSound_MetaAssaultRifle1 = "環境イベント音 - アサルトライフル銃の銃声",
	GameSound_MetaPistol1 = "環境イベント音 - 警察官の銃声 1",
	GameSound_MetaPistol2 = "環境イベント音 - 警察官の銃声 2",
	GameSound_MetaPistol3 = "環境イベント音 - 警察官の銃声 3",
	GameSound_MetaShotgun1 = "環境イベント音 - ショットガンの銃声",
	GameSound_MetaDogBark = "環境イベント音 - 犬の鳴き声",
	GameSound_MetaScream = "環境イベント音 - 叫び声",
	GameSound_MetaOwl = "環境イベント音 - フクロウの鳴き声",
	GameSound_MetaWolfHowl = "M環境イベント音 - オオカミの鳴き声",
	GameSound_ChatDrawCard = "カードを引く音",
	GameSound_ChatRollDice = "ダイスを転がす音",																															 
																															
/* Music */
	GameSound_AmbientMusic_BrassAmbient = "環境音: 基本音",
	GameSound_AmbientMusic_CreepyAmbient = "環境音: 気味悪い音",
	GameSound_AmbientMusic_IntenseAmbient = "環境音: 衝撃音",
	GameSound_AmbientMusic_PercussiveAmbient = "環境音: 鐘の音",
	GameSound_AmbientMusic_RhythmicAmbient = "環境音: 律動音",
	GameSound_AmbientMusic_VoiceAmbient = "環境音: 音声",
	GameSound_AmbientMusic_ZombieAmbient = "環境音: ゾンビ",
	GameSound_NewMusic_32 = "オフィシャル_32",
	GameSound_NewMusic_33 = "オフィシャル_33",
	GameSound_NewMusic_34 = "オフィシャル_34",
	GameSound_NewMusic_35 = "オフィシャル_35",
	GameSound_NewMusic_36 = "オフィシャル_36",
	GameSound_NewMusic_Alone = "オフィシャル: Alone",
	GameSound_NewMusic_Ambient = "オフィシャル: Ambient",
	GameSound_NewMusic_AmbientGuitar = "オフィシャル: Ambient (Guitar)",
	GameSound_NewMusic_AmbientLow = "オフィシャル: Ambient (Low)",
	GameSound_NewMusic_AmbientPiano = "オフィシャル: Ambient (Piano)",
	GameSound_NewMusic_AmbientRaider = "オフィシャル: Ambient (Raider)",
	GameSound_NewMusic_Barricading = "オフィシャル: Barricading",
	GameSound_NewMusic_CalmBeforeTheStorm = "オフィシャル: Calm Before the Storm",
	GameSound_NewMusic_Chase = "オフィシャル: Chase",
	GameSound_NewMusic_DesperateEscape = "オフィシャル: Desperate Escape",
 	GameSound_NewMusic_EchoesFromBefore = "オフィシャル: Echoes From Before",
	GameSound_NewMusic_Everythings_Gone = "オフィシャル: Everything's Gone",
	GameSound_NewMusic_FightOrFlight = "オフィシャル: Fight Or Flight",
	GameSound_NewMusic_FinallyCalm = "オフィシャル: Finally Calm",
	GameSound_NewMusic_GearUp = "オフィシャル: Gear Up",
	GameSound_NewMusic_GetReady = "オフィシャル: Get Ready",
	GameSound_NewMusic_GoItAlone = "オフィシャル: Go It Alone",
	GameSound_NewMusic_HoldingOutHope = "オフィシャル: Holding Out Hope",
	GameSound_NewMusic_Introduction = "オフィシャル: Introduction",
	GameSound_NewMusic_KeepMoving = "オフィシャル: Keep Moving",
	GameSound_NewMusic_LookingAround = "オフィシャル: Looking Around",
 	GameSound_NewMusic_MainTheme = "オフィシャル: Main Theme",
	GameSound_NewMusic_MaybeNot = "オフィシャル: Maybe Not",
