if debugScenarios == nil then debugScenarios = {} end debugScenarios.DebugScenario = { name = "Basic Debug Scenario", --forceLaunch = true, -- use this to force the launch of THIS scenario right after main menu was loaded, save more clicks! Don't do multiple scenarii with this options -- startLoc = {x=13538, y=5759, z=0 }, -- Mall -- startLoc = {x=10145, y=12763, z=0 }, -- lighting test -- startLoc = {x=3645, y=8564, z=0 }, -- Roadtrip start -- startLoc = {x=10645, y=10437, z=0 }, -- Police station -- startLoc = {x=13926, y=5877, z=0 }, -- Mall bookstore -- startLoc = {x=10862, y=10290, z=0 }, -- Mul -- startLoc = {x=10580,y=11193,z=0}, -- car crash -- startLoc = {x=11515, y=8830, z=0 }, -- DIxie gas station -- startLoc = {x=10657, y=10625, z=0 }, -- Muldraugh gas station -- startLoc = {x=5796, y=5384, z=0 }, -- Junkyard -- startLoc = {x=10835, y=10144, z=0 }, -- middle of muldraugh -- startLoc = {x=6476, y=5263, z=0 }, -- pharma -- startLoc = {x=10631, y=9750, z=0 }, -- fossoil -- startLoc = {x=5438, y=5886, z=0 }, -- gas2go -- startLoc = {x=10181, y=12783, z=0 }, -- laundromat -- startLoc = {x=8128, y=11729, z=1 }, -- fire dept lvl 1 startLoc = {x=11778, y=6749, z=0 }, -- other setSandbox = function() SandboxVars.VehicleEasyUse = true; -- SandboxVars.ChanceHasGas = 1;* -- SandboxVars.InitialGas = 2; SandboxVars.Zombies = 5; -- SandboxVars.Distribution = 1; -- SandboxVars.DayLength = 3; -- SandboxVars.StartMonth = 12; -- SandboxVars.WaterShutModifier = -1; -- SandboxVars.ElecShutModifier = -1; -- SandboxVars.StartTime = 2; -- SandboxVars.TimeSinceApo = 7; -- SandboxVars.CarSpawnRate = 2; -- SandboxVars.LockedCar = 1; -- SandboxVars.CarAlarm = 1; -- SandboxVars.ChanceHasGas = 1; -- SandboxVars.InitialGas = 2; -- SandboxVars.CarGeneralCondition = 1; -- SandboxVars.RecentlySurvivorVehicles = 1; -- SandboxVars.Zombies = 1; -- SandboxVars.AllowExteriorGenerator = true; SandboxVars.FoodLoot = 1; SandboxVars.WeaponLoot = 1; SandboxVars.OtherLoot = 1; -- SandboxVars.Temperature = 3; -- SandboxVars.Rain = 3; -- -- SandboxVars.erosion = 12 -- SandboxVars.ErosionSpeed = 1 -- SandboxVars.XpMultiplier = "1.0"; -- SandboxVars.Farming = 3;z -- SandboxVars.NatureAbundance = 5; -- SandboxVars.PlantResilience = 3; -- SandboxVars.PlantAbundance = 3; -- SandboxVars.Alarm = 3; -- SandboxVars.LockedHouses = 3; -- SandboxVars.FoodRotSpeed = 3; -- SandboxVars.FridgeFactor = 3; -- SandboxVars.ZombiesRespawn = 2; -- SandboxVars.LootRespawn = 1; -- SandboxVars.StatsDecrease = 3; -- SandboxVars.StarterKit = false; -- SandboxVars.TimeSinceApo = 13; -- -- end, onStart = function() getPlayer():LevelPerk(Perks.Cooking);getPlayer():LevelPerk(Perks.Cooking);getPlayer():LevelPerk(Perks.Cooking);getPlayer():LevelPerk(Perks.Cooking);getPlayer():LevelPerk(Perks.Cooking); getPlayer():LevelPerk(Perks.Electricity); getPlayer():LevelPerk(Perks.Electricity); getPlayer():LevelPerk(Perks.Woodwork);getPlayer():LevelPerk(Perks.Woodwork);getPlayer():LevelPerk(Perks.Woodwork);getPlayer():LevelPerk(Perks.Woodwork);getPlayer():LevelPerk(Perks.Woodwork);getPlayer():LevelPerk(Perks.Woodwork);getPlayer():LevelPerk(Perks.Woodwork); getPlayer():LevelPerk(Perks.Woodwork);getPlayer():LevelPerk(Perks.Woodwork);getPlayer():LevelPerk(Perks.Woodwork);getPlayer():LevelPerk(Perks.Woodwork