if debugScenarios == nil then debugScenarios = {} end debugScenarios.Water = { name = "Water", startLoc = {x=10722,y=9263,z=0}, -- water1 -- startLoc = {x=12287,y=6756,z=0}, -- water2 setSandbox = function() SandboxVars.VehicleEasyUse = true; -- SandboxVars.ChanceHasGas = 1;* -- SandboxVars.InitialGas = 2; SandboxVars.Zombies = 1; -- SandboxVars.Distribution = 1; -- SandboxVars.DayLength = 3; -- SandboxVars.StartMonth = 12; -- SandboxVars.WaterShutModifier = -1; -- SandboxVars.ElecShutModifier = -1; -- SandboxVars.StartTime = 2; -- SandboxVars.TimeSinceApo = 7; -- SandboxVars.CarSpawnRate = 2; -- SandboxVars.LockedCar = 1; -- SandboxVars.CarAlarm = 1; -- SandboxVars.ChanceHasGas = 1; -- SandboxVars.InitialGas = 2; -- SandboxVars.CarGeneralCondition = 1; -- SandboxVars.RecentlySurvivorVehicles = 1; -- SandboxVars.Zombies = 1; -- SandboxVars.AllowExteriorGenerator = true; -- SandboxVars.FoodLoot = 1; -- SandboxVars.WeaponLoot = 1; -- SandboxVars.OtherLoot = 1; -- SandboxVars.Temperature = 3; -- SandboxVars.Rain = 3; -- -- SandboxVars.erosion = 12 -- SandboxVars.ErosionSpeed = 1 -- SandboxVars.XpMultiplier = "1.0"; -- SandboxVars.Farming = 3;z -- SandboxVars.NatureAbundance = 5; -- SandboxVars.PlantResilience = 3; -- SandboxVars.PlantAbundance = 3; -- SandboxVars.Alarm = 3; -- SandboxVars.LockedHouses = 3; -- SandboxVars.FoodRotSpeed = 3; -- SandboxVars.FridgeFactor = 3; -- SandboxVars.ZombiesRespawn = 2; -- SandboxVars.LootRespawn = 1; -- SandboxVars.StatsDecrease = 3; -- SandboxVars.StarterKit = false; -- SandboxVars.TimeSinceApo = 13; -- -- end, onStart = function() getPlayer():getInventory():AddItem("Base.Axe"); getPlayer():getInventory():AddItem("Base.FishingRod"); getPlayer():getInventory():AddItem("Base.FishingNet"); getPlayer():getInventory():AddItem("Base.FishingLine"); getPlayer():getInventory():AddItem("Base.Paperclip"); getPlayer():getInventory():AddItems("Base.Worm", 50); getPlayer():getInventory():AddItem("Base.Saucepan"); getPlayer():LevelPerk(Perks.Fishing); getPlayer():LevelPerk(Perks.Fishing); getPlayer():LevelPerk(Perks.Fishing); getPlayer():LevelPerk(Perks.Fishing); getPlayer():LevelPerk(Perks.Fishing); end } debugScenarios.Water2 = { name = "Water2", startLoc = {x=12287,y=6756,z=0}, -- water2 setSandbox = function() SandboxVars.VehicleEasyUse = true; SandboxVars.Zombies = 1; end, onStart = function() getPlayer():getInventory():AddItem("Base.Axe"); end } debugScenarios.Water3 = { name = "WaterDelta", startLoc = {x=12945,y=6900,z=0}, setSandbox = function() SandboxVars.VehicleEasyUse = true; SandboxVars.Zombies = 1; end, onStart = function() getPlayer():getInventory():AddItem("Base.Axe"); end } debugScenarios.Water4 = { name = "WaterDelta2", startLoc = {x=12155,y=6608,z=0}, setSandbox = function() SandboxVars.VehicleEasyUse = true; SandboxVars.Zombies = 1; end, onStart = function() getPlayer():getInventory():AddItem("Base.Axe"); end } debugScenarios.Water5 = { name = "Water5", startLoc = {x=12863,y=6771,z=0}, setSandbox = function() SandboxVars.VehicleEasyUse = true; SandboxVars.Zombies = 1; end, onStart = function() getPlayer():getInventory():AddItem("Base.Axe"); end } debugScenarios.Water6 = { name = "Water6", startLoc = {x=12863,y=6771,z=0}, setSandbox = function() SandboxVars.VehicleEasyUse = true; SandboxVars.Zombies = 1; end, onStart = function() getPlayer():getInventory():AddItem("Base.Axe"); end } debugScenarios.Water7 = { name = "Swiming pool", startLoc = {x=5794,y=6462,z=0}, setSandbox = function() SandboxVars.VehicleEasyUse = true; SandboxVars.Zombies = 1; end, onStart = function() getPlayer():getInventory():AddItem("Base.Axe"); end } debugScenarios.Water8 = { name = "whirlpool", startLoc = {x=13857,y=7426,z=0}, setSandbox = function() SandboxVars.VehicleEasyUse = true; SandboxVars.Zombies = 1; end, onStart = function() getPlayer():getInventory():AddItem("Base.Axe"); end } debugScenarios.Water8 = { name = "The Mall", startLoc = {x=13940,y=5820,z=0}, setSandbox = function() SandboxVars.VehicleEasyUse = true; SandboxVars.Zombies = 1; end, onStart = function() getPlayer():getInventory():AddItem("Base.Axe"); end }