	GameSound_NewMusic_MaybeWeCanWinThis = "オフィシャル: Maybe We Can Win This",
	GameSound_NewMusic_MoreAreComing = "オフィシャル: More Are Coming",
	GameSound_NewMusic_Mourning = "オフィシャル: Mourning",
	GameSound_NewMusic_NoTime = "オフィシャル: No Time",
	GameSound_NewMusic_OnlyOneWay = "オフィシャル: Only One Way",
	GameSound_NewMusic_Overrun = "オフィシャル: Overrun",
	GameSound_NewMusic_PassingTime = "オフィシャル: Passing Time",
	GameSound_NewMusic_PatchUp = "オフィシャル: Patch Up",
	GameSound_NewMusic_PressOn = "オフィシャル: Press On",
	GameSound_NewMusic_Rest = "オフィシャル: Rest",	
	GameSound_NewMusic_Run = "オフィシャル: Run",
	GameSound_NewMusic_SayingGoodbye = "オフィシャル: Saying Goodbye",
	GameSound_NewMusic_SlowSad = "オフィシャル: Slow Sad",
	GameSound_NewMusic_Sunrise = "オフィシャル: Sunrise",
	GameSound_NewMusic_Sunset = "オフィシャル: Sunset",
	GameSound_NewMusic_Surrounded = "オフィシャル: Surrounded",
	GameSound_NewMusic_TakeStock = "オフィシャル: Take Stock",
	GameSound_NewMusic_TheHorde = "オフィシャル: The Horde",
	GameSound_NewMusic_Death = "オフィシャル: Death",
	GameSound_NewMusic_TheInevitable = "オフィシャル: The Inevitable",
	GameSound_NewMusic_ThePlan = "オフィシャル: The Plan",
	GameSound_NewMusic_TheZombieThreat = "オフィシャル: The Zombie Threat",
	GameSound_NewMusic_TheyWereOnceHere = "オフィシャル: They Once Were Here",
	GameSound_NewMusic_TheyreClose = "オフィシャル: They're Close",
	GameSound_NewMusic_ThinkingOfThePast = "オフィシャル: Thinking of the Past",
	GameSound_NewMusic_TouchAndGo = "オフィシャル: Touch and Go",
	GameSound_NewMusic_Travelling = "オフィシャル: Travelling",
	GameSound_NewMusic_Tread_Carefully = "オフィシャル: Tread Carefully",
	GameSound_NewMusic_WWL_Solo = "オフィシャル: What Was Lost (Solo)",
	GameSound_NewMusic_Waiting = "オフィシャル: Waiting",
	GameSound_NewMusic_WhatWasLost = "オフィシャル: What Was Lost",
	GameSound_NewMusic_WhatWasLostActive = "オフィシャル: What Was Lost (Active)",
	GameSound_NewMusic_WhatWasLostActive2 = "オフィシャル: What Was Lost (Active 2)",
	GameSound_NewMusic_WhereIsEveryone = "オフィシャル: Where Is Everyone?",
	GameSound_NewMusic_WorkFast = "オフィシャル: Work Fast",
	GameSound_NewMusic_Working = "オフィシャル: Working",
	GameSound_OldMusic_alone = "アーリーアクセス: Alone",
	GameSound_OldMusic_ambient1 = "アーリーアクセス: Ambient 1",
	GameSound_OldMusic_ambient2 = "アーリーアクセス: Ambient 2",
	GameSound_OldMusic_guitar = "アーリーアクセス: Ambient (Guitar)",
	GameSound_OldMusic_low = "アーリーアクセス: Ambient (Low)",
	GameSound_OldMusic_long_ambient = "アーリーアクセス: Ambient (Long)",
	GameSound_OldMusic_piano = "アーリーアクセス: Ambient (Piano)",
