Studio = {} Studio.Add = function() addChallenge(Studio); end Studio.AddPlayer = function(playerNum, playerObj) end function Studio.RemovePlayer(playerObj) end Studio.Init = function() end Studio.OnGameStart = function() end Studio.OnInitWorld = function() SandboxVars.Zombies = 3; -- SandboxVars.Distribution = 1; -- SandboxVars.DayLength = 3; -- SandboxVars.StartMonth = 7; SandboxVars.StartTime = 7; -- SandboxVars.WaterShutModifier = 7; -- SandboxVars.ElecShutModifier = 7; -- SandboxVars.FoodLoot = 4; -- SandboxVars.WeaponLoot = 4; -- SandboxVars.OtherLoot = 4; -- SandboxVars.Temperature = 3; -- SandboxVars.Rain = 3; -- SandboxVars.ErosionSpeed = 5 -- SandboxVars.XpMultiplier = "1.0"; -- SandboxVars.Farming = 3; -- SandboxVars.NatureAbundance = 5; -- SandboxVars.PlantResilience = 3; -- SandboxVars.PlantAbundance = 3; -- SandboxVars.Alarm = 3; -- SandboxVars.LockedHouses = 3; -- SandboxVars.FoodRotSpeed = 3; -- SandboxVars.FridgeFactor = 3; -- SandboxVars.LootRespawn = 1; -- SandboxVars.StatsDecrease = 3; -- SandboxVars.StarterKit = false; -- SandboxVars.TimeSinceApo = 1; -- SandboxVars.DecayingCorpseHealthImpact = 1 -- -- SandboxVars.ZombieConfig.PopulationMultiplier = 4.0 SandboxVars.MultiHitZombies = false; -- ---- Events.OnZombieUpdate.Add(Studio.OnZombieUpdate); -- Events.OnGameStart.Add(Studio.OnGameStart); -- -- Events.EveryHours.Add(Studio.EveryHours); -- Events.EveryDays.Add(Studio.EveryDays); -- Events.OnPlayerUpdate.Add(Studio.OnPlayerUpdate); SandboxVars.ZombieLore = { Speed = 1, Strength = 1, Toughness = 2, Transmission = 1, Mortality = 3, Reanimate = 3, Cognition = 2, Memory = 2, Decomp = 1, Sight = 2, Hearing = 2, ThumpNoChasing = 0, ActiveOnly = 3, -- ZombiesDragDown = false; } end Studio.Render = function() end Studio.OnNewGame = function() if getCore():getGameMode() == Studio.gameMode then getPlayer():getInventory():AddItem("Base.Torch"); end end Studio.id = "Studio"; Studio.image = "media/lua/client/LastStand/Studio.png"; Studio.world = "challengemaps/Studio"; Studio.gameMode = "Studio"; Studio.xcell = 1; Studio.ycell = 1; Studio.x = 183; Studio.y = 118; Studio.z = 0; Events.OnChallengeQuery.Add(Studio.Add) Events.OnNewGame.Add(Studio.OnNewGame)