Sandbox_CH = {
    Sandbox_ActiveOnly = "日 / 夜活躍",
    Sandbox_ActiveOnly_option1 = "不分",
    Sandbox_ActiveOnly_option2 = "晚上",
    Sandbox_ActiveOnly_option3 = "白天",
    Sandbox_ActiveOnly_tooltip = "控制殭屍是否白天較活躍, 或者較像夜行生物. \n活躍的殭屍會使用所設定的速度. 非活躍狀態的殭屍則會較遲緩, 且較不喜好追逐. ",
    Sandbox_Advanced = "進階...",
    Sandbox_AllClothesUnlocked = "解鎖所有服裝",
    Sandbox_AllowExteriorGenerator = "發電機室外運轉",
    Sandbox_AllowExteriorGenerator_tooltip = "啟用時, 發電機將可在室外運轉, 允許用於汽油幫浦等處. ",
    Sandbox_AllowMiniMap = "允許小地圖",
    Sandbox_AllowWorldMap = "允許世界地圖",
    Sandbox_AnnotatedMapChance = "已標記的地圖產生率",
    Sandbox_AnnotatedMapChance_option1 = "永不",
    Sandbox_AnnotatedMapChance_option2 = "非常稀有",
    Sandbox_AnnotatedMapChance_option3 = "稀有",
    Sandbox_AnnotatedMapChance_option4 = "偶爾",
    Sandbox_AnnotatedMapChance_option5 = "頻繁",
    Sandbox_AnnotatedMapChance_option6 = "非常頻繁",
    Sandbox_AnnotatedMapChance_tooltip = "影響在倖存者的屍體上拾取到已有標註地圖的機率. ",
    Sandbox_AttackBlockMovements = "近戰移動干擾",
    Sandbox_AttackBlockMovements_tooltip = "停用時, 進行近戰攻擊將不會影響移動. ",
    Sandbox_BloodLevel = "血腥程度",
    Sandbox_BloodLevel_option1 = "無",
    Sandbox_BloodLevel_option2 = "低",
    Sandbox_BloodLevel_option3 = "正常",
    Sandbox_BloodLevel_option4 = "高",
    Sandbox_BloodLevel_option5 = "極度血腥",
    Sandbox_BloodLevel_tooltip = "噴灑到地面與牆壁上的血跡數量. ",
    Sandbox_BoneFracture = "骨折",
    Sandbox_BoneFracture_tooltip = "啟用或關閉倖存者受撞擊, 殭屍攻擊, 或摔倒時是否會折斷四肢. ",
    Sandbox_CarAlarmFrequency = "汽車警報頻率",
    Sandbox_CarAlarmFrequency_option1 = "永不",
    Sandbox_CarAlarmFrequency_option2 = "非常稀有",
    Sandbox_CarAlarmFrequency_option3 = "稀有",
    Sandbox_CarAlarmFrequency_option4 = "偶爾",
    Sandbox_CarAlarmFrequency_option5 = "頻繁",
    Sandbox_CarAlarmFrequency_option6 = "非常頻繁",
    Sandbox_CarAlarmFrequency_tooltip = "發現的車輛裝有警報的頻率. ",
    Sandbox_CarDamageOnImpact = "車輛撞擊傷害",
    Sandbox_CarDamageOnImpact_option1 = "非常低",
    Sandbox_CarDamageOnImpact_option2 = "低",
    Sandbox_CarDamageOnImpact_option3 = "正常",
    Sandbox_CarDamageOnImpact_option4 = "高",
    Sandbox_CarDamageOnImpact_option5 = "非常高",
    Sandbox_CarDamageOnImpact_tooltip = "管理車輛撞擊時的受損程度. ",
    Sandbox_CarGasConsumption = "耗油量",
    Sandbox_CarGasConsumption_tooltip = "地圖上的車輛耗油的程度. ",
    Sandbox_CarGeneralCondition = "整體狀況",
    Sandbox_CarGeneralCondition_option1 = "非常低",
    Sandbox_CarGeneralCondition_option2 = "低",
    Sandbox_CarGeneralCondition_option3 = "正常",
    Sandbox_CarGeneralCondition_option4 = "高",
    Sandbox_CarGeneralCondition_option5 = "非常高",
    Sandbox_CarGeneralCondition_tooltip = "地圖上車輛的完好狀況. ",
    Sandbox_CarSpawnRate = "車輛產生率",
    Sandbox_CarSpawnRate_option1 = "無",
    Sandbox_CarSpawnRate_option2 = "非常低",
    Sandbox_CarSpawnRate_option3 = "低",
    Sandbox_CarSpawnRate_option4 = "正常",
    Sandbox_CarSpawnRate_option5 = "高",
    Sandbox_CarSpawnRate_tooltip = "管理在地圖上發現車輛的頻率",
    Sandbox_ChanceHasGas = "有油的機率",
    Sandbox_ChanceHasGas_option1 = "低",
    Sandbox_ChanceHasGas_option2 = "正常",
    Sandbox_ChanceHasGas_option3 = "高",
    Sandbox_ChanceHasGas_tooltip = "管理發現有油車輛的機率. ",
    Sandbox_Character = "角色",
    Sandbox_CharacterFreePoints = "額外特質點數",
    Sandbox_CharacterFreePoints_tooltip = "建立角色時增加額外點數. ",
    Sandbox_ClothingDegradation = "服裝劣化",
    Sandbox_ClothingDegradation_option1 = "停用",
    Sandbox_ClothingDegradation_option2 = "慢",
    Sandbox_ClothingDegradation_option3 = "正常",
    Sandbox_ClothingDegradation_option4 = "快",
