--*********************************************************** --** THE INDIE STONE ** --*********************************************************** require "TimedActions/ISBaseTimedAction" ISStartVehicleEngine = ISBaseTimedAction:derive("ISStartVehicleEngine") function ISStartVehicleEngine:isValid() local vehicle = self.character:getVehicle() return vehicle ~= nil and -- vehicle:isEngineWorking() and vehicle:isDriver(self.character) and not vehicle:isEngineRunning() and not vehicle:isEngineStarted() end function ISStartVehicleEngine:update() self:forceComplete() end function ISStartVehicleEngine:start() end function ISStartVehicleEngine:stop() ISBaseTimedAction.stop(self) end function ISStartVehicleEngine:perform() local vehicle = self.character:getVehicle() local haveKey = false; if self.character:getInventory():haveThisKeyId(vehicle:getKeyId()) then haveKey = true; end sendClientCommand(self.character, 'vehicle', 'startEngine', {haveKey=haveKey}) -- needed to remove from queue / start next. ISBaseTimedAction.perform(self) end function ISStartVehicleEngine:new(character) local o = {} setmetatable(o, self) self.__index = self o.character = character o.maxTime = -1 return o end