	GameSound_OldMusic_raider = "アーリーアクセス: Ambient (Raider)",
 	GameSound_OldMusic_barricading = "アーリーアクセス: Barricading",
	GameSound_OldMusic_chase = "アーリーアクセス: Chase",
	GameSound_OldMusic_desperate_escape = "アーリーアクセス: Desperate Escape",
	GameSound_OldMusic_fight_or_flight = "アーリーアクセス: Fight Or Flight",
	GameSound_OldMusic_maybe_not = "アーリーアクセス: Maybe Not",
	GameSound_OldMusic_maybe_we_can_win_this = "アーリーアクセス: Maybe We Can Win This",
	GameSound_OldMusic_preface = "アーリーアクセス: Preface",
	GameSound_OldMusic_PZ = "アーリーアクセス: PZ",
	GameSound_OldMusic_run = "アーリーアクセス: Run",
	GameSound_OldMusic_saying_goodbye = "アーリーアクセス: Saying Goodbye",
	GameSound_OldMusic_the_horde = "アーリーアクセス: The Horde",
	GameSound_OldMusic_the_inevitable = "アーリーアクセス: The Inevitable",
	GameSound_OldMusic_theme2 = "アーリーアクセス: Theme 2",
	GameSound_OldMusic_they_were_once_here = "アーリーアクセス: They Were Once Here",
	GameSound_OldMusic_the_zombie_threat = "アーリーアクセス: The Zombie Threat",
	GameSound_OldMusic_tunedeath = "アーリーアクセス: Tune Death",
	GameSound_OldMusic_what_was_lost = "アーリーアクセス: What Was Lost",
	GameSound_OldMusic_where_is_everyone = "アーリーアクセス: Where Is Everyone",
	GameSound_OldMusic_wwl_active = "アーリーアクセス: What Was Lost (Active)",
	GameSound_OldMusic_wwl_tense = "アーリーアクセス: What Was Lost (Tense)",
	GameSound_OldMusic_work_fast = "アーリーアクセス: Work Fast",
	
	
	
	
	







	/* Object */
	GameSound_BirdInTree = "樹上の鳥の音",
	GameSound_BreakObject = "壊れる音",
	GameSound_HitBarricadeMetal = "金属バリケードを叩く音",
	GameSound_HitBarricadePlank = "木製バリケードを叩く音",
	GameSound_BeginRemoveBarricadeMetal = "金属バリケードを設置する音",
	GameSound_BeginRemoveBarricadePlank = "木製バリケードを設置する音",
	GameSound_RemoveBarricadeMetal = "金属バリケードを撤去する音",
	GameSound_RemoveBarricadePlank = "木製バリケードを撤去する音",
	GameSound_BreakBarricadeMetal = "金属バリケードが破壊さる音",
	GameSound_BreakBarricadePlank = "木製バリケードが破壊される音",
	GameSound_Bushes = "藪の音",
	GameSound_ClothingDryerRunning = "衣類乾燥機 - 動作音",
	GameSound_ClothingWasherRunning = "衣類洗濯機 - 動作音",
	GameSound_ClothingDryerFinished = "衣類乾燥機 - 完了音",
	GameSound_ClothingWasherFinished = "衣類洗濯機 - 完了音",
	GameSound_OpenDoor = "ドア開閉音(開く)",
	GameSound_CloseDoor = "ドア開閉音(閉じる)",
	GameSound_BreakDoor = "ドアの壊れた音",
	GameSound_DoorIsLocked = "ドア施錠音",
	GameSound_DoorIsBlocked = "ドア閉鎖音",
	GameSound_LockDoor = "鍵の掛かったドアノブ音",
	GameSound_UnlockDoor = "鍵の掛かっていないドアノブの音",
	GameSound_WoodDoorCreaks = "木製ドアの軋み音",
	GameSound_ChopTree = "木を切る音",
	GameSound_FallingTree = "木が倒れる音",
	GameSound_RemovePlant = "植物を取り除く音",