    Sandbox_ClothingDegradation_tooltip = "管理服裝劣化, 變髒或染血的速度. ",
    Sandbox_CompostTime = "堆肥時間",
    Sandbox_CompostTime_option1 = "1 週",
    Sandbox_CompostTime_option2 = "2 週",
    Sandbox_CompostTime_option3 = "3 週",
    Sandbox_CompostTime_option4 = "4 週",
    Sandbox_CompostTime_option5 = "6 週",
    Sandbox_CompostTime_option6 = "8 週",
    Sandbox_CompostTime_option7 = "10 週",
    Sandbox_CompostTime_option8 = "12 週",
    Sandbox_CompostTime_tooltip = "控制食物在堆肥裡分解所需的時間. ",
    Sandbox_ConstructionBonusPoints = "玩家建築強度",
    Sandbox_ConstructionBonusPoints_option1 = "非常低",
    Sandbox_ConstructionBonusPoints_option2 = "低",
    Sandbox_ConstructionBonusPoints_option3 = "正常",
    Sandbox_ConstructionBonusPoints_option4 = "高",
    Sandbox_ConstructionBonusPoints_option5 = "非常高",
    Sandbox_ConstructionBonusPoints_tooltip = "給予玩家建築更多血量, 使它們可承受更多殭屍傷害. ",
    Sandbox_DamageToPlayerFromHitByACar = "車輛撞擊對玩家傷害",
    Sandbox_DamageToPlayerFromHitByACar_option1 = "無",
    Sandbox_DamageToPlayerFromHitByACar_option2 = "低",
    Sandbox_DamageToPlayerFromHitByACar_option3 = "正常",
    Sandbox_DamageToPlayerFromHitByACar_option4 = "高",
    Sandbox_DamageToPlayerFromHitByACar_option5 = "最高",
    Sandbox_DamageToPlayerFromHitByACar_tooltip = "玩家受車輛撞擊時所承受的傷害. ",
    Sandbox_DayLength = "每日長度",
    Sandbox_DayLength_option1 = "15 分鐘",
    Sandbox_DayLength_option10 = "8 小時",
    Sandbox_DayLength_option11 = "9 小時",
    Sandbox_DayLength_option12 = "10 小時",
    Sandbox_DayLength_option13 = "11 小時",
    Sandbox_DayLength_option14 = "12 小時",
    Sandbox_DayLength_option15 = "13 小時",
    Sandbox_DayLength_option16 = "14 小時",
    Sandbox_DayLength_option17 = "15 小時",
    Sandbox_DayLength_option18 = "16 小時",
    Sandbox_DayLength_option19 = "17 小時",
    Sandbox_DayLength_option2 = "30 分鐘",
    Sandbox_DayLength_option20 = "18 小時",
    Sandbox_DayLength_option21 = "19 小時",
    Sandbox_DayLength_option22 = "20 小時",
    Sandbox_DayLength_option23 = "21 小時",
    Sandbox_DayLength_option24 = "22 小時",
    Sandbox_DayLength_option25 = "23 小時",
    Sandbox_DayLength_option26 = "現實時間",
    Sandbox_DayLength_option3 = "1 小時",
    Sandbox_DayLength_option4 = "2 小時",
    Sandbox_DayLength_option5 = "3 小時",
    Sandbox_DayLength_option6 = "4 小時",
    Sandbox_DayLength_option7 = "5 小時",
    Sandbox_DayLength_option8 = "6 小時",
    Sandbox_DayLength_option9 = "7 小時",
    Sandbox_DaysForRottenFoodRemoval = "移除腐爛食物",
    Sandbox_DaysForRottenFoodRemoval_tooltip = "設定腐爛食物幾天遊戲日後會從地圖上移除. 當設定為 -1 時則永遠不會移除. ",
    Sandbox_DecayingCorpseHealthImpact = "腐爛屍體影響健康",
    Sandbox_DecayingCorpseHealthImpact_option1 = "無",
    Sandbox_DecayingCorpseHealthImpact_option2 = "低",
    Sandbox_DecayingCorpseHealthImpact_option3 = "正常",
    Sandbox_DecayingCorpseHealthImpact_option4 = "高",
    Sandbox_DecayingCorpseHealthImpact_tooltip = "管理附近腐爛屍體對玩家的健康和情緒的影響. ",
    Sandbox_DeletePresetPrompt = "是否刪除 %1? ",
    Sandbox_ElecShut = "斷電時間",
    Sandbox_EnableSnowOnGround = "地面積雪",
    Sandbox_EnableSnowOnGround_tooltip = "關閉時雪將不會堆積於地面, 但還是會出現在植被和屋頂上. ",
    Sandbox_EnableVehicles = "車輛",
    Sandbox_EnableVehicles_tooltip = "啟用車輛產生. ",
    Sandbox_EnduranceRegen = "耐力恢復",
    Sandbox_EnduranceRegen_option1 = "非常快",
    Sandbox_EnduranceRegen_option2 = "快",
    Sandbox_EnduranceRegen_option3 = "正常",
    Sandbox_EnduranceRegen_option4 = "慢",
    Sandbox_EnduranceRegen_option5 = "非常慢",
    Sandbox_EnduranceRegen_tooltip = "從執行動作所造成的疲勞中恢復. ",
