GameSound_CA = {
    GameSound_ButtonAdvanced = "Avanat",
    GameSound_ButtonReload = "Recarregar",
    GameSound_ButtonReload_tt = "Recarregar tots els arxius sounds.txt .",
    GameSound_VolumeControlTooltip = "Volum: %1%<br>Volum general: %2 %3%",

    /* These are the names of tabs in the ui. */
    /* The AUTO category is for GameSounds that aren't defined in sounds.txt. */
    GameSound_Category_AUTO = "AUTO",
    GameSound_Category_Item = "tem",
    GameSound_Category_Meta = "Meta",
    GameSound_Category_Music = "Msica",
    GameSound_Category_Object = "Objecte",
    GameSound_Category_Player = "Jugador",
    GameSound_Category_Vehicle = "Vehicle",
    GameSound_Category_World = "Mn",
    GameSound_Category_Zombie = "Zombi",

    /* You can provide translations for every GameSound if you want to, some might appear in the menu but not in this file */

/* Item */
    GameSound_AlarmClockRingingLoop = "Alarma de rellotge sonant",
    GameSound_WatchAlarmLoop = "Alarma de rellotge de polsera",
    GameSound_AssaultShot = "Tir de rifle d'assalt",
    GameSound_BatHit = "Colp amb bat de bisbol",
    GameSound_BladeHit = "Impacte amb arma de fulla",
    GameSound_BatSwing  = "Moviment de bat",
    GameSound_BatOnFloor = "Atac de bat en terra",
    GameSound_ChopDoor = "Tallar porta",
    GameSound_SledgehammerHitDoor = "Colp de maa contra porta",
    GameSound_ClothesRipping = "Esgarrar roba",
    GameSound_BlowTorch = "Soldador de prop",
    GameSound_Hammering = "Amartellar",
    GameSound_Sawing = "Serrar",
    GameSound_OpenBag = "Obrir bossa",
    GameSound_CloseBag = "Tancar bossa",
    GameSound_PutItemInBag = "Posar objecte en bossa",
    GameSound_Shoveling = "Excavar",
    GameSound_BreakMetalItem = "Trencar objecte de metall",
    GameSound_BreakWoodItem = "Trencar objecte de fusta",
    GameSound_CastFishingLine = "Llanar am",
    GameSound_BreakFishingLine = "Trencar fil de pesca",
    GameSound_FixingItemFailed = "Fallida en reparaci",
    GameSound_FixWithTape = "Reparar amb cinta adhesiva",
    GameSound_BigExplosion = "Explosi grossa",
    GameSound_SmallExplosion = "Explosi petita",
    GameSound_NoiseTrapExplosion = "Explosi de trampa snica",
    GameSound_LightbulbBurnedOut = "Bombeta acabada",
    GameSound_AddItemInRecipe = "Afegir objecte a recepta",
    GameSound_SliceBread = "Tallar pa",
    GameSound_SliceMeat = "Tallar carn",
    GameSound_ZombieImpact = "Colp de sombi",
    GameSound_Firearm9mmShot = "Tir d'arma 9mm",
    GameSound_FirearmVarmintShot = "Tir de MSR700",
    GameSound_FirearmHunterShot = "Tir de MSR788",
    GameSound_FirearmShotgun = "Tir d'escopeta",
    GameSound_FirearmShotgunSawnoff = "Tir de retallada",
    GameSound_BulletInRifle = "Ficar bala en rifle",
    GameSound_BulletOutVarmint = "Traure bala",
    GameSound_StormyRifleCock = "Prmer el gatell d'un rifle",
    GameSound_StormyRevolverInsertRound = "Inserir bala en revlver",
    GameSound_ShotgunPumpAction = "Bombeig d'escopeta",
    GameSound_StormyShotgunClick = "Escopeta descarregada",
    GameSound_StormyShotgunInsertRound = "Inserir bala d'escopeta",
    GameSound_ShotgunShellHitGround = "Cartutx cau a terra",
    GameSound_Stormy9mmClick = "9mm descarregada",
    GameSound_Stormy9mmClipEject = "Extracci de carregador de 9mm",
    GameSound_Stormy9mmRack = "Amartellar 9mm",
    GameSound_Stormy9mmClipLoad = "Crrega de carregador de 9mm",
    