);getPlayer():LevelPerk(Perks.Woodwork);getPlayer():LevelPerk(Perks.Woodwork);getPlayer():LevelPerk(Perks.Woodwork); -- getPlayer():getInventory():AddItem("Base.DigitalWatch2") -- getPlayer():getInventory():AddItem("Base.MushroomGeneric1")getPlayer():getInventory():AddItem("Base.MushroomGeneric1")getPlayer():getInventory():AddItem("Base.MushroomGeneric1")getPlayer():getInventory():AddItem("Base.MushroomGeneric1") -- getPlayer():getInventory():AddItem("Base.Axe") -- getPlayer():getInventory():AddItem("Base.BakingTrayBread"); -- getPlayer():getInventory():AddItem("Base.DuctTape");getPlayer():getInventory():AddItem("Base.DuctTape");getPlayer():getInventory():AddItem("Base.DuctTape");getPlayer():getInventory():AddItem("Base.DuctTape") -- getPlayer():getInventory():AddItem("Base.DeadBird");getPlayer():getInventory():AddItem("Base.DeadBird");getPlayer():getInventory():AddItem("Base.DeadBird");getPlayer():getInventory():AddItem("Base.DeadBird");getPlayer():getInventory():AddItem("Base.DeadBird");getPlayer():getInventory():AddItem("Base.DeadBird");getPlayer():getInventory():AddItem("Base.DeadBird"); -- getPlayer():getInventory():AddItem("Base.Bacon") -- getPlayer():getInventory():AddItem("Base.KitchenKnife") -- getPlayer():getInventory():AddItem("Base.Plank");getPlayer():getInventory():AddItem("Base.Plank");getPlayer():getInventory():AddItem("Base.Plank");getPlayer():getInventory():AddItem("Base.Plank");getPlayer():getInventory():AddItem("Base.Plank");getPlayer():getInventory():AddItem("Base.Plank");getPlayer():getInventory():AddItem("Base.Plank");getPlayer():getInventory():AddItem("Base.Plank");getPlayer():getInventory():AddItem("Base.Plank");getPlayer():getInventory():AddItem("Base.Plank");getPlayer():getInventory():AddItem("Base.Plank");getPlayer():getInventory():AddItem("Base.Plank");getPlayer():getInventory():AddItem("Base.Plank");getPlayer():getInventory():AddItem("Base.Plank");getPlayer():getInventory():AddItem("Base.Plank");getPlayer():getInventory():AddItem("Base.Plank");getPlayer():getInventory():AddItem("Base.Plank");getPlayer():getInventory():AddItem("Base.Plank");getPlayer():getInventory():AddItem("Base.Plank");getPlayer():getInventory():AddItem("Base.Plank"); -- getPlayer():getInventory():AddItem("Base.Nails");getPlayer():getInventory():AddItem("Base.Nails");getPlayer():getInventory():AddItem("Base.Nails");getPlayer():getInventory():AddItem("Base.Nails");getPlayer():getInventory():AddItem("Base.Nails");getPlayer():getInventory():AddItem("Base.Nails");getPlayer():getInventory():AddItem("Base.Nails");getPlayer():getInventory():AddItem("Base.Nails");getPlayer():getInventory():AddItem("Base.Nails");getPlayer():getInventory():AddItem("Base.Nails"); -- getPlayer():getInventory():AddItem("Base.BlowTorch");getPlayer():getInventory():AddItem("Base.WeldingMask"); -- getPlayer():getBodyDamage():getBodyPart(BodyPartType.ForeArm_L):setFractureTime(100); -- getPlayer():getInventory():AddItem("Base.Trousers"); getPlayer():getInventory():AddItem("Base.SpearKnife"); local d = getPlayer():getInventory():AddItem("Base.BaseballBat"); -- local d = getPlayer():getInventory():AddItem("Base.BaseballBatNails"); -- local d = getPlayer():getInventory():AddItem("Base.ButterKnife"); -- local d = getPlayer():getInventory():AddItem("Base.Crowbar"); -- local