    Sandbox_ErosionDays = "侵蝕天數",
    Sandbox_ErosionDays_tooltip = "設定達到 100% 成長所需天數. \n-1 代表無成長. \n零代表使用侵蝕速度設定.\n最高為 36,500 (100 年) . ",
    Sandbox_ErosionSpeed = "侵蝕速度",
    Sandbox_ErosionSpeed_option1 = "非常快 (20 天) ",
    Sandbox_ErosionSpeed_option2 = "快 (20 天) ",
    Sandbox_ErosionSpeed_option3 = "正常 (100 天) ",
    Sandbox_ErosionSpeed_option4 = "慢 (200 天) ",
    Sandbox_ErosionSpeed_option5 = "非常慢 (500 天) ",
    Sandbox_ErosionSpeed_tooltip = "達到 100% 成長所需天數. ",
    Sandbox_FarmingSpeed = "農耕速度",
    Sandbox_FarmingSpeed_option1 = "非常快",
    Sandbox_FarmingSpeed_option2 = "快",
    Sandbox_FarmingSpeed_option3 = "正常",
    Sandbox_FarmingSpeed_option4 = "慢",
    Sandbox_FarmingSpeed_option5 = "非常慢",
    Sandbox_FarmingSpeed_tooltip = "控制植物成長的速度. ",
    Sandbox_FireSpread = "火勢蔓延",
    Sandbox_FollowSoundDistance = "循聲距離",
    Sandbox_FollowSoundDistance_help = "殭屍朝最後聽見聲音移動的距離. ",
    Sandbox_FoodSpoil = "食物腐壞",
    Sandbox_FoodSpoil_option1 = "非常快",
    Sandbox_FoodSpoil_option2 = "快",
    Sandbox_FoodSpoil_option3 = "正常",
    Sandbox_FoodSpoil_option4 = "慢",
    Sandbox_FoodSpoil_option5 = "非常慢",
    Sandbox_FoodSpoil_tooltip = "設定食物於冰箱內或外腐壞的速度. ",
    Sandbox_FridgeEffect = "冷凍效率",
    Sandbox_FridgeEffect_option1 = "非常低",
    Sandbox_FridgeEffect_option2 = "低",
    Sandbox_FridgeEffect_option3 = "正常",
    Sandbox_FridgeEffect_option4 = "高",
    Sandbox_FridgeEffect_option5 = "非常高",
    Sandbox_FridgeEffect_tooltip = "影響冰箱的冷凍效果. ",
    Sandbox_FuelStationGas = "初始加油站存量",
    Sandbox_FuelStationGas_option1 = "空",
    Sandbox_FuelStationGas_option2 = "非常低",
    Sandbox_FuelStationGas_option3 = "低",
    Sandbox_FuelStationGas_option4 = "正常",
    Sandbox_FuelStationGas_option5 = "高",
    Sandbox_FuelStationGas_option6 = "非常高",
    Sandbox_FuelStationGas_option7 = "滿",
    Sandbox_FuelStationGas_option8 = "無限",
    Sandbox_FuelStationGas_tooltip = "管理加油站初始儲油量. ",
    Sandbox_GeneratorFuelConsumption = "發電機油耗",
    Sandbox_GeneratorFuelConsumption_tooltip = "每遊戲小時所消耗的油量. ",
    Sandbox_GeneratorSpawning = "發電機產生",
    Sandbox_GeneratorSpawning_option1 = "非常稀有",
    Sandbox_GeneratorSpawning_option2 = "稀有",
    Sandbox_GeneratorSpawning_option3 = "偶爾",
    Sandbox_GeneratorSpawning_option4 = "頻繁",
    Sandbox_GeneratorSpawning_option5 = "非常頻繁",
    Sandbox_GeneratorSpawning_tooltip = "增加 / 減少發電機產生在地圖上的機率. ",
    Sandbox_Helicopter = "直升機",
    Sandbox_HelicopterFreq_option1 = "永不",
    Sandbox_HelicopterFreq_option2 = "一次",
    Sandbox_HelicopterFreq_option3 = "偶爾",
    Sandbox_HelicopterFreq_option4 = "頻繁",
    Sandbox_Helicopter_tooltip = "直升機飛過事件區域的頻繁程度. ",
    Sandbox_HoursForCorpseRemoval = "屍體移除時間",
    Sandbox_HoursForCorpseRemoval_tooltip = "殭屍的屍體消失所需時間. ",
    Sandbox_HoursForWorldItemRemoval = "移除清單所需小時數. ",
    Sandbox_HoursForWorldItemRemoval_tooltip = "物品丟到地上後移除所需的小時數. 物品將於地圖該部分下次被載入時移除. 設定為零代表物品不會被移除. ",
    Sandbox_HouseAlarmFrequency = "房屋報警頻率",
    Sandbox_HouseAlarmFrequency_option1 = "永不",
    Sandbox_HouseAlarmFrequency_option2 = "非常稀有",
    Sandbox_HouseAlarmFrequency_option3 = "稀有",
    Sandbox_HouseAlarmFrequency_option4 = "偶爾",
    Sandbox_HouseAlarmFrequency_option5 = "頻繁",
    Sandbox_HouseAlarmFrequency_option6 = "非常頻繁",
    Sandbox_InitialGas = "初始油量",
    Sandbox_InitialGas_option1 = "非常低",
    Sandbox_InitialGas_option2 = "低",
    Sandbox_InitialGas_option3 = "正常",
    Sandbox_InitialGas_option4 = "高",
    Sandbox_InitialGas_option5 = "非常高",
