--*********************************************************** --** THE INDIE STONE ** --** Author: turbotutone ** --*********************************************************** AStormIsComing = {} AStormIsComing.Add = function() addChallenge(AStormIsComing); end AStormIsComing.OnGameStart = function() --[[ local modal = ISModalRichText:new(getCore():getScreenWidth()/2 - 100, getCore():getScreenHeight()/2 - 50, 200, 100, getText("Challenge_AStormIsComingInfoBox"), false, nil, nil, 0); modal:initialise(); modal:addToUIManager(); if JoypadState.players[1] then JoypadState.players[1].focus = modal end --]] end AStormIsComing.OnInitSeasons = function(_season) _season:init( 25, --aprox miami florida 16, --min 30, --max 4, --amount of degrees temp can go lower or higher then mean _season:getSeasonLag(), _season:getHighNoon(), _season:getSeedA(), _season:getSeedB(), _season:getSeedC() ); end AStormIsComing.OnInitWorld = function() SandboxVars.Zombies = 1; SandboxVars.Distribution = 1; SandboxVars.DayLength = 3; SandboxVars.StartMonth = 7; SandboxVars.StartTime = 2; SandboxVars.WaterShutModifier = 7; SandboxVars.ElecShutModifier = 7; SandboxVars.FoodLoot = 1; SandboxVars.CannedFoodLoot = 1; SandboxVars.RangedWeaponLoot = 1; SandboxVars.AmmoLoot = 1; SandboxVars.SurvivalGearsLoot = 1; SandboxVars.MechanicsLoot = 1; SandboxVars.LiteratureLoot = 1; SandboxVars.MedicalLoot = 1; SandboxVars.WeaponLoot = 1; SandboxVars.OtherLoot = 1; SandboxVars.Temperature = 3; SandboxVars.Rain = 3; -- SandboxVars.erosion = 12 SandboxVars.ErosionSpeed = 1 SandboxVars.XpMultiplier = "1.0"; SandboxVars.Farming = 3; SandboxVars.NatureAbundance = 5; SandboxVars.PlantResilience = 3; SandboxVars.PlantAbundance = 3; SandboxVars.Alarm = 3; SandboxVars.LockedHouses = 5; SandboxVars.FoodRotSpeed = 3; SandboxVars.FridgeFactor = 3; SandboxVars.LootRespawn = 1; SandboxVars.StatsDecrease = 3; SandboxVars.StarterKit = false; SandboxVars.TimeSinceApo = 1; SandboxVars.MultiHitZombies = false; SandboxVars.ZombieConfig.PopulationMultiplier = 4.0 Events.OnGameStart.Add(AStormIsComing.OnGameStart); --Events.EveryDays.Add(AStormIsComing.EveryDays); Events.EveryTenMinutes.Add(AStormIsComing.EveryTenMinutes); Events.OnInitSeasons.Add(AStormIsComing.OnInitSeasons); end AStormIsComing.EveryTenMinutes = function() getClimateManager():triggerCustomWeather(0.95, true); end AStormIsComing.RemovePlayer = function(p) end AStormIsComing.AddPlayer = function(playerNum, playerObj) end AStormIsComing.Render = function() end AStormIsComing.id = "AStormIsComing"; AStormIsComing.image = "media/lua/client/LastStand/AStormIsComing.png"; AStormIsComing.gameMode = "A Storm is Coming"; AStormIsComing.world = "Muldraugh, KY"; AStormIsComing.xcell = 36; AStormIsComing.ycell = 31; AStormIsComing.x = 21; AStormIsComing.y = 111; AStormIsComing.z = 0; AStormIsComing.spawns = { {xcell=11+25, ycell=9+25, x=62, y=47}, -- Medium house2 {xcell=11+25, ycell=8+25, x=116, y=232}, -- little house2 {xcell=11+25, ycell=8+25, x=3, y=173}, -- little house2 {xcell=11+25, ycell=8+25, x=118, y=229}, -- little house2 {xcell=11+25, ycell=6+25, x=142, y=72}, {xcell=11+25, ycell=6+25, x=151, y=190}, } AStormIsComing.hourOfDay = 7; Events.OnChallengeQuery.Add(AStormIsComing.Add)