	GameSound_Fire = "燃える音",
	GameSound_FridgeHum = "冷蔵庫の音",
	GameSound_GeneratorFailedToStart = "発電機が起動しない音",
	GameSound_GeneratorStarting = "発電機の起動音",
	GameSound_GeneratorStopping = "発電機の停止音",
	GameSound_GeneratorLoop = "発電機作動中の音",
	GameSound_HitObjectWithSledgehammer = "スレッジハンマーが物体に当たった音",
	GameSound_MicrowaveRunning = "電子レンジ動作音",
	GameSound_MicrowaveCookingMetal = "電子レンジ調理音",
	GameSound_MicrowaveTimerExpired = "電子レンジタイマー音",
	GameSound_ToggleStove = "トグル式ストーブの音",
	GameSound_StoveTimerExpired = "ストーブタイマーの終了音",
	GameSound_LightSwitch = "照明スイッチ音",
	GameSound_RadioButton = "ラジオのボタン音",
	GameSound_RadioStatic = "ラジオの静的音",
	GameSound_RadioTalk = "ラジオの音声",
	GameSound_RadioZap = "ラジオの雑音",
	GameSound_TelevisionTestBeep = "テレビ試験音声",
	GameSound_TelevisionZap = "テレビの雑音",
	GameSound_RotateObject = "オブジェクトを回転させる音",
	GameSound_BurnedObjectExploded = "燃えた物体が爆発した音",
	GameSound_BirdInWoodTrap = "木製罠の音(鳥が掛かっている時)",
	GameSound_AnimalInMetalTrap = "金属製罠の音(獲物が掛かっている音)",
	GameSound_AnimalInWoodTrap = "木製罠の音(獲物が掛かっている音)",
	GameSound_TrapTimerLoop = "トラップタイマー音",
	GameSound_TrapTimerExpired = "トラップタイマー終了音",
	GameSound_WaterDrip = "水の音",
	GameSound_RemoveBrokenGlass = "割れたガラスを拾い集める音",
	GameSound_OpenWindow = "窓を開ける音",
	GameSound_CloseWindow = "窓を閉める音",
	GameSound_SmashWindow = "窓が割れる音",
	GameSound_WindowIsLocked = "窓に鍵が掛かっている音",
	GameSound_BreakLockOnWindow = "窓の鍵を解除する音",
	GameSound_WalkOnBrokenGlass = "割れたカラスの上を歩く音",
	GameSound_WindowRattle = "窓のガラガラ音",
	GameSound_WindowWind = "窓に当たる風の音",
	
/* Player */	
	GameSound_GetWater = "水を汲む音",
	GameSound_GetWaterFromTap = "水道蛇口から水を汲む音",
	GameSound_GainExperienceLevel = "レベルアップ時の音",
	GameSound_DrinkingFromBottle = "ボトルから飲む時の音",
	GameSound_DrinkingFromTap = "水道蛇口から水を飲む音",
	GameSound_Eating = "食べる音",
	GameSound_Swallowing = "飲む音",
	GameSound_HeartBeat = "心臓の鼓動音",
	GameSound_FemaleHeavyBreath = "激しい呼吸 - 女性",
	GameSound_MaleHeavyBreath = "激しい呼吸 - 男性",
	GameSound_FemaleHeavyBreathPanic = "早い呼吸 - 女性",
	GameSound_MaleHeavyBreathPanic = "早い呼吸 - 女性",
	GameSound_PlayerDied = "プレイヤー死亡時の音楽",
	GameSound_FemaleEaten1 = "女性の叫び声 1",
	GameSound_FemaleEaten2 = "女性の叫び声 2",
	GameSound_FemaleEaten3 = "女性の叫び声 3",
	GameSound_FemaleEaten4 = "女性の叫び声 4",
	GameSound_FemaleEaten5 = "女性の叫び声 5",
	GameSound_FemaleEaten6 = "女性の叫び声 6",
	GameSound_MaleEaten1 = "男性の叫び声 1",
	GameSound_MaleEaten2 = "男性の叫び声 2",
	GameSound_MaleEaten3 = "男性の叫び声 3",
	GameSound_MaleEaten4 = "男性の叫び声 4",
	GameSound_MaleEaten5 = "男性の叫び声 5",
	GameSound_MaleEaten6 = "男性の叫び声 6",