/* Meta */ 
    GameSound_Helicopter = "Helicpter",
    GameSound_MetaAssaultRifle1 = "Meta Event - Tirs de rifle d'assalt",
    GameSound_MetaPistol1 = "Meta Event - Tirs de pistola 1",
    GameSound_MetaPistol2 = "Meta Event - Tirs de pistola 2",
    GameSound_MetaPistol3 = "Meta Event - Tirs de pistola 3",
    GameSound_MetaShotgun1 = "Meta Event - Escopeta",
    GameSound_MetaDogBark = "Meta Event - Gos lladrant",
    GameSound_MetaScream = "Meta Event - Crit",
    GameSound_MetaOwl = "Meta Event - Mussol",
    GameSound_MetaWolfHowl = "Meta Event - Llop udolant",
    GameSound_ChatDrawCard = "Roba carta",
    GameSound_ChatRollDice = "Tira dau",
        
/* Music */
    GameSound_AmbientMusic_BrassAmbient = "Ambient: Brass",
    GameSound_AmbientMusic_CreepyAmbient = "Ambient: Creepy",
    GameSound_AmbientMusic_IntenseAmbient = "Ambient: Intens",
    GameSound_AmbientMusic_PercussiveAmbient = "Ambient: Percussiu",
    GameSound_AmbientMusic_RhythmicAmbient = "Ambient: Rtmic",
    GameSound_AmbientMusic_VoiceAmbient = "Ambient: Veu",
    GameSound_AmbientMusic_ZombieAmbient = "Ambient: Zombi",

    GameSound_NewMusic_32 = "Official: 32",
    GameSound_NewMusic_33 = "Official: 33",
    GameSound_NewMusic_34 = "Official: 34",
    GameSound_NewMusic_35 = "Official: 35",
    GameSound_NewMusic_36 = "Official: 36",
    GameSound_NewMusic_Alone = "Official: Alone",
    GameSound_NewMusic_Ambient = "Official: Ambient",
    GameSound_NewMusic_AmbientGuitar = "Official: Ambient (Guitar)",
    GameSound_NewMusic_AmbientLow = "Official: Ambient (Low)",
    GameSound_NewMusic_AmbientPiano = "Official: Ambient (Piano)",
    GameSound_NewMusic_AmbientRaider = "Official: Ambient (Raider)",
    GameSound_NewMusic_Barricading = "Official: Barricading",
    GameSound_NewMusic_CalmBeforeTheStorm = "Official: Calm Before the Storm",
    GameSound_NewMusic_Chase = "Official: Chase",
    GameSound_NewMusic_DesperateEscape = "Official: Desperate Escape",
    GameSound_NewMusic_EchoesFromBefore = "Official: Echoes From Before",
    GameSound_NewMusic_Everythings_Gone = "Official: Everything's Gone",
    GameSound_NewMusic_FightOrFlight = "Official: Fight Or Flight",
    GameSound_NewMusic_FinallyCalm = "Official: Finally Calm",
    GameSound_NewMusic_GearUp = "Official: Gear Up",
    GameSound_NewMusic_GetReady = "Official: Get Ready",
    GameSound_NewMusic_GoItAlone = "Official: Go It Alone",
    GameSound_NewMusic_HoldingOutHope = "Official: Holding Out Hope",
    GameSound_NewMusic_Introduction = "Official: Introduction",
    GameSound_NewMusic_KeepMoving = "Official: Keep Moving",
    GameSound_NewMusic_LookingAround = "Official: Looking Around",
    GameSound_NewMusic_MainTheme = "Official: Main Theme",
    GameSound_NewMusic_MaybeNot = "Official: Maybe Not",
    GameSound_NewMusic_MaybeWeCanWinThis = "Official: Maybe We Can Win This",
    GameSound_NewMusic_MoreAreComing = "Official: More Are Coming",
    GameSound_NewMusic_Mourning = "Official: Mourning",
    GameSound_NewMusic_NoTime = "Official: No Time",
    GameSound_NewMusic_OnlyOneWay = "Official: Only One Way",
    GameSound_NewMusic_Overrun = "Official: Overrun",
    GameSound_NewMusic_PassingTime = "Official: Passing Time",
    GameSound_NewMusic_PatchUp = "Official: Patch Up",
    GameSound_NewMusic_PressOn = "Official: Press On",
    GameSound_NewMusic_Rest = "Official: Rest",
    GameSound_NewMusic_Run = "Official: Run",
    GameSound_NewMusic_SayingGoodbye = "Official: Saying Goodbye",
    GameSound_NewMusic_SlowSad = "Official: Slow Sad",
    GameSound_NewMusic_Sunrise = "Official: Sunrise",
    GameSound_NewMusic_Sunset = "Official: Sunset",
    GameSound_NewMusic_Surrounded = "Official: Surrounded",
    GameSound_NewMusic_TakeStock = "Official: Take Stock",
    GameSound_NewMusic_TheHorde = "Official: The Horde",
    GameSound_NewMusic_Death = "Official: Death",
    GameSound_NewMusic_TheInevitable = "Official: The Inevitable",
    GameSound_NewMusic_ThePlan = "Official: The Plan",
    GameSound_NewMusic_TheZombieThreat = "Official: The Zombie Threat",
    GameSound_NewMusic_TheyWereOnceHere = "Official: They Once Were Here",
    GameSound_NewMusic_TheyreClose = "Official: They're Close",
    GameSound_NewMusic_ThinkingOfThePast = "Official: Thinking of the Past",
    GameSound_NewMusic_TouchAndGo = "Official: Touch and Go",
    GameSound_NewMusic_Travelling = "Official: Travelling",
    GameSound_NewMusic_Tread_Carefully = "Official: Tread Carefully",
    GameSound_NewMusic_WWL_Solo = "Official: What Was Lost (Solo)",
    GameSound_NewMusic_Waiting = "Official: Waiting",
    GameSound_NewMusic_WhatWasLost = "Official: What Was Lost",
    GameSound_NewMusic_WhatWasLostActive = "Official: What Was Lost (Active)",
    GameSound_NewMusic_WhatWasLostActive2 = "Official: What Was Lost (Active 2)",
    GameSound_NewMusic_WhereIsEveryone = "Official: Where Is Everyone?",
    GameSound_NewMusic_WorkFast = "Official: Work Fast",
    GameSound_NewMusic_Working = "Official: Working",

