ISFastTeleportMove = {} ISFastTeleportMove.cheat = false ISFastTeleportMove.moveXY = function(player, dx, dy) player:getForwardDirection():set(dx, dy) local x = player:getX() + dx local y = player:getY() + dy player:setX(x) player:setY(y) player:setLx(x) player:setLy(y) end ISFastTeleportMove.moveZ = function(player, dz) player:setZ(player:getZ()+dz) player:setLz(player:getZ()+dz) end ISFastTeleportMove.OnKeyKeepPressed = function(key) if not ISFastTeleportMove.cheat then return end local player = getPlayer() if player ~= nil then if key == Keyboard.KEY_UP then ISFastTeleportMove.moveXY(player, -1, -1) elseif key == Keyboard.KEY_DOWN then ISFastTeleportMove.moveXY(player, 1, 1) elseif key == Keyboard.KEY_LEFT then ISFastTeleportMove.moveXY(player, -1, 1) elseif key == Keyboard.KEY_RIGHT then ISFastTeleportMove.moveXY(player, 1, -1) end end end Events.OnKeyKeepPressed.Add(ISFastTeleportMove.OnKeyKeepPressed) ISFastTeleportMove.OnKeyStartPressed = function(key) if not ISFastTeleportMove.cheat then return end local player = getPlayer() if player ~= nil then if key == 201 and player:getZ() < 7 then -- PageUp ISFastTeleportMove.moveZ(player, 1) elseif key == 209 and player:getZ() > 0 then -- PageDown ISFastTeleportMove.moveZ(player, -1) end end end Events.OnKeyStartPressed.Add(ISFastTeleportMove.OnKeyStartPressed)