	GameSound_FemaleBeingEatenDeath = "断末魔の叫び - 女性",
	GameSound_MaleBeingEatenDeath = "断末魔の叫び - 男性",
	GameSound_HumanFootstepFloorCreaking = "床の軋み音",
	GameSound_HumanFootstepsCombined = "複数人が歩く足音",
	GameSound_HumanFootstepsCombinedBarefoot = "複数人が歩く素足音",
	GameSound_HumanFootstepConcrete = "足音(コンクリート)",
	GameSound_HumanFootstepGrass = "足音(草)",
	GameSound_HumanFootstepUpstairs = "足音(階段)",
	GameSound_HumanFootstepWood = "足音(木板)",
	
/* Vehicle */	
	GameSound_VehicleStarted = "エンジン始動音",
	GameSound_VehicleDoorClose = "ドア開閉音(閉める)",
	GameSound_VehicleDoorOpen = "ドア開閉音(開ける)",
	GameSound_LockVehicleDoor = "ドア施錠音",
	GameSound_UnlockVehicleDoor = "ドア施錠音(開錠状態)",
	GameSound_VehicleDoorIsLocked = "ドア施錠音(施錠状態)",
	GameSound_VehicleDoorsLocked = "ドア施錠音(施錠状態)",
	GameSound_VehicleHoodClose = "ボンネット開閉音(閉める)",
	GameSound_VehicleHoodOpen = "ボンネット開閉音(開ける)",
	GameSound_VehicleTrunkClose = "トランク開閉音(閉める)",
	GameSound_VehicleTrunkOpen = "トランク開閉音(開ける)",
	GameSound_FirebirdVehicleEngine1 = "エンジン音(スポーツ車) 1",
	GameSound_FirebirdVehicleEngine2 = "エンジン音(スポーツ車) 2",
	GameSound_FirebirdVehicleEngine3 = "エンジン音(スポーツ車) 3",
	GameSound_FirebirdVehicleEngine4 = "エンジン音(スポーツ車) 4",
	GameSound_GenericVehicleEngine1 = "エンジン音(一般車両) 1",
	GameSound_GenericVehicleEngine2 = "エンジン音(一般車両) 2",
	GameSound_GenericVehicleEngine3 = "エンジン音(一般車両) 3",
	GameSound_GenericVehicleEngine4 = "エンジン音(一般車両) 4",
	GameSound_JeepVehicleEngine1 = "エンジン音(多目的スポーツ車) 1",
	GameSound_JeepVehicleEngine2 = "エンジン音(多目的スポーツ車) 2",
	GameSound_JeepVehicleEngine3 = "エンジン音(多目的スポーツ車) 3",
	GameSound_JeepVehicleEngine4 = "エンジン音(多目的スポーツ車) 4",
	GameSound_VanVehicleEngine1 = "エンジン音(バン) 1",
	GameSound_VanVehicleEngine2 = "エンジン音(バン) 2",
	GameSound_VehicleBackUpBeeper = "バック警告音",
	GameSound_VehicleFailingToStart = "スタータ音",
	GameSound_VehicleHorn = "クラクション音 1",
	GameSound_VehicleHorn1 = "クラクション音 21",
	GameSound_VehicleHorn2 = "クラクション音 3",
	GameSound_VehicleRunningOutOfGas = "ガソリン切れ音",
	GameSound_VehicleSirenAlarm = "散光式警光灯 - ALARM音",
	GameSound_VehicleSirenYelp = "散光式警光灯 - YELP音",
	GameSound_VehicleSirenWall = "散光式警光灯 - WAIL音",
	GameSound_VehicleSkid = "タイヤが鳴る音",
	GameSound_EngineStarted = "エンジン始動音",
	GameSound_VehicleTireExplode = "タイヤのバースト音",
	GameSound_VehicleTurnedOff = "エンジン停止音",
	GameSound_VehicleHotwireFail = "エンジンの直結の失敗音",
	GameSound_VehicleCrash = "車両クラッシュ音 1",
	GameSound_VehicleCrash1 = "車両クラッシュ音 2",
	GameSound_VehicleCrash2 = "車両クラッシュ音 3",
	GameSound_VehicleHitCharacter = "車両に人が当たる音",