    GameSound_OldMusic_alone = "EA: Alone",
    GameSound_OldMusic_ambient1 = "EA: Ambient 1",
    GameSound_OldMusic_ambient2 = "EA: Ambient 2",
    GameSound_OldMusic_guitar = "EA: Ambient (Guitar)",
    GameSound_OldMusic_low = "EA: Ambient (Low)",
    GameSound_OldMusic_long_ambient = "EA: Ambient (Long)",
    GameSound_OldMusic_piano = "EA: Ambient (Piano)",
    GameSound_OldMusic_raider = "EA: Ambient (Raider)",
    GameSound_OldMusic_barricading = "EA: Barricading",
    GameSound_OldMusic_chase = "EA: Chase",
    GameSound_OldMusic_desperate_escape = "EA: Desperate Escape",
    GameSound_OldMusic_fight_or_flight = "EA: Fight Or Flight",
    GameSound_OldMusic_maybe_not = "EA: Maybe Not",
    GameSound_OldMusic_maybe_we_can_win_this = "EA: Maybe We Can Win This",
    GameSound_OldMusic_preface = "EA: Preface",
    GameSound_OldMusic_PZ = "EA: PZ",
    GameSound_OldMusic_run = "EA: Run",
    GameSound_OldMusic_saying_goodbye = "EA: Saying Goodbye",
    GameSound_OldMusic_the_horde = "EA: The Horde",
    GameSound_OldMusic_the_inevitable = "EA: The Inevitable",
    GameSound_OldMusic_theme2 = "EA: Theme 2",
    GameSound_OldMusic_they_were_once_here = "EA: They Were Once Here",
    GameSound_OldMusic_the_zombie_threat = "EA: The Zombie Threat",
    GameSound_OldMusic_tunedeath = "EA: Tune Death",
    GameSound_OldMusic_what_was_lost = "EA: What Was Lost",
    GameSound_OldMusic_where_is_everyone = "EA: Where Is Everyone",
    GameSound_OldMusic_wwl_active = "EA: What Was Lost (Active)",
    GameSound_OldMusic_wwl_tense = "EA: What Was Lost (Tense)",
    GameSound_OldMusic_work_fast = "EA: Work Fast",