    Sandbox_InitialGas_option6 = "全滿",
    Sandbox_InitialGas_tooltip = "管理發現車輛所剩的汽油量. ",
    Sandbox_InjurySeverity = "受傷嚴重程度",
    Sandbox_InjurySeverity_option1 = "低",
    Sandbox_InjurySeverity_option2 = "正常",
    Sandbox_InjurySeverity_option3 = "高",
    Sandbox_InjurySeverity_tooltip = "增加或減少受傷對你身體的影響程度, 和它們的癒合時間. ",
    Sandbox_ItemRemovalListBlacklistToggle = "設定移除清單為白名單. ",
    Sandbox_ItemRemovalListBlacklistToggle_tooltip = "若為 true, 所有 *非* 在 WorldItemRemovalList 內的物品將會被移除. ",
    Sandbox_LockedCar = "鎖住機率",
    Sandbox_LockedCar_option1 = "永不",
    Sandbox_LockedCar_option2 = "非常稀有",
    Sandbox_LockedCar_option3 = "稀有",
    Sandbox_LockedCar_option4 = "偶爾",
    Sandbox_LockedCar_option5 = "頻繁",
    Sandbox_LockedCar_option6 = "非常頻繁",
    Sandbox_LockedHouseFrequency = "房屋上鎖頻率",
    Sandbox_LockedHouseFrequency_option1 = "永不",
    Sandbox_LockedHouseFrequency_option2 = "非常稀有",
    Sandbox_LockedHouseFrequency_option3 = "稀有",
    Sandbox_LockedHouseFrequency_option4 = "偶爾",
    Sandbox_LockedHouseFrequency_option5 = "頻繁",
    Sandbox_LockedHouseFrequency_option6 = "非常頻繁",
    Sandbox_LockedHouseFrequency_tooltip = "控制住宅與建築物上鎖的頻率",
    Sandbox_LootAmmo = "彈藥",
    Sandbox_LootCannedFood = "罐頭食物",
    Sandbox_LootFood = "新鮮食物",
    Sandbox_LootLiterature = "書本",
    Sandbox_LootMechanics = "機械",
    Sandbox_LootMedical = "醫療",
    Sandbox_LootOther = "其他",
    Sandbox_LootRangedWeapon = "遠程武器",
    Sandbox_LootRarity = "物資稀有率",
    Sandbox_LootRespawn = "物資重生",
    Sandbox_LootRespawn_tooltip = "物品將會在城市和拖車公園內已拾取的容器內重生. 物品不會重生於玩家製作的容器內. ",
    Sandbox_LootSurvivalGears = "求生必備品",
    Sandbox_LootSurvivalGears_tooltip = "種子, 釘子, 鋸子, 釣竿, 各種工具, 等...",
    Sandbox_LootWeapon = "近戰武器",
    Sandbox_Map = "遊戲內地圖",
    Sandbox_MapAllKnown = "開始時全部已知",
    Sandbox_MaxFogIntensity = "最高霧強度",
    Sandbox_MaxFogIntensity_option1 = "正常",
    Sandbox_MaxFogIntensity_option2 = "中等",
    Sandbox_MaxFogIntensity_option3 = "低",
    Sandbox_MaxFogIntensity_tooltip = "控制霧的最高強度. ",
    Sandbox_MaxRainFxIntensity = "最高降雨效果強度",
    Sandbox_MaxRainFxIntensity_option1 = "正常",
    Sandbox_MaxRainFxIntensity_option2 = "中等",
    Sandbox_MaxRainFxIntensity_option3 = "低",
    Sandbox_MaxRainFxIntensity_tooltip = "控制雨的最高強度. ",
    Sandbox_Meta = "幕外",
    Sandbox_MetaEvent = "幕外事件",
    Sandbox_MetaEventFreq_option1 = "永不",
    Sandbox_MetaEventFreq_option2 = "偶爾",
    Sandbox_MetaEventFreq_option3 = "頻繁",
    Sandbox_MetaEvent_tooltip = "設定如遠處槍聲等吸引殭屍的幕外事件頻率. ",
    Sandbox_MinMaxDefault = "最小=%1 最大=%2 預設=%3",
	Sandbox_Default = "預設=%1",
    Sandbox_MultiHitZombies = "武器多重打擊",
    Sandbox_MultiHitZombies_tooltip = "啟用時, 特定近戰武器能夠一次擊中多個目標. ",
    Sandbox_NatureAmount = "天然資源豐富度",
    Sandbox_NatureAmount_option1 = "非常少",
    Sandbox_NatureAmount_option2 = "少",
    Sandbox_NatureAmount_option3 = "正常",
    Sandbox_NatureAmount_option4 = "豐富",
    Sandbox_NatureAmount_option5 = "非常豐富",
    Sandbox_NatureAmount_tooltip = "控制釣魚 / 採集物的豐富度. ",
    Sandbox_NatureOptions = "自然",
    Sandbox_NightDarkness = "夜間暗度",
    Sandbox_NightDarkness_option1 = "漆黑",
    Sandbox_NightDarkness_option2 = "黑暗",
    Sandbox_NightDarkness_option3 = "正常",
    Sandbox_NightDarkness_option4 = "明亮",
    Sandbox_NightDarkness_tooltip = "管理夜間環境亮度. ",
    Sandbox_NightLength = "夜晚長度",
    Sandbox_NightLength_option1 = "總是夜晚",
    Sandbox_NightLength_option2 = "長",
    Sandbox_NightLength_option3 = "正常",
    Sandbox_NightLength_option4 = "短",