d = getPlayer():getInventory():AddItem("Base.Axe"); -- local d = getPlayer():getInventory():AddItem("Base.CraftedFishingRod"); -- local d = getPlayer():getInventory():AddItem("Base.FishingRod"); -- local d = getPlayer():getInventory():AddItem("Base.Fork"); -- local d = getPlayer():getInventory():AddItem("Base.Pan"); local d = getPlayer():getInventory():AddItem("Base.HuntingKnife"); -- local d = getPlayer():getInventory():AddItem("Base.KitchenKnife"); -- local d = getPlayer():getInventory():AddItem("Base.PlankNail"); -- local d = getPlayer():getInventory():AddItem("Base.Plank"); -- local d = getPlayer():getInventory():AddItem("Base.Poolcue"); -- local d = getPlayer():getInventory():AddItem("Base.RollingPin"); -- local d = getPlayer():getInventory():AddItem("Base.Scissors"); -- local d = getPlayer():getInventory():AddItem("Base.Screwdriver"); -- local d = getPlayer():getInventory():AddItem("farming.Shovel"); local d = getPlayer():getInventory():AddItem("Base.Sledgehammer"); local d = getPlayer():getInventory():AddItem("Base.Shotgun"); local d = getPlayer():getInventory():AddItem("Base.Pistol"); -- local d = getPlayer():getInventory():AddItem("Base.Spoon"); -- local d = getPlayer():getInventory():AddItem("Base.AxeStone"); -- local d = getPlayer():getInventory():AddItem("Base.HammerStone"); -- local d = getPlayer():getInventory():AddItem("Base.WoodenLance"); -- local d = getPlayer():getInventory():AddItem("Base.HockeyStick"); -- local d = getPlayer():getInventory():AddItem("Base.Pencil"); -- local d = getPlayer():getInventory():AddItem("Base.Golfclub"); local d = getPlayer():getInventory():AddItem("Base.Hat_GolfHat"); local d = getPlayer():getInventory():AddItem("Base.Hammer"); getPlayer():getInventory():AddItem("Base.ShotgunShells");getPlayer():getInventory():AddItem("Base.ShotgunShells");getPlayer():getInventory():AddItem("Base.ShotgunShells");getPlayer():getInventory():AddItem("Base.ShotgunShells");getPlayer():getInventory():AddItem("Base.ShotgunShells");getPlayer():getInventory():AddItem("Base.ShotgunShells");getPlayer():getInventory():AddItem("Base.ShotgunShells");getPlayer():getInventory():AddItem("Base.ShotgunShells");getPlayer():getInventory():AddItem("Base.ShotgunShells");getPlayer():getInventory():AddItem("Base.ShotgunShells");getPlayer():getInventory():AddItem("Base.ShotgunShells");getPlayer():getInventory():AddItem("Base.ShotgunShells");getPlayer():getInventory():AddItem("Base.ShotgunShells");getPlayer():getInventory():AddItem("Base.ShotgunShells"); -- local d = getPlayer():getInventory():AddItem("Base.Bag_ALICEpack"); -- local d = getPlayer():getInventory():AddItem("Base.KitchenKnife"); -- d:setCondition(0); -- getPlayer():getInventory():AddItem("Base.WhiskeyFull");getPlayer():getInventory():AddItem("Base.WhiskeyFull");getPlayer():getInventory():AddItem("Base.WhiskeyFull");getPlayer():getInventory():AddItem("Base.WhiskeyFull");getPlayer():getInventory():AddItem("Base.WhiskeyFull");getPlayer():getInventory():AddItem("Base.WhiskeyFull");getPlayer():getInventory():AddItem("Base.WhiskeyFull");getPlayer():getInventory():AddItem("Base.WhiskeyFull");getPlayer():getInventory():AddItem("Base.WhiskeyFull");getPlayer():getInventory():AddItem("Base.WhiskeyFull");getPlayer():getInventory():AddItem("Base.WhiskeyFull"); end }