if debugScenarios == nil then debugScenarios = {} end debugScenarios.LotsaZombies = { name = "Carpentry", startLoc = {x=10745, y=9432, z=0 }, onStart = function() getPlayer():LevelPerk(Perks.Woodwork); getPlayer():LevelPerk(Perks.Woodwork); getPlayer():LevelPerk(Perks.Woodwork); getPlayer():LevelPerk(Perks.Woodwork); getPlayer():LevelPerk(Perks.Woodwork); getPlayer():getInventory():AddItem("Base.Hammer"); getPlayer():getInventory():AddItem("Base.NailsBox"); getPlayer():getInventory():AddItem("Base.NailsBox"); getPlayer():getInventory():AddItem("Base.Plank"); getPlayer():getInventory():AddItem("Base.Plank"); getPlayer():getInventory():AddItem("Base.Plank"); getPlayer():getInventory():AddItem("Base.Plank"); getPlayer():getInventory():AddItem("Base.Plank"); getPlayer():getInventory():AddItem("Base.Plank"); getPlayer():getInventory():AddItem("Base.Plank"); getPlayer():getInventory():AddItem("Base.Plank"); getPlayer():getInventory():AddItem("Base.Plank"); getPlayer():getInventory():AddItem("Base.Plank"); getPlayer():getInventory():AddItem("Base.Plank"); getPlayer():getInventory():AddItem("Base.Plank"); getPlayer():getInventory():AddItem("Base.Plank"); getPlayer():getInventory():AddItem("Base.Plank"); getPlayer():getInventory():AddItem("Base.Plank"); getPlayer():getInventory():AddItem("Base.Plank"); SystemDisabler.setDoZombieCreation(false); SandboxVars.Zombies = 1; local other = createNPCPlayer( getPlayer():getX()-2, getPlayer():getY(), getPlayer():getZ()); other:setDir(IsoDirections.E); getPlayer():setDir(IsoDirections.W); -- getPlayer():getDescriptor():getGroup():addMember(other:getDescriptor()); --getPlayer():loadBehavior("normalBase"); end }