    Sandbox_NightLength_option5 = "總是白天",
    Sandbox_NightLength_tooltip = "管理從日落到日出的時間. ",
    Sandbox_Nutrition = "營養",
    Sandbox_Nutrition_tooltip = "食物營養值影響玩家狀況. ",
    Sandbox_PlantAbundance = "農耕豐富度",
    Sandbox_PlantAbundance_tooltip = "控制植物的收成量. ",
    Sandbox_PlantResilience = "植物韌性",
    Sandbox_PlantResilience_option1 = "非常高",
    Sandbox_PlantResilience_option2 = "高",
    Sandbox_PlantResilience_option3 = "正常",
    Sandbox_PlantResilience_option4 = "低",
    Sandbox_PlantResilience_option5 = "非常低",
    Sandbox_PlantResilience_tooltip = "影響植物每天失去的水分跟避免疾病的能力. ",
    Sandbox_PlayerDamageFromCrash = "玩家車禍受傷",
    Sandbox_PlayerDamageFromCrash_tooltip = "啟用或停用玩家車禍中所承受的傷害. ",
    Sandbox_PopulationMultiplier = "數量倍率",
    Sandbox_PopulationMultiplier_help = "由\殭屍量\數量選項設定. \n4.0",
    Sandbox_PopulationOptions = "人口",
    Sandbox_PopulationPeakDay = "人口巔峰日",
    Sandbox_PopulationPeakDay_help = "設定人口達到最高峰的天數. ",
    Sandbox_PopulationPeakMultiplier = "人口巔峰倍數",
    Sandbox_PopulationPeakMultiplier_help = "調整巔峰日的人口. ",
    Sandbox_PopulationStartMultiplier = "人口初始倍數",
    Sandbox_PopulationStartMultiplier_help = "調整遊戲開始時的人口數. ",
    Sandbox_PresetName_Error = "不能使用以下字元: /  \  :  ;  .",
    Sandbox_ProperZombies = "寫實殭屍",
    Sandbox_RainAmount = "降雨量",
    Sandbox_RainAmount_option1 = "非常乾旱",
    Sandbox_RainAmount_option2 = "乾旱",
    Sandbox_RainAmount_option3 = "正常",
    Sandbox_RainAmount_option4 = "多雨",
    Sandbox_RainAmount_option5 = "非常多雨",
    Sandbox_RainAmount_tooltip = "控制降雨頻率. ",
    Sandbox_RallyGroupRadius = "號召團體半徑",
    Sandbox_RallyGroupRadius_help = "設定團體成員與團體領袖的距離. ",
    Sandbox_RallyGroupSeparation = "號召團體分離",
    Sandbox_RallyGroupSeparation_help = "殭屍團體間的距離. ",
    Sandbox_RallyGroupSize = "號召團體規模",
    Sandbox_RallyGroupSize_help = "實體殭屍閒置時所形成的團體規模. 零代表殭屍不會形成團體. \n團體不會形成於建築物內或者森林區域. ",
    Sandbox_RallyTravelDistance = "號召移動距離",
    Sandbox_RallyTravelDistance_help = "實體殭屍閒置時為了形成團體而移動的距離. ",
    Sandbox_Rarity_option1 = "非常稀少",
    Sandbox_Rarity_option2 = "稀少",
    Sandbox_Rarity_option3 = "正常",
    Sandbox_Rarity_option4 = "常見",
    Sandbox_Rarity_option5 = "豐富",
    Sandbox_RearVulnerability = "後方防備脆弱度",
    Sandbox_RearVulnerability_option1 = "低",
    Sandbox_RearVulnerability_option2 = "中",
    Sandbox_RearVulnerability_option3 = "高",
    Sandbox_RearVulnerability_tooltip = "殭屍從後方攻擊時被咬傷的機率. ",
    Sandbox_RecentlySurvivorVehicles = "近期倖存者車輛",
    Sandbox_RecentlySurvivorVehicles_option1 = "低",
    Sandbox_RecentlySurvivorVehicles_option2 = "正常",
    Sandbox_RecentlySurvivorVehicles_option3 = "高",
    Sandbox_RecentlySurvivorVehicles_tooltip = "管理玩家是否能發現感染爆發後仍受維護與照顧的車輛. ",
    Sandbox_RedistributeHours = "重新分配所需小時數",
    Sandbox_RedistributeHours_help = "設定殭屍遷徙至同一區間內空蕩處所需經過小時數. \n設定為零停用遷徙. ",
    Sandbox_RespawnHours = "重生所需小時數",
    Sandbox_RespawnHours_help = "設定殭屍重生於同個區間內所需經過的小時數. \n為零時取消重生. ",
    Sandbox_RespawnMultiplier = "重生倍數",
    Sandbox_RespawnMultiplier_help = "每次達重生所需小時數時, 區間期望人口數可重生的部分. ",
    Sandbox_RespawnUnseenHours = "重生未見小時數",
    Sandbox_RespawnUnseenHours_help = "殭屍能夠開始重生前, 一個區塊需未被見到的小時數. ",
    Sandbox_Respawn_option1 = "無",
    Sandbox_Respawn_option2 = "每天",
    Sandbox_Respawn_option3 = "每週",
    Sandbox_Respawn_option4 = "每月",
    Sandbox_Respawn_option5 = "每兩個月",
    Sandbox_SadisticAIDirector = "病態 AI 指導",
    Sandbox_SaveButton = "儲存",
    Sandbox_SavePrompt = "儲存此沙盒設定檔",
    Sandbox_SavedPresets = "已儲存設定檔: ",
    Sandbox_SeenHoursPreventLootRespawn = "物資避免被見小時數",
