return { VERSION = 4, Zombies = 5, Distribution = 1, DayLength = 3, StartYear = 1, StartMonth = 7, StartDay = 9, StartTime = 2, WaterShut = 8, ElecShut = 8, WaterShutModifier = 600, ElecShutModifier = 600, FoodLoot = 5, CannedFoodLoot = 5, LiteratureLoot = 5, SurvivalGearsLoot = 5, MedicalLoot = 5, WeaponLoot = 5, RangedWeaponLoot = 5, AmmoLoot = 5, MechanicsLoot = 5, OtherLoot = 5, Temperature = 3, Rain = 3, ErosionSpeed = 3, ErosionDays = 0, XpMultiplier = 2.0, ZombieAttractionMultiplier = 1.0, VehicleEasyUse = false, Farming = 2, CompostTime = 2, StatsDecrease = 3, NatureAbundance = 5, Alarm = 2, LockedHouses = 2, StarterKit = true, Nutrition = true, FoodRotSpeed = 4, FridgeFactor = 4, LootRespawn = 1, SeenHoursPreventLootRespawn = 0, WorldItemRemovalList = "Base.Vest,Base.Shirt,Base.Blouse,Base.Skirt,Base.Shoes,Base.Hat,Base.Glasses,Base.Maggots,Base.Maggots2", HoursForWorldItemRemoval = 24.0, ItemRemovalListBlacklistToggle = false, TimeSinceApo = 1, PlantResilience = 1, PlantAbundance = 5, EndRegen = 3, Helicopter = 2, MetaEvent = 2, SleepingEvent = 1, GeneratorSpawning = 3, GeneratorFuelConsumption = 1.0, SurvivorHouseChance = 3, VehicleStoryChance = 3, ZoneStoryChance = 3, AnnotatedMapChance = 4, CharacterFreePoints = 0, ConstructionBonusPoints = 3, NightDarkness = 3, InjurySeverity = 2, BoneFracture = true, HoursForCorpseRemoval = 216.0, DecayingCorpseHealthImpact = 3, BloodLevel = 3, ClothingDegradation = 3, FireSpread = true, DaysForRottenFoodRemoval = -1, AllowExteriorGenerator = true, MaxFogIntensity = 1, MaxRainFxIntensity = 1, EnableSnowOnGround = true, MultiHitZombies = false, RearVulnerability = 3, AttackBlockMovements = true, AllClothesUnlocked = false, CarSpawnRate = 5, ChanceHasGas = 3, InitialGas = 5, FuelStationGas = 7, CarGasConsumption = 1.0, LockedCar = 2, CarGeneralCondition = 4, CarDamageOnImpact = 3, DamageToPlayerFromHitByACar = 1, TrafficJam = true, CarAlarm = 2, PlayerDamageFromCrash = true, SirenShutoffHours = 0.0, RecentlySurvivorVehicles = 3, EnableVehicles = true, Map = { AllowMiniMap = false, AllowWorldMap = true, MapAllKnown = false, }, ZombieLore = { Speed = 3, Strength = 3, Toughness = 3, Transmission = 1, Mortality = 5, Reanimate = 3, Cognition = 2, CrawlUnderVehicle = 5, Memory = 3, Decomp = 1, Sight = 3, Hearing = 3, ThumpNoChasing = true, ThumpOnConstruction = true, ActiveOnly = 1, TriggerHouseAlarm = false, ZombiesDragDown = true, ZombiesFenceLunge = true, }, ZombieConfig = { PopulationMultiplier = 0.5, PopulationStartMultiplier = 0.5, PopulationPeakMultiplier = 1.0, PopulationPeakDay = 50, RespawnHours = 240.0, RespawnUnseenHours = 16.0, RespawnMultiplier = 0.1, RedistributeHours = 12.0, FollowSoundDistance = 100, RallyGroupSize = 5, RallyTravelDistance = 5, RallyGroupSeparation = 15, RallyGroupRadius = 5, }, }