--*********************************************************** --** THE INDIE STONE ** --*********************************************************** require "TimedActions/ISBaseTimedAction" ISAddGasolineToVehicle = ISBaseTimedAction:derive("ISAddGasolineToVehicle") function ISAddGasolineToVehicle:isValid() -- return self.vehicle:isInArea(self.part:getArea(), self.character) return true; end function ISAddGasolineToVehicle:waitToStart() self.character:faceThisObject(self.vehicle) return self.character:shouldBeTurning() end function ISAddGasolineToVehicle:update() self.character:faceThisObject(self.vehicle) self.item:setJobDelta(self:getJobDelta()) self.item:setJobType(getText("ContextMenu_VehicleAddGas")) local litres = self.tankStart + (self.tankTarget - self.tankStart) * self:getJobDelta() litres = math.floor(litres) if litres ~= self.amountSent then local args = { vehicle = self.vehicle:getId(), part = self.part:getId(), amount = litres } sendClientCommand(self.character, 'vehicle', 'setContainerContentAmount', args) self.amountSent = litres end local litresTaken = litres - self.tankStart local usedDelta = self.itemStart - litresTaken / self.JerryCanLitres self.item:setUsedDelta(usedDelta) self.character:setMetabolicTarget(Metabolics.HeavyDomestic); end function ISAddGasolineToVehicle:start() -- adjust for units in container and Vehicles.JerryCanLitres local unitsPerCan = math.floor(1/self.item:getUseDelta()) self.JerryCanLitres = Vehicles.JerryCanLitres * (unitsPerCan/8) self.tankStart = self.part:getContainerContentAmount() self.itemStart = self.item:getUsedDelta() local add = self.part:getContainerCapacity() - self.tankStart local take = math.min(add, self.itemStart * self.JerryCanLitres) self.tankTarget = self.tankStart + take self.itemTarget = self.itemStart - take / self.JerryCanLitres self.amountSent = self.tankStart self.action:setTime(take * 50) self:setActionAnim("refuelgascan") self:setOverrideHandModels(self.item:getStaticModel(), nil) self.sound = self.character:playSound("VehicleAddFuelFromCanister") end function ISAddGasolineToVehicle:stop() self.character:stopOrTriggerSound(self.sound) self.item:setJobDelta(0) ISBaseTimedAction.stop(self) end function ISAddGasolineToVehicle:perform() self.character:stopOrTriggerSound(self.sound) self.item:setJobDelta(0) self.item:setUsedDelta(self.itemTarget) local args = { vehicle = self.vehicle:getId(), part = self.part:getId(), amount = self.tankTarget } sendClientCommand(self.character, 'vehicle', 'setContainerContentAmount', args) if self.item:getUsedDelta() <= 0 then self.item:Use() end -- print('add gasoline level=' .. self.part:getContainerContentAmount()) -- needed to remove from queue / start next. ISBaseTimedAction.perform(self) end function ISAddGasolineToVehicle:new(character, part, item, time) local o = {} setmetatable(o, self) self.__index = self o.character = character o.vehicle = part:getVehicle() o.part = part o.item = item o.maxTime = time return o end