--*********************************************************** --** THE INDIE STONE ** --*********************************************************** ISCleanBloodCursor = ISBuildingObject:derive("ISCleanBloodCursor") function ISCleanBloodCursor:create(x, y, z, north, sprite) local square = getWorld():getCell():getGridSquare(x, y, z) ISWorldObjectContextMenu.doCleanBlood(self.character, square) end function ISCleanBloodCursor:isValid(square) return ISWorldObjectContextMenu.canCleanBlood(self.character, square) end function ISCleanBloodCursor:render(x, y, z, square) if not ISCleanBloodCursor.floorSprite then ISCleanBloodCursor.floorSprite = IsoSprite.new() ISCleanBloodCursor.floorSprite:LoadFramesNoDirPageSimple('media/ui/FloorTileCursor.png') end local r,g,b,a = 0.0,1.0,0.0,0.8 if self:isValid(square) == false then r = 1.0 g = 0.0 end ISCleanBloodCursor.floorSprite:RenderGhostTileColor(x, y, z, r, g, b, a) end function ISCleanBloodCursor:new(sprite, northSprite, character) local o = {} setmetatable(o, self) self.__index = self o:init() o:setSprite(sprite) o:setNorthSprite(northSprite) o.character = character o.player = character:getPlayerNum() o.noNeedHammer = true o.skipBuildAction = true return o end