/* Object */
    GameSound_BirdInTree = "Bird in Tree",
    GameSound_BreakObject = "Break Object",
    GameSound_HitBarricadeMetal = "Hit Metal Barricade",
    GameSound_HitBarricadePlank = "Hit Wooden Barricade",
    GameSound_BeginRemoveBarricadeMetal = "Begin Remove Metal Barricade",
    GameSound_BeginRemoveBarricadePlank = "Begin Remove Wooden Barricade",
    GameSound_RemoveBarricadeMetal = "Remove Metal Barricade",
    GameSound_RemoveBarricadePlank = "Remove Wooden Barricade",
    GameSound_BreakBarricadePlank = "Break Wooden Barricade",
    GameSound_BreakBarricadeMetal = "Break Metal Barricade",
    GameSound_Bushes = "Bushes",
    GameSound_ClothingDryerRunning = "Clothing Dryer - Running ",
    GameSound_ClothingWasherRunning = "Clothing Washer - Running",
    GameSound_ClothingDryerFinished = "Clothing Dryer - Finished",
    GameSound_ClothingWasherFinished = "Clothing Washer - Finished",
    GameSound_OpenDoor = "Open Door",
    GameSound_CloseDoor = "Close Door",
    GameSound_BreakDoor = "Break Door",
    GameSound_DoorIsLocked = "Door Is Locked",
    GameSound_DoorIsBlocked = "Door Is Blocked",
    GameSound_LockDoor = "Lock Door",
    GameSound_UnlockDoor = "Unlock Door",
    GameSound_WoodDoorCreaks = "Wooden Door Creak",
    GameSound_ChopTree = "Chop Tree",
    GameSound_FallingTree = "Falling Tree",
    GameSound_RemovePlant = "Remove Plant",
    GameSound_Fire = "Fire",
    GameSound_FridgeHum = "Fridge Hum ",
    GameSound_GeneratorFailedToStart = "Generator Failed to Start",
    GameSound_GeneratorStarting = "Generator Starting",
    GameSound_GeneratorStopping = "Generator Stopping",
    GameSound_GeneratorLoop = "Generator Loop",
    GameSound_HitObjectWithSledgehammer = "Hit Object with Sledgehammer",
    GameSound_MicrowaveRunning  = "Microwave Running",
    GameSound_MicrowaveCookingMetal = "Microwave Cooking Metal",
    GameSound_MicrowaveTimerExpired = "Microwave Timer Expired",
    GameSound_ToggleStove = "Toggle Stove",
    GameSound_StoveTimerExpired = "Stove Timer Expired",
    GameSound_LightSwitch = "Light Switch",
    GameSound_RadioButton = "Radio Button",
    GameSound_RadioStatic = "Radio Static",
    GameSound_RadioTalk = "Radio Talk",
    GameSound_RadioZap = "Radio Zap",
    GameSound_TelevisionTestBeep = "Television Test Beep",
    GameSound_TelevisionZap = "Television Zap",
    GameSound_RotateObject = "Rotate Object",
    GameSound_BurnedObjectExploded = "Burned Object Exploded",
    GameSound_BirdInWoodTrap = "Bird in Wooden Trap",
    GameSound_AnimalInMetalTrap = "Animal in Metal Trap",
    GameSound_AnimalInWoodTrap = "Animal in Wood Trap",
    GameSound_TrapTimerLoop = "Trap Timer",
    GameSound_TrapTimerExpired = "Trap Timer Expired",
    GameSound_WaterDrip = "Water Drip",
    GameSound_RemoveBrokenGlass = "Remove Broken Glass",
    GameSound_OpenWindow = "Open Window",
    GameSound_CloseWindow = "Close Window",
    GameSound_SmashWindow = "Smash Window",
    GameSound_WindowIsLocked = "Window Locked",
    GameSound_BreakLockOnWindow = "Break Window Lock",
    GameSound_WalkOnBrokenGlass = "Walk on Broken Glass",
    GameSound_WindowRattle = "Window Rattle",
    GameSound_WindowWind = "Window Wind",
    
