if debugScenarios == nil then debugScenarios = {} end debugScenarios.WeaponScenario = { name = "Whole Lotta Weapon", -- forceLaunch = true, -- use this to force the launch of THIS scenario right after main menu was loaded, save more clicks! Don't do multiple scenarii with this options -- startLoc = {x=13538, y=5759, z=0 }, -- Mall -- startLoc = {x=10145, y=12763, z=0 }, -- lighting test -- startLoc = {x=3645, y=8564, z=0 }, -- Roadtrip start -- startLoc = {x=10645, y=10437, z=0 }, -- Police station -- startLoc = {x=13926, y=5877, z=0 }, -- Mall bookstore -- startLoc = {x=10862, y=10290, z=0 }, -- Mul -- startLoc = {x=10580,y=11193,z=0}, -- car crash -- startLoc = {x=11515, y=8830, z=0 }, -- DIxie gas station -- startLoc = {x=10657, y=10625, z=0 }, -- Muldraugh gas station -- startLoc = {x=5796, y=5384, z=0 }, -- Junkyard -- startLoc = {x=10835, y=10144, z=0 }, -- middle of muldraugh -- startLoc = {x=6476, y=5263, z=0 }, -- pharma -- startLoc = {x=10631, y=9750, z=0 }, -- fossoil -- startLoc = {x=5438, y=5886, z=0 }, -- gas2go -- startLoc = {x=10181, y=12783, z=0 }, -- laundromat -- startLoc = {x=8128, y=11729, z=1 }, -- fire dept lvl 1 startLoc = {x=11778, y=6749, z=0 }, -- other setSandbox = function() -- SandboxVars.VehicleEasyUse = true; -- SandboxVars.ChanceHasGas = 1;* -- SandboxVars.InitialGas = 2; SandboxVars.Zombies = 1; -- SandboxVars.Distribution = 1; -- SandboxVars.DayLength = 3; -- SandboxVars.StartMonth = 12; -- SandboxVars.WaterShutModifier = -1; -- SandboxVars.ElecShutModifier = -1; -- SandboxVars.StartTime = 2; -- SandboxVars.TimeSinceApo = 7; -- SandboxVars.CarSpawnRate = 2; -- SandboxVars.LockedCar = 1; -- SandboxVars.CarAlarm = 1; -- SandboxVars.ChanceHasGas = 1; -- SandboxVars.InitialGas = 2; -- SandboxVars.CarGeneralCondition = 1; -- SandboxVars.RecentlySurvivorVehicles = 1; -- SandboxVars.Zombies = 1; -- SandboxVars.AllowExteriorGenerator = true; -- SandboxVars.FoodLoot = 1; -- SandboxVars.WeaponLoot = 1; -- SandboxVars.OtherLoot = 1; SandboxVars.ZombieLore = { Speed = 2, Strength = 2, Toughness = 2, Transmission = 1, Mortality = 5, Reanimate = 3, Cognition = 3, Memory = 2, Decomp = 1, Sight = 2, Hearing = 2, } -- SandboxVars.Temperature = 3; -- SandboxVars.Rain = 3; -- -- SandboxVars.erosion = 12 -- SandboxVars.ErosionSpeed = 1 -- SandboxVars.XpMultiplier = "1.0"; -- SandboxVars.Farming = 3;z -- SandboxVars.NatureAbundance = 5; -- SandboxVars.PlantResilience = 3; -- SandboxVars.PlantAbundance = 3; -- SandboxVars.Alarm = 3; -- SandboxVars.LockedHouses = 3; -- SandboxVars.FoodRotSpeed = 3; -- SandboxVars.FridgeFactor = 3; -- SandboxVars.ZombiesRespawn = 2; -- SandboxVars.LootRespawn = 1; -- SandboxVars.StatsDecrease = 3; -- SandboxVars.StarterKit = false; -- SandboxVars.TimeSinceApo = 13; -- -- end, onStart = function() -- one handed