    Sandbox_SeenHoursPreventLootRespawn_tooltip = "大於 0 時, 物資不會在一區被造訪後的此指定小時數內重生. ",
    Sandbox_Shutoff_option1 = "立即",
    Sandbox_Shutoff_option2 = "0-30 天",
    Sandbox_Shutoff_option3 = "0-2 月",
    Sandbox_Shutoff_option4 = "0-6 月",
    Sandbox_Shutoff_option5 = "0-1 年",
    Sandbox_Shutoff_option6 = "0-5 年",
    Sandbox_Shutoff_option7 = "2-6 月",
    Sandbox_Shutoff_option8 = "6-12 月",
    Sandbox_SirenShutoffHours = "警報中止小時數",
    Sandbox_SirenShutoffHours_tooltip = "響起的警報需經過多少遊戲小時數才會關閉. ",
    Sandbox_SleepingEvent = "睡眠事件",
    Sandbox_SleepingEvent_tooltip = "管理玩家睡眠時的夜間幕外事件. ",
    Sandbox_StartDay = "開始日期",
    Sandbox_StartErosion = "初始侵蝕",
    Sandbox_StartErosion_option1 = "永不",
    Sandbox_StartErosion_option10 = "40%",
    Sandbox_StartErosion_option11 = "45%",
    Sandbox_StartErosion_option12 = "50%",
    Sandbox_StartErosion_option13 = "55%",
    Sandbox_StartErosion_option14 = "60%",
    Sandbox_StartErosion_option15 = "65%",
    Sandbox_StartErosion_option16 = "70%",
    Sandbox_StartErosion_option17 = "75%",
    Sandbox_StartErosion_option18 = "80%",
    Sandbox_StartErosion_option19 = "85%",
    Sandbox_StartErosion_option2 = "0%",
    Sandbox_StartErosion_option20 = "90%",
    Sandbox_StartErosion_option21 = "95%",
    Sandbox_StartErosion_option22 = "100%",
    Sandbox_StartErosion_option3 = "5%",
    Sandbox_StartErosion_option4 = "10%",
    Sandbox_StartErosion_option5 = "15%",
    Sandbox_StartErosion_option6 = "20%",
    Sandbox_StartErosion_option7 = "25%",
    Sandbox_StartErosion_option8 = "30%",
    Sandbox_StartErosion_option9 = "35%",
    Sandbox_StartErosion_tooltip = "選擇永不來停用世界侵蝕. ",
    Sandbox_StartMonth = "開始月份",
    Sandbox_StartMonth_option1 = "一月",
    Sandbox_StartMonth_option10 = "十月",
    Sandbox_StartMonth_option11 = "十一月",
    Sandbox_StartMonth_option12 = "十二月",
    Sandbox_StartMonth_option2 = "二月",
    Sandbox_StartMonth_option3 = "三月",
    Sandbox_StartMonth_option4 = "四月",
    Sandbox_StartMonth_option5 = "五月",
    Sandbox_StartMonth_option6 = "六月",
    Sandbox_StartMonth_option7 = "七月",
    Sandbox_StartMonth_option8 = "八月",
    Sandbox_StartMonth_option9 = "九月",
    Sandbox_StartTime = "開始小時",
    Sandbox_StartTime_option1 = "7 AM",
    Sandbox_StartTime_option2 = "9 AM",
    Sandbox_StartTime_option3 = "12 PM",
    Sandbox_StartTime_option4 = "2 PM",
    Sandbox_StartTime_option5 = "5 PM",
    Sandbox_StartTime_option6 = "9 PM",
    Sandbox_StartTime_option7 = "12 AM",
    Sandbox_StartTime_option8 = "2 AM",
    Sandbox_StartTime_option9 = "5 AM",
    Sandbox_StartYear = "開始年份",
    Sandbox_StarterKit = "起始配備",
    Sandbox_StarterKit_tooltip = "出生時附有洋芋片, 水瓶, 書包, 棒球棍與鎚子. ",
    Sandbox_StatDecrease = "狀態數值降低",
    Sandbox_StatDecrease_option1 = "非常快",
    Sandbox_StatDecrease_option2 = "快",
    Sandbox_StatDecrease_option3 = "正常",
    Sandbox_StatDecrease_option4 = "慢",
    Sandbox_StatDecrease_option5 = "非常慢",
    Sandbox_StatDecrease_tooltip = "設定角色飢餓, 口渴, 和疲勞的速度. ",
    Sandbox_SurvivorHouseChance = "隨機房屋機率",
    Sandbox_SurvivorHouseChance_option1 = "永不",
    Sandbox_SurvivorHouseChance_option2 = "非常稀有",
    Sandbox_SurvivorHouseChance_option3 = "稀有",
    Sandbox_SurvivorHouseChance_option4 = "偶爾",
    Sandbox_SurvivorHouseChance_option5 = "頻繁",
    Sandbox_SurvivorHouseChance_option6 = "非常頻繁",
    Sandbox_SurvivorHouseChance_tooltip = "增加 / 減少在地圖上發現隨機安全屋的可能性: 不論是已燒毀, 有堆藏物資, 或是有倖存者屍體等. ",