    
/* Player */
    GameSound_GetWater = "Get Water",
    GameSound_GetWaterFromTap = "GetWater from Tap",
    GameSound_GainExperienceLevel = "Level Up",
    GameSound_DrinkingFromBottle = "Drinking from Bottle",
    GameSound_DrinkingFromTap = "Drinking from Tap",
    GameSound_Eating = "Eating",
    GameSound_Swallowing = "Swallowing",
    GameSound_HeartBeat = "Heartbeat", 
    GameSound_FemaleHeavyBreath = "Heavy Breathing - Female",
    GameSound_MaleHeavyBreath = "Heavy Breathing - Male", 
    GameSound_FemaleHeavyBreathPanic = "Heavy Breathing Panic - Female",
    GameSound_MaleHeavyBreathPanic = "Heavy Breathing Panic - Male",
    GameSound_PlayerDied = "Player Died",
    GameSound_FemaleEaten1 = "Female Eaten 1",
    GameSound_FemaleEaten2 = "Female Eaten 2",
    GameSound_FemaleEaten3 = "Female Eaten 3",
    GameSound_FemaleEaten4 = "Female Eaten 4",
    GameSound_FemaleEaten5 = "Female Eaten 5",
    GameSound_FemaleEaten6 = "Female Eaten 6",
    GameSound_MaleEaten1 = "Male Eaten 1",
    GameSound_MaleEaten2 = "Male Eaten 2",
    GameSound_MaleEaten3 = "Male Eaten 3",
    GameSound_MaleEaten4 = "Male Eaten 4",
    GameSound_MaleEaten5 = "Male Eaten 5",
    GameSound_MaleEaten6 = "Male Eaten 6",
    GameSound_FemaleBeingEatenDeath = "Female Being Eaten - Death",
    GameSound_MaleBeingEatenDeath = "Male Being Eaten - Death",
    GameSound_HumanFootstepGrass = "Footstep (Grass)",
    GameSound_HumanFootstepWood = "Footstep (Wood)",
    GameSound_HumanFootstepConcrete = "Footstep (Concrete)",
    GameSound_HumanFootstepUpstairs = "Footstep (Upstairs)",
    GameSound_HumanFootstepFloorCreaking = "Floor Creaking",
    GameSound_HumanFootstepsCombined = "Human Footsteps Combined",
    GameSound_HumanFootstepsCombinedBarefoot = "Human Footsteps Combined Barefoot",


/* Vehicle */
    GameSound_VehicleStarted = "Engine Started",
    GameSound_VehicleDoorClose = "Vehicle Door Closing",
    GameSound_VehicleDoorOpen = "Vehicle Door Open",
    GameSound_LockVehicleDoor = "Vehicle Door Lock",
    GameSound_UnlockVehicleDoor = "Vehicle Door Unlock",
    GameSound_VehicleDoorIsLocked = "Vehicle Door Is Locked",
    GameSound_VehicleHoodClose = "Vehicle Hood Close",
    GameSound_VehicleHoodOpen = "Vehicle Hood Open",
    GameSound_VehicleTrunkClose = "Vehicle Trunk Close",
    GameSound_VehicleTrunkOpen = "Vehicle Trunk Open",
    GameSound_FirebirdVehicleEngine1 = "Sports Vehicle Engine 1",
    GameSound_FirebirdVehicleEngine2 = "Sports Vehicle Engine 2",
    GameSound_FirebirdVehicleEngine3 = "Sports Vehicle Engine 3",
    GameSound_FirebirdVehicleEngine4 = "Sports Vehicle Engine 4",
    GameSound_GenericVehicleEngine1 = "Generic Vehicle Engine 1",
    GameSound_GenericVehicleEngine2 = "Generic Vehicle Engine 2",
    GameSound_GenericVehicleEngine3 = "Generic Vehicle Engine 3",
    GameSound_GenericVehicleEngine4 = "Generic Vehicle Engine 4",
    GameSound_JeepVehicleEngine1 = "SUV Vehicle Engine 1",
    GameSound_JeepVehicleEngine2 = "SUV Vehicle Engine 2",
    GameSound_JeepVehicleEngine3 = "SUV Vehicle Engine 3",
    GameSound_JeepVehicleEngine4 = "SUV Vehicle Engine 4",
    GameSound_VanVehicleEngine1 = "Van Vehicle Engine 1",
    GameSound_VanVehicleEngine2 = "Van Vehicle Engine 2",
    GameSound_VehicleBackUpBeeper = "Vehicle Backing Up Beep",
    GameSound_VehicleFailingToStart = "Vehicle Failing to Start",
    GameSound_VehicleHorn = "Vehicle Horn",
    GameSound_VehicleHorn1 = "Vehicle Horn 1",
    GameSound_VehicleHorn2 = "Vehicle Horn 2",
    GameSound_VehicleRunningOutOfGas = "Vehicle Running out of Gas",
    GameSound_VehicleSirenAlarm = "Vehicle Siren Alarm",
    GameSound_VehicleSirenYelp = "Vehicle Siren Yelp",
    GameSound_VehicleSirenWall = "Vehicle Siren Wail ",
    GameSound_VehicleSkid = "Vehicle Skid",
    GameSound_EngineStarted = "Engine Started",
    GameSound_VehicleTireExplode = "Vehicle Tire Explode",
    GameSound_VehicleTurnedOff = "Vehicle Turned Off",
    GameSound_VehicleHotwireFail = "Vehicle Hotwire Fail",
    GameSound_VehicleCrash = "Vehicle Crash",
    GameSound_VehicleCrash1 = "Vehicle Crash 2",
    GameSound_VehicleCrash2 = "Vehicle Crash 3",
    GameSound_VehicleHitCharacter = "Vehicle Hit Character",
    GameSound_VehicleHitObject = "Vehicle Hit Object",
    GameSound_VehicleRunOverBody = "Vehicle Run over Body",
    GameSound_HitVehiclePartWithWeapon = "Hit Vehicle Part with Weapon",
    GameSound_HitVehicleWindowWithWeapon = "Hit Vehicle Window with Weapon",
    GameSound_VehicleScrapePastPlant = "Vehicle Scrape Past Plant",
    
