--*********************************************************** --** THE INDIE STONE ** --*********************************************************** require "TimedActions/ISBaseTimedAction" ISInstallVehiclePart = ISBaseTimedAction:derive("ISInstallVehiclePart") function ISInstallVehiclePart:isValid() if ISVehicleMechanics.cheat then return true; end return self.vehicle:canInstallPart(self.character, self.part) and self.character:getInventory():contains(self.item); -- and -- self.vehicle:isInArea(self.part:getArea(), self.character) end function ISInstallVehiclePart:waitToStart() self.character:faceThisObject(self.vehicle) return self.character:shouldBeTurning() end function ISInstallVehiclePart:update() self.character:faceThisObject(self.vehicle) self.item:setJobDelta(self:getJobDelta()) self.character:setMetabolicTarget(Metabolics.MediumWork); end function ISInstallVehiclePart:start() self.item:setJobType(getText("IGUI_Install")) if self.part:getWheelIndex() ~= -1 or self.part:getId():contains("Brake") then self:setActionAnim("VehicleWorkOnTire") else self:setActionAnim("VehicleWorkOnMid") end -- self:setOverrideHandModels(nil, nil) end function ISInstallVehiclePart:stop() self.item:setJobDelta(0) ISBaseTimedAction.stop(self) end function ISInstallVehiclePart:perform() self.item:setJobDelta(0) -- self.character:addMechanicsItem(self.item:getID() .. self.vehicle:getMechanicalID() .. "1", getGameTime():getCalender():getTimeInMillis()); self.character:removeFromHands(self.item) self.character:getInventory():DoRemoveItem(self.item) local perksTable = VehicleUtils.getPerksTableForChr(self.part:getTable("install").skills, self.character) local args = { vehicle = self.vehicle:getId(), part = self.part:getId(), item = self.item, perks = perksTable, mechanicSkill = self.character:getPerkLevel(Perks.Mechanics) } sendClientCommand(self.character, 'vehicle', 'installPart', args) local pdata = getPlayerData(self.character:getPlayerNum()); if pdata ~= nil then pdata.playerInventory:refreshBackpacks(); pdata.lootInventory:refreshBackpacks(); end -- needed to remove from queue / start next. ISBaseTimedAction.perform(self) end function ISInstallVehiclePart:new(character, part, item, time) local o = {} setmetatable(o, self) self.__index = self o.character = character o.vehicle = part:getVehicle() o.part = part o.item = item o.maxTime = time - (character:getPerkLevel(Perks.Mechanics) * (time/15)); if character:isTimedActionInstant() then o.maxTime = 1; end if ISVehicleMechanics.cheat then o.maxTime = 1; end o.jobType = getText("Tooltip_Vehicle_Installing", item:getDisplayName()); return o end