	GameSound_VehicleHitObject = "車両が物に当たる音",
	GameSound_VehicleRunOverBody = "車両が人を踏み潰す音",
	GameSound_HitVehiclePartWithWeapon = "武器が車体に当たる音",
	GameSound_HitVehicleWindowWithWeapon = "武器が車の窓に当たる音",
	GameSound_VehicleScrapePastPlant = "車両が摩耗する音",
	GameSound_HouseAlarm = "住宅防犯アラーム音",
	GameSound_Thunder = "雷の音",
	GameSound_RumbleThunder = "遠くから聞こえる雷音",
	GameSound_AmbientInsideWind = "周囲から聞こえる: 風の音 - 屋内",
	GameSound_AmbientInsideWindRain = "周囲から聞こえる: 雨の音 - 屋内",
	GameSound_AmbientRain = "周囲から聞こえる: 雨の音",
	GameSound_AmbientOutsideCricketsNight = "周りから聞こえる: コオロギの鳴き声 - 屋外",
	GameSound_AmbientOutsideBirdsDay = "周りから聞こえる: 鳥の鳴き声 - 屋外",
	GameSound_AmbientOutsideWindyDay = "周りから聞こえる: 強風の音 - 屋外",
	GameSound_AmbientOutsideWindyNight = "周りから聞こえる: 夜に聞こえる強風の音 - 屋外",
	GameSound_CorpseFlies = "死体に集るハエの音",
	GameSound_LureHitWater = "ルアーの着水音",
	GameSound_CatchFish = "魚が飛び跳ねる音",
	GameSound_CatchTrashWithRod = "釣り竿でゴミを吊り上げる音",
	GameSound_StrikeWithFishingSpear = "槍で魚を刺す音",
	GameSound_CheckFishingNet = "漁網の音",

	GameSound_CheckFighingNet = "Check Fighing Net(原文スペルミス-表示不可)",

	GameSound_FemaleZombieCombined = "女性のゾンビ音声",
	GameSound_MaleZombieCombined = "男性のゾンビの音声",
	GameSound_FemaleZombieAttack = "女性のゾンビ - 攻撃音声",
	GameSound_MaleZombieAttack = "男性のゾンビ - 攻撃音声",
	GameSound_FemaleZombieDeath = "女性のゾンビ - 断末魔の音声(死亡)",
	GameSound_MaleZombieDeath = "男性のゾンビ - 断末魔の音声(死亡)",
	GameSound_FemaleZombieHurt = "女性のゾンビ - 苦しむ音声",
	GameSound_MaleZombieHurt = "男性のゾンビ - 苦しむ音声",
	GameSound_FemaleZombieIdle = "女性のゾンビ - うめき声",
	GameSound_MaleZombieIdle = "男性のゾンビ - うめき声",
	GameSound_ZombieBite = "ゾンビが肉を食らう音",
	GameSound_ZombieScratch = "ゾンビが咬む音",
	GameSound_FemaleZombieEating = "女性のゾンビ - 肉を食らう音",
	GameSound_MaleZombieEating = "男性のゾンビ - 肉を食らう音",
	GameSound_HeadSmash = "頭を叩き割る音",
	GameSound_HeadStab = "頭を叩く音",
	GameSound_ZombieThumpGeneric = "ゾンビが物を叩く音",
	GameSound_ZombieThumpMetal = "ゾンビが金属を叩く音",
	GameSound_ZombieThumpVehicle = "ゾンビが車両を叩く音",
	GameSound_ZombieThumpWindow = "ゾンビが窓を叩く音",
	GameSound_ZombieFootstepGrass = "ゾンビの足音",
	GameSound_ZombieFootstepWood = "ゾンビの足音(軋み音)",
	GameSound_ZombieFootstepConcrete = "ゾンビの足音(コンクリート)",
	GameSound_ZombieFootstepUpstairs = "ゾンビの足音(階段を登る音)",
	GameSound_ZombieFootstepsCombined = "ゾンビの足音(複数)",
	GameSound_ZombieSurprisedPlayer = "ゾンビに驚いたプレイヤー音",
	GameSound_TutorialZombie = "チュートリアル用のゾンビ声",
	GameSound_FemaleZombieReanimate = "女性ゾンビの再生",
	GameSound_MaleZombieReanimate = "男性ゾンビの再生",
	GameSound_DoorIsLocked = "ドア施錠音",
	GameSound_DoorIsBlocked = "ドア閉鎖音",

}
