if debugScenarios == nil then debugScenarios = {} end debugScenarios.SteveProfile = { name = "Steve Profile", forceLaunch = false, startLoc = {x=11882, y=6901, z=0 }, -- startLoc = {x=10835, y=10144, z=0 }, -- middle of muldraugh -- startLoc = {x=13937, y=5824, z=0 }, -- mall setSandbox = function() SandboxVars.Zombies = 3; SandboxVars.Distribution = 1; SandboxVars.DayLength = 3; SandboxVars.StartMonth = 12; SandboxVars.StartTime = 2; SandboxVars.WaterShutModifier = -1; SandboxVars.ElecShutModifier = -1; SandboxVars.FoodLoot = 1; SandboxVars.WeaponLoot = 1; SandboxVars.OtherLoot = 1; SandboxVars.Temperature = 3; SandboxVars.Rain = 1; -- SandboxVars.erosion = 12 SandboxVars.ErosionSpeed = 1 SandboxVars.XpMultiplier = "1.0"; SandboxVars.Farming = 3; SandboxVars.NatureAbundance = 5; SandboxVars.PlantResilience = 3; SandboxVars.PlantAbundance = 3; SandboxVars.Alarm = 3; SandboxVars.LockedHouses = 3; SandboxVars.FoodRotSpeed = 3; SandboxVars.FridgeFactor = 3; SandboxVars.ZombiesRespawn = 2; SandboxVars.LootRespawn = 1; SandboxVars.StatsDecrease = 3; SandboxVars.StarterKit = false; SandboxVars.TimeSinceApo = 13; end, onStart = function() end }