    Sandbox_ThumpNoChasing = "環境攻擊",
    Sandbox_ThumpNoChasing_option1 = "是",
    Sandbox_ThumpNoChasing_option2 = "否",
    Sandbox_ThumpNoChasing_tooltip = "還沒看見或聽見玩家的殭屍會在遊蕩時攻擊門和建築物. ",
    Sandbox_ThumpOnConstruction = "破壞建築",
    Sandbox_ThumpOnConstruction_tooltip = "管理殭屍是否能破壞玩家建築或防禦. ",
    Sandbox_TimeOptions = "時間",
    Sandbox_TimeSinceApo = "末日開始後已經過月數. ",
    Sandbox_TimeSinceApo_option1 = "0",
    Sandbox_TimeSinceApo_option10 = "9",
    Sandbox_TimeSinceApo_option11 = "10",
    Sandbox_TimeSinceApo_option12 = "11",
    Sandbox_TimeSinceApo_option13 = "12",
    Sandbox_TimeSinceApo_option2 = "1",
    Sandbox_TimeSinceApo_option3 = "2",
    Sandbox_TimeSinceApo_option4 = "3",
    Sandbox_TimeSinceApo_option5 = "4",
    Sandbox_TimeSinceApo_option6 = "5",
    Sandbox_TimeSinceApo_option7 = "6",
    Sandbox_TimeSinceApo_option8 = "7",
    Sandbox_TimeSinceApo_option9 = "8",
    Sandbox_TimeSinceApo_tooltip = "影響初始世界侵蝕和食物腐壞. ",
    Sandbox_TrafficJam = "汽車殘骸堵塞",
    Sandbox_TrafficJam_tooltip = "啟用或停用產生於地圖上主要道路的塞車. ",
    Sandbox_TriggerHouseAlarm = "殭屍觸發房屋警報",
    Sandbox_TriggerHouseAlarm_tooltip = "允許殭屍破壞門窗時觸發房屋警報. ",
    Sandbox_Vehicle = "車輛",
    Sandbox_VehicleEasyUse = "簡單使用",
    Sandbox_VehicleEasyUse_tooltip = "管理車輛是否上鎖, 需要鑰匙啟動等...",
    Sandbox_VehicleStoryChance = "隨機車輛故事機率",
    Sandbox_WaterShut = "斷水時間",
    Sandbox_WorldItemRemovalList = "世界物品移除清單",
    Sandbox_WorldItemRemovalList_tooltip = "HoursForWorldItemRemoval 小時數到達時將移除的物品種類, 使用逗號區隔. ",
    Sandbox_WorldOptions = "世界",
    Sandbox_WorldTemperature = "溫度",
    Sandbox_WorldTemperature_option1 = "非常冷",
    Sandbox_WorldTemperature_option2 = "冷",
    Sandbox_WorldTemperature_option3 = "正常",
    Sandbox_WorldTemperature_option4 = "熱",
    Sandbox_WorldTemperature_option5 = "非常熱",
    Sandbox_WorldTemperature_tooltip = "控制全域氣溫. ",
    Sandbox_XpMultiplier = "經驗倍率",
    Sandbox_XpMultiplier_tooltip = "依據此數字改變來自各種動作的基礎經驗值取得量. ",
    Sandbox_ZCognition = "感知",
    Sandbox_ZCognition_option1 = "巡路 + 使用門",
    Sandbox_ZCognition_option2 = "巡路",
    Sandbox_ZCognition_option3 = "基礎巡路",
    Sandbox_ZCognition_option4 = "隨機",
    Sandbox_ZCognition_tooltip = "控制殭屍智力. ",
    Sandbox_ZCrawlUnderVehicle = "爬行車輛下方",
    Sandbox_ZCrawlUnderVehicle_option1 = "只有爬行者",
    Sandbox_ZCrawlUnderVehicle_option2 = "非常稀有",
    Sandbox_ZCrawlUnderVehicle_option3 = "稀有",
    Sandbox_ZCrawlUnderVehicle_option4 = "偶爾",
    Sandbox_ZCrawlUnderVehicle_option5 = "頻繁",
    Sandbox_ZCrawlUnderVehicle_option6 = "非常頻繁",
    Sandbox_ZCrawlUnderVehicle_option7 = "總是",
    Sandbox_ZCrawlUnderVehicle_tooltip = "控制哪些殭屍可以爬到車輛下方. ",
    Sandbox_ZDecomposition = "腐爛程度",
    Sandbox_ZDecomposition_option1 = "緩慢 + 衰弱",
    Sandbox_ZDecomposition_option2 = "緩慢",
    Sandbox_ZDecomposition_option3 = "衰弱",
    Sandbox_ZDecomposition_option4 = "無影響",
    Sandbox_ZDecomposition_tooltip = "控制隨著時間腐敗的效果. ",
    Sandbox_ZHearing = "聽覺",
    Sandbox_ZHearing_option1 = "敏銳",
    Sandbox_ZHearing_option2 = "正常",
    Sandbox_ZHearing_option3 = "差",
    Sandbox_ZHearing_tooltip = "控制殭屍的聽覺半徑. ",
    Sandbox_ZInfectionMortality = "感染致命",
    Sandbox_ZInfectionMortality_option1 = "立即",
    Sandbox_ZInfectionMortality_option2 = "0-30 秒",
    Sandbox_ZInfectionMortality_option3 = "0-1 分鐘",
    Sandbox_ZInfectionMortality_option4 = "0-12 小時",
    Sandbox_ZInfectionMortality_option5 = "2-3 天",
    Sandbox_ZInfectionMortality_option6 = "1-2 星期",
    Sandbox_ZInfectionMortality_option7 = "關閉",