getPlayer():getInventory():AddItem("Base.ChairLeg"); getPlayer():getInventory():AddItem("Base.ClumbHammer"); getPlayer():getInventory():AddItem("Base.FlintKnife"); getPlayer():getInventory():AddItem("Base.IcePick"); getPlayer():getInventory():AddItem("Base.LetterOpener"); getPlayer():getInventory():AddItem("Base.Scissors"); getPlayer():getInventory():AddItem("Base.HandAxe"); getPlayer():getInventory():AddItem("Base.HandFork"); getPlayer():getInventory():AddItem("Base.HandScythe"); getPlayer():getInventory():AddItem("Base.Machete"); getPlayer():getInventory():AddItem("Base.PipeWrench"); getPlayer():getInventory():AddItem("Base.Saxophone"); getPlayer():getInventory():AddItem("Base.Scalpel"); getPlayer():getInventory():AddItem("Base.Wrench"); getPlayer():getInventory():AddItem("Base.BallPeenHammer"); getPlayer():getInventory():AddItem("Base.Drumstick"); getPlayer():getInventory():AddItem("Base.BadmintonRacket"); getPlayer():getInventory():AddItem("Base.Violin"); getPlayer():getInventory():AddItem("Base.Trumpet"); getPlayer():getInventory():AddItem("Base.Banjo"); getPlayer():getInventory():AddItem("Base.PickAxeHandleSpiked"); getPlayer():getInventory():AddItem("Base.PickAxeHandle"); getPlayer():getInventory():AddItem("Base.Plunger"); getPlayer():getInventory():AddItem("Base.Flute"); getPlayer():getInventory():AddItem("Base.TennisRacket"); getPlayer():getInventory():AddItem("Base.LeadPipe"); -- two handed getPlayer():getInventory():AddItem("Base.ChairLeg"); getPlayer():getInventory():AddItem("Base.Broom"); getPlayer():getInventory():AddItem("Base.CanoePadel"); getPlayer():getInventory():AddItem("Base.CanoePadelX2"); getPlayer():getInventory():AddItem("Base.GuitarAcoustic"); getPlayer():getInventory():AddItem("Base.GuitarElectricBassRed"); getPlayer():getInventory():AddItem("Base.GuitarElectricBassBlue"); getPlayer():getInventory():AddItem("Base.GuitarElectricBassBlack"); getPlayer():getInventory():AddItem("Base.GuitarElectricRed"); getPlayer():getInventory():AddItem("Base.GuitarElectricBlue"); getPlayer():getInventory():AddItem("Base.GuitarElectricBlack"); getPlayer():getInventory():AddItem("Base.LaCrosseStick"); getPlayer():getInventory():AddItem("Base.IceHockeyStick"); getPlayer():getInventory():AddItem("Base.HockeyStick"); getPlayer():getInventory():AddItem("Base.PickAxe"); getPlayer():getInventory():AddItem("Base.Shovel"); getPlayer():getInventory():AddItem("Base.Shovel2"); getPlayer():getInventory():AddItem("Base.Sledgehammer2"); getPlayer():getInventory():AddItem("Base.SnowShovel"); getPlayer():getInventory():AddItem("Base.WoodAxe"); getPlayer():getInventory():AddItem("Base.Rake"); getPlayer():getInventory():AddItem("Base.LeafRake"); -- Spear getPlayer():getInventory():AddItem("Base.GardenFork"); getPlayer():getInventory():AddItem("Base.SpearBreadKnife"); getPlayer():getInventory():AddItem("Base.SpearKnife"); getPlayer():getInventory():AddItem("Base.SpearCrafted"); getPlayer():getInventory():AddItem("Base.SpearFork"); getPlayer():getInventory():AddItem("Base.SpearHandFork"); getPlayer():getInventory():AddItem("Base.SpearHuntingKnife"); getPlayer():getInventory():AddItem("Base.SpearLetterOpener"); getPlayer():getInventory():AddItem("Base.SpearMachete"); getPlayer():getInventory():AddItem("Base.SpearScalpel"); getPlayer():getInventory():AddItem("Base.SpearScissors"); getPlayer():getInventory():AddItem("Base.SpearScrewdriver"); getPlayer():getInventory():AddItem("Base.SpearSpoon"); end }