    
/* World */
    GameSound_HouseAlarm = "House Alarm",
    GameSound_Thunder = "Thunder",
    GameSound_RumbleThunder = "Rumble Thunder",
    GameSound_AmbientInsideWind = "Ambient: Wind - Inside",
    GameSound_AmbientInsideWindRain = "Ambient: Wind and Rain - Inside",
    GameSound_AmbientRain = "Ambient: Rain",
    GameSound_AmbientOutsideCricketsNight = "Ambient: Crickets at Night - Outside",
    GameSound_AmbientOutsideBirdsDay = "Ambient: Birds by Day - Outside",
    GameSound_AmbientOutsideWindyDay = "Ambient: Windy Day - Outside",
    GameSound_AmbientOutsideWindyNight = "Ambient: Windy Night - Outside",
    GameSound_CorpseFlies = "Corpse Flies",
    GameSound_LureHitWater = "Lure Hits Water",
    GameSound_CatchFish = "Catch Fish",
    GameSound_CatchTrashWithRod = "Catch Trash with Rod",
    GameSound_StrikeWithFishingSpear = "Strike with Fishing Spear",
    GameSound_CheckFishingNet = "Check Fishing Net",
    
    
/* Zombie */
    GameSound_FemaleZombieCombined = "Female Zombie Combined",
    GameSound_MaleZombieCombined = "Male Zombie Combined",
    GameSound_FemaleZombieAttack = "Female Zombie Attack",
    GameSound_MaleZombieAttack = "Male Zombie Attack",
    GameSound_FemaleZombieDeath = "Female Zombie Death",
    GameSound_MaleZombieDeath = "Male Zombie Death",
    GameSound_FemaleZombieHurt = "Female Zombie Hurt",
    GameSound_MaleZombieHurt = "Male Zombie Hurt",
    GameSound_FemaleZombieIdle = "Female Zombie Idle",
    GameSound_MaleZombieIdle = "Male Zombie Idle",
    GameSound_FemaleZombieReanimate = "Female Zombie Reanimate",
    GameSound_MaleZombieReanimate = "Male Zombie Reanimate",
    GameSound_ZombieBite = "Zombie Bite",
    GameSound_ZombieScratch = "Zombie Scratch",
    GameSound_FemaleZombieEating = "Female Zombie Eating",
    GameSound_MaleZombieEating = "Male Zombie Eating",
    GameSound_HeadSmash = "Head Smash",
    GameSound_HeadStab = "Head Stab",
    GameSound_ZombieThumpGeneric = "Zombie Thump Generic",
    GameSound_ZombieThumpMetal = "Zombie Thump Metal",
    GameSound_ZombieThumpVehicle = "Zombie Thump Vehicle",
    GameSound_ZombieThumpWindow = "Zombie Thump Window",
    GameSound_ZombieFootstepGrass = "Zombie Footstep Grass",
    GameSound_ZombieFootstepWood = "Zombie Footstep Wood",
    GameSound_ZombieFootstepConcrete = "Zombie Footstep Concrete",
    GameSound_ZombieFootstepUpstairs = "Zombie Footstep Upstairs",
    GameSound_ZombieFootstepsCombined = "Zombie Footsteps Combined",
    GameSound_ZombieSurprisedPlayer = "Zombie Surprised Player",
    GameSound_TutorialZombie = "TutorialZombie",

}