    Sandbox_ZInfectionMortality_tooltip = "控制感染發生作用的速度. ",
    Sandbox_ZMemory = "記憶",
    Sandbox_ZMemory_option1 = "長",
    Sandbox_ZMemory_option2 = "正常",
    Sandbox_ZMemory_option3 = "短",
    Sandbox_ZMemory_option4 = "無",
    Sandbox_ZMemory_tooltip = "控制殭屍看見或聽見玩家後記憶的時間長度. ",
    Sandbox_ZReanimateTime = "復活時間",
    Sandbox_ZReanimateTime_option1 = "立即",
    Sandbox_ZReanimateTime_option2 = "0-30 秒",
    Sandbox_ZReanimateTime_option3 = "0-1 分鐘",
    Sandbox_ZReanimateTime_option4 = "0-12 小時",
    Sandbox_ZReanimateTime_option5 = "2-3 天",
    Sandbox_ZReanimateTime_option6 = "1-2 星期",
    Sandbox_ZReanimateTime_tooltip = "控制屍體復活成殭屍的速度. ",
    Sandbox_ZSight = "視覺",
    Sandbox_ZSight_option1 = "鷹眼",
    Sandbox_ZSight_option2 = "正常",
    Sandbox_ZSight_option3 = "差",
    Sandbox_ZSight_tooltip = "控制殭屍的視覺半徑. ",
    Sandbox_ZSpeed = "速度",
    Sandbox_ZSpeed_option1 = "衝刺者",
    Sandbox_ZSpeed_option2 = "快速蹣跚者",
    Sandbox_ZSpeed_option3 = "蹣跚者",
    Sandbox_ZSpeed_option4 = "隨機",
    Sandbox_ZSpeed_tooltip = "控制殭屍移動速率. ",
    Sandbox_ZStrength = "力量",
    Sandbox_ZStrength_option1 = "超人",
    Sandbox_ZStrength_option2 = "正常",
    Sandbox_ZStrength_option3 = "虛弱",
    Sandbox_ZStrength_option4 = "隨機",
    Sandbox_ZStrength_tooltip = "控制殭屍每次攻擊所造成的傷害. ",
    Sandbox_ZToughness = "韌性",
    Sandbox_ZToughness_option1 = "堅韌",
    Sandbox_ZToughness_option2 = "普通",
    Sandbox_ZToughness_option3 = "脆弱",
    Sandbox_ZToughness_option4 = "隨機",
    Sandbox_ZToughness_tooltip = "控制殺死殭屍的困難度. ",
    Sandbox_ZTransmission = "傳染性",
    Sandbox_ZTransmission_option1 = "血液 + 唾液",
    Sandbox_ZTransmission_option2 = "僅限唾液",
    Sandbox_ZTransmission_option3 = "所有人都已感染",
    Sandbox_ZTransmission_option4 = "無",
    Sandbox_ZTransmission_tooltip = "控制殭屍病毒傳播的方式. ",
    Sandbox_ZombieAdvanced = "進階殭屍選項",
    Sandbox_ZombieAttractionMultiplier = "殭屍吸引倍數",
    Sandbox_ZombieAttractionMultiplier_tooltip = "使用此選項加倍或降低引擎聲響. ",
    Sandbox_ZombieCount = "殭屍量",
    Sandbox_ZombieCount_option1 = "瘋狂",
    Sandbox_ZombieCount_option2 = "非常高",
    Sandbox_ZombieCount_option3 = "高",
    Sandbox_ZombieCount_option4 = "普通",
    Sandbox_ZombieCount_option5 = "低",
    Sandbox_ZombieCount_option6 = "無",
    Sandbox_ZombieCount_tooltip = "修改將設定\人口倍數\進階選項. ",
    Sandbox_ZombieDistribution = "殭屍分配",
    Sandbox_ZombieDistribution_option1 = "聚集市區",
    Sandbox_ZombieDistribution_option2 = "平均分佈",
    Sandbox_ZombieLore = "殭屍故事",
    Sandbox_ZombieOptions = "殭屍選項",
    Sandbox_ZombieRespawn = "殭屍重生間隔時間",
    Sandbox_ZombieRespawnPercent = "殭屍重生數量",
    Sandbox_ZombieRespawnPercent_option1 = "10%",
    Sandbox_ZombieRespawnPercent_option10 = "100%",
    Sandbox_ZombieRespawnPercent_option2 = "20%",
    Sandbox_ZombieRespawnPercent_option3 = "30%",
    Sandbox_ZombieRespawnPercent_option4 = "40%",
    Sandbox_ZombieRespawnPercent_option5 = "50%",
    Sandbox_ZombieRespawnPercent_option6 = "60%",
    Sandbox_ZombieRespawnPercent_option7 = "70%",
    Sandbox_ZombieRespawnPercent_option8 = "80%",
    Sandbox_ZombieRespawnPercent_option9 = "90%",
    Sandbox_ZombieRespawnPercent_tooltip = "每次重生間隔的初始殭屍數百分比. ",
    Sandbox_ZombieRespawn_tooltip = "新殭屍被放入世界的頻率. ",
    Sandbox_ZombiesDragDown = "拉倒",
    Sandbox_ZombiesDragDown_tooltip = "啟用時, 當多數殭屍攻擊時可把你拉倒至地上食用. 取決於殭屍力量. ",
    Sandbox_ZombiesFenceLunge = "翻牆前撲",
    Sandbox_ZombiesFenceLunge_tooltip = "啟用時, 殭屍有機會在翻越你太靠近的圍牆後向前撲. ",
    Sandbox_ZoneStoryChance = "隨機區域故事機率",
}
